Its the whole look of the rivers that's odd just not the banks, that's what reminds me of IL2 so much. Real rivers don't look that way or follow pathways like that, check Google earth. Its the dead ends as displayed in the screenies that look the most bizzare. If its not IL2 code (it is unlikely) then there must be similar limitations in Neoqb's terrain engine to the original IL2 one.
Maybe the side rivers with the dead ends are supposed to be man made basins or canals in rl but as in IL2 have been modelled way too wide. I don't see how this would match any real world map closely.
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