Genie here also back in 1993,$3 an hour plus ISP fees, alot of dough, but the finest memories.
What really strikes me to this day? No one yet has rekindled the magic. AW had the most strategy based WWII sim in history, to this day. Setting aside the FM's, all the strat in the background that existed in that game was amazing. Goonie birds flying resupply to to factories, factories impacting plane availability, ect. That stats page when you logged on.
There still is a huge hole in the WWII flight sim market today. No genuine strat system to force the gameplay to true teamwork, and has left endless furballing / alt-mongering in the wake.
Eidos almost had it in Confirmed Kill, but got the plug pulled in beta. I'm not talking about Dale Addinks rendition of CK that become Warbirds neither. WB was excellent in its time, but still missed the mark in my opinion.
CK was working on a "Limited Resource Engagement" would have been the best style of gameplay for flightsims period, if it had only seen the light of day. I was in the beta, and I spoke to Gillmartin in length about this. Sad it never happened, any no one ever picked up the ball and ran with it.
When I heard Jason ( 777 )was making a F-sim I tried to email him to talk about it, but he never gave me a chance to even break the ice about it. Never told him anything about it, just that I had an idea about a style/format of gameplay that would seperate him from the rest. Too bad.
Maybe someday, someone will be willing to talk.
Limited Resource Engagement (LRE) anyone care to gamble a guess as to what it entails?
AZ Rattler of The Outlaws (AW and so many more)
Steve Needham