WB,
Good questions about the FM. Since you used the phrase "translational lift" I am assuming that I am talking to someone who has flown a helicopter. First, let me refer you here:
http://simhq.com/forum/ubbthreads.php/topics/2684133/AAR_Huey_at_Can_Tho.html#Post2684133Now this:
The straight answer is that TK (the foremost helicopter sim programmer) did not put helicopter physics into the engine. Wings Over Vietnam is a game about Rolling Thunder and Linebacker thus no helicopters were necesssary. Therefore the simulation needed a simulation. You cannot hover...at least not for long. But if you have worked heavy helicopters or have flown a helicopter in combat, you know that losing that one aspect is not much of a loss.
The Thrust Vector control can configure the aircraft to lift off vertically and land that way also. When you transition from blowing down to blowing backwards, you have all the characteristics of translational lift. You have settling with power. You can hold pedal turns until you bleed off all your airspeed.
You can land in very small places and take off over buildings directly in front of you just outside the rotor arc.
But if the airspeed gets too low (<4 knots) you will stall and do funny things.
I find that I get the same visual effects as flying a helicopter. To fly them in YAP, you have to think, work, and be aware. It's very satisfying and in a fight, they kick butt.
We have Search & Rescue missions with HH-53's...and others shortly, long line missions with CH-47, assaults with CH-53's and all sorts of UH-1's. An AH-1G. We are adding 3 more helicopters.
Third Wire's newest patch wipes out the helicopter flight model putting us back at having a game about Vietnam without helicopters and fighter-bombers without Search & Rescue.
But if you really want to hover, we have numerous missions off of USN ships. Since they are moving, you can hover until you run out of fuel.
Don't worry about asking questions. The more time we answer this, the more likely people will know what to expect.