Wrong AirObject file included while working on AI. Until then, for those of you who know how use this instead.
[AircraftData]
DataDirectory=Aircraft
TextFile=AircraftText.str
[GameObjectData]
MinSystemHitChance=25
VolumeStructurePoint=5000
Elasticity=0.2
[InputObjectData]
DeathView=FreeView
[GameObjectEffect]
ObjectFireEffect=AircraftFireEffect
ObjectFireSound=
ObjectExplosionEffect=AircraftExplosionEffect
ObjectExplosionSound=SmallExplosion
ComponentDetachEffect=AircraftDetachComponentEffect
ComponentDetachSound=SmallExplosion
ComponentShrapnelCount=20
DamageShrapnelFactor=0.002
MaxDamageShrapnelCount=12
[ObjectFire]
FireCheckTime=4.0
APRoundFireChance=0.7
HERoundFireChance=3
HERoundExplosionChance=0.8
ExplosionChance=3
SuppressionChance=20
ProgressionChance=20
[Effects]
AircraftSmokeEffect=AircraftSmokeEffect
FuelFireEffect=AircraftFuelFireEffect
EngineFireEffect=AircraftEngineFireEffect
FuelLeakEmitter=FuelLeakEmitter
ContrailEmitter=ContrailEmitter
AfterburnerMaterial=AfterburnerMaterial
WaterSplashEffect=ShipDamageEffect
[Views]
DefaultCockpit=A-4B_cockpit.ini
CockpitOffsetDist=0.06
LookAroundHeight=0.06
HeadAccelFactor=0.07
HeadRollFactor=0.0015
HeadSpringFactor=20.0
HeadDampingFactor=1.0
HeadMoveLimit=0.05
[HeadShake]
BaseAmount=0.1
BaseFrequency=1.0
[PilotHeadMovement]
PilotPitchUpLimit=30.0
PilotPitchDownLimit=-20.0
PilotYawLimit=90.0
PilotPanYawRate=80
PilotPanPitchRate=35
PilotCheckRate=2.5
PilotLookCameraChance=50
PilotLookTargetChance=75
PilotLookDownChance=25
PilotLookScanChance=50
PilotLookTurnMinG=2.0
PilotLookTurnAngle=4.0
PilotLookTurnChance=20
PilotLookGroundMinAlt=1000.0
PilotLookGroundChance=80
[ForceFeedback]
AeroForceEffect=AeroForce
StallBuffetEffect=StallBuffet
ExplosionEffect=Explosion
WeaponReleaseEffect=WeaponRelease
GunFireEffect=GunFastCannon
[DefaultPilot]
DefaultPilotModel=pilot
DefaultPilotHeadNode=head
[BaseSoundType]
BreathingSoundName=Breathing
WindSoundName=WindLoop
StallSoundName=StallSound
EngineSoundName=JetEngine
AfterburnerSoundName=JetBurner
DamagedEngineSoundName=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSoundName=Gear
LandingSoundName=TireTouch
[PilotGLimits]
BlackoutStartG=6.5
BlackoutAmount=0.035
RedoutStartG=-2.5
RedoutAmount=0.05
RestoreRate=0.05
[PlayerObjectLimits]
WeaponReleaseDelay=0.0
[IRGrowl]
GrowlSound=IRGrowl
GrowlLockSound=IRGrowlLock
[Gunsight]
GunsightMaterial=GunsightMaterial
[Avionics]
SimpleAvionicsDLL=EasyAvionics.DLL
SimpleAvionicsData=EasyAvionicsData.ini
[ComponentDebris]
Velocity=5.0
VelocityDeviation=0.2
AngleRateFactor=0.6
DragFactor=0.07
LifeTime=8.0
ShrapnelChance=25
ShrapnelCount=10
SmokeEffect=ComponentFireEffect
FireEffect=ComponentFireEffect
[SystemDebris]
Velocity=7.0
VelocityDeviation=0.3
AngleRateFactor=0.8
DragFactor=0.06
LifeTime=5.0
ShrapnelChance=0
ShrapnelCount=0
SmokeEffect=DebrisSmokeEffect
FireEffect=DebrisFireEffect
[ShrapnelDebris]
Velocity=8.0
VelocityDeviation=0.4
AngleRateFactor=1.0
DragFactor=0.05
LifeTime=3.0
ShrapnelChance=0
ShrapnelCount=0
SmokeEffect=
FireEffect=
[Light]
MaxVertexCount=1024
MaxIndexCount=1536
LightMaterial=LightMaterial
LightDistFactor=0.055
MinLightFactor=6.5
MaxLightFactor=180.0
MaxLightSrcDist=500
[GunsightMaterial]
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=TRUE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[LightMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
BlendOp=BLEND_SRC_ALPHA_ADD_DST
NumTextureStages=1
TextureStage[01].TextureName=light.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[AfterburnerMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=afterburner.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE
TextureStage[01].StageAlphaOp=TEXTURE
[AIData]
AileronDeltaRoll=1.2
AileronRollRate=-1.0
ElevatorDeltaPitch=1.0
ElevatorPitchRate=-0.1
ThrottleDeltaSpeed=0.09
ThrottleVelocity=-0.025
DeltaSpeedForAfterburner=10
DeltaSpeedForAirbrakes=-10
MaxPitchForAltitude=15.0
MinPitchForAltitude=-15.0
MaxPitchInput=10
PitchForThrottle=0.005
PitchForAltitude=0.01
PitchForVerticalVelocity=-0.01
RollForHeading=15.0
RollForHeadingRate=-0.5
MinRollHeading=15.0
MaxRollForHeading=60.0
PitchForRoll=0.23
FormationSpeedForPosition=0.8
FormationSpeedForRate=0.5
GunnerFireChance=80
GunnerFireTime=0.5
GunnerAimOffset=0.0050
[DogfightNovice]
SafeAltitude=200
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=30
ChanceCheckNewTarget=75
ChanceUseVertical=50
CannonFireAngle=1.0
MinCannonRange=85
MaxCannonRange=175
OptimalCannonRange=90
FightWithoutAmmo=TRUE
RQIRMFireAngle=2.5
ASIRMFireAngle=5.0
RHMFireAngle=12.0
MaxPitchInput=10.0
[DogfightGreen]
SafeAltitude=150
LookoutAngle=180
DefensiveAngle=140
ChanceDefensiveTurn=85
ChanceBreakTurn=70
ChanceHardTurn=70
ChanceTurnDirection=60
ChanceContinue=30
ChanceCheckNewTarget=75
ChanceUseVertical=80
CannonFireAngle=1.0
MinCannonRange=80
MaxCannonRange=200
OptimalCannonRange=100
FightWithoutAmmo=TRUE
RQIRMFireAngle=2.5
ASIRMFireAngle=5.0
RHMFireAngle=11.0
MaxPitchInput=10.0
[DogfightRegular]
SafeAltitude=120
LookoutAngle=360 /180
DefensiveAngle=160
ChanceDefensiveTurn=90
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
ChanceCheckNewTarget=85
ChanceUseVertical=90
CannonFireAngle=1.0
MinCannonRange=60
MaxCannonRange=300
OptimalCannonRange=100
FightWithoutAmmo=TRUE
RQIRMFireAngle=2.0
ASIRMFireAngle=5.0
RHMFireAngle=10.0
MaxPitchInput=10.0
[DogfightVeteran]
SafeAltitude=50
LookoutAngle=360 /180
DefensiveAngle=360 /180
ChanceDefensiveTurn=100
ChanceBreakTurn=90
ChanceHardTurn=90
ChanceTurnDirection=100
ChanceContinue=15
ChanceCheckNewTarget=95
ChanceUseVertical=100
CannonFireAngle=1.0
MinCannonRange=50
MaxCannonRange=300
OptimalCannonRange=120
FightWithoutAmmo=TRUE
RQIRMFireAngle=2.0
ASIRMFireAngle=5.0
RHMFireAngle=10.0
MaxPitchInput=10.0
[DogfightAce]
SafeAltitude=50
LookoutAngle=360 /180
DefensiveAngle=360 /180
ChanceDefensiveTurn=100
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=10
ChanceCheckNewTarget=100
ChanceUseVertical=100
CannonFireAngle=1.0
MinCannonRange=40
MaxCannonRange=300
OptimalCannonRange=150
FightWithoutAmmo=TRUE
RQIRMFireAngle=2.0
ASIRMFireAngle=5.0
RHMFireAngle=10.0
MaxPitchInput=10.0
[LevelBombAI]
LookoutAngle=360
DefensiveAngle=360
ChanceDefensiveTurn=100
ChanceBreakTurn=90
ChanceHardTurn=90
ChanceTurnDirection=100
ChanceContinue=15
PullOutRange=500.0
PullOutAlt=300.0
ReleaseAlt=1000.0
SecondPassRange=4000.0
SecondPassAlt=1500.0
FightWithoutAmmo=100
ReleaseCount=4
ReleaseInterval=0.5
[DiveBombAI]
LookoutAngle=360
DefensiveAngle=360
ChanceDefensiveTurn=100
ChanceBreakTurn=90
ChanceHardTurn=90
ChanceTurnDirection=100
ChanceContinue=15
RollInRange=6000.0
RollInAlt=2300.0
PullOutRange=600.0
PullOutAlt=300.0
ReleaseAlt=762.0
SecondPassRange=4000.0
SecondPassAlt=1600.0
FightWithoutAmmo=100
ReleaseCount=2
ReleaseInterval=0.8
[RocketAttackAI]
LookoutAngle=360
DefensiveAngle=360
ChanceDefensiveTurn=100
ChanceBreakTurn=90
ChanceHardTurn=90
ChanceTurnDirection=100
ChanceContinue=15
RollInRange=3000.0
RollInAlt=1200.0
PullOutRange=600.0
PullOutAlt=200.0
ReleaseRange=2000.0
SecondPassRange=2500.0
SecondPassAlt=1200.0
FightWithoutAmmo=100
ReleaseCount=4
ReleaseInterval=0.2
[StrafeAI]
LookoutAngle=360
DefensiveAngle=360
ChanceDefensiveTurn=100
ChanceBreakTurn=90
ChanceHardTurn=90
ChanceTurnDirection=100
ChanceContinue=15
RollInRange=4500.0
RollInAlt=800.0
PullOutRange=400.0
PullOutAlt=65.0
ReleaseRange=1600.0
SecondPassRange=2500.0
SecondPassAlt=500.0
ReleaseInterval=1.0
FightWithoutAmmo=100
[CollisionData]
SlowdownSpeed=100.0
StoppedSpeed=0.8
StoppedRotation=0.01
SpringFactor=1.0
DampingFactor=2.0
Friction=0.7
MaxDepth=1.0
RotationFactor=0.8
MaxWheelRotation=30.0
WheelRotationDecayRate=0.8
[Control001]
Name=PITCH_CONTROL
Type=RANGED_STATE
[Control002]
Name=ROLL_CONTROL
Type=RANGED_STATE
[Control003]
Name=YAW_CONTROL
Type=RANGED_STATE
[Control004]
Name=THROTTLE_CONTROL
Type=RANGED_STATE
[Control005]
Name=THROTTLE_1_CONTROL
Type=RANGED_STATE
[Control006]
Name=THROTTLE_2_CONTROL
Type=RANGED_STATE
[Control007]
Name=THROTTLE_3_CONTROL
Type=RANGED_STATE
[Control008]
Name=THROTTLE_4_CONTROL
Type=RANGED_STATE
[Control009]
Name=THRUST_VECTOR_CONTROL
Type=RANGED_STATE
[Control010]
Name=PITCH_TRIM_CONTROL
Type=RANGED_STATE
[Control011]
Name=ROLL_TRIM_CONTROL
Type=RANGED_STATE
[Control012]
Name=YAW_TRIM_CONTROL
Type=RANGED_STATE
[Control013]
Name=FIRE_PRIMARY_GUN
Type=SINGLE_STATE
[Control014]
Name=FIRE_SECONDARY_GUN
Type=SINGLE_STATE
[Control015]
Name=FLAPS_UP
Type=SINGLE_EVENT
[Control016]
Name=FLAPS_DOWN
Type=SINGLE_EVENT
[Control017]
Name=AIRBRAKES_TOGGLE
Type=SINGLE_EVENT
[Control018]
Name=FIRE_WEAPON
Type=SINGLE_EVENT
[Control019]
Name=NEXT_AA_WEAPONS
Type=SINGLE_EVENT
[Control020]
Name=PREV_AA_WEAPONS
Type=SINGLE_EVENT
[Control021]
Name=NEXT_AG_WEAPONS
Type=SINGLE_EVENT
[Control022]
Name=PREV_AG_WEAPONS
Type=SINGLE_EVENT
[Control023]
Name=LANDING_GEARS_TOGGLE
Type=SINGLE_EVENT
[Control024]
Name=ARRESTER_HOOK_TOGGLE
Type=SINGLE_EVENT
[Control025]
Name=TOGGLE_RADAR
Type=SINGLE_EVENT
[Control026]
Name=NEXT_RADAR_MODE
Type=SINGLE_EVENT
[Control027]
Name=PREV_RADAR_MODE
Type=SINGLE_EVENT
[Control028]
Name=NEXT_RADAR_RANGE
Type=SINGLE_EVENT
[Control029]
Name=PREV_RADAR_RANGE
Type=SINGLE_EVENT
[Control030]
Name=SELECT_NEXT_RADAR_TARGET
Type=SINGLE_EVENT
[Control031]
Name=SELECT_PREV_RADAR_TARGET
Type=SINGLE_EVENT
[Control032]
Name=ACQUIRE_RADAR_TARGET
Type=SINGLE_EVENT
[Control033]
Name=ACQUIRE_VISUAL_TARGET_ON_RADAR
Type=SINGLE_EVENT
[Control034]
Name=REJECT_RADAR_TARGET
Type=SINGLE_EVENT
[Control035]
Name=SELECT_TARGET
Type=SINGLE_EVENT
[Control036]
Name=SELECT_PREV_TARGET
Type=SINGLE_EVENT
[Control037]
Name=SELECT_CLOSEST_TARGET
Type=SINGLE_EVENT
[Control038]
Name=SELECT_FRIENDLY
Type=SINGLE_EVENT
[Control039]
Name=SELECT_PREV_FRIENDLY
Type=SINGLE_EVENT
[Control040]
Name=SELECT_CLOSEST_FRIENDLY
Type=SINGLE_EVENT
[Control041]
Name=SELECT_GROUND
Type=SINGLE_EVENT
[Control042]
Name=SELECT_PREV_GROUND
Type=SINGLE_EVENT
[Control043]
Name=SELECT_CLOSEST_GROUND
Type=SINGLE_EVENT
[Control044]
Name=SELECT_LAST_RADIO
Type=SINGLE_EVENT
[Control045]
Name=SELECT_LAST_RADIO_CALLER
Type=SINGLE_EVENT
[Control046]
Name=SELECT_RADAR_TARGET
Type=SINGLE_EVENT
[Control047]
Name=SELECT_CLOSEST_CENTER
Type=SINGLE_EVENT
[Control048]
Name=DESELECT_TARGET
Type=SINGLE_EVENT
[Control049]
Name=NEXT_HUD_MODE
Type=SINGLE_EVENT
[Control050]
Name=PREV_HUD_MODE
Type=SINGLE_EVENT
[Control051]
Name=NEXT_RIPPLE_QUANTITY
Type=SINGLE_EVENT
[Control052]
Name=PREV_RIPPLE_QUANTITY
Type=SINGLE_EVENT
[Control053]
Name=NEXT_RIPPLE_INTERVAL
Type=SINGLE_EVENT
[Control054]
Name=PREV_RIPPLE_INTERVAL
Type=SINGLE_EVENT
[Control055]
Name=CYCLE_NAV_LIGHT
Type=SINGLE_EVENT
[Control056]
Name=AUTO_PILOT
Type=SINGLE_EVENT
[Control057]
Name=DROP_TANKS
Type=SINGLE_EVENT
[Control058]
Name=WHEELBRAKES_TOGGLE
Type=SINGLE_EVENT
[Control059]
Name=NEXT_WAYPOINT
Type=SINGLE_EVENT
[Control060]
Name=PREV_WAYPOINT
Type=SINGLE_EVENT
[Control061]
Name=OPEN_BOMBBAY_DOOR
Type=SINGLE_EVENT
[Control062]
Name=JETTISON_STORES
Type=SINGLE_EVENT
[Control063]
Name=DRAG_CHUTE
Type=SINGLE_EVENT
[Control064]
Name=NEXT_GUNGROUP
Type=SINGLE_EVENT
[Control065]
Name=PREV_GUNGROUP
Type=SINGLE_EVENT
[Control066]
Name=CHAFF
Type=SINGLE_EVENT
[Control067]
Name=FLARE
Type=SINGLE_EVENT
[Control068]
Name=ECM_TOGGLE
Type=SINGLE_EVENT
[Control069]
Name=WING_LEVELER
Type=SINGLE_EVENT
[Control070]
Name=ANIMATION_1
Type=SINGLE_EVENT
[Control071]
Name=ANIMATION_2
Type=SINGLE_EVENT
[Control072]
Name=ANIMATION_3
Type=SINGLE_EVENT
[Control073]
Name=ANIMATION_4
Type=SINGLE_EVENT
[Control074]
Name=ANIMATION_5
Type=SINGLE_EVENT
[Control075]
Name=ANIMATION_6
Type=SINGLE_EVENT
[Control076]
Name=ANIMATION_7
Type=SINGLE_EVENT
[Control077]
Name=ANIMATION_8
Type=SINGLE_EVENT
[Control078]
Name=ANIMATION_9
Type=SINGLE_EVENT
[Control079]
Name=ANIMATION_10
Type=SINGLE_EVENT