Those are some righteous screenies: They look like paintings!
Interesting to (again) see the correct physical implementation of a wing being ripped off: namely the remaining two wings on the other side providing more lift than the one wing left, so the plane rolls quickly into the damaged side.
I guess the wing departed because of a lucky bullet hitting a girder or longeron or wire... Shouldn't happen too often, but of course it will occur. I hope Neoqb gets the percentage right, i.e. in a more or less realistic bracket. If they have done away with hit bubbles, and physically model the exact impact points (even though they are not reflected in the visual damage model) then of course it should be close to realistic. I.e. a hit to a girder will crack it in 40 percent of the cases or so. Or, will weaken it so it wont stand up to a later brusque maneuver.
First time we see a two-seater in flight, but I never doubted we would have a few in the release, AI only of course. And then we can just hope that the sim will be such a success that we will have further development. It is up to the customers!
Re: the ground textures, Neoqb has implemented three-D grass when you are low enough. Maybe the graphics settings for this particular movie were not set to the highest viewing distance? - If you use fraps to capture movies in HD you canīt always run at highest settings. Well, who knows? - Oh yes, the developers. As long as there is a growth potential for the 3D grass (sic) with a view to future faster computers then that should be good.
Only sour note: I donīt think they got the river banks really well. It is super to see sun glint reflections in the rivers further off, but the river banks straight below look rather cartoonish. No connection with the surrounding landscape. Banks need all the help they can get these days, it also goes for RoF.