ya Fran take the helmet off it'll be a while! only a few people are working on this...
a tip for using those rockets though! at the moment it has to hit the invisable V1 to destroy the airship and if the Ai can do it...i couldn't but its almost dead center with practice. i thought that was the best setting allowable for weakening the trajectory which was basically dynamite strapped to a stick with a short fuse, the next setting up looked too much like a Hvar or down was worst.
even though i guess-amated Zep hitbubble damage its not usable in the default V1 slot or any other slot because i don't know how to edit 1.28 formations so craft that big can benefit from an extended formation spacing since its has to be simular to the default V1 or the game crashes...
other things that can't be fixed yet are those wwii launch offsets as well as engine damage smoke to mention a few more glitches which can only get moved once flt.dats are established...its just one big WIP project, so itm i added another Spad variant in progress, i'll post momentarily...
a little known SPAD XVI twin seater fighter...

but over a 1000 were built and served in 32 escadrilles as well as the AEF until the Salmson came into service.