The 2008 SimHQ Le Mans SeriesThe SimHQ Le Mans Series will use rFactor to feature multi-class Le Mans style racing at four of the world's best-known endurance racing venues. Races range in length from 1 to 6 hours and will take place under various lighting conditions.
VehiclesPrototype:
Audi R8 LMP1 from the
Série Internationale Du Mans v2.20 mod (International Le Mans Series, or ILMS, in english)
GT:
DBR9 GT1 from the
DBR9 Challenge 1.00 mod
ScheduleNovember 16thcarerra.4 Spa-Francorchamps '88 1.1 (included in '88 F1 track pack)GT Qualifying: noon EST (1300 in-game time)
Prototype Qualifying: 1215 EST (1315 in-game time)
Race Start: 1240 EST (1500 in-game time)
Race Length:
1 hourrFactor settings: 100% damage, 1x time compression, Normal mechanical failures
November 23rdVLM Mid-Ohio Sports Car Course (no chicane)GT Qualifying: noon EST (0900 in-game time)
Prototype Qualifying: 1215 EST (0915 in-game time)
Race Start: 1240 EST (1630 in-game time, dusk race turns to night)
Race Length:
4 hoursrFactor settings: 25% damage, 1x time compression, Time-scaled mechanical failures
November 30thiDT Long Beach 2007 v1.00GT Qualifying: noon EST (1200 in-game time)
Prototype Qualifying: 1215 EST (1215 in-game time)
Race Start: 1240 EST (1400 in-game time)
Race Length:
1.5 hours (90 minutes)rFactor settings: 50% damage, 1x time compression, Normal mechanical failures
December 7thVLM Le Mans 1979 v1.1GT Qualifying: 1200 EST (2200 in-game time)
Prototype Qualifying: 1215 EST (2215 in-game time)
Race Start: 1240 EST (1600 in-game time)
Race Length:
2.4 hours (2 hours, 24 minutes)rFactor settings: 50% damage, 10x time compression, Normal mechanical failures
ServerThis series will be run on the rFactor server
SimHQ Motorsports 2The password is
MotorsportsSeries Rules- The Audi R8 LMP1 and the DBR9 are the only cars permitted for this series
- Flag Rules: Black Only
- Blue Flags: Information Only, no penalties
- Available Driving Aids: Auto clutch, Auto shifting, Spin Recovery, Traction control (low/medium/high; the DBR9 and the R8 have traction control in real life)
- No smoking radiators are permitted during qualifying. Adjust your boost settings, radiator opening, and engine revs to avoid this.
- Driver swaps: hotswaps permitted, not mandatory for race
- Vehicle setups: open setups that will transfer with vehicle during a driver swap (meaning teammates will drive same setup with the exception of steering lock and brake pressure)
- Maximum # of drivers per car in a single race: 2
- Driver swap rules: see below
- Points will be awarded 15-12-10-8-6-5-4-3-2-1 for each class
- Each driver to complete a lap in his car is credited with the points for the car's finishing position. Just like in real endurance racing, if your car records a DNF before a second driver can turn a lap, that second driver fails to score points for that event.
- Please set your rFactor connection speed to ISDN 64 up/down
- Starts: standing start with a manual formation lap (see below)
An Important Note on EnginesIn the Audi R8 "Upgrades" options, a "Sprint" engine and a "4-Hour" engine can be selected. The Sprint engine has an average lifetime of about 2 hours, while the 4-Hour engine has an average lifetime of about 4 hours and 15 minutes (with reduced horsepower). The DBR8 has a fixed engine lifetime of 3 hours.
For races shorter than 3 hours (i.e. Spa, Long Beach, and Le Mans), the server will be set to "Normal" mechanical failures. This means that the engine endurance will be 3 hours for the DBR9 and either 2 or 4 hours for the R8, depending on the "upgrade" selection. Assuming the engine is treated normally for these races, there should be an acceptable safety margin for engine lifetime.
For the race longer than 3 hours (i.e. Mid-Ohio), the server will be set to "Time-scaled" mechanical failures. This means that the average engine lifetime for both vehicle engines is normalized to the race length (i.e engines would be expected to last 4 hours at Mid-Ohio). This is the appropriate server-side option to put in place so that no file editing is needed for any of the downloads required for the series.
Since the Sprint and 4-Hour R8 engines have different horsepower outputs, it is recommended that all LMP drivers carefully select the engine upgrade option for each race so that they are not at a disadvantage.
Race Starts / Formation LapsThe server will be set for a standing start. After the 30-second clock ticks down, the red lights will come on one-by-one. When the lights go green, do NOT take off like the race has begun. The clock will start at this point, but we will run a formation lap. Do not leave your grid position until the car in front of you moves. Once you leave the grid, the pole-sitter for each class will lead the field around the circuit in
single file. Leave enough room to safely avoid the car in front of you. Tire- and brake-warming are permitted. the speed limit during any part of the formation lap is 100 mph (150 mph at Le Mans). Prior to the final turn, the pole-sitter will slow in order to allow the field to bunch up. In the final turn, the GREEN FLAG message will be given via TeamSpeak and rFactor chat, and the race will start. Overtaking prior to the Start/Finish line is permitted. Running into anyone or anything at the start of an endurance race is not a wise move.
Race lengths will be adjusted as best as possible so that the length of the formation lap has minimal effect on the intended race length.
Driver Swap Procedures and RulesThe SimHQ Le Mans Series will use rFactor's
hotswap capability for driver swaps. In addition,
all drivers of a car will be required to use the same setup (with the exception of steering lock and brake pressure). The
US Pits rFactor Driver Swap Guide describes the driver swap procedure in detail.
It has been demonstrated that the hotswap method of rFactor driver changes is much more reliable than the pit swapping method that is also available. However, even using hotswaps drivers still occasionally are disconnected from the server right as they take over the car. Unfortunately there is nothing that can be done if this happens;
if you disconnect from the server for any reason during a race you and/or your team will record a DNF. If you do not complete a lap you will not score points for the race.Driver Swap Procedures Prior to the raceA. Clean-install rFactor and the mod and track for the race. I keep a separate install just for races where driver swaps are used. Jonesoft Generic Mod Enabler is very handy for this.
B. Do not use any third-party plugins such as the spotter plugin, RealFeel, etc.
C. Re-assign the "passenger select" command from the p key to another key or controller button; most drivers use the e key.
D. If desired, re-assign the "driver hotswap" command from the w key to another key or controller button; I map this to a button on my wheel so that I can access it easily while driving.
E. If you are the starting driver, load your race setup and assign it as default.
F. If you are a joining driver, create a setup with your desired steering lock and brake pressure, and assign it as default.
Driver Swap Procedures During the Race (First Driver)1. Notify the 2nd driver that you plan to pit.
2. Confirm message "_____ is now riding with you"
3. Slow to pit lane speed limit.
4. Enter pitlane.
5. Stop in pitbox.
6. Leave pitbox.
7. Press the [driver hotswap] keystroke.
8. Wait for 2nd driver to gain control (this takes 3 seconds).
9. Press [passenger select] keystroke to exit the vehicle.
10. Press ESC to return to the monitor.
Driver Swap Procedures During the Race (Second Driver)1. Join the server as a spectator.
2. Select the team car in the monitor.
3. Press the [passenger select] keystroke; you will see the message "You are now riding with _____"
4. Click the "Race" button.
5. Wait for the 1st driver to complete the pit stop.
6. You will gain control of the car 3 seconds after the 1st driver presses the [driver hotswap] keystroke
When you do a driver swap, the second driver will get the setup of the first driver, with the exception of steering lock and brake pressure. The second driver's steering lock and brake pressure are the values used in whatever setup is Assigned in rFactor, so make sure that you have a setup assigned. The steering lock and brake pressure exceptions are permitted by rFactor in order to accommodate different driving controllers.In order to enter a server as a spectator, click on "Online Settings" in the main rFactor GUI, the change the "Spectate" option from OFF to ON.
Driver Swap RULESDriver Swap RULES for SimHQ Le Mans Series
1. You are only to perform a driver swap in the pitlane while on the pitlane speed limiter.
2. You are not to perform a driver swap until after a pitstop has been completed and the car has left the pit box.
3. If a car is entering pitlane only for purposes of doing a driver swap (i.e. there is no planned service on pitlane), then the driver swap may be performed at any point in pitlane.
The reason for these rules it two-fold. First, it is unrealistic to magically change drivers in the middle of a circuit; in real life cars need to pit in order to do a driver change and the series rules enforce this aspect of the simulation. The reason cars must perform their driver hotswap after the true pitstop is completed is that a hotswap during a pitstop drastically and unrealistically reduces pitstop time.
There will most likely be little if any monitoring of the above three rules during the race, due to the difficulty of policing the procedure in real-time with a limited admin staff. However, all driver swaps are logged in the race results, and if we feel anything should be reviewed it will be. I doubt this will be necessary.
TeamspeakTeamspeak connections are mandatory for LMS races. If you have no microphone you must at least monitor the channel in order to hear comments from Race Control. A single Teamspeak channel will be used for these races. If you wish to communicate privately with your driving teammate, use Teamspeak's "whisper" function.
Teamspeak connection details can be found
here.
Vehicle SignupsAudi R8 LMP11. LazyCrust: #753 (Black)
2. DBR9: #757 John Player Special
3. Vikz: #787 FedEx Racing
4. Paladin: #750 (Red & Silver)
5. Papa_K: #755 (Red)
6. D Nichols: #752 (Green)
7. Chipwich: #788 FedEx Racing
8. JonC: #680 Monster Energy Racing.
9. Poker: #681 Monster Energy Racing
10. Striker7: #758 Samuel Adams Racing
11. Weasel Keeper: #757 Samuel Adams Racing
Aston Martin DBR9 GT11. Joe: #007 Aston Martin Racing LeMans 2006
2. Coutie: #33 Race Alliance FIA GT 2006
3. andrew1988: #17 Russian Age Racing FIA GT 2005
4. Chipwich: #62 Cirtek Motorsport LeMans 2006
5. guod: #24 BMS Scuderia Italia 2006
6. EnvyODB: car TBD
7. DJCarney: #71 Edog Development
8. SteV8: #5 Phoenix Racing FIA GT 2006
9. Ian S: #7 Cirtek Motorsport FIA GT 2006
10. Ktel: #32 Race Alliance FIA GT 2006
11. goon: #75 Aston Martin Racing ALMS Sebring 2005
12. AMK: #23 BMS Scuderia Italia
13. adlabs6: #36 Jet Alliance FIA GT 2007
14. SpyDoc: #70 Edog Development
15. Chunx: #009 Aston Martin Racing LeMans 2006