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#2626185 - 12/01/08 08:00 AM
Tutorial: How to take off and blow up stuff
   
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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Or: A Dummy's Guide to DCS: Black Shark. Since quite a few people have mentioned a demand for a basic tutorial that covers the very 1st steps in this great sim I thought I'd give it a go. This tutorial is intended for the newbie, someone who just got the game, browsed through the manual and key chart and now sits in front of his PC, eager to blow up stuff, yet utterly confused by the complexity of this simulation. It is NOT intended as an "in-depth" learning tool, but as a quickstart guide to get you airborne ASAP. It does NOT cover the complex start-up routines nor any intricate descriptions of 'advanced stuff' like the ABRIS operation. What it does is make you familiar with the basic operation of the Ka-50, basically: taking off and blowing up stuff. While I use a simplified approach regarding many advanced aspects of the simulation, this tutorial is intended to be played at "full realism", because IMO "relaxed settings" often teach bad habits which are difficult to lose once you make the transition to higher realism settings. I'll add the mission once I've finished the writing. **** Link to the tutorial in PDF form, thanks to EAF331 MadDog! **** *** Link to the mission file. Just place the file into your ...1c/Eagle Dynamics/Ka-50/Missions folder. *** Here we go!  So now you're sitting in your brand-new Ka-50, it's a beautiful morning, and you're staring at a gazillion instruments labelled in a strange language. You took a look at the massive PDF manual and besides the sudden urge for Vodka in large quantities haven't really a clue what to do now. Don't worry, we'll have you blasting stuff in no time!  First, take a look around the cockpit:  Looks great, eh? But don't worry, you don't need half of those instruments, buttons, knobs and switches to actually fly the helicopter and use its weapons system. Sounds good? Yep. We start with an easy training mission: take off, fly to waypoint 2, shoot some tanks, fly to waypoint 3, shoot some very, very bad people and their very, very bad... uhm... tents, then head back home for a late breakfast. First: the most important key command for a new pilot: left win+home. This combination auto-starts all systems so you don't have to do the start-up yourself. Once all systems are online we can prepare the bird for the mission. We start with bringing up the map display on the ABRIS screen. The ABRIS is an incredible powerful system, but for now we'll simply use it to show the map.  See the four buttons under the ABRIS screen? Press the (1), the one labelled NAV, then (2), labelled MAP. Now the ABRIS should show the map, you can use (3) and (4) buttons to increase/decrease the scale of the map. For navigation in this mission we will use the PVI-800 system. Click on the button in the upper left corner to enter WAYPOINT mode, then click on 1 to select waypoint 1. You can select each waypoint by simply clicking its corresponding number. The Airfield Mode button will select the airfield you took off, then the airfield you intend to land on if it's different from the take-off location. Next we take a look at some of the basic instruments:  One of the most important instruments is the VVI, the vertical velocity indicator. Always have an eye on this vital instrument, especially when flying at low altitude, which is what you'll be doing most of the time if you want to stay alive. Two instruments below is the HSI which doesn't concern us for the moment but keep in mind that in the upper left corner it shows the distance in km to the currently selected waypoint. Next we have the Indicated Airspeed Indicator and the Radar Altimeter. While we're at it, click on the little knob on the altimeter, keep the mouse button pressed and drag the mouse to set the "dangerous altitude". I've set mine here to 30m, this is the altitude where you'll get a beeping warning. The final step before taking off will be the setting of our countermeasures dispenser.  It's fairly simple, actually. The digital readout has two modes: it either shows the amount of flares left or the program settings. In the pic above it shows the latter. You can switch between both display modes with the lever on the right side. Opposite to that is the side release switch which governs on which side the flares are dispensed, which is shown by the red lights on the digital readout. In the pic the flares will be dispensed on both sides. The "number of sequences" button governs how many sequences run each time you press the "dispense" button. The "number of flares/sequence" how many flares are released in each sequence, and the "interval" button puts a pause between sequences. "Reset" resets the program, "Stop" stops the current sequence and "Dispense" dispenses the flares. In this pic I've setup the program so that 3 flares will be dispensed on both sides of the helicopter, this sequence will run 2 times, with an interval (pause) of 5 seconds. Ok, now let's get going! With all system running we carefully increase the collective until the helicopter takes off. Carefully stabilize the aircraft at 50m. Yes, carefully.  The Ka-50 is very sensitive to control inputs, there's nothing worse then trying to "chase the controls". Once you start swinging back and forth all over the place things can get nasty quickly. To avoid this, use the autopilot settings and the auto-hover (left-ALT-t) function. Think about the autopilot less as a fully automated device that flies you from A to B but rather as a stabilization system for a very touchy aircraft. Basically, you want to have the autopilot modes for pitch, bank and lateral/heading ALWAYS ON and using the TRIM function every time you move the cyclic controls. Yes, every time.  I know, it sounds a bit tedious, but the quicker you get used to it, the better. Map the trim function to a Joystick button and get used to press it whenever you move the stick, then release it again. You will be rewarded by a much more stabilized flight. You can switch off the autopilot/stabilization via the flight director mode, but I prefer leaving them all on and using the trim to change the flight profile. Practice hovering! It's the most important manuever for a helicopter pilot. Always use the auto-hover function. And don't forget to switch it off when done hovering...  You can also see the switch for the anti-collision light, which we'll switch off once we're clear of the airbase. We won't go into indian territory with all fancy lights flashing and blinking, no Sir!  Ok, now we're stabilized, hovering at around 50m, all's fine. We can see the steerpoint carat on the HUD which will lead us towards waypoint 1, and the HUD also displays altitude, heading and speed. Since we're in hover mode the hover point reference circle is also displayed on the HUD, it's basically a top-down view with the little square depicting the hover point, which helps maintaining a position during hover. And in the corner of the HIS we see that we're just 6km from our 1st waypoint. Use the rudder to place the steerpoint carat right onto the little inverted triangle, which is the current heading marker. Now, let's switch off auto-hover, press the trim button, lower the nose by moving the cyclic controls forward and increase collective so that we don't lose altitude. Once the nose is ~10°down we can release the trim button and should be picking up speed. And raise the gear ("g")  Try to stabilize the aircraft at 50m altitude, 150 km/h. After we've reached WP2 select WP3 by clicking on the corresponding number on the PVI 800. You should notice the steerpoint carat move, change course to put it on the heading marker again. Now that you're clear of the airbase, switch off the anti-collision light and the navigation lights.  The switch has four positions: 10%, 30%, 100% and OFF. Excellent! We're right on course to our 1st targets, we're not blinking like a christmas tree anymore and the Ka-50 looks mighty cool.   As we approach waypoint 3 we should get a message telling us to prepare our weapons systems. The armoured targets are supposed to be on the other side of that ridge on a road, so we better setup our systems from a safe position.  Press trim, pull up the cyclic, release trim, lower the collective. You should now lose speed without gaining altitude. Carefully approach the ridge in front of you, reduce speed to 0 and engage auto hover. You should be behind the ridge line, in a steady hover position. Take a look at the PUI-800 Weapon Status and Control Panel and the Targeting Mode Control Panel:  Let's start with the Weapon Status and Control Panel, directly below the Shkval display. The cute little plane with the funky lights show the weapon presence indicator (yellow) and the weapon readiness indicator (green) which display the selected weapon. Select the outer hardpoints. Below to the left the NC readout shows that our currently selected weapon is an AT-missile (Vikhr), and that 12 of them are loaded. The 24 readout next to it shows the (currently selected) ammo for the cannon, x10. To the left of the little plane is the Master Arm switch, which should be in the ON position (up) so that we can fire our weapons. Below that is the Weapon Control Switch which should ALWAYS be on AUTO ("ABT") position. To the right of that is the Weapon Mode Selector which selects either short, medium or long burst for the cannon or the corresponding fire mode when firing rockets. When firing Vikhr missiles it designates whether the missiles are fired single or in pairs. I usually fire Vikhr in single mode. The Targeting Mode Control Panel:Here we need to switch the Laser Standby selector ON. Next we press the Ground Moving Target button. Your first targets won't move, but it's good to practice it nevertheless so you won't miss moving targets later on by forgetting to turn this system on. The Automatic Turn on Target is a nifty little feature that will automatically turn the helicopter towards a designated target, you need to click on it once you've designated a target via the Skval, or press "q". Ah, and uncage the Shkval targeting system with "o". Now you're ready to fire. Disengage auto hover and carefully move up the ridge. While still in cover slow down again and initiate auto hover again. Then increase collective to slowly rise above the ridge. For this attack we will use the helmet-mounted sight to set up the attack. Engage the helmet-mounted sight with "h". Slave the Shkval view to the helmet sight reticule by pressing and holding "o". You can now scan the target area. You should spot three tanks right in front of you, on the road in front of a forested hill. Release "o". The Shkval sight should now be stabilized on the ground near the tanks.  You can now zoom in/out ("=" and "-") and adjust the TV target frame ("[" and "]"). Move the target frame onto a tank.  Now press the lock target key ("ENTER"). The "TT" symbol in the Shkval display should now change to "TA", " auto tracking target", and you should see the "TA-NA"-message ("auto tracking target-range indicator") on the HUD.  ***Move cyclic so that the target LOS circle on the HUD is INSIDE the Vikhr launch circle.*** Now you should get launch authorization (a "C" on the Shkval display), hold the target circle inside the launch circle and keep the "Release Weapons" button (right alt- space) pressed until the missile launches. You need to keep the button pressed for a second to actually launch a missile. If you've done everything correct, you should see this:  Well done, now destroy the two remaining tanks, then it's time for rockets and the cannon. But watch out, if you get careless by flying too high or getting too close the tanks WILL engage you. So, if your laser warning starts flashing you better be quick in finishing them off or go hiding behind a hill!  ...to be continued...
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2626191 - 12/01/08 08:11 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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XBL: Magnum SimHQ
SimHQ Lifer
Registered: 01/27/03
Posts: 14201
Loc: Naples, Florida
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thx a mil...printed and preparing for my first simulation flight...
_________________________
Magnum Land & Armor Combat Editor Console Games Editor
RIP Kevin "Positive G" Speichts
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#2626205 - 12/01/08 08:24 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Magnum]
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SimHQ Member
Registered: 03/14/05
Posts: 148
Loc: Moncton, NB, Canada
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Same here! Very well done. I look forward to my flight tonight and to Part II.
:-)
_________________________
Things which do you no good in aviation: 1) Altitude above you; 2) Runway behind you; 3) Fuel in the truck; 4) The airspeed you don't have.
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#2626247 - 12/01/08 09:32 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Fridge]
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SimHQ Member
Registered: 01/08/02
Posts: 4975
Loc: England
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Nice, just what's needed, this should be made sticky.
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C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP
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#2626259 - 12/01/08 09:46 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Mogster]
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Forums Manager
SimHQ Big Kahuna
Registered: 01/03/01
Posts: 28420
Loc: Tucson AZ
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Outstanding!
Sticky it is!
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Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
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#2626393 - 12/01/08 01:13 PM
Re: Tutorial: How to take off and blow up stuff
[Re: kramer]
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SimHQ Member
Registered: 02/03/02
Posts: 206
Loc: Charlotte
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Wow, did I ever need this!! Thanks!
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DFord8 aka SlapStik Intel E6600 4 gig Corsair ram Radeon 4870 1GB CH FS, PT, PP & MFP & TIR4
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#2626422 - 12/01/08 01:49 PM
Re: Tutorial: How to take off and blow up stuff
[Re: dford8]
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Just upgraded from intern
SimHQ Lifer
Registered: 09/02/01
Posts: 12436
Loc: Alabaster, AL USA
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WooHoo!
Now this is what I was hoping to hear!
_________________________
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2626483 - 12/01/08 03:12 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Dart]
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SimHQ Junior Member
Registered: 04/17/07
Posts: 84
Loc: Montreal, Quebec, Canada
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you are now a GOD !
_________________________
No matter what you do, the bullet with your name on it will get you. So, too, can the ones addressed "To Whom It May Concern".
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#2626502 - 12/01/08 04:10 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Vaporblast]
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SimHQ Member
Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
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Awesome Para, just what the doctor ordered
_________________________
On the Eighth day God created Paratroopers and the Devil stood to attention.
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#2626507 - 12/01/08 04:21 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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Thanks for all the kind words! Here's the second part of the mission: With the tanks at waypoint 2 destroyed we deactivate auto hover and press "BACKSPACE" to set the HUD back to NAV mode. Click on the "3" on the PVI-800 to set it as next waypoint. Fly over the ridge into the valley and follow the road towards the next waypoint, watch the burning tanks and set up in front of the next hill for a hover again:  Since the targets at steerpoint 3 consist of infantry and some tents we will use unguided rockets and cannon fire to destroy them. You should now be safely auto hovering in cover, ready to setup the weapons systems. First, take look at the right rear panel:  Make sure that the Unguided Rocket/Gunpod Ballistic Data Settings Switch is set to 0, which is the required setting for our S-8 rockets. Select the rockets by selecting the correct weapons stations ("u") and set the burst length to medium/CP. This will ensure that we fire a whole salvo of rockets when pressing the trigger. We have 40 S-8 rockets on board, so we don't need to economise on them. Also set the weapon system mode switch on the targeting mode control panel to "fix cannon to boresight"/ HNY With weapons set now uncage the Shkval again ("o"), leave hover position (remember to switch off auto hover), and slowly move forward around the hill, following the road. Use the Shkvall optics to search for the targets (I have the Shkval controls mapped to my Joystick hat switch since I use a Track IR for view control, works like a charm). Soon you should spot some infantry on the road and a couple of tents nearby.  Lock up a target, put the aiming reticule over the target mark and fire once you get the launch authorization (a "C" on HUD and Shkval screen). Remember that you can use the "automatic turn to target" button on the targeting mode control panel or by pressing "q". Enjoy the explosions.   If you have aimed well, which actually isn't that easy with those unguided rockets, especially if you haven't yet managed to steadily control your helicopter, the target should now look like this:  Rinse and repeat. If you're such a terrible shot like me than a couple of infantry will probably have survived your aerial assault. And now you're out of those cool exploding rockets. Bugger! But fear not, because now we get to play around with the cannon! Yay! Check the targeting mode control panel again and set the switch to moving cannon/automatic weapons mode/NNY again. That is, move the switch to the 12 o'clock position. We can now use the cannon by moving the Shkval designator around. You don't have to actually lock up targets (especially since we deal exclusively with static targets), just place the TV frame over stuff you want to kill. Just keep in mind that in the Ka-50 the cannon is mounted on the right side, which results in a limited traverse capability to the left. If your cannon doesn't fire although you have locked up a target in range, then the target is most probably outside the "gate" you see on the HUD and which is located a bit to the right due to the weapon's position.  Now clear the target area of all remaining targets.  Once you have eliminated all targets you should get a message telling you to head back to the base. Hit "BACKSPACE" again to reset the HUD to NAV mode, use the PVI-800 to set the next waypoint and fly home, preferably without crashing into something solid.  Once you approach the last waypoint you can again switch on the anti-collision and navigation lights for extra atmosphere and karma points. Choose your landing point, reduce speed and come to a hover. Lower gear and carefully reduce collective to enter a slow descent. Make small corrections as necessary, DON'T OVERREACT and DON'T CHASE THE CONTROLS. Use auto hover.  Once safely on the Rodina again, hit "left win + end" to perform an auto shut-down. Congratulations, you've completed this tutorial!   I hope you did learn a thing or two and enjoyed the reading. I apologize for any errors/mistakes/blurs, I'm still learning, too.  I'll put up the mission to download ASAP. ***** Here is the mission file: *****http://freenet-homepage.de/parabellum/tutorial01.mizright-click, save as...Simply put it in your ... 1c/Eagle Dynamics/Ka-50/Missions folder. Cheers, Para_Bellum
Edited by Para_Bellum (12/01/08 04:44 PM)
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2626547 - 12/01/08 05:34 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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Tintin in ShangHai
SimHQ Senior Member
Registered: 05/09/00
Posts: 5352
Loc: Zutphen, NL / ShangHai, China
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Spasibo, Komrade Para_Bellum.
*insert Lenin order
_________________________
There is a theory which states that if ever anyone discovers exactly what the universe is for it will instantly disappear and be replaced by something even more inexplicable. There is another theory which states that this has already happened.
[IMG]Stay tuned for the next Sig day, Halloween 2010![/IMG]
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#2626562 - 12/01/08 06:07 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Legend]
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SimHQ Member
Registered: 10/27/05
Posts: 3354
Loc: Oakville, Ontario, Canada
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I've only just read the first part and I can't say enough how helpful and informative this has been. You've done an excellent job at writing a "For Dummies" guide that does not insult nor talk down to those not in the know. Thank you very much for doing such a fantastic job.
I would recommend that far from being a sticky, perhaps this should be extracted and placed in the Air Combat archives as well. I think this is a very informative article.
Again, thank you for all your hard work.
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Corsair8X
virtually making history 30mm at a time
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#2626566 - 12/01/08 06:24 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Corsair8X]
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XBL: Magnum SimHQ
SimHQ Lifer
Registered: 01/27/03
Posts: 14201
Loc: Naples, Florida
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well Black Shark Week starts in a few hours, so you never know... good write up...
THX
_________________________
Magnum Land & Armor Combat Editor Console Games Editor
RIP Kevin "Positive G" Speichts
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#2626598 - 12/01/08 07:33 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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Old Guy
SimHQ Member
Registered: 01/21/00
Posts: 1003
Loc: Upstate N.Y.
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I've been doing pretty good since I downloaded BS. But, your tutorial shows me some things I wasn't doing.
Thanks Para_Bellum
_________________________
AMD Phenom 9950BE @3.0GHz on stock HSF, ASUS M3A79-T Deluxe mobo, GIGABYTE Radeon HD 4870 1GB, 8GB Corsair XMS2 DDR2 PC6400, SB X-fi ExtremeGamer, OCZ 700W PSU, WD 250GB SATA2, WD 320GB SATA2, LG DVD Burner, Vista Ultimate x64 SP1, Win XP x32 SP3, CH FighterStick USB, CH Pro throttle, CH Pro Pedals, TrackIR 5 with TrackClip Pro
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#2626713 - 12/02/08 02:36 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Lucky]
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SimHQ Member
Registered: 09/27/06
Posts: 597
Loc: Germany, Ratekau
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Great tutorial Para! Let me know if you want to fly some multiplay missions with me.
_________________________
I love to be a DCS: Black Shark Pilot!
SYSSpecs: IntelC2Q9650|AsusP5QSE|4GB RAM|ATI HD4870 1GB|WinXP/Win7|TrackIR3Pro|MSFFB2
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#2626720 - 12/02/08 03:36 AM
Re: Tutorial: How to take off and blow up stuff
[Re: EagleEye[GER]]
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Apex avoidance specialist
SimHQ Member
Registered: 03/30/00
Posts: 837
Loc: Stone, UK
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Not only very informative and clear, but a very entertaining read on a slow morning at work. Well done!
_________________________
 Gareth My Photos"Understeer is when they hit the armco with the front wing, oversteer is when they hit it with the rear wing" Nick Fry
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#2626722 - 12/02/08 04:01 AM
Re: Tutorial: How to take off and blow up stuff
[Re: goon]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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Thanks a lot for all the praise, I'm really flattered! I never expected so much positive reaction. 
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2626773 - 12/02/08 06:19 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Dart]
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SimHQ Junior Member
Registered: 12/01/08
Posts: 3
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#2626782 - 12/02/08 06:24 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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SimHQ Member
Registered: 03/14/05
Posts: 148
Loc: Moncton, NB, Canada
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Thanks a lot for all the praise, I'm really flattered! I never expected so much positive reaction. You never knew how bad we all were at helicopter systems :-)
_________________________
Things which do you no good in aviation: 1) Altitude above you; 2) Runway behind you; 3) Fuel in the truck; 4) The airspeed you don't have.
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#2626834 - 12/02/08 07:31 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Norwegian]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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You shouldn't get a RAR file, just a single .miz file named "tutorial01".
Where did you get a RAR file from?
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2626867 - 12/02/08 07:58 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Norwegian]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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Ah! I think I understand. You are not supposed to unzip/unrar the file. Just place the file you downloaded into your missions folder.
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2626889 - 12/02/08 08:25 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Norwegian]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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Ok, I got it. The .miz file is indeed a packed file, I can open it with WinRar/WinZip and see the two files you mentioned. But you don't need to unpack it.
Simply place the downloaded file into your mission directory. Don't unzip, don't unrar it, simply place the file tutorial01 you downloaded in the mission folder, start the game and see if it shows up.
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2626899 - 12/02/08 08:37 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Norwegian]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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Honestly, I'm at a total loss here. I just renamed the original tutorial01 file in the mission folder, then downloaded (right-click, save as) the file 'tutorial01' as linked in my post. Then I right-clicked on the downloaded file, ->cut, and pasted it into the mission folder. Started BS and I can select it in the mission screen without any problems. I have no idea what the problem is, I'm sending the file to your email address now, but I doubt it'll change much. Could anyone please download the file, place it in the correct folder and report back if there's a problem?
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2626910 - 12/02/08 08:56 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Vitesse]
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Old Guy
SimHQ Member
Registered: 01/21/00
Posts: 1003
Loc: Upstate N.Y.
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The problem only happens with Internet Explorer. If I right-click-save in Firefox I get the correct file.
Edited by Lucky (12/02/08 08:57 AM)
_________________________
AMD Phenom 9950BE @3.0GHz on stock HSF, ASUS M3A79-T Deluxe mobo, GIGABYTE Radeon HD 4870 1GB, 8GB Corsair XMS2 DDR2 PC6400, SB X-fi ExtremeGamer, OCZ 700W PSU, WD 250GB SATA2, WD 320GB SATA2, LG DVD Burner, Vista Ultimate x64 SP1, Win XP x32 SP3, CH FighterStick USB, CH Pro throttle, CH Pro Pedals, TrackIR 5 with TrackClip Pro
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#2627025 - 12/02/08 11:52 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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SimHQ Member
Registered: 08/13/02
Posts: 163
Loc: Denmark
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No problems here, just flew the mission and it was great. Drifted in to firing range of the tanks twice, while fiddling with the weapon systems, but got back at them the third time Feels kind of wrong to shoot at my old ride though! But hey, they drew first blood, not me  Thanks alot for the mission! And I'm using Firefox too, if that helps any..
Edited by Dachs (12/02/08 11:54 AM)
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Fortes Fortuna Juvat
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#2627310 - 12/02/08 07:51 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Iceman]
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SimHQ Member
Registered: 12/14/02
Posts: 1554
Loc: Central USA
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What all of them said...DITTO! Thanks bigtime, or ... THANKS!
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SpyDoc out  Alienware M17 Win7 RC 64 Bit, MOMO, MS FFB2 Stick, TIR5, 27.5" Hanns-G
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#2627394 - 12/03/08 12:46 AM
Re: Tutorial: How to take off and blow up stuff
[Re: SpyDoc]
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XBL: LanceHawkins
SimHQ Member
Registered: 12/07/99
Posts: 1495
Loc: Oslo, Norway
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I hope Para_bellum will forgive me, but I took the liberty to create an PDF of the tutorial, for ease of printnig for people. It's currently at http://home.ifi.uio.no/~oysteint/test/Black_Shark_tutorial.pdf Cheers Řystein
Edited by EAF331 MadDog (12/03/08 12:47 AM)
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#2627675 - 12/03/08 12:10 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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SimHQ Member
Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
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Para, can you sue him? Breach of screenshots? 
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On the Eighth day God created Paratroopers and the Devil stood to attention.
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#2629233 - 12/06/08 08:59 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Stratos]
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SimHQ Member
Registered: 04/02/02
Posts: 2673
Loc: Ohio,USA.
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i am not sure of the range of the rockets? the manual states that the range of the cannon is minimum: 800 meters, maximum 2,000 meters. one way to use the rockets and the cannon, without the shkval, is to use the standby reticle as an aid in gauging where the rockets or cannon rounds will impact. standby reticle: 
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#2630134 - 12/08/08 05:08 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Stratos]
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SimHQ Junior Member
Registered: 09/03/00
Posts: 39
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Just printing  the problem is that I have almsot no time this days, so I want to take off, blow up some stuff and land in under 30 mins  I`ve got almsot too! Had to stay home for 2 days for recovery. I was able to log some hours though...  Sorry couldn`t resist.
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#2630586 - 12/08/08 08:02 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Norwegian]
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SimHQ Member
Registered: 10/20/01
Posts: 949
Loc: Sun Valley, Idaho
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Thanks again for your great intro mission.
would love to see another mission at your convenience.
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E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
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#2633905 - 12/14/08 12:02 PM
Re: Tutorial: How to take off and blow up stuff
[Re: schmeeling]
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SimHQ Member
Registered: 10/31/01
Posts: 1123
Loc: Northern California
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Para, you helped me finger out what I was doing wrong in shooting the Vikr. Forgot to set the laser to standby. Gonna try that and see if that gives me shoot authorization. I too made a small mission just for training in navigation and weapons employment. Until I am proficient at both, and landing the chopper, I am not even going to attempt the missions and campaign as I would embarass myself and that would just piss me off. Thanks again.
_________________________
Dusty Rhodes
Win Vista Home Prem, Intel i7 3.2 Gig, EVGA GTX 295 w/185.50 Drivers, 6 Gigs Tri Channel OCZ RAM, Thrustmaster HOTAS Cougar, TrackIR 3 Pro w/Vector Expansion
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#2634685 - 12/15/08 02:27 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Chipwich]
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SimHQ Member
Registered: 09/28/04
Posts: 2414
Loc: California
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I would like add my thanks to Para_Bellum for this great guide - it's really helping me get into this complex sim!
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Ken Cartwright No single drop of rain feels it is responsible for the flood. http://www.techflyer.net
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#2634819 - 12/15/08 06:46 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Arthonon]
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SimHQ Member
Registered: 04/22/08
Posts: 329
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Hi, I downloaded the mission file for this tutorial http://freenet-homepage.de/parabellum/tutorial01.mizand was expecting a .miz file but when I open the zip file that gets downloaded, it only contains a file called missions and options. What am I doing wrong? Thanks for this tutorial. I have yet to blow anything up with this simulation!
Edited by BuddyWoof (12/15/08 06:47 PM)
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#2634851 - 12/15/08 07:52 PM
Re: Tutorial: How to take off and blow up stuff
[Re: BuddyWoof]
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SimHQ Member
Registered: 09/28/04
Posts: 2414
Loc: California
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Hey BuddyWoof, that's discussed earlier in the thread. For some reason IE changes the extension - just rename it with the .miz extension and it works.
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Ken Cartwright No single drop of rain feels it is responsible for the flood. http://www.techflyer.net
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#2636958 - 12/18/08 03:44 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: AntiGravity]
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SimHQ Junior Member
Registered: 02/26/07
Posts: 48
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would also like to add my thanks for this great piece of work, and the handy pdf conversion.
joe
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support your pc - buy the game
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#2637126 - 12/18/08 10:22 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Oqvist]
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SimHQ Member
Registered: 04/22/08
Posts: 329
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Lalt-T is hover on/off. Altitude hold is a different function which is Lshift-A. Altitude hold is good to use when you are actually moving. Hover on/off works when you are stationary. Anyway, thanks for this tutuorial Para_Bellum, thanks to you I can now take off, blow up tanks, and make cannon fodder out of the infantry, head home and land. It is an awesome tutorial. I think I may even be ready for a campaign.  Regards,
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#2637272 - 12/19/08 06:21 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: BuddyWoof]
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Contributing Editor
SimHQ Member
Registered: 06/13/01
Posts: 3324
Loc: Atlanta, GA
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Guys, I just noticed something strange! For days now I've been practicing hover hold maneuvers playing the Instant Action with no success. Whenever I enter a hover, the helicopter would slowly drift and eventually gain speed and will not remain in the hover.
I'm no expert, but if you trim slightly pitch down in auto-hover, you will creep. What I do is look out the side window and if creeping, add a little nose up input and re-trim. The instant action scenario is interesting because it requires so much collective to maintain altitude. Not sure if that is due to having full fuel, weapons, and altitude, but the VSI definitely needs to be watched carefully. Also, pitch seems to change with weapons release, then return to stable.
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#2638896 - 12/22/08 08:53 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: BuddyWoof]
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SimHQ Junior Member
Registered: 01/31/08
Posts: 77
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what exactly does the trim do with force feedback? I've got a home-made long-throw stick that doesn't return to center, but has friction resistance instead. It's pretty nifty for Black Shark, but the trim sends the shark to hell and gone. The stick is non-FF so the game expects me to center whenever I press trim. Thus if I don't center the stick (and I don't actually know where center is, the stick just is where I need it at the time) the input is doubled. Help? Should I just forget about trim entirely, or enable FF even though my stick doesn't have it, or what? EDIT: whoops, sorry, I posted in the wrong thread. Firefox tabbed browsing gave me vertigo I found the answer in the trim thread, I think (imagine that) Looks like I should just leave trim alone and not touch it. Sorry for asking an answered question. Nice thread!
Edited by kid_SA (12/22/08 09:12 AM)
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#2640767 - 12/24/08 05:26 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: kid_SA]
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Tchaikovsky Ballet Fan
SimHQ Lifer
Registered: 12/30/00
Posts: 16260
Loc: Columbus, GA USA
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Just gotta add my thanks to ParaBellum for taking the time to make this tutorial. While I'm learning the details of this sim, it's really nice to just take a break and shoot some things. Good work, ParaBellum!
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"Your kung fu is the best."
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#2642305 - 12/27/08 09:08 PM
Can't Get Tutorial01.miz to Show-Up
[Re: EagleEye[GER]]
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SimHQ Member
Registered: 11/08/02
Posts: 258
Loc: The Villages, FL, USA
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I've read all the stuff about renaming the compressed zip file to tutorial01.miz,... I downloaded and did that, placed the renamed file in the missions directory, then via properties I unblocked it, but it doesn't show up. I'm running VISTA Ultimate, I don't know if that has some unknown effect. I noticed in my properties box that the file opens with Windows Explorer?? Should that be changed to open with BlackShark? Can somebody end my frustration an email a copy of tutorial01.miz. My email is: tonypiech@comcast.net .
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"Kick the tires -- Light the fires"
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#2642324 - 12/27/08 10:08 PM
Re: Can't Get Tutorial01.miz to Show-Up
[Re: kramer]
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SimHQ Member
Registered: 11/08/02
Posts: 258
Loc: The Villages, FL, USA
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email sent with the mission attached. Thanks so much, Kramer (You Da Man),  same for Para. Got it loaded into BlackShark with no problem. Don't uderstand why it was a no-go before, must have been VISTA and all of it's security controls.
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"Kick the tires -- Light the fires"
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#2642343 - 12/27/08 11:06 PM
Re: Can't Get Tutorial01.miz to Show-Up
[Re: Ejected]
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SimHQ Member
Registered: 10/20/01
Posts: 949
Loc: Sun Valley, Idaho
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para got me going too-----now maybe it's time for a "missions" sticky, where brave mission builders can post their stuff.
I know there's one at ED, but be nice to have one here too.
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E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
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#2643833 - 12/30/08 02:23 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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SimHQ Junior Member
Registered: 09/05/00
Posts: 69
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Thank you for this tutorial, it is a big help! Two thumbs up for your effort.
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A wise man's heart directs him toward the right, but the foolish man's heart directs him toward the left. Ecclesiastes 10:2
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#2644762 - 01/01/09 12:17 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Wiseman]
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Wing Mounted SB-800's
SimHQ Junior Member
Registered: 08/14/08
Posts: 46
Loc: Maine, USA
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Para -- I appreciate you taking the time to do this. I finally got through it. It took foolish me 2 nights and way more than a few tries but I did learn a lot going step by step.
I feel like targeting things takes forever for me - definatrely will take me some getting used to. But this tutorial was a really big help.
_________________________
AMD 965BE, MSI790FX-GD70, 8GB GSKILL DDR3, 8800GTS, 850PCPower&Cooling PSU, CoolerMaster Cosmos Case,Win7,CH Products FSPPPT, TrackIR4, Wacom Tablet and a couple of NikonD300's for recon flights... www.raf74.com
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#2646018 - 01/03/09 08:33 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: LoyalNine]
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SimHQ Junior Member
Registered: 01/03/09
Posts: 7
Loc: USA
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EXCELLENT, EXCELLENT Tutorial! I just flew it for the first time (is 4 hours a record?), and died for the first time. Well, actually, I played about 7 or 8 and I could not hover. In "Shooting Range" mission, I have achieved pretty much 'mastery' of the initial hover after take-off (I love to just watch it from so many different angles). In this one, I kept losing it and going side to side and could not get a handle. Finally, I went to "Shift + F4" view, and I was able to bring it up, hover and then get down to 50 m. Weird! I did have a question, though I think I know the answer. The guide says "As we approach waypoint 2, we should..." It is really waypoint 3, right? I never got the message, but as I approached waypoint 3 I did get the weapons message, and there was a ridge there, too. I went crazy looking for that ridge at waypoint 2. So I think I understand now. Also, as tremndous as this is, it would probably help people to also put the link to the Adobe *.pdf file in the opening post. *.pdf guide to Training Missions, pt. 1 & pt. 2I copied it and pasted it to MS Word, and because of the pictures, I had to go in and manually edit all of them. Then today, I went to the second page here and almost died when I saw that *.pdf was available. Literally took about 2 hours to fit the thing within the margins...ugh! The last thing, and don't get me wrong, I appreciate the mission, but WHAT IS UP WITH THE 3/4 TANK OF GAS? I am sitting, hovering just behind the ridge blocking out waypoint #3, my targeting and weapon systems are all-a-go, and I get a beeping...sure enough before I rolled her on the ground, side over side, I was able to look at the fuel guage and see I HAD RUN OUT OF GAS!!!Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! I just can't do it again right now, but tomorrow, THOSE TANKS ARE DUST-IN-THE-WIND!!!By the way, keep the missions coming, whether training (very welcome) or regular (also welcome)!!! Thanks!
Edited by Sunjah (01/03/09 08:41 PM)
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#2646234 - 01/04/09 08:41 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Sunjah]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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EXCELLENT, EXCELLENT Tutorial! I just flew it for the first time (is 4 hours a record?), and died for the first time. Hehe... thanks. I did have a question, though I think I know the answer. The guide says "As we approach waypoint 2, we should..." It is really waypoint 3, right? I never got the message, but as I approached waypoint 3 I did get the weapons message, and there was a ridge there, too. I went crazy looking for that ridge at waypoint 2. So I think I understand now. Yes, my mistake. WP1 is the take-off waypoint, I just fixed the WP numbers, thanks for pointing that out. Also, as tremndous as this is, it would probably help people to also put the link to the Adobe *.pdf file in the opening post. I agree, just did that.  The last thing, and don't get me wrong, I appreciate the mission, but WHAT IS UP WITH THE 3/4 TANK OF GAS? I am sitting, hovering just behind the ridge blocking out waypoint #3, my targeting and weapon systems are all-a-go, and I get a beeping...sure enough before I rolled her on the ground, side over side, I was able to look at the fuel guage and see I HAD RUN OUT OF GAS!!!
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! Lol! Honestly, I've never run out of gas in that mission, and I've played it quite a few times. You're sure that your crew chief hasn't bartered off some fuel for vodka? 
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2646642 - 01/04/09 09:48 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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SimHQ Junior Member
Registered: 01/03/09
Posts: 7
Loc: USA
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... Lol! Honestly, I've never run out of gas in that mission, and I've played it quite a few times. You're sure that your crew chief hasn't bartered off some fuel for vodka? THAT'S IT! That would be the only thing that would make sense!!! Wait until the next time that boy dares to sleep! --I'm going "in" for another try!
Edited by Sunjah (01/04/09 09:55 PM)
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#2647092 - 01/05/09 12:35 PM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Sunjah]
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SimHQ Junior Member
Registered: 01/03/09
Posts: 7
Loc: USA
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#2650146 - 01/10/09 09:35 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Sunjah]
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SimHQ Member
Registered: 04/03/02
Posts: 1701
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I tried this but I couldn't get the mission to run. Just a black screen.
_________________________
Playing the games only God could've made: Ghost Recon (classic with 300 expansions, total conversions, and mods); Rainbow Six (original); Rogue Spear (Urban Ops and Black Thorn); NASCAR Racing 2003 Season; Grand Prix Legends....
And the best stuff from mere mortals: rFactor, GTR2, GTR Evolution, IL2 1946, Lock-On: Modern Air Combat, Over Flanders Fields: Beyond Heaven & Hell, and DCS:Black Shark
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#2650195 - 01/10/09 11:16 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Plainsman]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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Hmm... that's the 1st time I hear of technical problems with that mission, Plainsman. Maybe you had a corrupt download? Might be a good idea to re-download the mission. Otherwise I have no idea what could cause a crash. The mission is small and simple and runs on both russian and english versions. I didn't include fancy voiceovers or other stuff, it's just a couple of units, waypoints and a few triggers. Nothing that should cause a problem.
Did you get black screens in other missions, too?
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2673690 - 02/16/09 04:32 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Freycinet]
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Babelfish Immune
SimHQ Senior Member
Registered: 09/22/04
Posts: 9462
Loc: London
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Thanks Para_Bellum!
Ming
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'You are either a hater or you are not' Roman Halter
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#2682791 - 03/01/09 12:33 PM
Re: Tutorial: How to take off and blow up stuff
[Re: vienna1210]
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SimHQ Member
Registered: 01/08/02
Posts: 4975
Loc: England
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Just been thinking. As a follow on to this basic training mission, a mission and pdf outlining the squad commands and data link would round off peoples training and then they'd be ready for the campaigns. The you'd hardly need to read the manual 
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C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP
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#2693970 - 03/19/09 01:27 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Tabula_Rasa]
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SimHQ Junior Member
Registered: 03/19/09
Posts: 2
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"Map the trim function to a Joystick button and get used to press it whenever you move the stick, then release it again." Does that include take off and hover?
Take off, yes. In fact, you may want to trim even before you take off as default position of the flightstick is a bit tilted backwards. Hover, yes. Even when stabilized by autopilot, you will experience effects of wind, turbulence, AP inprecision etc, which you'll need to correct manually, using trimmer.
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keep the frequency clear
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#2693979 - 03/19/09 02:20 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Para_Bellum]
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SimHQ Junior Member
Registered: 03/19/09
Posts: 2
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Very cool guide! I found an error though: "You can switch off the autopilot/stabilization via the flight director mode, but I prefer leaving them all on and using the trim to change the flight profile"
F.Director mode does not switch AP on. Instead, it changes AP control span from 20% to 5% iirc, making the chopper more sensitive to fligth control inputs.
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keep the frequency clear
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#2712460 - 04/22/09 10:03 PM
Re: Tutorial: How to take off and blow up stuff
[Re: Dart]
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XBL: Raw Kryptonite
SimHQ Member
Registered: 04/04/08
Posts: 828
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Good stuff, I might just get up the guts to try this thing soon! LOL If that Apache and A-10 come out soon the decision will be made. As much as I want to have to time to learn a game like this and get the most out of it, I just don't ever have the time to stick with them long enough to get to the point of doing what I want. Sounds like this could be a really good game for me, especially with 2 of my most favorite aircraft coming up.
_________________________
Xbox 360 & PC •AMD Athlon 64 X2 DC 6000 •3GB PC2 5300 DDR2 •BFG GeForce GTS 250 OC, 1024MB GDDR3 •Creative SB X-Fi Fatal1ty Pro / Logitech Z-5500 •Win 7 RC 7100 / Vista Home Prem / XP Pro (who knows, varies with the wind)
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#2715866 - 04/30/09 03:24 AM
Re: Tutorial: How to take off and blow up stuff
[Re: Rocky49]
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Panzerhamster
SimHQ Member
Registered: 01/18/01
Posts: 3709
Loc: Germany
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EDIT:
Email sent.
Edited by Para_Bellum (04/30/09 07:37 AM)
_________________________
"Do you really believe that the Luftwaffe injected water and methanole into the engines? You think that would add some 300 horsepower? Dream on. It was only to be kept secret."
JG5_JaRa about Nussschnaps
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#2723861 - 05/13/09 08:23 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Freycinet]
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SimHQ Member
Registered: 12/31/00
Posts: 683
Loc: Fort Worth, TX, USA
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Great training mission! I too got a WinZip file when downloading and after several various tries, I finally typed in Tutorial01.miz on the screen you get when asked where to put it and also changed the automatic file type to All Files. This worked!
Now to the mission....I purposely didn't read your mission presentation since I wanted to test my skills (or lack thereof) without a visual cheat. My first attempt ended up under attack and blasted out of the sky as I attempted to locate the tanks. On my second attempt I fully took your message to heart and hovered behind the ridge before poping up and spoting the tanks. Took them out in good shape. For some reason I expected vehicles at the next battle point and when I couldn't spot anything other then road traffic, which I was tempted to "take out". I thought I had the wrong waypoint. I countnued to search the area from a distance and on the Shkval "wide view" still didn't spot anything. I thought maybe I needed to get closer to view around the bend in the road when I started taking small arms fire.....that was surprising! I dashed out of the immediate area, slowed, turned and entered another hover. I scanned back and still didn't spot anything. I finally switched to close-up on the Shkval and low and behold I spotted some neeling soldiers to my surprise. I didn't realize until then I was lookng for "tent dudes". I quickly targeted them with the cannon and the tents also blew up. On my way back the Ekran advised me that I was getting rather low on fuel. After landing, but before shutdown I got an engine fire warning on both engines - I discharged the extinguishers and quickly shut down the engines. I think it was a false warning as I viewed the aircraft from the outside and saw no smoke or fire. I did see plenty of bullet marking (my poor paint job) and a missing avionic panel on the right side of the aft fuselage. All in all it took about 51 minutes - with a few panic minute mixed in. As I opened with - great mission! Thanks!
Edited by Speedbrake (05/13/09 08:27 AM)
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"Growing Old Is Mandatory - Growing Up Is Optional"
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#2727453 - 05/19/09 02:15 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Atelophobia]
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Turbonerd
SimHQ Junior Member
Registered: 03/08/09
Posts: 3
Loc: Hamburg/Germany
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Many many many thanks Para for your tutorial! I play in a UK based international community (two really) with a lot of flying enthusiasts. We played Lockon together and IL2 and a good number of other games. We mainly play together since we have found a group of people who are not ashamed to be rather POO at games that take some skill to play (YES we enjoy them even if we are crap at them  ). The result is that we usually start from 0 and try to get everyone at least in the air having fun and ensuring we have one or two able to actually do whats needed on a mission so we also make "progress". The rest fly along for the fun and learn at their own pace. Your tutorial has proven a perfect tool for "initiation" of new pilots. One, maybe two nights and anyone can get in the air and fly and have fun. You enabled a LOT of fun in Black Shark, so thanks for that! If you ever decide to make a sequel tutorial, Ill gladly lend a hand testing etc. ..Can anybody tell me how I can place a 4-Heli-Group controlled by players for COOP beginner training?
This was also the very first thought I had. For our purposes it was essential to be on a server with the new pilots and watch them  to give hints etc. I modified Para`s tutorial to allow up to 8 pilots to participate. I host it on my PC and the others connect to it. I tried to observe all the details required for multiplayer like different callsigns etc so you can use the radio and data links properly. Somehow I didnt get the numbers to show different on the choppers (Im a noob myself) and I also cant place them where I want them on the airfield (game editor doesnt allow it). The first 2-4 should start in the same place .. the rest start on a second pad slightly to the left. the rest is fine though. All choppers have the waypoints etc and we have tested it with 3 pilots at once so far. Assuming ParaBellum forgive my messing around with his file, I'll upload the MP version. Im at work now but I`ll do it when I get home in about 6 hours.
Edited by Ploppy (05/19/09 02:21 AM)
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Ploppy aka HSeldon
"Read not to contradict and confute, nor to believe and take for granted, nor to find talk and discourse, but to weigh and consider." (Sir Francis Bacon)
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#2727736 - 05/19/09 11:12 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Ploppy]
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Turbonerd
SimHQ Junior Member
Registered: 03/08/09
Posts: 3
Loc: Hamburg/Germany
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Hmm it would seem the tutorial has been improved since I downloaded and messed with it so please dont get mad on me if some already fixed bugs resurface. If I get time over the weekend Ill try and squeeze out of my brain exactly what I changed to make it multiplayer and repeat the process on the latest tutorial1.miz file. For now,please accept this link to the modified "old" version jic you need a MP fix on this superb tutorial before I get my derriere in motion: http://www.multiplayers.co.uk/files/Tutorial1-MP08.mizThis chart by colonel_kurtz I found very helpfull when flying the tutorial (cheers kurtz): http://simhq.com/forum/ubbthreads.php/topics/2622709/Quick_Start_Guide_anywhere.html
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Ploppy aka HSeldon
"Read not to contradict and confute, nor to believe and take for granted, nor to find talk and discourse, but to weigh and consider." (Sir Francis Bacon)
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#2728161 - 05/20/09 02:09 AM
Re: STICKY: Tutorial: How to take off and blow up stuff
[Re: Ploppy]
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SimHQ Member
Registered: 04/21/00
Posts: 1715
Loc: Grand Duchy of Luxembourg
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Thank you, Para, for this excellent write-up. This one got me going in no time, even though I was missing a description on how to select the Vikhrs in the first place, as I skipped reading the manual(s) in favour of giving your "dummies' guide" a go. But, after many times of running out of fuel while hovering, looking for a way to get to the darn Vikhrs, I finally found the outer pylon button... So, all in all, a great tutorial and I learned a lot. 
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Cheers, Rainer
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#2857126 - 09/08/09 03:10 PM
Re: Can't Get Tutorial01.miz to Show-Up
[Re: Ejected]
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SimHQ Junior Member
Registered: 09/05/08
Posts: 2
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I've read all the stuff about renaming the compressed zip file to tutorial01.miz,... I downloaded and did that, placed the renamed file in the missions directory, then via properties I unblocked it, but it doesn't show up. I'm running VISTA Ultimate, I don't know if that has some unknown effect. I noticed in my properties box that the file opens with Windows Explorer?? Should that be changed to open with BlackShark? Can somebody end my frustration an email a copy of tutorial01.miz. My email is: tonypiech@comcast.net . I am having the same problems with this file using Vista, could someone please send me a copy of the tutorial01.miz. e-mail is tennek@roadrunner.com
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#2857216 - 09/08/09 06:48 PM
Re: Can't Get Tutorial01.miz to Show-Up
[Re: tennek]
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SimHQ Member
Registered: 12/30/00
Posts: 1120
Loc: Fredericksburg, Virginia USA
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#2863351 - 09/18/09 06:55 PM
Re: Can't Get Tutorial01.miz to Show-Up
[Re: tennek]
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SimHQ Member
Registered: 04/03/02
Posts: 1701
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Me too, plz. Anyone: allaspect@comcast.net
_________________________
Playing the games only God could've made: Ghost Recon (classic with 300 expansions, total conversions, and mods); Rainbow Six (original); Rogue Spear (Urban Ops and Black Thorn); NASCAR Racing 2003 Season; Grand Prix Legends....
And the best stuff from mere mortals: rFactor, GTR2, GTR Evolution, IL2 1946, Lock-On: Modern Air Combat, Over Flanders Fields: Beyond Heaven & Hell, and DCS:Black Shark
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#2863859 - 09/19/09 08:59 PM
Re: Can't Get Tutorial01.miz to Show-Up
[Re: Smoke1]
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SimHQ Member
Registered: 04/03/02
Posts: 1701
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Got it. Woo hoo, now I can train! Thank you, Smoke. 
_________________________
Playing the games only God could've made: Ghost Recon (classic with 300 expansions, total conversions, and mods); Rainbow Six (original); Rogue Spear (Urban Ops and Black Thorn); NASCAR Racing 2003 Season; Grand Prix Legends....
And the best stuff from mere mortals: rFactor, GTR2, GTR Evolution, IL2 1946, Lock-On: Modern Air Combat, Over Flanders Fields: Beyond Heaven & Hell, and DCS:Black Shark
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