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#2702118 - 04/02/09 07:55 PM Starshatter 5.0 with BSG mods  
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HarryM Offline
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These are just some odd assorted images from the BSG mod for Starshatter 5.0, some good work with these...

heavy raider

ditto

ditto 2

landing on the Beast

Raider with Baseship

MkII Viper inbound to Pegasus

Inline advert (2nd and 3rd post)

#2702119 - 04/02/09 07:58 PM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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Absolutely awesome. Where can I get Starshatter?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#2702120 - 04/02/09 08:04 PM Re: Starshatter 5.0 with BSG mods [Re: PanzerMeyer]  
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HarryM Offline
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http://www.matrixgames.com/

The game does have some issues and is not well supported, but I like it, there is also a B5 mod, an old BSG mod and some others, very mod friendly game and has a good campaign.

Cat has a review of the older version on SHQ somewhere, pretty much plays the same, the newer version has much better graphics.

#2702121 - 04/02/09 08:06 PM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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#2702126 - 04/02/09 08:22 PM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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I set up this quick mission, pretty fun. Pegasus and a frigate (mod includes smaller warships and support ships) engage a baseship and a cylon frigate. I am in a combat raptor loaded with anti-ship missiles. I kind of fly off to the side and skid sideways waiting for the frigate to get taken out so I can hit the baseship. I do that and target it's jump engine but for some reason that doesn't work and the jump engine is still up. The baseship takes heavy damage and jumps out. Damn. I scoot away and watch the fun as Vipers take down remaining Raiders. All of the sudden I get multiple missile inbound warnings. Frak! I spin around and there behind me as big as death filling the screen is the baseship, it somehow jumped back in or something or I got caught in the Pegasus jump field as it jumped away, anyway, I was much too close to get away and died, pretty fun and unexpected.

#2702313 - 04/03/09 05:21 AM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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Rick.50cal Offline
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Cool! Nice screens!

Where do I find the BSG mod for this?


POLITICS, WAR, ECONOMY, CONTROVERSY! and other heated discussions and debates in the PWEC sub-forum at the bottom of this forum main page. See you there!
#2702458 - 04/03/09 03:17 PM Re: Starshatter 5.0 with BSG mods [Re: Rick.50cal]  
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HarryM Offline
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http://www.starshattermods.com/news.php

It is "BSG TNS 2.0.0" under popular downloads

#2702601 - 04/03/09 07:00 PM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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Well Harry, it looks like you've breathed some life into Starshatter, I just picked it up myself.

Question: If you load the BSG mod, can you still play the original game?


"For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places.
Wherefore take unto you the whole armour of God, that ye may be able to withstand in the evil day, and having done all, to stand." -- Ephesians 6: 12-13 KJV
#2702647 - 04/03/09 08:23 PM Re: Starshatter 5.0 with BSG mods [Re: JCathcart]  
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HarryM Offline
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Well I didn't make it, it seems to be by someone called Light_Gemini. Some of these mods have floated around quite a while and the original authors leave it to be improved by others.

Yes, absolutely, you can still play the original. There is a mod-enabler built in, but the ships and fighters are added as new, so you can fly the original stuff without a problem. One quirk of the mod enabler is you have to enable or disable mod and then exit and reenter the game. The "B5: Hold the Line" is a full replacement mod that you should copy out the whole game folder and install to a copy.

For BSG If you load the optional sound and music pack then you should back up those folders if you want to change them back at some point.

#2702800 - 04/04/09 06:42 AM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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Thanks Harry,

Hey, what about the music? The readme file mentions something about the music folder, but I don't see that anywhere. I do have the sounds folder in the right place and can hear those fine, but I'd love to hear Bear McCreary's soundtrack when using the mod.

Thanks bud, Starshatter is a fun game!

Last edited by JCathcart; 04/04/09 07:02 AM.

"For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places.
Wherefore take unto you the whole armour of God, that ye may be able to withstand in the evil day, and having done all, to stand." -- Ephesians 6: 12-13 KJV
#2702879 - 04/04/09 03:22 PM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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Originally Posted By: HarryM
http://www.matrixgames.com/

The game does have some issues and is not well supported, but I like it, there is also a B5 mod, an old BSG mod and some others, very mod friendly game and has a good campaign.

Cat has a review of the older version on SHQ somewhere, pretty much plays the same, the newer version has much better graphics.


Wow, I didn't know anybody on here still played this one! Can't forget the unfinished Star Wars mod that French crew started a few years back too. Thanks for helping spread the word about one of my favorite space sims!


" And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'"- John F. Kennedy

"NUKE-ular. It's pronounced NUKE-ular."- Homer Simpson

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#2702895 - 04/04/09 03:51 PM Re: Starshatter 5.0 with BSG mods [Re: NavyNuke99]  
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I actually find the "vanilla" version of StarShatter really good by itself. It's got a pretty deep back-story to it if you read all the "News Flashes" and Intel reports in the game. The graphics might not be as "purdy" as some would like, but I think it represents the "Falcon 4.0" of Space-Sims.


"Only an alert and knowledgeable citizenry can compel the proper meshing of the huge industrial and military machinery of defense with our peaceful methods and goals, so that security and liberty may prosper together."
-Dwight D Eisenhower
#2703011 - 04/04/09 09:27 PM Re: Starshatter 5.0 with BSG mods [Re: JCathcart]  
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HarryM Offline
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Originally Posted By: JCathcart
Thanks Harry,

Hey, what about the music? The readme file mentions something about the music folder, but I don't see that anywhere. I do have the sounds folder in the right place and can hear those fine, but I'd love to hear Bear McCreary's soundtrack when using the mod.

Thanks bud, Starshatter is a fun game!


Music is a seperate download...

2nd from the bottom here...

http://www.starshattermods.com/downloads.php?cat_id=3

#2703028 - 04/04/09 09:48 PM Re: Starshatter 5.0 with BSG mods [Re: tn_prvteye]  
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Originally Posted By: tn_prvteye
I actually find the "vanilla" version of StarShatter really good by itself. It's got a pretty deep back-story to it if you read all the "News Flashes" and Intel reports in the game. The graphics might not be as "purdy" as some would like, but I think it represents the "Falcon 4.0" of Space-Sims.


Yes, default game, esp the campaign is quite good. There is apparently some sort of problem with the campaign crashing with version 5.02a, so I'm still runnung 5.01, haven't bothered with 5.03a yet.

#2703147 - 04/05/09 06:09 AM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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Originally Posted By: HarryM
Originally Posted By: tn_prvteye
I actually find the "vanilla" version of StarShatter really good by itself. It's got a pretty deep back-story to it if you read all the "News Flashes" and Intel reports in the game. The graphics might not be as "purdy" as some would like, but I think it represents the "Falcon 4.0" of Space-Sims.


Yes, default game, esp the campaign is quite good. There is apparently some sort of problem with the campaign crashing with version 5.02a, so I'm still runnung 5.01, haven't bothered with 5.03a yet.


Yeah, I remember a whole thread about that- especially since 5.03a was just a beta release without any further support from Matrix or Destroyer. I never had a problem getting 5.02 to work myself- I'll run a search and see if I can get back to you with a fix. I love the Newtonian physics, and being able to take the helm of a huge capital ship as well as just fly around in a tiny fighter.


" And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'"- John F. Kennedy

"NUKE-ular. It's pronounced NUKE-ular."- Homer Simpson

AMD FX-8350 Vishera @ 4.0 Ghz
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Sapphire Radeon HD 7850 2GB
CM Storm Series Trooper
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#2703154 - 04/05/09 06:30 AM Re: Starshatter 5.0 with BSG mods [Re: NavyNuke99]  
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HarryM Offline
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I'm at day 10 of Operation Highland. The fleet has taken some pretty heavy losses, don't know if can make it. I've got enough rank to grab a frigate, don't know if want to do that, may stick with Thunderbolts and hunt down all the remaining Baikals and Tigers first.

#2703155 - 04/05/09 06:35 AM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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That was what I always did until I had the rank necessary to command a DD or CA. If you're commanding a Frigate you're just waiting for everybody to blow you out of space.


" And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'"- John F. Kennedy

"NUKE-ular. It's pronounced NUKE-ular."- Homer Simpson

AMD FX-8350 Vishera @ 4.0 Ghz
ASUS Sabertooth 990FX R2.0
2x 8GB Corsair Vengeance DDR3 @ 1600
Sapphire Radeon HD 7850 2GB
CM Storm Series Trooper
Samsung 840 series 500 GB OS/ Game drive
WD Green 2TB Media Drive
Thermaltake Black Widow 850W PSU
#2703761 - 04/06/09 03:33 PM Re: Starshatter 5.0 with BSG mods [Re: NavyNuke99]  
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HarryM Offline
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Finally finished Operation Highland. We came out maybe 2 ships ahead.

Last ride: the Shadow-class destroyer Necromancer. I had taken command of a frigate and another shadow and both got destroyed, this was the last ship in its DesRon left. I took out the Gladius(a Broadsword-class destroyer) with it, but had 50% hull damage. After that I scouted around illuminating suspected enemy ships with probes and then watched the fireworks as fighter/bombers took them out.



You can just see the CVBG in the background, the big ship is the Archon.

#2707178 - 04/12/09 03:19 PM Re: Starshatter 5.0 with BSG mods [Re: HarryM]  
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Originally Posted By: HarryM
Ah, here it is...

http://www.simhq.com/_air2/air_106a.html


We're looking at doing a Starshatter followup at some point.

Miao, Cat


Miao, Cat
#2707224 - 04/12/09 05:49 PM Re: Starshatter 5.0 with BSG mods [Re: Cat]  
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Awesome! I remember reading your initial AAR/ review was what convinced me to go out and buy TGS. It's a shame there's not a more active community for that game, but I think awareness was a huge problem too.


" And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'"- John F. Kennedy

"NUKE-ular. It's pronounced NUKE-ular."- Homer Simpson

AMD FX-8350 Vishera @ 4.0 Ghz
ASUS Sabertooth 990FX R2.0
2x 8GB Corsair Vengeance DDR3 @ 1600
Sapphire Radeon HD 7850 2GB
CM Storm Series Trooper
Samsung 840 series 500 GB OS/ Game drive
WD Green 2TB Media Drive
Thermaltake Black Widow 850W PSU
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