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#2640486 - 12/24/08 09:17 AM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: pilot111]
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SimHQ Member
Registered: 06/09/07
Posts: 243
Loc: Zárate, Buenos Aires Province,...
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Thanks a SuperLot Arneh and Friends (:P), i upgraded to the new version without problems, i have activated all the new settings and the sim looks fantastic, i really love the new textures, and the suspension is just grand! :D, also, the new way the ai behaves is very nice too, however, there is any reason why the choppers and weapons in the new gwut do not reflect real life values in all cases?, i found missiles that in reality have semi active radar, or laser or laser beam riding guidance to have passive ir, also, some choppers that have twin rotors were set as having only one main rotor and a tail rotor, i chaged those values and tested it with no issues though.
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Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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#2640987 - 12/25/08 08:21 AM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: Alemart]
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SimHQ Member
Registered: 06/18/06
Posts: 1896
Loc: Oslo, Norway
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there is any reason why the choppers and weapons in the new gwut do not reflect real life values in all cases?, i found missiles that in reality have semi active radar, or laser or laser beam riding guidance to have passive ir, also, some choppers that have twin rotors were set as having only one main rotor and a tail rotor, i chaged those values and tested it with no issues though. Which missiles and helicopters? I did change some missiles for the better, but there may have been others I've missed. If so it's probably been like that with all WUT-files since ages ago...
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#2641056 - 12/25/08 11:31 AM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: arneh]
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SimHQ Member
Registered: 06/09/07
Posts: 243
Loc: Zárate, Buenos Aires Province,...
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I supossed something like that :P . Well, some missiles that i do not remember right now had incorrect guidance systems, wrong burning time, wrong seeking angle and/or range or a mixture of the above, also, some choppers, like the ka-29 and the ch-46 (and others too) had wrong propeller diameter (or radius?), incorrect rotor configuration (like having a main and tail rotor instead two main rotors), wrong cruise speed and things like that, same for some other vehicles, now, i do not remember wich ones and what were the numbers, but it does not matters as i corrected all the info (from several books i have, plus wikipedia plus FAS plus other internet sources) and saved that on my own gwut (that i upgrade or rebuild every time you guys release a new version of the game). I still have to triple check it to be sure that everithing is ok though, but i do not think i am going to find any other surprises :P .
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Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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#2641122 - 12/25/08 02:18 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: Alemart]
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SimHQ Member
Registered: 06/10/05
Posts: 301
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Nice New Year's present  The package contains some files of lower resolution that were used before. For example, GRAPHICS\TEXTURES\TERRAIN\CUBA\TERRAIN_DETAIL_LEBANON.dds is 262271 bytes but was 1Mb and it was a photo. Others are TERRAIN_SWAMP2.bmp, TERRAIN_TREE_CANOPY_LEBANON.bmp, TERRAIN_TREE_CANOPY_1.dds in different directories. Have I missed something and we renounced from those high res ones? FireBird
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#2641132 - 12/25/08 02:52 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: FireBird_[WINE]]
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SimHQ Member
Registered: 06/18/06
Posts: 1896
Loc: Oslo, Norway
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]The package contains some files of lower resolution that were used before. For example, GRAPHICS\TEXTURES\TERRAIN\CUBA\TERRAIN_DETAIL_LEBANON.dds is 262271 bytes but was 1Mb and it was a photo. Others are TERRAIN_SWAMP2.bmp, TERRAIN_TREE_CANOPY_LEBANON.bmp, TERRAIN_TREE_CANOPY_1.dds in different directories. Have I missed something and we renounced from those high res ones? The high res versions weren't needed, they looked about the same with lower resolution ones. So no use wasting texture memory on big textures if you can't see the difference  And when using noisemaps it became much more detailed than it was, by far making up for the lower res base texture. Most of those textures were used for small polygons like the side of the forests, and the sides of the road, so using so big texture for that was a waste, when the rest of the textures at that size cover much larger areas.
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#2641156 - 12/25/08 04:03 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: arneh]
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SimHQ Member
Registered: 06/10/05
Posts: 301
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The high res versions weren't needed... Understand about those three... But TERRAIN_DETAIL_LEBANON.dds was a photorealistic one, a new one is not. Maybe it's better to return it with future releases (patches)?
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#2641159 - 12/25/08 04:12 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: arneh]
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SimHQ Member
Registered: 06/09/07
Posts: 243
Loc: Zárate, Buenos Aires Province,...
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You know (Arneh), i was thinking about something, even if i put real life values "on the paper" (or in this case, on the csv), does that means that the sim will have real life values?, what do you think?, also, i am kind of cozy right now so i will finish cheking the gwut tomorrow :P, but if someone of you want it just send me a pm, remember that it is still a WIP.
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Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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