Alright, I'll get the ball rolling.
Pobs and I started to compile a pretty good list back a while. We were going to make a new target set for the default EAW world. Unfortunately my wife took a turn for the worse and I had to drop it. We've never been in the same place EAWwise since then to pick it up.
There are about 220 tmod models ready to go in one of my subfolders on the Gen's server.
Stuff like this:










There's also a bunch of other stuff like:
Small buildings
Forts
Bunkers
Beach obstacles
Trenches
Radar installations
Radio towers
Cranes
Docks and wharfs
Trains
Many of these have more than one model. Meaning, as in the case of the dumps, that there is a small, medium and large model for more variety.
Another one of our ideas was to have two or three of the same truck, tank or half track in different slots but with different destroyed models so that when you look at a destroyed convoy the wreckage wouldn't be the same for each vehicle destroyed.
Actually, I think we did it with a few ships too.
To be clear, there's a lot of stuff out there in EAW land for modders to work with. It all doesn't have to be done from scratch.
In many cases I improved existing tmods from around the EAW world. For instance the POW camp was originally a VB model that I added buildings to. The towed artillery TMOD was made by joining an existing truck with an existing cannon. ( Not as simple as it might seem to the casual observer since to get it to work you have to have two models with working rendering sequences. Which as EAW veterans know is NOT the usual circumstance.)
I made the ground planes by using middle distance models from the existing plane sets and tilted them with a utility program made just for that.
So there should be more than enough models available to fill up a new list. It's just a matter of agreeing what goes where.