As a X-mas gift, EECH 1.11 and the Mi-24 cockpit has been released!
Our very own SimHQ has done a review of it here, and also has links to the downloads.
A video showing it can be seen here:
Changelog for EECH 1.11: Cockpit/avionics changes
Added support for new Mi-24V 3D cockpit
Added new in-cockpit 'paper map' for Mi-24
Made new HUD sight and backup sight for Mi-24 (use O to switch between main and backup sight)
Added EO view for Mi-24, to simulate co-pilot using the sight. Enable with PgDn key.
Fixed bug in Comanche's engine MFD page (bars were too short)
Fixed bug in Ka-52's EO display when used with mouse. The movement rates were not adjusted for zoom
Fixed bug where next/prev target command didn't work in Mi-24 and Mi-28
Fixed bug where laser would not activate itself in automatic radar/laser mode
Added easter egg to Mi-24 cockpit
Flight model changes
Adjusted flight model for Mi-24. It gives feeling of more weight and inertia. Enable by setting flight_model=2 in eech.ini
Added suspension modelling. Only animated in external view for Mi-24, but physics modelling is included for all main helicopters. Enable by setting flight_model=2 in eech.ini
Adjusted start-up procedure for Mi-24 - timing, throttle response etc.
Rotor brake must be off for engine to start
Only one engine can be started at a time
Enabled adjustment of governor RPM for Mi-24V between 70% and 97%. Use ALT + , and . to adjust.
Adjusted power, weights, and fuel quantities to more real values
Adjustment to trim function. It will now keep current cyclic/pedal values while trim button is held. This can be used to move cyclic/pedals to centre with button held to avoid sudden control input when centre position is moved.
Changed weapons to use the rate of fire specified in used gwut file
Added weight to Hind-specific weapons (YakB nose gun, Shturm missiles, S-5 rockets). They previously had no weight.
Added capability for Mi-24 to carry UPK-23 gun pods (on two inner most pylons), and Sthurm missiles also on outer wing pylons in addition to wingtips
Mi-24 now has just three rocket salvo settings. Short (2 rockets), medium (4 rockets) and large (10 rockets)
Fixed bug where only one gun sound would be used even if several kind of guns were carried
Added Mi-24's weapons to pilot log statistics
Added support for noisemaps for terrain. Increases terrain texture detail. Enable with texture_colour=2 in eech.ini. Requires noisemap files to be installed EECH now supports custon scenes (created with Firebird's tool) in addition to custom 3D objects
Enabled Mi-24V for free flight missions mfdexport with color conversion, works now with 32 bit colordepth too(by mue)
Adjustment to AI flight model for a slightly more real look
Added option for disabling text messages (radio message, pause/time acceleration, camera type etc.). disable_text_messages=1 in eech.ini to enable
New key commands for Mi-24: Ctrl+Y fan on/off Alt+C cockpit door open/close Alt+D cabin door open/close F3 HUD view F4 Moving map view Ctrl + F3/F4 change detail level (actually also works for Comanche and Ka-52). Doesn't seem to make much difference in frame rate on my PC, but I've removed a lot of details in the low detail mode so that it should be playable on old PCs. Ctrl+K turns on/off lots of stuff (electrical system, instruments, hydraulic system etc) O changes HUD to back-up sight Alt + ./, increase/decrease governor RPM (rotor RPM)
Congratulations on the release of the latest part of your project Arneh. It looks superb.
UNDERSTEER - is when you hit the wall with the front wing. OVERSTEER - is when you hit the wall with the back wing. HORSEPOWER - is how fast you hit the wall. TORQUE - is how far you can take the wall with you.
#2638892 - 12/22/0804:48 PMRe: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
Got 1.11 installed (upgrade to 1.10.2) without any problem. GREAT job, incredible x-mas gift !!!!!!!!!!!!!!!!!!! I've got a couple of observations though ... - eech.ini: in the 'readme' at install time it says to set 'texture_filtering=2', however in the 'eech.ini' file itself it is written to put 'texture_colour=2'. I set both to '2' and it works, but should it be both ? - I got, for the first time, an abend with 1.11 stating 'terrain elevation off map' and CTD (desert terrain-campaign). I'll try to reproduce (hoping I can't). - External view of Hind: no zoom-in/-out, but that is most probably due to the model itself.
Arneh ... you really outdid yourself (again) ! ... 1.11 Hind sure is in-cre-di-ble !
Last edited by SimFan; 12/22/0807:37 PM.
#2639049 - 12/22/0807:50 PMRe: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
- eech.ini: in the 'readme' at install time it says to set 'texture_filtering=2', however in the 'eech.ini' file itself it is written to put 'texture_colour=2'. I set both to '2' and it works, but should it be both ?
It should be just texture_colour, so readme is wrong. Not that it does any harm to set filtering to 2 too, but colour is the one which needs to be 2.
External view of Hind: no zoom-in/-out, but that is most probably due to the model itself.
Alt + , and . are used for engine governor now, so if you use those keys for moving then that won't work. But mouse wheel should still work. And if you mean actual zoom, and not just moving view distance, then ALT + F3/F4 should work for that.
#2639075 - 12/22/0808:26 PMRe: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
"Alt + , and . are used for engine governor now" Sorry, forgot about the new Hind key commands. "Zooming issue" is a non-issue. The new "Arneh flight model" setting is meant to be used for the Hind only ??? and re-set for the other choppers ? Setting it for e.g. the AH64D gets me killed (less forgiving) on occasion (drives me "into the ground")... but oh well as they say ... "It's a good day to die" Thanks.
#2639083 - 12/22/0808:37 PMRe: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
Joined: Apr 2004 Posts: 4,465Bib4Tuna
I will take you to Jabba
I will take you to Jabba
Joined: Apr 2004
arneh.. Thanks for this great gift.
I specially like the way AI choppers now don't turn on a dime... It actually looks like there is some inertia at work there now. Excellent immersion detail that was sorely needed.