Forums » Developers » Yankee Air Pirate 2 » Yankee Air Pirate 2 - Screenshots » Huey Ops?

Topic Options
Rate This Topic
Hop to:
#2700137 - 03/30/09 07:14 AM Huey Ops?
EAF_92 Whiskey Offline
SimHQ Member

Registered: 08/31/03
Posts: 1046
Loc: Suffolk, UK
After reading Robert Mason's 'Chickenhawk' for the umpteenth time I'd really like to have a go in a Huey in SE Asia.

I see there are several helo missions in YAP2. Any body care to comment on helo models in YAP2? I note there's at least one mission set in the Ia Drang valley, is this based on one of Mason's missions?

Any pics of a massed Huey Op into an LZ?

I enjoyed YAP1 and I am considering the upgrade, it looks like some great work has been done by the YAP team.

Regards,

WB.


Edited by EAF_92 Whiskey (03/30/09 07:14 AM)
_________________________
I'm Spartacus.

Top Bookmark and Share
#2700401 - 03/30/09 01:52 PM Re: Huey Ops? [Re: EAF_92 Whiskey]
8 L.E.I.N. Online   smile
SimHQ Member

Registered: 02/09/06
Posts: 594
Loc: Detroit, Michigan USA
Well, for example we have approx 23 in Air Cav and LZ X-Ray in the Ia Drang, and those missions will give you a workout. Since I have flown them about umteenth times, I'll give someone else a chance to comment and/or post some pix.
_________________________
www.yankeeairpirate.net

Element Cooler Master, Intel Core Duo E7500, 2.9ghz, 2GB RAM, Nvidia GeForce 9800 GTX 512MB, WINxp SP3. Logitech X3D.

Top Bookmark and Share
#2700414 - 03/30/09 02:19 PM Re: Huey Ops? [Re: 8 L.E.I.N.]
zerocinco Offline
SimHQ Member

Registered: 04/20/06
Posts: 1043
Loc: Saigon
The stories we based our missions on did not come from a book. They came from several people. The details, we filled in from research...units, ground action, etc.

There are some very good massed Huey segments but in the first mission, your job is to come in low and fast over the treetops, flare, pull pitch and set down near the smoke, deposit your troops and get out of the way...then go home for more if you wish.

The second mission is an ARA mission and your job is to break the contact with the enemy by destroying them all. You have rockets, machine guns and a door gunner. Plus you are using Kesselbrut's very nice cockpit to work from.



Eight is being bashful. Here are some pictures from AirCav:








Top Bookmark and Share
#2700448 - 03/30/09 03:23 PM Re: Huey Ops? [Re: zerocinco]
EAF_92 Whiskey Offline
SimHQ Member

Registered: 08/31/03
Posts: 1046
Loc: Suffolk, UK
Wow! Thanks for the pics thumbsup

How is the flight model for the helos? Does translational lift work etc?

Apologies for all the questions but I've just started looking into YAP2 after a brief flirtation (real life got in the way) with YAP1 a while back.

I really like the idea that YAP gives you an interactive lesson on what happened during the Vietnam War. Well done and I hope you have much success with YAP2.

Regards,

WB.
_________________________
I'm Spartacus.

Top Bookmark and Share
#2700459 - 03/30/09 03:57 PM Re: Huey Ops? [Re: EAF_92 Whiskey]
zerocinco Offline
SimHQ Member

Registered: 04/20/06
Posts: 1043
Loc: Saigon
WB,

Good questions about the FM. Since you used the phrase "translational lift" I am assuming that I am talking to someone who has flown a helicopter. First, let me refer you here:

http://simhq.com/forum/ubbthreads.php/topics/2684133/AAR_Huey_at_Can_Tho.html#Post2684133

Now this:

The straight answer is that TK (the foremost helicopter sim programmer) did not put helicopter physics into the engine. Wings Over Vietnam is a game about Rolling Thunder and Linebacker thus no helicopters were necesssary. Therefore the simulation needed a simulation. You cannot hover...at least not for long. But if you have worked heavy helicopters or have flown a helicopter in combat, you know that losing that one aspect is not much of a loss.

The Thrust Vector control can configure the aircraft to lift off vertically and land that way also. When you transition from blowing down to blowing backwards, you have all the characteristics of translational lift. You have settling with power. You can hold pedal turns until you bleed off all your airspeed.

You can land in very small places and take off over buildings directly in front of you just outside the rotor arc.

But if the airspeed gets too low (<4 knots) you will stall and do funny things.

I find that I get the same visual effects as flying a helicopter. To fly them in YAP, you have to think, work, and be aware. It's very satisfying and in a fight, they kick butt.

We have Search & Rescue missions with HH-53's...and others shortly, long line missions with CH-47, assaults with CH-53's and all sorts of UH-1's. An AH-1G. We are adding 3 more helicopters.

Third Wire's newest patch wipes out the helicopter flight model putting us back at having a game about Vietnam without helicopters and fighter-bombers without Search & Rescue.

But if you really want to hover, we have numerous missions off of USN ships. Since they are moving, you can hover until you run out of fuel.

Don't worry about asking questions. The more time we answer this, the more likely people will know what to expect.


Edited by zerocinco (03/30/09 09:58 PM)

Top Bookmark and Share



Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 2009, SimHQ Inc. All Rights Reserved.