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#2696280 - 03/23/09 06:21 AM STICKY: =FB=VikS replies [Re: Yalog]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2519
Loc: London, England
Quote:
Also, the question: where does it finish - ? What other stats will be sent? Spyware? Microsoft don't require an online login for user permission so it seems extravagant for a humble software games manufacturer to feel the need to do this.

The login password is a verification that you are who you say you are and the game is yours as purchased. The alternative is Starforce, nobody would want that.

Microsoft may not require a login/password but it does like to install software on your PC to validate the authenticity of your OS software.

The login process is just a username password, nothing more nothing less, I don't get this malicious malware suggestion.

Here are some things to think about, when you login to SimHQ, your browser sends your IP address, your browser type and your OS at a minimum. You login and submit a password and use a cookie to remember your details or use a cookie to do both.

NEOQB are asking for no more than SimHQ do when you post here.

For those wondering about the longevity of the NEOQB servers. I'd be suprised if they weren't backed up and built with some sort of failover if problems occured. Should the company fail they maybe generous enough to release a patch to turn off the login requirement.

In the meantime they need to protect their product and I'll choose a downloaded nocd game with a simple login over a Starforced Disk requiring the disk be inserted while playing and all the potential pitfals SF may cause*

* already one DVD drive down due to SF on GTL frown

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#2696282 - 03/23/09 06:26 AM STICKY: =FB=VikS replies [Re: Dunkers]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2519
Loc: London, England
Originally Posted By: dunkelgrun


1. Does there have to be a permanent internet connection during the whole of offline play?
2. If, after a person has logged on and is playing offline, will the game continue if the internet connection is broken?
3. If a player does not submit his/her offline stats to Neoqb at the end of a session, will they be able to load the next mission in the sequence that they were playing?

cheers


I can answer some of those just by reading the forum here and the blog on RoF's site


1. No there doesn't have to be a constant connection
2 Yes the game will still run if the internet connection is broken, however it will need re establishing to upload the results of the mission
3 Don't know that one, but a good question there DG smile I'd be intersted in that one too.
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EAF92 Brigstock in IL2
WW1EAF Brigstock in RoF
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#2696290 - 03/23/09 06:45 AM STICKY: =FB=VikS replies [Re: Brigstock]
jasonbirder Offline
Junior Member

Registered: 07/28/06
Posts: 92
Quote:
2. If, after a person has logged on and is playing offline, will the game continue if the internet connection is broken?


According to NeoQB

Quote:
6. If an internet connection fails while playing ROF, what will happen? Can I start the next mission? Same with career mode, what will happened with my statistics?

"Connection error" message will appear and you will not be able to continue without proper internet connection, thus all statistics will be lost.

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#2696398 - 03/23/09 09:39 AM STICKY: =FB=VikS replies [Re: jasonbirder]
Bearcat99 Offline
Member

Registered: 04/29/03
Posts: 1829
Loc: NVa. USA
But the bottom line is this... that there will still be a group of PC users that will not be able to use the product.. and NO ONE will be able to use the product in the event of some kind of ISP issue, whehter it is a temporary disruption, voluntary disruption or whatever. It is what it is.. and many who were looking forward to this product are disappointed.. I hope that this is not the wave of the future.. because if it is then I guess I'll be finding a new hobby.. This is akin to buying a book that you have to go to the store to read... It is what it is... this is no different than say Aces High or one of the other online venues... in that you cant do it offline.

Period.

I don't fly them for that reason.

I wont be flying this.... no harm no foul.

I wish the developers all the best and I hope you guys enjoy the product.. it looks very very sweet... Perhaps down the road I'll give it a spin.. and who knows.. I may DL the demo and wet myself... and then it will be all over... LMAO.. but for now, it does not seem as if it is for me.

I will be checking around though to see how it goes...


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#2696462 - 03/23/09 11:06 AM STICKY: =FB=VikS replies [Re: Bearcat99]
Fishingnut Offline
Member

Registered: 12/05/04
Posts: 592
Loc: Good ole' U. S. of A.
By supporting this sim and wishing it well, you are inviting even more encroaching and heavy-handed types of 'control freak' schemes to come on the market in the future. And if successful, this will reduce the market for aircraft sims because we are a niche market as it is. And the game companies and developers operate on a razor thin profit margin as it is. So we owe it to ourselves to distance ourselves from this type of technology before it spells the total demise of the flight sim market as we know it.

Therefore it behooves us to spend our money elsewhere like BOB/SOW for example, which unlike ROF will not use a sinister Orwellian style DRM, only typical encryption techniques. Let's stay away from this title, it's flight sim Doomsday otherwise. I urge you to join me in this fight before it's too late.

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#2696470 - 03/23/09 11:15 AM STICKY: =FB=VikS replies [Re: Bearcat99]
Fishingnut Offline
Member

Registered: 12/05/04
Posts: 592
Loc: Good ole' U. S. of A.
Originally Posted By: Bearcat99
But the bottom line is this... that there will still be a group of PC users that will not be able to use the product.. and NO ONE will be able to use the product in the event of some kind of ISP issue, whehter it is a temporary disruption, voluntary disruption or whatever. It is what it is.. and many who were looking forward to this product are disappointed.. I hope that this is not the wave of the future.. because if it is then I guess I'll be finding a new hobby.. This is akin to buying a book that you have to go to the store to read... It is what it is... this is no different than say Aces High or one of the other online venues... in that you cant do it offline.

Period.

I don't fly them for that reason.

I wont be flying this.... no harm no foul.

I wish the developers all the best and I hope you guys enjoy the product.. it looks very very sweet... Perhaps down the road I'll give it a spin.. and who knows.. I may DL the demo and wet myself... and then it will be all over... LMAO.. but for now, it does not seem as if it is for me.

I will be checking around though to see how it goes...

I agree with the new hobby idea. But for me I might be reacquainting myself older hobbies like fishing ( as my screen name suggests ). I really was referring to the actual sport of angling with my name, not to fishing/trolling in forums as some assume.

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#2696477 - 03/23/09 11:24 AM STICKY: =FB=VikS replies [Re: Bearcat99]
FlyRetired Offline
Senior Member

Registered: 04/17/06
Posts: 3380
Bearcat99, I think we can totally respect what you have written above. There is a group of gamers that the IP check leaves out totally, those without an IP connection certainly, and all of us when and/if our personal internet service, or the RoF server(s) go down (to the best of our understanding of how the sim's connection system is to work).

I can see why in the RoF scheme of things, where continuing to make revenue or even meeting forecasts to break even, will come from selling add-on content to the user, so for this the IP connection is a vital tool that allows the rest of the plan to function. In addition, the IP connection allows all the other features of the sim's growth plan to work, and forms part of the verification process too. It's a tight interconnected plan, and it'll likely work, but for some it is too tight, and it'll leave those users without an internet connection out totally.

I can imagine there may be regions where distribution of RoF may only be available via digital download, so this in itself precludes potential customers who don't have internet access. It also makes RoF available to potential cutomers who might never see the sim on a retail shelf, or who can't get games shipped easily. Digital downloading is becoming pretty essential today for all sorts of software distribution, and for gaming too, and the RoF plan is built for this interconnectivity.

Some will be left out, others will be included because of it.

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#2696480 - 03/23/09 11:27 AM STICKY: =FB=VikS replies [Re: Fishingnut]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 2761
Loc: B.C. Canada
Originally Posted By: Fishingnut
By supporting this sim and wishing it well, you are inviting even more encroaching and heavy-handed types of 'control freak' schemes to come on the market in the future. And if successful, this will reduce the market for aircraft sims because we are a niche market as it is. And the game companies and developers operate on a razor thin profit margin as it is. So we owe it to ourselves to distance ourselves from this type of technology before it spells the total demise of the flight sim market as we know it.

Therefore it behooves us to spend our money elsewhere like BOB/SOW for example, which unlike ROF will not use Orwellian style DRM, only typical encryption techniques. Let's stay away from this title, it's flight sim Doomsday otherwise. I urge you to join me in this fight before it's too late.


What a bunch of fear mongering. These simple checks are less intrusive than Starforce or Securcom, and certainly won't be the demise of the combat flight sim genre. We go onto the internet daily with the proper precautions and have little fear of the conseguences. Piracy is the biggest threat to our small genre, as there isn't enough monies generated to absorb the costs. Thats why the only combat flight sim developers are simmers who love the genre.
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#2696559 - 03/23/09 01:26 PM STICKY: =FB=VikS replies [Re: jasonbirder]
=FB=VikS Offline
Member

Registered: 04/14/04
Posts: 391
Originally Posted By: jasonbirder
But can I ask why single player statistics are stored on the master server rather than on the players machine?


Because players account is stored on master server.
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Flying BARANS Forever!
"All wool - to the front!"
www.barans.ru
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#2696565 - 03/23/09 01:34 PM STICKY: =FB=VikS replies [Re: RSColonel_131st]
=FB=VikS Offline
Member

Registered: 04/14/04
Posts: 391
Originally Posted By: RSColonel_131st

Viks, the problem is not the amount of traffic, but for people who want to play if they have no regular internet connection. With a DRM like Steam, there is an offline mode. Why can't you guys look into requiring a login only once a week or such? That way if the Internet Provider or your Servers are not working for a few days, the user can still play his paid game.


rgr i know, the thing is that we cant do it like "to check in once a week", the thing is that few "rulling" parts of game is work thru master-server, so we cant do it other way right now.
Weve made a choise - if weve made a mistake - time will show.

Quote:

Also, if I may ask, what kind of server infrastructure for Log-On will you be providing? Will you manage a 99.9% avability in a data centre or some such, and for how many years in the future?


There will be a few servers (mainhost + proxyes), so even if few of em will be down - youll be able to log in thru other ones.
But i cant answer about "years in the feature", cause many things will be clear this year, that means if we will suceed - we have a huge plans for the feature FOR simulators.
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Flying BARANS Forever!
"All wool - to the front!"
www.barans.ru
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