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#2710355 - 04/18/09 06:26 PM Alpha Strike - Game play video
swift375 Offline
Junior Member

Registered: 03/06/09
Posts: 81
Here is my second attempt at making a video. Still lots to learn. Next week I hope to create one with real sound tracks. Till then, check this one out.

Here is the link: http://www.youtube.com/watch?v=_56AfGZgzwQ

Enjoy!

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#2710513 - 04/19/09 07:28 AM Re: Alpha Strike - Game play video [Re: swift375]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1704
Loc: Tchepone, Laos
THAT.....was a great video and a hell of a lot of work. Good work taking the different points of view instead of the usual ones. I kept thinking..."he's going to do all that work then smack the fantail." I never thought of that gimmick for showing the trap.
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#2710571 - 04/19/09 09:16 AM Re: Alpha Strike - Game play video [Re: zerocinco]
20mm Offline
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Registered: 01/03/01
Posts: 40009
Loc: Tucson AZ
Wow!

You have a real talent. Keep up the good work, it's very fun to watch.
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#2710608 - 04/19/09 10:33 AM Re: Alpha Strike - Game play video [Re: 20mm]
Sundowner Offline
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Registered: 06/26/01
Posts: 741
Loc: Cheshire.UK
Superb !!!!

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#2710685 - 04/19/09 02:18 PM Re: Alpha Strike - Game play video [Re: Sundowner]
colmack Offline
Member

Registered: 06/02/07
Posts: 149
hey the real coup was getting the shot of the A-7 getting jacked!! great video Bud!

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#2710772 - 04/19/09 06:34 PM Re: Alpha Strike - Game play video [Re: colmack]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1345
Loc: Minnesota
Cor!!

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#2710936 - 04/20/09 05:01 AM Re: Alpha Strike - Game play video [Re: Hinchinbrooke]
EagleEye[GER] Offline
BF3: 76_IAP_EagleEye
Member

Registered: 09/27/06
Posts: 911
Loc: Germany
Itīs hard to make a good vid because the lack of a record funktion in Thirdwire engine.

Keep it coming, mate! Can we have sound effects in the next vid? :-)
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#2710989 - 04/20/09 07:07 AM Re: Alpha Strike - Game play video [Re: EagleEye[GER]]
Dirk98 Offline
Member

Registered: 12/09/03
Posts: 1892
Very good movie, just delivery method didn't look historically correct. wink

Thanks,
Dirk98.

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#2711234 - 04/20/09 02:25 PM Re: Alpha Strike - Game play video [Re: swift375]
KingAlbert Offline
Member

Registered: 01/20/06
Posts: 265
Loc: Leuven, Belgium
Nice video swift,

if you don't mind I'd like to give some pointers, some of them come from my personal experience, others are tips other people told me when I released machinima.

1. avoid mouse panning
2. get rid of the screen captions (speed, communication)
3. buy Fraps - it's not that expensive and you won't be hindered by the time limit (and the top caption)
4. cuts - you use fancy cuts between shots. I'd suggest using straight cuts or quick fade-in's and fade-outs. Unless you want to mimick the star wars cut system
5. if you are adventerous, you can start modding your copy of WOV/YAP with extra views (check www.combatace.com). There are tricks to add or modify views (ie cameras hanging under wings)

Off course the biggest issue is that WOV/YAP does not offer much support in mission recording and creating compelling stories might mean breaking mission apart to get better shots.

If you want to see the possibilities of camera editing, check this movie of mine http://www.youtube.com/watch?v=MwIccMkzhZw&feature=channel_page

Just keep in mind, that (from my experience) its hard to combine movie making with flight simming, since both require a different approach to the simulation.
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#2711266 - 04/20/09 03:51 PM Re: Alpha Strike - Game play video [Re: KingAlbert]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1704
Loc: Tchepone, Laos
Your controls are already modified for extra views in the Photo Recce Mod. If you want to do that, just open and look. It all makes sense. But if you then open your Options and fiddle with your Controls, the game goes to Default settings. Keep that in mind when suddenly all your adjustments disappear.
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