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#2626185 - 12/01/08 08:00 AM Tutorial: How to take off and blow up stuff *****
Para_Bellum Offline
Panzerhamster
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Registered: 01/18/01
Posts: 3709
Loc: Germany
Or: A Dummy's Guide to DCS: Black Shark. biggrin

Since quite a few people have mentioned a demand for a basic tutorial that covers the very 1st steps in this great sim I thought I'd give it a go. This tutorial is intended for the newbie, someone who just got the game, browsed through the manual and key chart and now sits in front of his PC, eager to blow up stuff, yet utterly confused by the complexity of this simulation.

It is NOT intended as an "in-depth" learning tool, but as a quickstart guide to get you airborne ASAP. It does NOT cover the complex start-up routines nor any intricate descriptions of 'advanced stuff' like the ABRIS operation.

What it does is make you familiar with the basic operation of the Ka-50, basically: taking off and blowing up stuff. smile

While I use a simplified approach regarding many advanced aspects of the simulation, this tutorial is intended to be played at "full realism", because IMO "relaxed settings" often teach bad habits which are difficult to lose once you make the transition to higher realism settings.

I'll add the mission once I've finished the writing.

**** Link to the tutorial in PDF form, thanks to EAF331 MadDog! ****

*** Link to the mission file. Just place the file into your ...1c/Eagle Dynamics/Ka-50/Missions folder. ***

Here we go!



So now you're sitting in your brand-new Ka-50, it's a beautiful morning, and you're staring at a gazillion instruments labelled in a strange language. You took a look at the massive PDF manual and besides the sudden urge for Vodka in large quantities haven't really a clue what to do now.

Don't worry, we'll have you blasting stuff in no time! hahaha

First, take a look around the cockpit:



Looks great, eh? But don't worry, you don't need half of those instruments, buttons, knobs and switches to actually fly the helicopter and use its weapons system. Sounds good? Yep.

We start with an easy training mission: take off, fly to waypoint 2, shoot some tanks, fly to waypoint 3, shoot some very, very bad people and their very, very bad... uhm... tents, then head back home for a late breakfast.

First: the most important key command for a new pilot: left win+home. This combination auto-starts all systems so you don't have to do the start-up yourself. Once all systems are online we can prepare the bird for the mission.

We start with bringing up the map display on the ABRIS screen. The ABRIS is an incredible powerful system, but for now we'll simply use it to show the map.



See the four buttons under the ABRIS screen? Press the (1), the one labelled NAV, then (2), labelled MAP. Now the ABRIS should show the map, you can use (3) and (4) buttons to increase/decrease the scale of the map.

For navigation in this mission we will use the PVI-800 system. Click on the button in the upper left corner to enter WAYPOINT mode, then click on 1 to select waypoint 1. You can select each waypoint by simply clicking its corresponding number. The Airfield Mode button will select the airfield you took off, then the airfield you intend to land on if it's different from the take-off location.

Next we take a look at some of the basic instruments:



One of the most important instruments is the VVI, the vertical velocity indicator. Always have an eye on this vital instrument, especially when flying at low altitude, which is what you'll be doing most of the time if you want to stay alive.

Two instruments below is the HSI which doesn't concern us for the moment but keep in mind that in the upper left corner it shows the distance in km to the currently selected waypoint.

Next we have the Indicated Airspeed Indicator and the Radar Altimeter. While we're at it, click on the little knob on the altimeter, keep the mouse button pressed and drag the mouse to set the "dangerous altitude". I've set mine here to 30m, this is the altitude where you'll get a beeping warning.

The final step before taking off will be the setting of our countermeasures dispenser.



It's fairly simple, actually. The digital readout has two modes: it either shows the amount of flares left or the program settings. In the pic above it shows the latter. You can switch between both display modes with the lever on the right side. Opposite to that is the side release switch which governs on which side the flares are dispensed, which is shown by the red lights on the digital readout. In the pic the flares will be dispensed on both sides.

The "number of sequences" button governs how many sequences run each time you press the "dispense" button. The "number of flares/sequence" how many flares are released in each sequence, and the "interval" button puts a pause between sequences. "Reset" resets the program, "Stop" stops the current sequence and "Dispense" dispenses the flares.

In this pic I've setup the program so that 3 flares will be dispensed on both sides of the helicopter, this sequence will run 2 times, with an interval (pause) of 5 seconds.

Ok, now let's get going!

With all system running we carefully increase the collective until the helicopter takes off. Carefully stabilize the aircraft at 50m. Yes, carefully. wink
The Ka-50 is very sensitive to control inputs, there's nothing worse then trying to "chase the controls". Once you start swinging back and forth all over the place things can get nasty quickly. To avoid this, use the autopilot settings and the auto-hover (left-ALT-t) function. Think about the autopilot less as a fully automated device that flies you from A to B but rather as a stabilization system for a very touchy aircraft.

Basically, you want to have the autopilot modes for pitch, bank and lateral/heading ALWAYS ON and using the TRIM function every time you move the cyclic controls. Yes, every time.



I know, it sounds a bit tedious, but the quicker you get used to it, the better. Map the trim function to a Joystick button and get used to press it whenever you move the stick, then release it again. You will be rewarded by a much more stabilized flight. You can switch off the autopilot/stabilization via the flight director mode, but I prefer leaving them all on and using the trim to change the flight profile.

Practice hovering! It's the most important manuever for a helicopter pilot. Always use the auto-hover function. And don't forget to switch it off when done hovering... wink

You can also see the switch for the anti-collision light, which we'll switch off once we're clear of the airbase. We won't go into indian territory with all fancy lights flashing and blinking, no Sir!



Ok, now we're stabilized, hovering at around 50m, all's fine. We can see the steerpoint carat on the HUD which will lead us towards waypoint 1, and the HUD also displays altitude, heading and speed. Since we're in hover mode the hover point reference circle is also displayed on the HUD, it's basically a top-down view with the little square depicting the hover point, which helps maintaining a position during hover. And in the corner of the HIS we see that we're just 6km from our 1st waypoint. Use the rudder to place the steerpoint carat right onto the little inverted triangle, which is the current heading marker. Now, let's switch off auto-hover, press the trim button, lower the nose by moving the cyclic controls forward and increase collective so that we don't lose altitude. Once the nose is ~10°down we can release the trim button and should be picking up speed. And raise the gear ("g") wink

Try to stabilize the aircraft at 50m altitude, 150 km/h.

After we've reached WP2 select WP3 by clicking on the corresponding number on the PVI 800. You should notice the steerpoint carat move, change course to put it on the heading marker again.

Now that you're clear of the airbase, switch off the anti-collision light and the navigation lights.



The switch has four positions: 10%, 30%, 100% and OFF.

Excellent! We're right on course to our 1st targets, we're not blinking like a christmas tree anymore and the Ka-50 looks mighty cool. copter



As we approach waypoint 3 we should get a message telling us to prepare our weapons systems. The armoured targets are supposed to be on the other side of that ridge on a road, so we better setup our systems from a safe position.



Press trim, pull up the cyclic, release trim, lower the collective. You should now lose speed without gaining altitude. Carefully approach the ridge in front of you, reduce speed to 0 and engage auto hover. You should be behind the ridge line, in a steady hover position.

Take a look at the PUI-800 Weapon Status and Control Panel and the Targeting Mode Control Panel:



Let's start with the Weapon Status and Control Panel, directly below the Shkval display. The cute little plane with the funky lights show the weapon presence indicator (yellow) and the weapon readiness indicator (green) which display the selected weapon. Select the outer hardpoints. Below to the left the NC readout shows that our currently selected weapon is an AT-missile (Vikhr), and that 12 of them are loaded. The 24 readout next to it shows the (currently selected) ammo for the cannon, x10.

To the left of the little plane is the Master Arm switch, which should be in the ON position (up) so that we can fire our weapons. Below that is the Weapon Control Switch which should ALWAYS be on AUTO ("ABT") position. To the right of that is the Weapon Mode Selector which selects either short, medium or long burst for the cannon or the corresponding fire mode when firing rockets. When firing Vikhr missiles it designates whether the missiles are fired single or in pairs. I usually fire Vikhr in single mode.

The Targeting Mode Control Panel:
Here we need to switch the Laser Standby selector ON. Next we press the Ground Moving Target button. Your first targets won't move, but it's good to practice it nevertheless so you won't miss moving targets later on by forgetting to turn this system on. The Automatic Turn on Target is a nifty little feature that will automatically turn the helicopter towards a designated target, you need to click on it once you've designated a target via the Skval, or press "q".

Ah, and uncage the Shkval targeting system with "o".

Now you're ready to fire.

Disengage auto hover and carefully move up the ridge. While still in cover slow down again and initiate auto hover again. Then increase collective to slowly rise above the ridge.

For this attack we will use the helmet-mounted sight to set up the attack.

Engage the helmet-mounted sight with "h". Slave the Shkval view to the helmet sight reticule by pressing and holding "o". You can now scan the target area. You should spot three tanks right in front of you, on the road in front of a forested hill. Release "o". The Shkval sight should now be stabilized on the ground near the tanks.



You can now zoom in/out ("=" and "-") and adjust the TV target frame ("[" and "]"). Move the target frame onto a tank.



Now press the lock target key ("ENTER"). The "TT" symbol in the Shkval display should now change to "TA", "auto tracking target", and you should see the "TA-NA"-message ("auto tracking target-range indicator") on the HUD.



***Move cyclic so that the target LOS circle on the HUD is INSIDE the Vikhr launch circle.***

Now you should get launch authorization (a "C" on the Shkval display), hold the target circle inside the launch circle and keep the "Release Weapons" button (right alt- space) pressed until the missile launches. You need to keep the button pressed for a second to actually launch a missile.

If you've done everything correct, you should see this:



Well done, now destroy the two remaining tanks, then it's time for rockets and the cannon. But watch out, if you get careless by flying too high or getting too close the tanks WILL engage you. So, if your laser warning starts flashing you better be quick in finishing them off or go hiding behind a hill!

WinkNGrin




...to be continued...
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#2626191 - 12/01/08 08:11 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Magnum Online   grunt
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Registered: 01/27/03
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thx a mil...printed and preparing for my first simulation flight...
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#2626205 - 12/01/08 08:24 AM Re: Tutorial: How to take off and blow up stuff [Re: Magnum]
Fridge Offline
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Registered: 03/14/05
Posts: 148
Loc: Moncton, NB, Canada
Same here! Very well done. I look forward to my flight tonight and to Part II.

:-)
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3) Fuel in the truck;
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#2626247 - 12/01/08 09:32 AM Re: Tutorial: How to take off and blow up stuff [Re: Fridge]
Mogster Online   content
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Registered: 01/08/02
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Loc: England
Nice, just what's needed, this should be made sticky.
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#2626259 - 12/01/08 09:46 AM Re: Tutorial: How to take off and blow up stuff [Re: Mogster]
20mm Online   cowboy
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Outstanding!

Sticky it is!
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#2626269 - 12/01/08 09:57 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
kramer Offline
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Registered: 04/02/02
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Loc: Ohio,USA.
great job! this is what we need to get us going.

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#2626324 - 12/01/08 11:27 AM Re: Tutorial: How to take off and blow up stuff [Re: kramer]
Cougar_DK Offline
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Registered: 03/31/03
Posts: 416
Loc: Denmark, Farum
Thanx for posting this - a great guide.

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#2626393 - 12/01/08 01:13 PM Re: Tutorial: How to take off and blow up stuff [Re: kramer]
dford8 Offline
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Registered: 02/03/02
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Loc: Charlotte
Wow, did I ever need this!! Thanks!
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#2626418 - 12/01/08 01:45 PM Re: Tutorial: How to take off and blow up stuff [Re: dford8]
Freycinet Offline
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Registered: 04/15/02
Posts: 9103
OMG, I' am getting a headache reading about even these "simplified" procedures! - I will need a life in a parallel universe to get to the bottom of this sim... Beginning to see Dart's point more clearly now...

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#2626422 - 12/01/08 01:49 PM Re: Tutorial: How to take off and blow up stuff [Re: dford8]
Dart Offline
Just upgraded from intern
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WooHoo!

Now this is what I was hoping to hear!
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#2626442 - 12/01/08 02:20 PM Re: Tutorial: How to take off and blow up stuff [Re: Dart]
Stratos Offline
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Registered: 04/21/01
Posts: 5882
Loc: Amposta Spain
Excellent!! I created my own mission for use the procedure and works great. Same training mission will be greatly apreciatted.
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#2626483 - 12/01/08 03:12 PM Re: Tutorial: How to take off and blow up stuff [Re: Dart]
Vaporblast Online   content
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you are now a GOD !
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#2626502 - 12/01/08 04:10 PM Re: Tutorial: How to take off and blow up stuff [Re: Vaporblast]
Paradaz Offline
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Loc: Andover, UK
Awesome Para, just what the doctor ordered
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#2626507 - 12/01/08 04:21 PM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Para_Bellum Offline
Panzerhamster
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Registered: 01/18/01
Posts: 3709
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Thanks for all the kind words! woot

Here's the second part of the mission:

With the tanks at waypoint 2 destroyed we deactivate auto hover and press "BACKSPACE" to set the HUD back to NAV mode. Click on the "3" on the PVI-800 to set it as next waypoint. Fly over the ridge into the valley and follow the road towards the next waypoint, watch the burning tanks and set up in front of the next hill for a hover again:



Since the targets at steerpoint 3 consist of infantry and some tents we will use unguided rockets and cannon fire to destroy them. You should now be safely auto hovering in cover, ready to setup the weapons systems. First, take look at the right rear panel:



Make sure that the Unguided Rocket/Gunpod Ballistic Data Settings Switch is set to 0, which is the required setting for our S-8 rockets.

Select the rockets by selecting the correct weapons stations ("u") and set the burst length to medium/CP. This will ensure that we fire a whole salvo of rockets when pressing the trigger. We have 40 S-8 rockets on board, so we don't need to economise on them. Also set the weapon system mode switch on the targeting mode control panel to "fix cannon to boresight"/HNY



With weapons set now uncage the Shkval again ("o"), leave hover position (remember to switch off auto hover), and slowly move forward around the hill, following the road. Use the Shkvall optics to search for the targets (I have the Shkval controls mapped to my Joystick hat switch since I use a Track IR for view control, works like a charm). Soon you should spot some infantry on the road and a couple of tents nearby.



Lock up a target, put the aiming reticule over the target mark and fire once you get the launch authorization (a "C" on HUD and Shkval screen). Remember that you can use the "automatic turn to target" button on the targeting mode control panel or by pressing "q". Enjoy the explosions. hahaha



If you have aimed well, which actually isn't that easy with those unguided rockets, especially if you haven't yet managed to steadily control your helicopter, the target should now look like this:



Rinse and repeat.

If you're such a terrible shot like me than a couple of infantry will probably have survived your aerial assault. And now you're out of those cool exploding rockets. Bugger!
But fear not, because now we get to play around with the cannon! Yay!

Check the targeting mode control panel again and set the switch to moving cannon/automatic weapons mode/NNY again. That is, move the switch to the 12 o'clock position.

We can now use the cannon by moving the Shkval designator around. You don't have to actually lock up targets (especially since we deal exclusively with static targets), just place the TV frame over stuff you want to kill. Just keep in mind that in the Ka-50 the cannon is mounted on the right side, which results in a limited traverse capability to the left. If your cannon doesn't fire although you have locked up a target in range, then the target is most probably outside the "gate" you see on the HUD and which is located a bit to the right due to the weapon's position.



Now clear the target area of all remaining targets.



Once you have eliminated all targets you should get a message telling you to head back to the base. Hit "BACKSPACE" again to reset the HUD to NAV mode, use the PVI-800 to set the next waypoint and fly home, preferably without crashing into something solid. wink

Once you approach the last waypoint you can again switch on the anti-collision and navigation lights for extra atmosphere and karma points.

Choose your landing point, reduce speed and come to a hover. Lower gear and carefully reduce collective to enter a slow descent. Make small corrections as necessary, DON'T OVERREACT and DON'T CHASE THE CONTROLS. Use auto hover.



Once safely on the Rodina again, hit "left win + end" to perform an auto shut-down.

Congratulations, you've completed this tutorial!

cheers



I hope you did learn a thing or two and enjoyed the reading. I apologize for any errors/mistakes/blurs, I'm still learning, too. pilot

I'll put up the mission to download ASAP.

***** Here is the mission file: *****

http://freenet-homepage.de/parabellum/tutorial01.miz

right-click, save as...

Simply put it in your ...1c/Eagle Dynamics/Ka-50/Missions folder.


Cheers,

Para_Bellum




Edited by Para_Bellum (12/01/08 04:44 PM)
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2626547 - 12/01/08 05:34 PM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Legend Online   frosty
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Spasibo, Komrade Para_Bellum.

*insert Lenin order
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#2626562 - 12/01/08 06:07 PM Re: Tutorial: How to take off and blow up stuff [Re: Legend]
Corsair8X Offline
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Registered: 10/27/05
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Loc: Oakville, Ontario, Canada
I've only just read the first part and I can't say enough how helpful and informative this has been. You've done an excellent job at writing a "For Dummies" guide that does not insult nor talk down to those not in the know. Thank you very much for doing such a fantastic job.

I would recommend that far from being a sticky, perhaps this should be extracted and placed in the Air Combat archives as well. I think this is a very informative article.

Again, thank you for all your hard work.
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#2626566 - 12/01/08 06:24 PM Re: Tutorial: How to take off and blow up stuff [Re: Corsair8X]
Magnum Online   grunt
XBL: Magnum SimHQ
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Registered: 01/27/03
Posts: 14201
Loc: Naples, Florida
well Black Shark Week starts in a few hours, so you never know... good write up...

THX
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#2626583 - 12/01/08 06:57 PM Re: Tutorial: How to take off and blow up stuff [Re: Magnum]
sSnakeyes Offline
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Registered: 10/21/99
Posts: 1048
Loc: Gilbert, AZ
Very nice work Para_Bellum. I learned most of this through doing, reading, trial and error over the Thanksgiving holiday. Your guide should help new Ka50 pilots get going in no time at all. It clarified some things for me and introduced some new ideas. Thanks for your effort!

copter
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#2626598 - 12/01/08 07:33 PM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Lucky Offline
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I've been doing pretty good since I downloaded BS. But, your tutorial shows me some things I wasn't doing.

Thanks Para_Bellum
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#2626713 - 12/02/08 02:36 AM Re: Tutorial: How to take off and blow up stuff [Re: Lucky]
EagleEye[GER] Offline
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Registered: 09/27/06
Posts: 597
Loc: Germany, Ratekau
Great tutorial Para!
Let me know if you want to fly some multiplay missions with me.
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#2626717 - 12/02/08 03:22 AM Re: Tutorial: How to take off and blow up stuff [Re: EagleEye[GER]]
eonel Offline
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Fantastic stuff. More, more more.....

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#2626720 - 12/02/08 03:36 AM Re: Tutorial: How to take off and blow up stuff [Re: EagleEye[GER]]
goon Offline
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Not only very informative and clear, but a very entertaining read on a slow morning at work. Well done!
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#2626722 - 12/02/08 04:01 AM Re: Tutorial: How to take off and blow up stuff [Re: goon]
Para_Bellum Offline
Panzerhamster
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Registered: 01/18/01
Posts: 3709
Loc: Germany
Thanks a lot for all the praise, I'm really flattered!

I never expected so much positive reaction.

wave2
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2626773 - 12/02/08 06:19 AM Re: Tutorial: How to take off and blow up stuff [Re: Dart]
Iceman Offline
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Registered: 12/01/08
Posts: 3
Wonderful , many thank's

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#2626782 - 12/02/08 06:24 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Fridge Offline
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Registered: 03/14/05
Posts: 148
Loc: Moncton, NB, Canada
Originally Posted By: Para_Bellum
Thanks a lot for all the praise, I'm really flattered!

I never expected so much positive reaction.

wave2



You never knew how bad we all were at helicopter systems :-)
_________________________
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.

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#2626814 - 12/02/08 07:06 AM Re: Tutorial: How to take off and blow up stuff [Re: Fridge]
Norwegian Offline
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Registered: 09/03/00
Posts: 39
Para_Bellum,
Thank you for the tutorial.

I d/l your mission file, but can`t get it to work.
I get a rar containing 1 mission file and 1 options file.
I copied the mission file to the folder, but i doesn`t show up as a .miz file.
Can you (or anybody) help me sort it out?

Thx

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#2626834 - 12/02/08 07:31 AM Re: Tutorial: How to take off and blow up stuff [Re: Norwegian]
Para_Bellum Offline
Panzerhamster
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Registered: 01/18/01
Posts: 3709
Loc: Germany
You shouldn't get a RAR file, just a single .miz file named "tutorial01".

Where did you get a RAR file from?
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2626848 - 12/02/08 07:44 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Norwegian Offline
SimHQ Junior Member

Registered: 09/03/00
Posts: 39
Hmm,
I saved as from your link.
I meant winrar zip file.
When I unpack it I get those 2 files that I mentioned above.
I retried now with the same result.

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#2626867 - 12/02/08 07:58 AM Re: Tutorial: How to take off and blow up stuff [Re: Norwegian]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
Ah! I think I understand. You are not supposed to unzip/unrar the file. Just place the file you downloaded into your missions folder.
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2626878 - 12/02/08 08:09 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Norwegian Offline
SimHQ Junior Member

Registered: 09/03/00
Posts: 39
That`s my problem.
Download shows up as a packed file, not a miz.
I`ll see if I can disable something when I`m downloading.
Could you send it to angleanda @ hotmail.com instead?

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#2626889 - 12/02/08 08:25 AM Re: Tutorial: How to take off and blow up stuff [Re: Norwegian]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
Ok, I got it. The .miz file is indeed a packed file, I can open it with WinRar/WinZip and see the two files you mentioned. But you don't need to unpack it.

Simply place the downloaded file into your mission directory. Don't unzip, don't unrar it, simply place the file tutorial01 you downloaded in the mission folder, start the game and see if it shows up.
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2626892 - 12/02/08 08:30 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Norwegian Offline
SimHQ Junior Member

Registered: 09/03/00
Posts: 39
Sorry PB,
I tried that and it won`t show up.
LOL, funny how the tinyest thigs are impossible. I `m going out to blow up some tanks and I`m unable to move some small data files around. Oh well.

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#2626899 - 12/02/08 08:37 AM Re: Tutorial: How to take off and blow up stuff [Re: Norwegian]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
Honestly, I'm at a total loss here. nope

I just renamed the original tutorial01 file in the mission folder, then downloaded (right-click, save as) the file 'tutorial01' as linked in my post. Then I right-clicked on the downloaded file, ->cut, and pasted it into the mission folder.

Started BS and I can select it in the mission screen without any problems.

I have no idea what the problem is, I'm sending the file to your email address now, but I doubt it'll change much.

Could anyone please download the file, place it in the correct folder and report back if there's a problem?
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2626907 - 12/02/08 08:50 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Vitesse Offline
SimHQ Member

Registered: 04/24/06
Posts: 320
Loc: Devon UK
Just tried - It all works as advertised. Mission appears in menu.

Perhaps Norwegian could check the file name?

I'm not sure how the file might appear as zipped. Mine has a .MIZ tag as downloaded.

Cheers!

Edit - Using Firefox, too.


Edited by Vitesse (12/02/08 09:22 AM)

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#2626910 - 12/02/08 08:56 AM Re: Tutorial: How to take off and blow up stuff [Re: Vitesse]
Lucky Offline
Old Guy
SimHQ Member

Registered: 01/21/00
Posts: 1003
Loc: Upstate N.Y.
The problem only happens with Internet Explorer. If I right-click-save in Firefox I get the correct file.


Edited by Lucky (12/02/08 08:57 AM)
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#2627025 - 12/02/08 11:52 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Dachs Offline
SimHQ Member

Registered: 08/13/02
Posts: 163
Loc: Denmark
No problems here, just flew the mission and it was great.
Drifted in to firing range of the tanks twice, while fiddling with the weapon systems, but got back at them the third time attack
Feels kind of wrong to shoot at my old ride though! But hey, they drew first blood, not me cool

Thanks alot for the mission!

And I'm using Firefox too, if that helps any..


Edited by Dachs (12/02/08 11:54 AM)
_________________________
Fortes Fortuna Juvat

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#2627310 - 12/02/08 07:51 PM Re: Tutorial: How to take off and blow up stuff [Re: Iceman]
SpyDoc Offline
SimHQ Member

Registered: 12/14/02
Posts: 1554
Loc: Central USA
Originally Posted By: Iceman
Wonderful , many thank's


What all of them said...DITTO!

Thanks bigtime, or ...

THANKS!
_________________________
SpyDoc out cool

Alienware M17
Win7 RC 64 Bit, MOMO, MS FFB2 Stick, TIR5, 27.5" Hanns-G

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#2627394 - 12/03/08 12:46 AM Re: Tutorial: How to take off and blow up stuff [Re: SpyDoc]
EAF331 MadDog Offline
XBL: LanceHawkins
SimHQ Member

Registered: 12/07/99
Posts: 1495
Loc: Oslo, Norway
I hope Para_bellum will forgive me, but I took the liberty to create an PDF of the tutorial, for ease of printnig for people.

It's currently at

http://home.ifi.uio.no/~oysteint/test/Black_Shark_tutorial.pdf

Cheers
Řystein



Edited by EAF331 MadDog (12/03/08 12:47 AM)

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#2627435 - 12/03/08 03:24 AM Re: Tutorial: How to take off and blow up stuff [Re: EAF331 MadDog]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
I totally forgive you. biggrin

Great job, MadDog!

thumbsup
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2627675 - 12/03/08 12:10 PM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Paradaz Offline
SimHQ Member

Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
Para, can you sue him?

Breach of screenshots? stirthepot
_________________________
On the Eighth day God created Paratroopers and the Devil stood to attention.

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#2628970 - 12/05/08 03:38 PM Re: Tutorial: How to take off and blow up stuff [Re: Paradaz]
Threshor Offline
SimHQ Junior Member

Registered: 02/07/08
Posts: 28
Nice tutorial Para_Bellum.

My WinRAR program wanted to make a zip out of it, so I just edited the extension from .zip to .miz before I saved.

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#2629155 - 12/06/08 05:08 AM Re: Tutorial: How to take off and blow up stuff [Re: Threshor]
eonel Offline
SimHQ Member

Registered: 12/12/01
Posts: 329
Loc: Zurich, Switzerland
When I downloaded through Internet Explorer it converted the .MIZ suffix to a .ZIP. To get it the mission to work you need to rename the file to .MIZ

I had further problems with Vista trying to rename the file. Through Vista Explorer it appeared I had renamed the file correctly to to tutorial01.miz but in reality the rename had called the file tutorial01.miz.zip

I had to resort to the DOS prompt to rename the file properly but then the mission worked.

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#2629212 - 12/06/08 07:53 AM Re: Tutorial: How to take off and blow up stuff [Re: eonel]
Stratos Offline
SimHQ Senior Member

Registered: 04/21/01
Posts: 5882
Loc: Amposta Spain
Exist any way to use the rockets without the Skhval? simply getting a gunsight of where the rockets will impact??
Also what is the range of the rockets and gun??
_________________________
-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

http://www.sandbaggereaw.com/stratos.html

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#2629233 - 12/06/08 08:59 AM Re: Tutorial: How to take off and blow up stuff [Re: Stratos]
kramer Offline
SimHQ Member

Registered: 04/02/02
Posts: 2673
Loc: Ohio,USA.
i am not sure of the range of the rockets? the manual states that the range of the cannon is minimum: 800 meters, maximum 2,000 meters.

one way to use the rockets and the cannon, without the shkval, is to use the standby reticle as an aid in gauging where the rockets or cannon rounds will impact.

standby reticle:


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#2629243 - 12/06/08 09:24 AM Re: Tutorial: How to take off and blow up stuff [Re: kramer]
Stratos Offline
SimHQ Senior Member

Registered: 04/21/01
Posts: 5882
Loc: Amposta Spain
How can I activate this gunsight??
_________________________
-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

http://www.sandbaggereaw.com/stratos.html

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#2629253 - 12/06/08 09:51 AM Re: Tutorial: How to take off and blow up stuff [Re: Stratos]
kramer Offline
SimHQ Member

Registered: 04/02/02
Posts: 2673
Loc: Ohio,USA.
in the bottom middle of my screenshot you can see a knob that can be used to cycle the hud modes. put it on "CETKA" for the reticle. clicking on it with the mouse will cycle through the 3 hud modes.

the keyboard shortcut is Right Shift + the 8 key.

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#2629258 - 12/06/08 09:58 AM Re: Tutorial: How to take off and blow up stuff [Re: kramer]
Stratos Offline
SimHQ Senior Member

Registered: 04/21/01
Posts: 5882
Loc: Amposta Spain
Thank's a lot mate!! Really aprecciated!
_________________________
-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

http://www.sandbaggereaw.com/stratos.html

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#2629264 - 12/06/08 10:03 AM Re: Tutorial: How to take off and blow up stuff [Re: Stratos]
kramer Offline
SimHQ Member

Registered: 04/02/02
Posts: 2673
Loc: Ohio,USA.
do you have the English manuals and keychart? the Ka-50 has a lot of interesting systems and i try to read the manuals for a while each day to try to learn about them.

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#2629300 - 12/06/08 11:23 AM Re: Tutorial: How to take off and blow up stuff [Re: kramer]
Stratos Offline
SimHQ Senior Member

Registered: 04/21/01
Posts: 5882
Loc: Amposta Spain
Just printing smile the problem is that I have almsot no time this days, so I want to take off, blow up some stuff and land in under 30 mins frown
_________________________
-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

http://www.sandbaggereaw.com/stratos.html

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#2630134 - 12/08/08 05:08 AM Re: Tutorial: How to take off and blow up stuff [Re: Stratos]
Norwegian Offline
SimHQ Junior Member

Registered: 09/03/00
Posts: 39
Originally Posted By: Stratos
Just printing smile the problem is that I have almsot no time this days, so I want to take off, blow up some stuff and land in under 30 mins frown


I`ve got almsot too!
Had to stay home for 2 days for recovery.
I was able to log some hours though... biggrin

Sorry couldn`t resist.

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#2630586 - 12/08/08 08:02 PM Re: Tutorial: How to take off and blow up stuff [Re: Norwegian]
uhoh6 Offline
SimHQ Member

Registered: 10/20/01
Posts: 949
Loc: Sun Valley, Idaho
Thanks again for your great intro mission.

would love to see another mission at your convenience.
_________________________
E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600

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#2630645 - 12/09/08 01:43 AM Re: Tutorial: How to take off and blow up stuff [Re: uhoh6]
Stratos Offline
SimHQ Senior Member

Registered: 04/21/01
Posts: 5882
Loc: Amposta Spain
Any possibility to see other procedures like:

A-A combat??

I found some Hinds on my missions and will apreciatte a way to shoot them down
_________________________
-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

http://www.sandbaggereaw.com/stratos.html

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#2630696 - 12/09/08 05:35 AM Re: Tutorial: How to take off and blow up stuff [Re: Stratos]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
New missions are a possible, yes. Unfortunately GTA IV for the PC currently sucks away my gaming time, will need a couple of more days R&R in Liberty City before I return to the Black Sea cost.

wink
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2632492 - 12/11/08 09:53 PM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
TheHobbit Offline
SimHQ Member

Registered: 12/01/02
Posts: 723
Loc: USA
There's a lot of manuals for this game, but I still had no idea where to start.

This guide is amazingly helpful. I used it to successfully start up, hover, and land while learning about autopilot (had no idea), trim, and all the little lights.

I can't wait to go through the whole thing, but it's nice being able to learn without having to dive into the 300+ page manual yet or die repeatedly.

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#2633833 - 12/14/08 10:05 AM Re: Tutorial: How to take off and blow up stuff [Re: TheHobbit]
schmeeling Offline
SimHQ Junior Member

Registered: 08/10/07
Posts: 31
Loc: CYVR
Just like to add my voice to the chorus of thanks and hurras. Super helpful.

Anybody got any opinions on the "best" single mission or campaign or training path or whatever to follow on from Para's tutorial?


Cheers,

Schmeeling
CYVR

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#2633905 - 12/14/08 12:02 PM Re: Tutorial: How to take off and blow up stuff [Re: schmeeling]
Dusty Rhodes Offline
SimHQ Member

Registered: 10/31/01
Posts: 1123
Loc: Northern California
Para, you helped me finger out what I was doing wrong in shooting the Vikr. Forgot to set the laser to standby. Gonna try that and see if that gives me shoot authorization. I too made a small mission just for training in navigation and weapons employment. Until I am proficient at both, and landing the chopper, I am not even going to attempt the missions and campaign as I would embarass myself and that would just piss me off. Thanks again.
_________________________
Dusty Rhodes

Win Vista Home Prem, Intel i7 3.2 Gig, EVGA GTX 295 w/185.50 Drivers, 6 Gigs Tri Channel OCZ RAM, Thrustmaster HOTAS Cougar, TrackIR 3 Pro w/Vector Expansion

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#2633934 - 12/14/08 12:37 PM Re: Tutorial: How to take off and blow up stuff [Re: Dusty Rhodes]
Chipwich Offline
Contributing Editor
SimHQ Member

Registered: 06/13/01
Posts: 3324
Loc: Atlanta, GA
One little addition to this brilliant guide, selecting hardpoints is not mentioned until the rocket section. It might be good to mention that it is a Collective function. As I recall, no hardpoints are selected by turning on the Master Arm switch. Or did I miss that?
_________________________
Windows 7 Ultimate 64/Antec 900/Corsair 750W/MSI P45 Plat/E8400
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#2634685 - 12/15/08 02:27 PM Re: Tutorial: How to take off and blow up stuff [Re: Chipwich]
Arthonon Offline
SimHQ Member

Registered: 09/28/04
Posts: 2414
Loc: California
I would like add my thanks to Para_Bellum for this great guide - it's really helping me get into this complex sim!
_________________________
Ken Cartwright

No single drop of rain feels it is responsible for the flood.

http://www.techflyer.net


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#2634819 - 12/15/08 06:46 PM Re: Tutorial: How to take off and blow up stuff [Re: Arthonon]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
Hi,
I downloaded the mission file for this tutorial

http://freenet-homepage.de/parabellum/tutorial01.miz

and was expecting a .miz file but when I open the zip file that gets downloaded, it only contains a file called missions and options. What am I doing wrong?

Thanks for this tutorial. I have yet to blow anything up with this simulation!


Edited by BuddyWoof (12/15/08 06:47 PM)

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#2634851 - 12/15/08 07:52 PM Re: Tutorial: How to take off and blow up stuff [Re: BuddyWoof]
Arthonon Offline
SimHQ Member

Registered: 09/28/04
Posts: 2414
Loc: California
Hey BuddyWoof, that's discussed earlier in the thread. For some reason IE changes the extension - just rename it with the .miz extension and it works.
_________________________
Ken Cartwright

No single drop of rain feels it is responsible for the flood.

http://www.techflyer.net


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#2634854 - 12/15/08 08:01 PM Re: Tutorial: How to take off and blow up stuff [Re: Arthonon]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
Thanks Arthonon. so add .miz to both files? These threads get so big, it's hard to spot certain info even if you read the entire thread

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#2634872 - 12/15/08 09:01 PM Re: Tutorial: How to take off and blow up stuff [Re: kramer]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
scratching my head. For some reason, when I download the file, the filename is tutorial01.zip. So you mean, get rid of the .zip extension and rename it tutorial01.miz right? I think I got it now. Thanks.

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#2634892 - 12/15/08 09:50 PM Re: Tutorial: How to take off and blow up stuff [Re: kramer]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
light bulb over my head.

Thanks for your help!

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#2636244 - 12/17/08 04:17 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
AntiGravity Offline
SimHQ Member

Registered: 03/03/06
Posts: 345
Thanks PB! This is excellent!

also thanks to Mad dog for the pdf conversion.

gonna print this out and learn to kick some butt now!

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#2636958 - 12/18/08 03:44 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: AntiGravity]
joe_pineapples Offline
SimHQ Junior Member

Registered: 02/26/07
Posts: 48
would also like to add my thanks for this great piece of work, and the handy pdf conversion.

joe
_________________________
support your pc - buy the game

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#2637018 - 12/18/08 05:21 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: joe_pineapples]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
Guys, I just noticed something strange! For days now I've been practicing hover hold maneuvers playing the Instant Action with no success. Whenever I enter a hover, the helicopter would slowly drift and eventually gain speed and will not remain in the hover.

HOWEVER, when I played the tutorial01.miz mission, I can hover and there is no drift! I'm using the exact same sequences in both the tutorial mission AND the Instant Action mission but I can hover in one of them and not the other. Could it be a bug with the Instant Action mission causing everyone to have a hard time figuring out how to hover? I mean, hovering was so easy to achieve with the tutorial01.miz mission.

Happy Hunting Everyone.

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#2637123 - 12/18/08 10:11 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: BuddyWoof]
Oqvist Offline
SimHQ Junior Member

Registered: 10/02/08
Posts: 57
Loc: Sweden
Here is my dumb question... Where is the auto hover button lol. Is it the "altitude hold" that is referred to auto hover?

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#2637126 - 12/18/08 10:22 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Oqvist]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
Lalt-T is hover on/off. Altitude hold is a different function which is Lshift-A. Altitude hold is good to use when you are actually moving. Hover on/off works when you are stationary.

Anyway, thanks for this tutuorial Para_Bellum, thanks to you I can now take off, blow up tanks, and make cannon fodder out of the infantry, head home and land. It is an awesome tutorial. I think I may even be ready for a campaign. smile

Regards,

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#2637272 - 12/19/08 06:21 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: BuddyWoof]
Chipwich Offline
Contributing Editor
SimHQ Member

Registered: 06/13/01
Posts: 3324
Loc: Atlanta, GA
Originally Posted By: BuddyWoof
Guys, I just noticed something strange! For days now I've been practicing hover hold maneuvers playing the Instant Action with no success. Whenever I enter a hover, the helicopter would slowly drift and eventually gain speed and will not remain in the hover.


I'm no expert, but if you trim slightly pitch down in auto-hover, you will creep. What I do is look out the side window and if creeping, add a little nose up input and re-trim. The instant action scenario is interesting because it requires so much collective to maintain altitude. Not sure if that is due to having full fuel, weapons, and altitude, but the VSI definitely needs to be watched carefully. Also, pitch seems to change with weapons release, then return to stable.
_________________________
Windows 7 Ultimate 64/Antec 900/Corsair 750W/MSI P45 Plat/E8400
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#2637386 - 12/19/08 09:37 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Chipwich]
Oqvist Offline
SimHQ Junior Member

Registered: 10/02/08
Posts: 57
Loc: Sweden
thanks but there is no actual button to click to activate it? Is it available in the real KA-50 or an aid to make life simpler?


Edited by Pär Öqvist (12/19/08 09:38 AM)

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#2637417 - 12/19/08 10:54 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Chipwich]
Vitesse Offline
SimHQ Member

Registered: 04/24/06
Posts: 320
Loc: Devon UK
I have noticed the same thing with the instant action mission.

Try cancelling trim - Ctrl T - I think this interferes with autohover sometimes.

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#2637427 - 12/19/08 11:28 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Vitesse]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
There is a bug. I confirmed it with CTRL-Enter function.

In cold start missions, when Reset Trimmer is pressed, the joystick goes to neutral (where the two lines cross). But in Instant Action missions, when Reset Trimmer is pressed, the joystick DOES NOT got to neutral but slightly forward of neutral on the Y-axis.

I think this is why so many folks are reporting TRIM and Hover issues. I hope ED can fix this in the next patch.

FYI - I'm using a FF joystick. Maybe this is a bug just with FF joysticks and Instant Action only and only certain joystick models are affected.

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#2637494 - 12/19/08 01:25 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: BuddyWoof]
BuddyWoof Offline
SimHQ Member

Registered: 04/22/08
Posts: 329
WORKAROUND FOUND. Hovering and Trimming is now a BREEZE!

This is definately a bug with FF joysticks and I found plenty of threads on it for Flaming Cliffs. It looks like with Force Feedback enabled, reset trim does not go to neutral for BS in Instant Action. The workaround is the following:

The Fix\Work Around:
Disable Force Feedback in the Producer.cfg file.

Find it here:
C:\Program Files\Eagle Dynamics\Ka-50\Config

What to do:
Change the TRUE flag to FALSE

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#2638896 - 12/22/08 08:53 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: BuddyWoof]
kid_SA Offline
SimHQ Junior Member

Registered: 01/31/08
Posts: 77
what exactly does the trim do with force feedback?

I've got a home-made long-throw stick that doesn't return to center, but has friction resistance instead.

It's pretty nifty for Black Shark, but the trim sends the shark to hell and gone. The stick is non-FF so the game expects me to center whenever I press trim. Thus if I don't center the stick (and I don't actually know where center is, the stick just is where I need it at the time) the input is doubled. Help?

Should I just forget about trim entirely, or enable FF even though my stick doesn't have it, or what?

EDIT: whoops, sorry, I posted in the wrong thread. Firefox tabbed browsing gave me vertigo wacky

I found the answer in the trim thread, I think (imagine that)
Looks like I should just leave trim alone and not touch it.

Sorry for asking an answered question. Nice thread!


Edited by kid_SA (12/22/08 09:12 AM)

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#2640767 - 12/24/08 05:26 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: kid_SA]
letterboy1 Offline
Tchaikovsky Ballet Fan
SimHQ Lifer

Registered: 12/30/00
Posts: 16260
Loc: Columbus, GA USA
Just gotta add my thanks to ParaBellum for taking the time to make this tutorial. While I'm learning the details of this sim, it's really nice to just take a break and shoot some things. Good work, ParaBellum!
_________________________
"Your kung fu is the best."

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#2642305 - 12/27/08 09:08 PM Can't Get Tutorial01.miz to Show-Up [Re: EagleEye[GER]]
Ejected Offline
SimHQ Member

Registered: 11/08/02
Posts: 258
Loc: The Villages, FL, USA
I've read all the stuff about renaming the compressed zip file to tutorial01.miz,... I downloaded and did that, placed the renamed file in the missions directory, then via properties I unblocked it, but it doesn't show up. I'm running VISTA Ultimate, I don't know if that has some unknown effect. I noticed in my properties box that the file opens with Windows Explorer?? Should that be changed to open with BlackShark? Can somebody end my frustration an email a copy of tutorial01.miz.
My email is: tonypiech@comcast.net .
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#2642309 - 12/27/08 09:24 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: Ejected]
kramer Offline
SimHQ Member

Registered: 04/02/02
Posts: 2673
Loc: Ohio,USA.
email sent with the mission attached.

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#2642324 - 12/27/08 10:08 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: kramer]
Ejected Offline
SimHQ Member

Registered: 11/08/02
Posts: 258
Loc: The Villages, FL, USA
Originally Posted By: kramer
email sent with the mission attached.


Thanks so much, Kramer (You Da Man), thumbsup same for Para. Got it loaded into BlackShark with no problem. Don't uderstand why it was a no-go before, must have been VISTA and all of it's security controls.
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#2642343 - 12/27/08 11:06 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: Ejected]
uhoh6 Offline
SimHQ Member

Registered: 10/20/01
Posts: 949
Loc: Sun Valley, Idaho
para got me going too-----now maybe it's time for a "missions" sticky, where brave mission builders can post their stuff.

I know there's one at ED, but be nice to have one here too.
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#2643833 - 12/30/08 02:23 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Wiseman Offline
SimHQ Junior Member

Registered: 09/05/00
Posts: 69
Thank you for this tutorial, it is a big help! Two thumbs up for your effort.
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#2644762 - 01/01/09 12:17 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Wiseman]
LoyalNine Offline
Wing Mounted SB-800's
SimHQ Junior Member

Registered: 08/14/08
Posts: 46
Loc: Maine, USA
Para -- I appreciate you taking the time to do this. I finally got through it. It took foolish me 2 nights and way more than a few tries but I did learn a lot going step by step.

I feel like targeting things takes forever for me - definatrely will take me some getting used to. But this tutorial was a really big help.
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www.raf74.com

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#2646018 - 01/03/09 08:33 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: LoyalNine]
Sunjah Offline
SimHQ Junior Member

Registered: 01/03/09
Posts: 7
Loc: USA
EXCELLENT, EXCELLENT Tutorial! I just flew it for the first time (is 4 hours a record?), and died for the first time.

Well, actually, I played about 7 or 8 and I could not hover. In "Shooting Range" mission, I have achieved pretty much 'mastery' of the initial hover after take-off (I love to just watch it from so many different angles). In this one, I kept losing it and going side to side and could not get a handle. Finally, I went to "Shift + F4" view, and I was able to bring it up, hover and then get down to 50 m. Weird!

I did have a question, though I think I know the answer. The guide says "As we approach waypoint 2, we should..." It is really waypoint 3, right? I never got the message, but as I approached waypoint 3 I did get the weapons message, and there was a ridge there, too. I went crazy looking for that ridge at waypoint 2. So I think I understand now.

Also, as tremndous as this is, it would probably help people to also put the link to the Adobe *.pdf file in the opening post.

*.pdf guide to Training Missions, pt. 1 & pt. 2

I copied it and pasted it to MS Word, and because of the pictures, I had to go in and manually edit all of them. Then today, I went to the second page here and almost died when I saw that *.pdf was available. Literally took about 2 hours to fit the thing within the margins...ugh!

The last thing, and don't get me wrong, I appreciate the mission, but WHAT IS UP WITH THE 3/4 TANK OF GAS? I am sitting, hovering just behind the ridge blocking out waypoint #3, my targeting and weapon systems are all-a-go, and I get a beeping...sure enough before I rolled her on the ground, side over side, I was able to look at the fuel guage and see I HAD RUN OUT OF GAS!!!

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!

I just can't do it again right now, but tomorrow, THOSE TANKS ARE DUST-IN-THE-WIND!!!
By the way, keep the missions coming, whether training (very welcome) or regular (also welcome)!!!

Thanks!


Edited by Sunjah (01/03/09 08:41 PM)

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#2646234 - 01/04/09 08:41 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Sunjah]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
Originally Posted By: Sunjah
EXCELLENT, EXCELLENT Tutorial! I just flew it for the first time (is 4 hours a record?), and died for the first time.


Hehe... thanks.

Originally Posted By: Sunjah
I did have a question, though I think I know the answer. The guide says "As we approach waypoint 2, we should..." It is really waypoint 3, right? I never got the message, but as I approached waypoint 3 I did get the weapons message, and there was a ridge there, too. I went crazy looking for that ridge at waypoint 2. So I think I understand now.

Yes, my mistake. WP1 is the take-off waypoint, I just fixed the WP numbers, thanks for pointing that out.


Originally Posted By: Sunjah
Also, as tremndous as this is, it would probably help people to also put the link to the Adobe *.pdf file in the opening post.


I agree, just did that. smile

Originally Posted By: Sunjah
The last thing, and don't get me wrong, I appreciate the mission, but WHAT IS UP WITH THE 3/4 TANK OF GAS? I am sitting, hovering just behind the ridge blocking out waypoint #3, my targeting and weapon systems are all-a-go, and I get a beeping...sure enough before I rolled her on the ground, side over side, I was able to look at the fuel guage and see I HAD RUN OUT OF GAS!!!

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!


Lol! hahaha

Honestly, I've never run out of gas in that mission, and I've played it quite a few times. You're sure that your crew chief hasn't bartered off some fuel for vodka? wink
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#2646642 - 01/04/09 09:48 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Sunjah Offline
SimHQ Junior Member

Registered: 01/03/09
Posts: 7
Loc: USA
Originally Posted By: Para_Bellum
...

Lol! hahaha

Honestly, I've never run out of gas in that mission, and I've played it quite a few times. You're sure that your crew chief hasn't bartered off some fuel for vodka? wink


THAT'S IT! That would be the only thing that would make sense!!! Wait until the next time that boy dares to sleep!

--I'm going "in" for another try!


Edited by Sunjah (01/04/09 09:55 PM)

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#2647092 - 01/05/09 12:35 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Sunjah]
Sunjah Offline
SimHQ Junior Member

Registered: 01/03/09
Posts: 7
Loc: USA
'Dem tanks bleweded up REAL GOOD last night. ar15 tanksalot

When I went in to check out the damage, I got the "nose-up, wild, uncontrollable pitching" until I crashed.

--Going back in for the tent dudes crew

{Wonder if they'll blewed up as good as 'dem tanks?!?)


chili

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#2650146 - 01/10/09 09:35 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Sunjah]
Plainsman Online   content
SimHQ Member

Registered: 04/03/02
Posts: 1701
I tried this but I couldn't get the mission to run. Just a black screen.
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#2650195 - 01/10/09 11:16 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Plainsman]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
Hmm... that's the 1st time I hear of technical problems with that mission, Plainsman. Maybe you had a corrupt download? Might be a good idea to re-download the mission. Otherwise I have no idea what could cause a crash. The mission is small and simple and runs on both russian and english versions. I didn't include fancy voiceovers or other stuff, it's just a couple of units, waypoints and a few triggers. Nothing that should cause a problem.

Did you get black screens in other missions, too?
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#2665646 - 02/03/09 09:26 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Atelophobia Offline
SimHQ Junior Member

Registered: 02/03/09
Posts: 39
Loc: Germany / Bavaria
Thanks Para_Bellum for the best beginner source I ve seen so far.
Messed with manual and stuff a lot but I almost instantley forgot everything ^^

Now that it looks like I got how weapons work and trimming seems starting to work after disabling all return to center forces in my sidewinder software Id like to mess around in your tutorial missions together with my buddies who are also heli-sim noobs.

I tried to modify your mission. Seemed to be easy. Just placed Ka50 icons on the airport and selected client. However, starting it as a server I only found one free Ka50 slot.
Didn't get why the first heli is only marked as an "X"

Can anybody tell me how I can place a 4-Heli-Group controlled by players for COOP beginner training?

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#2666195 - 02/04/09 06:16 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Atelophobia]
rapid Offline
SimHQ Junior Member

Registered: 02/03/09
Posts: 48
Para_Bellum you have done a great service for all the users of BS. I found the manual good but hard to implement without a proper training function. I didn't know where to begin but now i have your wonderfull "how to take off and blow stuff up" I can now focus and begin learing how to work the Aircraft.
The manual and training vids now make sense this is all due to the effort that you put into making this training masterpiece well done and good work.

Look forward to more stuff from you.

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#2671814 - 02/12/09 03:20 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: rapid]
Freycinet Offline
SimHQ Senior Member

Registered: 04/15/02
Posts: 9103
I think the Black Shark boxed version should somehow incorporate this one... - But how should it be done? Just the pdf as a "quick start guide" or something more involved? - Ideas?

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#2673690 - 02/16/09 04:32 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Freycinet]
Ming_EAF19 Online   content
Babelfish Immune
SimHQ Senior Member

Registered: 09/22/04
Posts: 9462
Loc: London
Thanks Para_Bellum!

Ming
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#2674029 - 02/16/09 01:12 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Freycinet]
slowhand Offline
SimHQ Junior Member

Registered: 02/11/09
Posts: 1
hey bro come dwn to fla.USA and i'll buy ya a steak and a beer ..big help...many thxs

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#2678254 - 02/23/09 03:39 AM Re: Tutorial: How to take off and blow up stuff [Re: Dart]
vienna1210 Offline
SimHQ Junior Member

Registered: 02/17/09
Posts: 2
LOL friends

in basic its all not so complicated.

the engine part is like every other flying vehicle....you have APU (even in boieng, airbus....)
which has to be started first, then hydraulics (even in trucks) which has to pressure up, fuel cut-offs, electrical cut-offs, and starter....with only this systems you can primary start turbines...

of course, dont forget to start up all the other systems for navigatin, targeting, communication...and so on....but this is also not an oscar-award bringing issue .-)

regards to all
vienna

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#2682791 - 03/01/09 12:33 PM Re: Tutorial: How to take off and blow up stuff [Re: vienna1210]
Mogster Online   content
SimHQ Member

Registered: 01/08/02
Posts: 4975
Loc: England
Just been thinking.

As a follow on to this basic training mission, a mission and pdf outlining the squad commands and data link would round off peoples training and then they'd be ready for the campaigns.

The you'd hardly need to read the manual smile
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#2688302 - 03/10/09 09:10 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
Tabula_Rasa Offline
SimHQ Junior Member

Registered: 03/10/09
Posts: 1
"Map the trim function to a Joystick button and get used to press it whenever you move the stick, then release it again."

Does that include take off and hover?


thanks in advance


tr

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#2693970 - 03/19/09 01:27 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Tabula_Rasa]
SSneg Offline
SimHQ Junior Member

Registered: 03/19/09
Posts: 2
Originally Posted By: Tabula_Rasa
"Map the trim function to a Joystick button and get used to press it whenever you move the stick, then release it again."
Does that include take off and hover?

Take off, yes. In fact, you may want to trim even before you take off as default position of the flightstick is a bit tilted backwards.
Hover, yes. Even when stabilized by autopilot, you will experience effects of wind, turbulence, AP inprecision etc, which you'll need to correct manually, using trimmer.
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#2693979 - 03/19/09 02:20 AM Re: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
SSneg Offline
SimHQ Junior Member

Registered: 03/19/09
Posts: 2
Very cool guide!
I found an error though: "You can switch off the autopilot/stabilization via the flight director mode, but I prefer leaving them all on and using the trim to change the flight profile"

F.Director mode does not switch AP on. Instead, it changes AP control span from 20% to 5% iirc, making the chopper more sensitive to fligth control inputs.
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#2707219 - 04/12/09 10:38 AM Re: Tutorial: How to take off and blow up stuff [Re: SSneg]
Razor18 Offline
SimHQ Member

Registered: 10/25/02
Posts: 199
Loc: Hungary
Thanks Para_Bellum,

took me several tries, re-reading and lot of cursing till I realized you didn't mention the Weapon Selection (Vikhr) prior to launch, somewhere along pages 10-13 (between target designation and launch) in the .pdf. There wasn't of course any launch circle, without Vikhr being selected... Would be also better to mention cannon selection.

Please insert in the online as well as in the pdf to save others from the same mental torture... :-)

Thanks: Razor18

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#2709187 - 04/16/09 03:56 AM Re: Tutorial: How to take off and blow up stuff [Re: Razor18]
radi0n Offline
SimHQ Junior Member

Registered: 04/15/09
Posts: 1
Great tutorial buy i have little problem.
In ABRIS i pres the NAV button then MAP. In PVI-800 i click the upper left corner button then a click 1 to set 1 waypoint but in the HUD i have no STEERPOINT CABAT. what is the problem?

thank You!

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#2709755 - 04/16/09 10:48 PM Re: Tutorial: How to take off and blow up stuff [Re: Dart]
Oliwho Offline
SimHQ Junior Member

Registered: 02/23/09
Posts: 8
Loc: Druten, Gelderland, Netherland...
Just awesome , i Got this sim just yesterday.
It's really mind boggling ,so much info , your pdf will really come in handy ( for the initial moment).

Thanks

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#2712460 - 04/22/09 10:03 PM Re: Tutorial: How to take off and blow up stuff [Re: Dart]
Raw Kryptonite Offline
XBL: Raw Kryptonite
SimHQ Member

Registered: 04/04/08
Posts: 828
Good stuff, I might just get up the guts to try this thing soon! LOL
If that Apache and A-10 come out soon the decision will be made. As much as I want to have to time to learn a game like this and get the most out of it, I just don't ever have the time to stick with them long enough to get to the point of doing what I want. Sounds like this could be a really good game for me, especially with 2 of my most favorite aircraft coming up.
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#2715155 - 04/28/09 03:50 PM Re: Tutorial: How to take off and blow up stuff [Re: Raw Kryptonite]
Rocky49 Offline
SimHQ Junior Member

Registered: 08/31/03
Posts: 20
Loc: Abbotsford, British Columbia C...
Can someone email me the mission file. I have tried changing the file by naming the file Tourial01.miz before downloading but still get a rar file everytime.

Thanks in advance

Rocky49

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#2715866 - 04/30/09 03:24 AM Re: Tutorial: How to take off and blow up stuff [Re: Rocky49]
Para_Bellum Offline
Panzerhamster
SimHQ Member

Registered: 01/18/01
Posts: 3709
Loc: Germany
EDIT:

Email sent.





Edited by Para_Bellum (04/30/09 07:37 AM)
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."

JG5_JaRa about Nussschnaps

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#2723861 - 05/13/09 08:23 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Freycinet]
Speedbrake Offline
SimHQ Member

Registered: 12/31/00
Posts: 683
Loc: Fort Worth, TX, USA
Great training mission! I too got a WinZip file when downloading and after several various tries, I finally typed in Tutorial01.miz on the screen you get when asked where to put it and also changed the automatic file type to All Files. This worked!

Now to the mission....I purposely didn't read your mission presentation since I wanted to test my skills (or lack thereof) without a visual cheat. My first attempt ended up under attack and blasted out of the sky as I attempted to locate the tanks. On my second attempt I fully took your message to heart and hovered behind the ridge before poping up and spoting the tanks. Took them out in good shape. For some reason I expected vehicles at the next battle point and when I couldn't spot anything other then road traffic, which I was tempted to "take out". I thought I had the wrong waypoint. I countnued to search the area from a distance and on the Shkval "wide view" still didn't spot anything. I thought maybe I needed to get closer to view around the bend in the road when I started taking small arms fire.....that was surprising! I dashed out of the immediate area, slowed, turned and entered another hover. I scanned back and still didn't spot anything. I finally switched to close-up on the Shkval and low and behold I spotted some neeling soldiers to my surprise. I didn't realize until then I was lookng for "tent dudes". I quickly targeted them with the cannon and the tents also blew up. On my way back the Ekran advised me that I was getting rather low on fuel. After landing, but before shutdown I got an engine fire warning on both engines - I discharged the extinguishers and quickly shut down the engines. I think it was a false warning as I viewed the aircraft from the outside and saw no smoke or fire. I did see plenty of bullet marking (my poor paint job) and a missing avionic panel on the right side of the aft fuselage. All in all it took about 51 minutes - with a few panic minute mixed in. As I opened with - great mission! Thanks!


Edited by Speedbrake (05/13/09 08:27 AM)
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#2727453 - 05/19/09 02:15 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Atelophobia]
Ploppy Offline
Turbonerd
SimHQ Junior Member

Registered: 03/08/09
Posts: 3
Loc: Hamburg/Germany
Many many many thanks Para for your tutorial!

I play in a UK based international community (two really) with a lot of flying enthusiasts. We played Lockon together and IL2 and a good number of other games. We mainly play together since we have found a group of people who are not ashamed to be rather POO at games that take some skill to play (YES we enjoy them even if we are crap at them smile ).
The result is that we usually start from 0 and try to get everyone at least in the air having fun and ensuring we have one or two able to actually do whats needed on a mission so we also make "progress". The rest fly along for the fun and learn at their own pace.

Your tutorial has proven a perfect tool for "initiation" of new pilots. One, maybe two nights and anyone can get in the air and fly and have fun. You enabled a LOT of fun in Black Shark, so thanks for that! If you ever decide to make a sequel tutorial, Ill gladly lend a hand testing etc.

Originally Posted By: Atelophobia

..Can anybody tell me how I can place a 4-Heli-Group controlled by players for COOP beginner training?


This was also the very first thought I had. For our purposes it was essential to be on a server with the new pilots and watch them smile to give hints etc. I modified Para`s tutorial to allow up to 8 pilots to participate. I host it on my PC and the others connect to it. I tried to observe all the details required for multiplayer like different callsigns etc so you can use the radio and data links properly. Somehow I didnt get the numbers to show different on the choppers (Im a noob myself) and I also cant place them where I want them on the airfield (game editor doesnt allow it). The first 2-4 should start in the same place .. the rest start on a second pad slightly to the left. the rest is fine though. All choppers have the waypoints etc and we have tested it with 3 pilots at once so far.

Assuming ParaBellum forgive my messing around with his file, I'll upload the MP version. Im at work now but I`ll do it when I get home in about 6 hours.


Edited by Ploppy (05/19/09 02:21 AM)
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Ploppy aka HSeldon

"Read not to contradict and confute, nor to believe and take for granted, nor to find talk and discourse, but to weigh and consider." (Sir Francis Bacon)

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#2727736 - 05/19/09 11:12 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Ploppy]
Ploppy Offline
Turbonerd
SimHQ Junior Member

Registered: 03/08/09
Posts: 3
Loc: Hamburg/Germany
Hmm it would seem the tutorial has been improved since I downloaded and messed with it so please dont get mad on me if some already fixed bugs resurface. If I get time over the weekend Ill try and squeeze out of my brain exactly what I changed to make it multiplayer and repeat the process on the latest tutorial1.miz file.

For now,please accept this link to the modified "old" version jic you need a MP fix on this superb tutorial before I get my derriere in motion:

http://www.multiplayers.co.uk/files/Tutorial1-MP08.miz

This chart by colonel_kurtz I found very helpfull when flying the tutorial (cheers kurtz):

http://simhq.com/forum/ubbthreads.php/topics/2622709/Quick_Start_Guide_anywhere.html
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Ploppy aka HSeldon

"Read not to contradict and confute, nor to believe and take for granted, nor to find talk and discourse, but to weigh and consider." (Sir Francis Bacon)

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#2728161 - 05/20/09 02:09 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Ploppy]
Rainer Offline
SimHQ Member

Registered: 04/21/00
Posts: 1715
Loc: Grand Duchy of Luxembourg
Thank you, Para, for this excellent write-up. This one got me going in no time, even though I was missing a description on how to select the Vikhrs in the first place, as I skipped reading the manual(s) in favour of giving your "dummies' guide" a go. smile

But, after many times of running out of fuel while hovering, looking for a way to get to the darn Vikhrs, I finally found the outer pylon button...

So, all in all, a great tutorial and I learned a lot. smile
_________________________
Cheers,
Rainer

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#2731062 - 05/24/09 10:42 PM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
malkuth Offline
SimHQ Member

Registered: 08/09/00
Posts: 203
Loc: s
Thanks for the mission. Just did it well I would say. I just bought BlackShark tonight and flew this mission well.

The only proplem is that I took so long learning and hovering that when I finished the 2nd part, the Helo just lost power, and the engine died down.

I think I ran out of gas.. LOL. Didn't make it home. DAM!

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#2733635 - 05/29/09 07:32 AM Re: STICKY: Tutorial: How to take off and blow up stuff [Re: Para_Bellum]
PanzerMeyer Online   centaurian
King Crimson - SimHQ's Top Poster

Registered: 04/04/01
Posts: 48955
Loc: Miami, FL USA
Thanks for making this tutorial Para. I've printed it out and I now have it on my desk next to my keyboard whenever I play Black Shark. I will continue to use it until I feel like I know what the heck I'm doing! smile
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#2857126 - 09/08/09 03:10 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: Ejected]
tennek Offline
SimHQ Junior Member

Registered: 09/05/08
Posts: 2
Originally Posted By: Ejected
I've read all the stuff about renaming the compressed zip file to tutorial01.miz,... I downloaded and did that, placed the renamed file in the missions directory, then via properties I unblocked it, but it doesn't show up. I'm running VISTA Ultimate, I don't know if that has some unknown effect. I noticed in my properties box that the file opens with Windows Explorer?? Should that be changed to open with BlackShark? Can somebody end my frustration an email a copy of tutorial01.miz.
My email is: tonypiech@comcast.net .


I am having the same problems with this file using Vista, could someone please send me a copy of the tutorial01.miz.
e-mail is tennek@roadrunner.com

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#2857216 - 09/08/09 06:48 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: tennek]
Smoke1 Offline
SimHQ Member

Registered: 12/30/00
Posts: 1120
Loc: Fredericksburg, Virginia USA
tennek
On its way.

Smoke

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#2857220 - 09/08/09 06:56 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: Smoke1]
tennek Offline
SimHQ Junior Member

Registered: 09/05/08
Posts: 2
Originally Posted By: Smoke1
tennek
On its way.

Smoke


Thank You the copy you sent worked fine whoohoo

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#2863351 - 09/18/09 06:55 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: tennek]
Plainsman Online   content
SimHQ Member

Registered: 04/03/02
Posts: 1701
Me too, plz. Anyone: allaspect@comcast.net
_________________________
Playing the games only God could've made: Ghost Recon (classic with 300 expansions, total conversions, and mods); Rainbow Six (original); Rogue Spear (Urban Ops and Black Thorn); NASCAR Racing 2003 Season; Grand Prix Legends....

And the best stuff from mere mortals: rFactor, GTR2, GTR Evolution, IL2 1946, Lock-On: Modern Air Combat, Over Flanders Fields: Beyond Heaven & Hell, and DCS:Black Shark

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#2863408 - 09/18/09 09:28 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: Plainsman]
Smoke1 Offline
SimHQ Member

Registered: 12/30/00
Posts: 1120
Loc: Fredericksburg, Virginia USA
Plainsman
Mission on its way.

Smoke

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#2863859 - 09/19/09 08:59 PM Re: Can't Get Tutorial01.miz to Show-Up [Re: Smoke1]
Plainsman Online   content
SimHQ Member

Registered: 04/03/02
Posts: 1701
Got it. Woo hoo, now I can train! Thank you, Smoke. smile
_________________________
Playing the games only God could've made: Ghost Recon (classic with 300 expansions, total conversions, and mods); Rainbow Six (original); Rogue Spear (Urban Ops and Black Thorn); NASCAR Racing 2003 Season; Grand Prix Legends....

And the best stuff from mere mortals: rFactor, GTR2, GTR Evolution, IL2 1946, Lock-On: Modern Air Combat, Over Flanders Fields: Beyond Heaven & Hell, and DCS:Black Shark

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#2895896 - 11/06/09 10:09 AM Re: Can't Get Tutorial01.miz to Show-Up [Re: Plainsman]
Begemot Offline
SimHQ Junior Member

Registered: 11/13/07
Posts: 9
Thanks so much for this Para, this is a much needed starting point for me!

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