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#2696568 - 03/23/09 01:39 PM
STICKY: =FB=VikS replies
[Re: =FB=VikS]
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Senior Member
Registered: 12/30/00
Posts: 2519
Loc: London, England
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There will be a few servers (mainhost + proxyes), so even if few of em will be down - youll be able to log in thru other ones.
Exactly as I presumed  Thanks for the update Viks, much appreciated
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#2696570 - 03/23/09 01:44 PM
STICKY: =FB=VikS replies
[Re: Dunkers]
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Member
Registered: 04/14/04
Posts: 391
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However, VikS, can you please clear this up for everyone?
1. Does there have to be a permanent internet connection during the whole of offline play?
yes and no cause - 2. If, after a person has logged on and is playing offline, will the game continue if the internet connection is broken?
As example, yesterday ive played a long mission, and during that time my inet connection broken, w/o finishing a mission ive just re-connected and continued mission, BUT if i wouldnt do it before klickin on "finish mission" button, i will get an "server error message". Same thing when im starting any mission - if you are offline - you willnt be able to start it. 3. If a player does not submit his/her offline stats to Neoqb at the end of a session, will they be able to load the next mission in the sequence that they were playing?
If you are playing campaign - you can restart the mission if you didnt like results, but if you exited this mission (by finishing it) - stats will be recorded. As about online - when you setting up a server, you will have to check/uncheck an checkbox with "send results to masterserver", so if youve just had a meatsessin and dont whant to see it in your overal stats - you can do as you whant.
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#2696575 - 03/23/09 01:55 PM
STICKY: =FB=VikS replies
[Re: =FB=VikS]
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Member
Registered: 04/14/04
Posts: 391
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Just to summ up: - about all the DRM/Internet and such, as for me - im not agree with this kind of DRM which we have, BUT ive heard a good and reasoned facts, which ive had to agree. So even if im against it - its the one of safest, and painless things chosed. Did anyone rememberd an Starforse issues posted here? Do you know how many users was lost due to it? But also - even Starforce isnt safe and can be broken. And big PS: - it doesnt mean that we didnt hear all negative responds about it - if this issue will really hit alot of people - our potential customers, it will be these new, "good and reasoned facts" to check, cause we are working for YOU! 
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#2696578 - 03/23/09 01:58 PM
STICKY: =FB=VikS replies
[Re: =FB=VikS]
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Member
Registered: 05/22/03
Posts: 1456
Loc: England
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Thanks for the reply ViKs, I think I understand now.  One more question - As example, yesterday ive played a long mission, and during that time my inet connection broken, w/o finishing a mission ive just re-connected and continued mission, BUT if i wouldnt do it before klickin on "finish mission" button, i will get an "server error message".
Normally, if my internet connection drops I don't get a message until I try to access email or Internet Explorer. So if it drops during an 'offline' game does the game stop? How will I know that I have no connection until I click on 'Finish Mission' button and get the 'server error message'? 
_________________________
Once upon a time there was dunkelgrun...
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#2696583 - 03/23/09 02:09 PM
STICKY: =FB=VikS replies
[Re: Dunkers]
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Member
Registered: 04/14/04
Posts: 391
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Normally, if my internet connection drops I don't get a message until I try to access email or Internet Explorer. So if it drops during an 'offline' game does the game stop?
myne didnt, dunno for how long it can be "offline" but ive had enough time to re-connect, while game was paused How will I know that I have no connection until I click on 'Finish Mission' button and get the 'server error message'?
Ive got an system window popped up.
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#2696610 - 03/23/09 02:57 PM
STICKY: =FB=VikS replies
[Re: Fishingnut]
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Junior Member
Registered: 07/02/05
Posts: 28
Loc: Chicago
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By supporting this sim and wishing it well, you are inviting even more encroaching and heavy-handed types of 'control freak' schemes to come on the market in the future. And if successful, this will reduce the market for aircraft sims because we are a niche market as it is. And the game companies and developers operate on a razor thin profit margin as it is. So we owe it to ourselves to distance ourselves from this type of technology before it spells the total demise of the flight sim market as we know it.
Therefore it behooves us to spend our money elsewhere like BOB/SOW for example, which unlike ROF will not use a sinister Orwellian style DRM, only typical encryption techniques. Let's stay away from this title, it's flight sim Doomsday otherwise. I urge you to join me in this fight before it's too late. Obviously you are free to do whatever you like. But all this reminds an oldtimer like me of when video cards first appeared and a few brave games came out that required a 3D card. Again much wailing and nashing of teeth and doomsday scenarios. None of which came to pass. It is unfortunate that there is a certain % of people who want to play but do not/can not get a reliable connection or it is cost prohibative. However I prefer to hope that the chance for an increase in income due to lesser piracy will outwiegh any loss of income from non internet customers will make our hobby stronger. And Viks thanks for continuing to post here and giving us what ever updates you can
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#2696650 - 03/23/09 04:24 PM
STICKY: =FB=VikS replies
[Re: =FB=VikS]
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Member
Registered: 02/07/01
Posts: 1938
Loc: Gisborne, New Zealand
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As about online - when you setting up a server, you will have to check/uncheck an checkbox with "send results to masterserver" Am I understanding this correctly? We can host MP/CO-OP missions on our own server as long as it sends the results to the Neoqb master server? This is indeed good news if true.
_________________________
Rabbits, break right and climb.
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#2696666 - 03/23/09 04:48 PM
STICKY: =FB=VikS replies
[Re: Smosh]
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Senior Member
Registered: 04/17/06
Posts: 3380
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That was in the PC Pilot magazine interview with LOFT a few months ago, and now VikS has put it in writing again. Sounds pretty positive Smosh. Multiplayer mode will be co-operative. That means there will be two or more teams in the game consisting of an attacking team and a defending side. naturally, they have opposing tasks and objectives. A mission has to be accomplished within a time limit, but each destroyed target adds time to the mission timer. The attacking team can try to fulfill additional tasks which will be activated after the destruction of the main target. The mission is considered won if the main objective is accomplished and at least one pilot of the attacking team remains alive once the mission time elapsed. After that, teams change around. The player will be able to set various parameters for the mission to suit their own personal preferences. So you can create fast and intense missions, or ones that demand more thought and the use of tactics. There will also be a system of awards, medals, and 'trophies'. The latter, for example, could include receiving part of the aircraft destroyed by the player, such as the fabric covering which was common practice during World War One. A game server can be created by the user, but all the game information relating to results is registered on one central server. On release, or shortly afterwards, selected servers, running under Windows and Linux, will be available, with missions rotated - depending on results.
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#2696709 - 03/23/09 06:26 PM
STICKY: =FB=VikS replies
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Custodian
Veteran
Registered: 09/29/00
Posts: 19732
Loc: 11th floor, corner office
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Excerpted from the "Rise of Flight Offline Play" thread.
_________________________
guod@simhq [dot] com
twitter.com/SimHQ youtube.com/SimHQcom livestream.com/SimHQ
P.O.R.
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#2697267 - 03/24/09 07:15 PM
Re: STICKY: =FB=VikS replies
[Re: guod]
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Member
Registered: 03/03/05
Posts: 118
Loc: Clinton Township, MI USA
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=FB=VikS,
If the game continues in the same direction that it is, I will be buying it for sure. However, in another thread I brought up the below two questions. Can you respond to these?
1) My greatest enjoyment of RB3D were the competitions between squadrons in tournaments like the Red Baron World League and the Monkey Island Tournament due to the strategy and teamwork required. I would really like to know if these types of tournaments will still be possible with this new system?
2) In RB3D there were all sorts of servers for open play, I usually was much less interested in the dogfight furball servers, and much more interested in Target Team Play servers where even in open play there was teamwork and strategy. Will this new system allow for that?
Best Regards,
_________________________
[266RFC] FLGibsonJr - Rise Of Flight: The First Great Air War - http://riseofflight.com/- Empire: Total War - http://www.totalwar.com/empire/- Call Of Duty: World At War - http://www.callofduty.com/CoDWWIntel Core i7 920 CPU ASUS P6T LGA 1366 Intel X58 Motherboard EVGA GTX 260 Superclocked GPU BFG ES-800 Watt PS Corsair 6GB XMS 1600 DDR3 Memory 1 TB Seagate Barracuda HD Cooler Master HAF 932 Case Vista Home Premium 64-bit OS Viewsonic 24" 1080P Monitor
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