#2671877 - 02/13/09 12:59 AM
Re: Another video! "Net Team Work"
[Re: Hedge]
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Joined: Apr 2002
Posts: 13,364
Freycinet
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Some considerations:
- Movements look highly fluid, highly realistic, absolutely top-notch.
- With seeing the enemy first being so important, I cannot quite believe they'd put such a gunky windscreen on their fighters. Maybe the opacity should be improved a bit?
- Hey, he is shooting a flare at the end of the movie! Will be a great tool for finding each other and communicating.
- Wind noise is wonderfully interactive and engine sound is a joy as well. I wouldn't know if wind noise would be so evident 1 meter behind an un-enclosed engine, though...
- The lighting, the landscape modelling, the clouds and the arc of the sky reveal this simulation as a work by dedicated, true artists, not just aesthetically blind geeks. In the best traditions of Maddox, but taken to a new level.
- Even if you get the weapons wrong, the interface, the English texts (please get a native speaker for ALL of them)... This will still be an amazing sim, just for the experience of taking off and frolicking around the heavens.
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#2672028 - 02/13/09 07:45 AM
Re: Another video! "Net Team Work"
[Re: Gustang]
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Joined: Dec 2000
Posts: 893
Double_Tap
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This looks superb! The whole time I was screaming "Check your six!" and turning my head trying to get TrackIr to work.
Gigabyte GA-Z77X UDH-3, i7 2600K, 16GB Corsair Dominator DDR3, GeForce GTX 680 2GB. Saitek Rudder Pedals Cougar Hotas #08970 U2 #20 Thrustmaster Warthog TrackIr 4 Pro Windows 7 64 bit
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#2672041 - 02/13/09 09:09 AM
Re: Another video! "Net Team Work"
[Re: EagleEye[GER]]
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Joined: Oct 2006
Posts: 916
Tvrdi
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Earth
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new legend is born....thank you neoqb....
Once upon a time, A. Petrovich wrote: "Thank you all, guys, for your attention to FM"
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#2672044 - 02/13/09 09:17 AM
Re: Another video! "Net Team Work"
[Re: Double_Tap]
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Joined: Nov 2006
Posts: 541
Vanderstok
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This looks superb! The whole time I was screaming "Check your six!" and turning my head trying to get TrackIr to work. He, he. I must admit: at one point I also tried to move my head to see to the right. I was already fully immersed as if I was flying the sim! Did you guys see the other pilot move his arms at 1:22 and at the end? Perhaps he was working that radiator lever, or a hand signal??
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#2672069 - 02/13/09 10:20 AM
Re: Another video! "Net Team Work"
[Re: Vanderstok]
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Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
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Babelfish Immune
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London
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new legend is born....thank you neoqb....
Amen.
Can we get the video in higher resolution please? It's already a classic sim and it hasn't even been released
Ming
'You are either a hater or you are not' Roman Halter
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#2672074 - 02/13/09 10:34 AM
Re: Another video! "Net Team Work"
[Re: CHDT]
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Joined: Dec 2001
Posts: 1,382
CHDT
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Switzerland
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"It was a hand signal."
Just an idea about this kind of details wich may look small, but which are neverthelss extremely important for getting a sense of reality, the feeling of beeing there.
For instance, you have modeled one cinematic for this hand movement.
When one plays the game often, this very precise movement get fast remembered subliminally and the sense of "being there" is quickly replaced by a feeling of "déjà vu".
But if you model, for instance, five different cinematics for this hand movement (with just minor variations, one time, the hand higher, the other time, the hand waving lower), five cinematics which are alternatively played, the player of the game doesn't get this feeling of "déjà vu", of "already seen", and the sense of reality stays simply massive.
I took here the example of this hand movement, but I could have said the same thing for all the other movements in the game, for instance when one lands, the vibrations could start one time from the right, another time from the left etc....
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#2672162 - 02/13/09 02:21 PM
Re: Another video! "Net Team Work"
[Re: CHDT]
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Freycinet
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"It was a hand signal." But if you model, for instance, five different cinematics for this hand movement (with just minor variations, one time, the hand higher, the other time, the hand waving lower), five cinematics which are alternatively played, the player of the game doesn't get this feeling of "déjà vu", of "already seen", and the sense of reality stays simply massive. It can be accomplished even more easily by just changing the timing slightly. A quick jerky hand signal, a slower more deliberate one, a hand signal where the movement is repeated twice... - Should be somewhat more easy to implement than a whole new set of different models.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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