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#2683655 - 03/02/09 05:00 PM Patch 1.0.1 Info
Lobo_63 Offline
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Registered: 12/12/08
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#2683696 - 03/02/09 06:08 PM Re: Patch 1.0.1 Info [Re: Lobo_63]
MajorMajor Offline
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Registered: 02/27/09
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Loc: San Clemente, CA
Rockets with an increased frag radius sure sound nice.

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#2683709 - 03/02/09 06:29 PM Re: Patch 1.0.1 Info [Re: MajorMajor]
letterboy1 Online   tunes
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Wingman rearming . . . my Black Shark prayers have truly been answered! smile
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#2683752 - 03/02/09 07:28 PM Re: Patch 1.0.1 Info [Re: letterboy1]
sinner6 Offline
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Registered: 09/26/00
Posts: 2667
Loc: Burleson,TX
Triggered flares and explosions for the mission editor...good stuff!

May!!!!! Arrrrgggghhhhhh......I know it's gonna be great and REALLY appreciate the news....but this is worse than waiting for Black Shark was. Now I KNOW how great BS is and the anticipacion is excruciating.

Thanks to ED and all involved in making this happen.
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#2683868 - 03/03/09 12:03 AM Re: Patch 1.0.1 Info [Re: sinner6]
Dart Offline
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All very cool stuff.

But what I really, really want is for the sim to use every core on a processor automatically.
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#2683870 - 03/03/09 12:07 AM Re: Patch 1.0.1 Info [Re: Dart]
AlphaInfinity Offline
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Registered: 12/04/06
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Not available until May at the earliest. frown
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#2683926 - 03/03/09 03:58 AM Re: Patch 1.0.1 Info [Re: AlphaInfinity]
Tbag Offline
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Registered: 12/08/06
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Originally Posted By: AlphaInfinity
Not available until May at the earliest. frown


I was hoping for a march release!
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#2683928 - 03/03/09 04:02 AM Re: Patch 1.0.1 Info [Re: AlphaInfinity]
Lobo_63 Offline
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Registered: 12/12/08
Posts: 205
Loc: Canada (right side)
Ka-50 illumination flares. Sweet.
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The most important thing in fighting was shooting, next the various tactics in coming into a fight and last of all flying ability itself.

— Lt. Colonel W. A. 'Billy' Bishop, RCAF.


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#2684299 - 03/03/09 02:08 PM Re: Patch 1.0.1 Info [Re: Lobo_63]
letterboy1 Online   tunes
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May, for my birthday. Sweet!
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#2684529 - 03/03/09 08:18 PM Re: Patch 1.0.1 Info [Re: letterboy1]
EvilBivol-1 Offline
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Registered: 08/22/06
Posts: 372
Loc: LA
Quote:
But what I really, really want is for the sim to use every core on a processor automatically.
This is fixed in the patch. The entire affair about Black Shark switching to a single core is actually one of those things where literally a single line of code by a single programmer accidentally ends up in the program and does unintended damage.

In v.1.0.1, Black Shark will simply allow Windows to run it on whatever cores it wants to run it on, unless the user specifies otherwise in the config files.


Edited by EvilBivol-1 (03/03/09 08:19 PM)
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