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#2671850 - 02/13/09 12:35 AM Another video! "Net Team Work" ***  
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franksvalli Offline
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Last edited by franksvalli; 02/13/09 12:36 AM.
Inline advert (2nd and 3rd post)

#2671862 - 02/13/09 12:46 AM Re: Another video! "Net Team Work" [Re: franksvalli]  
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Freycinet Offline
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I CANNOT believe how beautiful that looks! It really is all coming together...

Neoqb guys, you should cherish these times when you are the only people flying this piece of art. You will definitely not have it for yourselves in the future!


My Il-2 CoD movie web site: www.flightsimvids.com
#2671869 - 02/13/09 12:51 AM Re: Another video! "Net Team Work" [Re: Freycinet]  
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That's freaking impressive!

#2671874 - 02/13/09 12:56 AM Re: Another video! "Net Team Work" [Re: franksvalli]  
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Toronto, Canada...eh!
Honestly guys...words fail me...

jawdrop

#2671877 - 02/13/09 12:59 AM Re: Another video! "Net Team Work" [Re: Hedge]  
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Some considerations:

- Movements look highly fluid, highly realistic, absolutely top-notch.

- With seeing the enemy first being so important, I cannot quite believe they'd put such a gunky windscreen on their fighters. Maybe the opacity should be improved a bit?

- Hey, he is shooting a flare at the end of the movie! Will be a great tool for finding each other and communicating.

- Wind noise is wonderfully interactive and engine sound is a joy as well. I wouldn't know if wind noise would be so evident 1 meter behind an un-enclosed engine, though...

- The lighting, the landscape modelling, the clouds and the arc of the sky reveal this simulation as a work by dedicated, true artists, not just aesthetically blind geeks. In the best traditions of Maddox, but taken to a new level.

- Even if you get the weapons wrong, the interface, the English texts (please get a native speaker for ALL of them)... This will still be an amazing sim, just for the experience of taking off and frolicking around the heavens.


My Il-2 CoD movie web site: www.flightsimvids.com
#2671881 - 02/13/09 01:04 AM Re: Another video! "Net Team Work" [Re: Freycinet]  
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Ah, one more consideration. Neoqb, if your business model allows it: just take a couple of months more to get this sim beautifully polished. You will definitely earn money on that in the long run, because it will make the difference between an instant, indiscutable classic and a slightly annoying, slightly buggy product. The difference between the superb Black Shark and the original Lock-On. - And don't worry, even if you go a few months over time, nobody is going to pre-empt you with anything even remotely resembling this... smile


My Il-2 CoD movie web site: www.flightsimvids.com
#2671900 - 02/13/09 01:38 AM Re: Another video! "Net Team Work" [Re: Freycinet]  
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Oh my God! It's full of stars!

#2672028 - 02/13/09 07:45 AM Re: Another video! "Net Team Work" [Re: Gustang]  
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This looks superb! The whole time I was screaming "Check your six!" and turning my head trying to get TrackIr to work.


Gigabyte GA-Z77X UDH-3, i7 2600K, 16GB Corsair Dominator DDR3, GeForce GTX 680 2GB.
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#2672032 - 02/13/09 08:42 AM Re: Another video! "Net Team Work" [Re: Double_Tap]  
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Even if one could`nt fire a weapon it would be a pleasure to fly in that environment!

#2672041 - 02/13/09 09:09 AM Re: Another video! "Net Team Work" [Re: EagleEye[GER]]  
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new legend is born....thank you neoqb....


Once upon a time, A. Petrovich wrote: "Thank you all, guys, for your attention to FM"
#2672044 - 02/13/09 09:17 AM Re: Another video! "Net Team Work" [Re: Double_Tap]  
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Originally Posted By: No5_Double_Tap
This looks superb! The whole time I was screaming "Check your six!" and turning my head trying to get TrackIr to work.


He, he. I must admit: at one point I also tried to move my head to see to the right. I was already fully immersed as if I was flying the sim!

Did you guys see the other pilot move his arms at 1:22 and at the end? Perhaps he was working that radiator lever, or a hand signal??

#2672055 - 02/13/09 09:31 AM Re: Another video! "Net Team Work" [Re: Vanderstok]  
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=FB=VikS Offline
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It was a hand signal. Actually its hard to "catch" it in one row in close distance(as we tryed not to make video "cuts" but a one video shot), also, the thing is that turbulence was only 1 m/s, we also tryed it in 3 m/s - but still we need more practise for a "bumpy" atmosphere formation flyin:)


VikS
Flying BARANS Forever!
"All wool - to the front!"
www.barans.ru
www.riseofflight.com
#2672059 - 02/13/09 09:39 AM Re: Another video! "Net Team Work" [Re: =FB=VikS]  
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Nice, well if the hand signal is already noticable in a low-res preview, I guess it will work fine with normal resolution.
I'd love to practise formation flying with those birds. The slower speeds will enable you to get in fairly close I guess (without turbulance that is!). But how on earth did they do it with those rotary engines without proper throttle control (blip switch)?

#2672067 - 02/13/09 10:15 AM Re: Another video! "Net Team Work" [Re: Vanderstok]  
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This is simply THE new standard, amazing!!!!

#2672069 - 02/13/09 10:20 AM Re: Another video! "Net Team Work" [Re: Vanderstok]  
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new legend is born....thank you neoqb....

Amen.

Can we get the video in higher resolution please? It's already a classic sim and it hasn't even been released

Ming


'You are either a hater or you are not' Roman Halter
#2672074 - 02/13/09 10:34 AM Re: Another video! "Net Team Work" [Re: CHDT]  
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"It was a hand signal."

Just an idea about this kind of details wich may look small, but which are neverthelss extremely important for getting a sense of reality, the feeling of beeing there.

For instance, you have modeled one cinematic for this hand movement.

When one plays the game often, this very precise movement get fast remembered subliminally and the sense of "being there" is quickly replaced by a feeling of "déjà vu".

But if you model, for instance, five different cinematics for this hand movement (with just minor variations, one time, the hand higher, the other time, the hand waving lower), five cinematics which are alternatively played, the player of the game doesn't get this feeling of "déjà vu", of "already seen", and the sense of reality stays simply massive.

I took here the example of this hand movement, but I could have said the same thing for all the other movements in the game, for instance when one lands, the vibrations could start one time from the right, another time from the left etc....

#2672079 - 02/13/09 10:43 AM Re: Another video! "Net Team Work" [Re: CHDT]  
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With such beautiful aircrafts and landscapes, may I add that the online hosts who will allow aircraft icons and GPS cheat on their servers will take part to some kind of blasphemy ;-))))

#2672101 - 02/13/09 11:52 AM Re: Another video! "Net Team Work" [Re: CHDT]  
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So smooooth!

(back to the future) Smile2

#2672129 - 02/13/09 01:22 PM Re: Another video! "Net Team Work" [Re: FlyRetired]  
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"Many men go fishing all of their lives without knowing that it is not fish they are after."
Henry David Thoreau
#2672162 - 02/13/09 02:21 PM Re: Another video! "Net Team Work" [Re: CHDT]  
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Freycinet Offline
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Originally Posted By: CHDT
"It was a hand signal."
But if you model, for instance, five different cinematics for this hand movement (with just minor variations, one time, the hand higher, the other time, the hand waving lower), five cinematics which are alternatively played, the player of the game doesn't get this feeling of "déjà vu", of "already seen", and the sense of reality stays simply massive.


It can be accomplished even more easily by just changing the timing slightly. A quick jerky hand signal, a slower more deliberate one, a hand signal where the movement is repeated twice... - Should be somewhat more easy to implement than a whole new set of different models.


My Il-2 CoD movie web site: www.flightsimvids.com
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