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#2680476 - 02/26/09 01:17 AM AAR: Carrier Quals on the Ticonderoga
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1704
Loc: Tchepone, Laos
Let's run through how to land on an aircraft carrier in YAP.

Practice.

There is no other way. So we included this practice mission. When you can land this one, you can be confident that you can end your missions on the ship...well, not really. You have to practice with each airplane. You can do that in this mission by going to Loadout and changing aircraft.

So let's start. It's a bright sunny day in the Tonkien Gulf and there's the ship.

Hey! We're flying a Crusader! We are about 4 miles out and slick.



In any flying event, PPPPP...Prior Planning Prevents Poor Performance. So let's get some stuff done out here early. Configure right now. Gear, Flaps and Hook....remember the hook.



"Wow! What a crumby view? Doesn't that wing thing put the nose down so we can see?" In real life, it did but things like that are tough to do in a sim so there's a workaround.



Punch off the pit view. Now you can see. Thank TK for this trick. (Don't ask. Look it up in the WOV Manual. Then you will remember it.)



And remember "angle deck"? We can't get there from here so move to the right to get on course.



While you are offset like this, check your AOA. About 135 knots will hold it on the glide slope. When you punch off the pit, you cannot see the lights so remember the speed.



Okay. So you are about a half mile out, lined up, got gear, flaps, hook. Ready to just fly now.



Here's the moment of truth. Everything comes to this point. If you are lined up and not making wild corrections AND if your airspeed is ~135 and you are not jockeying the throttle AND if you are on a steady decent at those wires ahead, you are getting ready to land on a little ship at sea.



Keep this in mind: You are going to have to put your tires just short of those wires even if you have to help it down. Not the nosewheel; the mains. If you have been carrying a little power you are in great shape to just chop the power and push it on. DO NOT FLARE! Let it crunch.

The LSO likes it.



The Deck Monkeys like it.

There is not going to be a wave off. Spike this thing.



Third wire. (if you don't immediately feel the tug, go full AB and bolter.)



You aren't done yet. There are other aircraft. Clear the landing zone and fold your wings. (Forget which number it is? It was on the Hangar Screen for this airplane. Got to pay attentions. Now park it.



Nice trap, man.

The Tico is a beauty, huh?
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#2682238 - 02/28/09 02:15 PM Re: AAR: Carrier Quals on the Ticonderoga [Re: zerocinco]
Whitehead Offline
Member

Registered: 04/06/07
Posts: 1001
Reminds me of so many photos I saw over AFN and in the 'Stars And Stripes" back when this kind of stuff was happening with these aircraft. The late 60's/early 70's were a unique time.

You Gentlemen have done a great job with this sim. Thank You.

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#2685108 - 03/04/09 02:58 PM Re: AAR: Carrier Quals on the Ticonderoga [Re: Whitehead]
PorkchopViper Offline
Junior Member

Registered: 03/29/07
Posts: 5
Loc: NJ
Yup. the Tico is a beauty. Those under deck planes are a nice touch. cheers
I know they're there because most of the time I find myself floating next to it watching it just glide away. ahoy They don't even send the rescue chopper or anything seehearspeak biggrin

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#2685143 - 03/04/09 03:42 PM Re: AAR: Carrier Quals on the Ticonderoga [Re: PorkchopViper]
TOMCAT7 Offline
Member

Registered: 12/29/08
Posts: 125
Zero thank you for this it really helps!!

cheers

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