#3522482 - 02/20/12 01:20 AM
Re: EAW 'The Western Front'
[Re: Col.J.D.Landers]
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Joined: Mar 2005
Posts: 2,730
Flying Tiger
Senior Member
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Senior Member
Joined: Mar 2005
Posts: 2,730
Geelong . Australia
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yeah...great site nate...wealth of info... ta for the spread m8... sags wondering if poss.. somewhere down the track, if u could convert you're Euro Summer Terrain (Version 1) used in Western Front, to a Mild Winter look? stickin' to the same terrain set would have distinct advantages for the 2 seasons in game.... pic shows max's practical mild look with a light dusting of snow allowing terrain features to show through,but giving a great winter feel... pobs...any progress with the 2 test airfields m8?
Flying Tiger
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#3523761 - 02/21/12 11:32 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jun 2001
Posts: 9,215
Pobs
Hotshot
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Hotshot
Joined: Jun 2001
Posts: 9,215
North Wales, UK
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Ade, yeah, they were a pretty early beta I will fix you up a better set and do you the two fields you want now I have the editor up and working properly again , I just didn't want to screw up the WIP target files by using the same setup to make you a one-off setup on the same version of the editor only to find I had lost the work I was doing on the main set.... I am a little unsure exactly how the editor is saving the tfl files and dont want any overwritten. Watch your emails tomorrow cheers, Pobs
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#3524124 - 02/22/12 03:52 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Nov 2010
Posts: 161
sagginb
Member
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Member
Joined: Nov 2010
Posts: 161
Maine, US
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Hello Ade
1st...maybe this is the spot to say this...Max's mild winter terrain using the original tiles...(IMO)is the best set of terrain tiles for all sets ever in EAW! I hold this to be a very special set in my collection and love it to this day. I am not sure I could do a set so nice (or even reproduce)...I look at his work often. (again...imo)
I am about half way through (30 tiles complete) a winter terrain using 512x512 tiles to go with the Euro-512 sets already released. I will also be doing a 8 bit 256x256 as well. It is not really "mild" but will have a bit more color in it than most "winter" sets (not including max's mild set).(but I hope not too much..I want it to look cold still) I will be putting some pics of this terrain up soon (to get thoughts and opinions)...maybe when I stop changing things with it..hahaha. After that is done I got some "alt" version with all these 512 terrains I want to fix/change/upgrade that during work said was just good enough (for now)plus with forum feedback I got some better/new ideas to use as well. My point is why not use these new sets for "The Western Front" so we could use it in both 8 bit or 24 bit versions..I would be happy to edit this new terrain in any way needed...add the trench area plus any other edits. I would rather use/edit this new set of 512/256 tiles I am working on now than go back to a 256 only set and work on a set using that older terrain...this new terrain is in fact more of a updated version of that same older terrain....this was more what I was looking for when I made that set like 10 years ago.
Just a thought..let me know what you and others think.
SAG...
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#3524403 - 02/22/12 11:23 PM
Re: EAW 'The Western Front'
[Re: sagginb]
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Joined: Mar 2005
Posts: 2,730
Flying Tiger
Senior Member
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Senior Member
Joined: Mar 2005
Posts: 2,730
Geelong . Australia
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thanks sags... yep..max's mild is one my favorite terrains too.. the main reason i've decided to use your euro summer version 1 was that it conjured up sparse roads and habitation in keeping with an authentic look for 1914-18.....as distinct from your earlier blended versions which show a busier landscape in keeping with the 40's. did'nt realise you were half way into a winter set at this stage, which pretty much answers my request above...point taken re using your new 8/24 sets for WF, and yes to editing for the addition of the trenches, new airfields, harbours etc... more power to ya, look forward to seeing the pics m8...
Flying Tiger
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#3524839 - 02/23/12 06:06 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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A nobody
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Hi FlyRight. If I do that one, will you be able to rework the other models from it? This was Jan's model before I started I've remapped everything on the Gladiator model so 512x512 and 256x256 can be used, to my system. A=L Tail, B=R Tail C=Gear, E=L Wing, F=Cockpit, G=R Wing. Starting from my revamped model, it should be easier to develop other models, and if you get stuck, Fixing it should be relatively easy.
Last edited by Col. Gibbon; 02/23/12 06:11 PM.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#3525003 - 02/23/12 11:24 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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A nobody
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Hi FlyRight.
The problem with the old PCX files is they simply can't work with a properly built 3dz. Jan used one PCX for the whole top wing, and then another Two for the Left and Right lower wings. The wings have to be built in one section, Left and Right, and have a Left and Right texture. Then the Prop and cowl is mapped to the Tex, which I can add to the PEX, which frees up space on the TEX so the whole model can be higher resolution. I know Ade has turned out loads of nice skins for these flawed models, but if you want the models to work properly, then you simply have to except the reworking of the skins.
So, what do I do?
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#3525250 - 02/24/12 02:09 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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A nobody
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Hi FlyRight. I forgot to mention the DH-2. It's nearly a runner, but there needs to be all the other models made for it. I can email you a copy later today. I feel a bit strange about the whole of Jan's work. What I mean is, it's not normally my place to criticize other people's work, and you have to credit Jan for building most of Ade's WWI models. I did try on several occasions to try and nudge him into building models with a correct RS. Sadly, he did not consider the RS to be worth fixing properly, and there fore we find ourselves at this point, where we have a large number of flawed models, which work OK'ish in D3D but look terrible in Glide. As a lot of people use Glide to run EAW, we really can't, I think, ignore them. If we took this on as a joint project, I fix them, you mod them into other similar models, we might be able to fix most of the popular aircraft. At least the SE5a, Dr1, and DH-2 will be OK, but all of the others will need fixing. I'm getting close to finishing the Gladiator model, with only adding the gear, boring mapping to do, and some string to add! I guess another week should see it finished, so by then it would be good to have a plan of action ready. I need to grab materials for each type we do, and convert it into base textures for the fixed models, which does take time, as you know. BTW FlyRight. How's the Horten I did for you? You've not mentioned it for a while now, and I did spend quite a bit of time on it. Hi Ade. Please chip in on this topic. I know it will make a lot of your older skins obsolete, but the end result will be much better, but it's up to you mate. All i want to do is help.
Last edited by Col. Gibbon; 02/24/12 02:14 PM.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#3525349 - 02/24/12 04:02 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jan 2001
Posts: 2,644
FlyRight
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 2,644
New Jersey-US of A
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its still too much work and without the help of clones because nobody else is going to help either, besides Ade was only asking if there was an easy fix for the undercarriage anyway and apparently theres not... not to mention as with the 3dzs all of those wwi craft are a mapping mess!!! the reason i steered away converting any to bitmaps...a long ways back i posted some initial test with that appplication but was too painfull a process to consider taking on at that time...remapping every craft wasn't my idea of fun. i rather use what lttle time a project like this would drain of me to finish that Horten, if it wasn't for those 800+ elements i've been chewing on to convert it to 512 Bmp texture...just got my eye twitching again but am going to get to it plus theres also a series of semi-finished He177 variants in various stages and so on as with wwi mods...i bounce back and forth to avoid the boredom of working on the same thing all the time!!! - cheers
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#3525369 - 02/24/12 04:36 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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A nobody
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OK FlyRight. I totally understand mate. Best to keep chugging along with your projects and get them finished. BTW, to convert a skin to 512x512 no mapping changes are needed. All you do is resize a 256x256 skin, to 512x512, and repaint it at the higher res. The mapping remains the same. Could I ask you, if you'd lay off your Camel project. I'll give you mine once it's finished, and it will be fully up to date, with a 512x512 base skin.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#3525634 - 02/24/12 10:24 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jan 2001
Posts: 2,644
FlyRight
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 2,644
New Jersey-US of A
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i didn't know you were still doing a sopwith camel...but all thats left with my hacked sopwith is to remap the wings again, which got sidetracked when i put in a 3D pilot window within the mainwing after the fact, transparency free now...it didn't look right using that shortcut!!! then theres some other variants from which that sopwith shape has been prepped for, except that naval triplane! you're more than welcome to tackle that one anytime!!! am probably going to do just that for Hortens 512 format, be easier than combining pcxs, it was just because theres no profile, could fit the whole wing on one large pcx... ...these post may as well double now as my pending WIP projects with some newer ones over at the other board
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#3525695 - 02/24/12 11:58 PM
Re: EAW 'The Western Front'
[Re: Flying Tiger]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Hi FlyRight., I've not done any work on my Sopwith Camel, since we discussed the matter on the GEN, but in light of the problems with the biplane models, it seems a bit pointless posting any others, based on problematic models. With a good Camel model some new Neuport's can be easily built, plus the Snipe, which are all generally the same shape.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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