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#2591672 - 09/22/08 01:10 PM Re: SB Pro Version History ***** [Re: Ssnake]
uk-recce Offline
Junior Member

Registered: 04/10/06
Posts: 72
Loc: UK - Wiltshire
Hi
I was thinking about getting rid of the keyboard (or to stand along side it) and replacing it with a panel box or two with push buttons and switches, something to replicate the inside of a tank, Plus using a joystick. The button box would be controlled by something along the lines of the X-keys matrix board or BU0836X
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#2591761 - 09/22/08 03:36 PM Re: SB Pro Version History [Re: uk-recce]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
If it registers with Windows as a keyboard, it will work together with any other game controller. So, the X-keys solution would ...probably... work. Not so sure about the BU836X though, unless you want to use it as a standalone game controller for SB Pro.

Maybe we should continue this debate in a separate thread.
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#2591994 - 09/23/08 01:31 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
2.399
  • Fixed a few problems with the new incremental AAR saving.
  • Fixed some issues with the HTML report.
  • Disabled suspension damage when a vehicle is deeper than about half a meter in water.
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#2592471 - 09/23/08 04:34 PM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
2.403
  • Updated the Leopard AS1 3D model and armor file (closed a ballistic hole in the hull front)
  • Mission briefings:
    - Much longer Summary texts are now allowed
    - Editing an existing text no longer deletes text at the end, nor makes it other text show up (e.g. the format tags)
  • Set the default sky textures
    - Desert: Day Hazy01.bmp
    - Winter: Day Overcast03.bmp
    - Woodland: Day Cloudy01.bmp
  • Reduced elevation and depression of many cal .50 mounts to more realistic levels of approximately +30°/-20°
  • A screenshot is now automatically generated when the Host/Instructor Host clicks on the Go button in the network session Assembly Hall.
  • Time-stamped text messages are now saved in the HTML reports
  • Modified the LOS calculations to avoid situations where com-puter-controlled units remain oblivious to enemy presence which is in plain sight but where the LOS ray sample is acci-dentally being blocked.
  • Fixed a bug where using the laser range finder on own platoon members resulted in erroneous range readings
  • Fixed a bug; the “stun time” for the commander after pressing the “T” hotkey was increased from 25 seconds to two minutes. There will be a reset when the player enters the gunner's position again or presses the “I” key.
  • Fixed a bug; spawned troops of APCs are now properly under control for human operators in network sessions
  • Fixed a bug; if the CO drops from a network session, control of spawned units will be transferred to the player next in the command hierarchy
  • Fixed a bug; units marked as known to the other side will no longer disappear during the planning phase
  • Fixed a bug; computer controlled units will now properly engage troops inside of buildings with HE or HEAT ammunition where this is available and useful
  • Fixed a bug; user names are now being stored in the AAR files correctly
  • Fixed a bug: Improved the ammunition selection for moving targets obscured by foliage. The computer-controlled vehicle commander will now put preference on kinetic energy rounds
  • Fixed a bug: The visibility checkmark for routes of computer-controlled units will now update immediately
  • Fixed a bug; selecting the mine roller equipment will now unselect the mine plow (and vice versa)
  • Fixed a bug; the MICLIC didn’t work properly in missions created from version 2.386 and newer
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#2593353 - 09/25/08 04:00 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
2.404
  • A new unit is available – a medium-sized, unmanned aerial vehicle (without armament options). For the generic model the Sperwer UAV has been chosen, although this UAV does not represent the actual performance characteristics of the Sperwer. Place it on the map like any other unit.
    It can be controlled by a human player during solitaire and network training sessions, similarly to the UGV control options (Q and Z will change the flight height, not the sensor mast). If the UAV is on autopilot (you haven't manually steered it off a route) then when it gets to the end of the route it will loiter in a circle.
    UAVs will not send reports about enemy unless a human operator lases an enemy; it will then be marked on the map. Consequently, computer-controlled units will hold their fire in the presence of a UAV unless it is under control of a human player (they're very hard to shoot down actually, even with 3P ammo and proximity fuse selected).
    The F7 view of the UAV is mute. (There is still sound from the external position)
  • Added an air strike option for 2x500lb bomb drops per strike. Note that you have to set the proper checkmark in the support window in the mission editor first
  • Response times for all time-on-target artillery calls have been reduced
  • Added an H-hour display to the map screen to facilitate artillery fire plan development training. You set the H-hour in the mission editor, Options menu. H-hour can also be referenced in conditionals, like Mission time and Incremental time
  • Added an option to the mission editor to define the Time of Day of a scenario. This will adjust the lighting of the scenery (still no shadows though, or the rendering of the sun itself) and update the brightness level and direction of the light source at runtime. To make it work properly, it's important to select the correct local time offset from UTC based on the longitude of the map used. Old scenarios will not automatically adopt the dynamic lighting, it must be set and saved with this version (or later)
  • UGVs are no longer a global option for all troops, but must be activated on a per-unit basis
  • The passwords dialog box has been moved from the Options menu to the File menu
  • The menu entry View… Unity Sight has been removed from the Leopard AS1, CH146, CH47, M2 Bradley, M3 Bradley, Strv122, and Tiger which had the menu entry but no unity sight
  • The menu entry View… Peri has been removed from the CH47, FIST-V, HIND, M113AS4, MRH90, and Tiger which had the menu entry but no commander’s periscope
  • The menu entry View… GPSE has been removed from the Bushmaster truck, CH146, CH47, M1025 HMMWV, M113 Engineer, M113 Repair, M88, MRH90, and Tiger which had the menu entry but no sight extension
  • The menu entry View… GAS has been removed from the CH47, HIND, and Tiger which had the menu entry but no auxiliary sight
  • RBS70 SAM now correctly shows in the map as an air defense unit right after being placed in the mission editor
  • Fixed a bug where the selection of unlimited ammunition in scenarios made with older Steel Beasts versions would be ignored.
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#2593978 - 09/26/08 01:56 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
2.416
  • Artillery animations and effects changed
    + HE barrage now comes without smoke, but creates dark explosion clouds and dust clouds that will linger and drift (but not with a cycling animation)
    + It is now possible to call barrages with a 50:50 mix of HE and smoke (similar to old HE barrages). Again, only smoke objects will have repeating animations while other dust effects will last longer, but linger and drift
  • Reduced the density of the dust clouds while making them a bit bigger to preserve a high frame rate
  • Implemented a “target lock” mode for UAV sights. The target lock will turn on when you lase a point and it will turn off when you start to control the camera again. For the joystick, there is a 3 second period after lasing that the joystick movement will not cancel the target lock. This was necessary because the joystick will almost certainly be offset when the point is lased. The user will have to center the joystick within 3 seconds of lasing if he wants the target lock to continue. This seems much less annoying, although it does mean that you will have to relase whenever you move the camera control.
  • Fixed a glitch with the Leopard 2’s ballistic shield doors for the primary sight (missing texture, opening angle)
  • Added the “grid coordinate after lase” function to the dismounted FO and to the FIST-V
  • Improved the control loop for position measurement/position control to improve the coincidence behavior for all vehicles
  • Sound propagation is now dampened in the vertical axis as well
  • Changed the video resolution of the UAV to 512x512 pixels
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#2594492 - 09/26/08 09:04 PM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
2.417
  • New M1A1 external model and damage model
  • New item in the mission editor’s Options menu to set a lower limit for the light level of a mission, which would apply when the sun goes down. This is a temporary measure to prevent the screen from going completely dark which would only frustrate the player
  • The light level will now affect the detection range and detection time of crew positions without thermal sights, although a target that fires can still be seen in the dark up to the maximum visibility range. The visibility setting in the mission editor should be set for fog or dust or haze at full brightness, not for reduction because of darkness. Otherwise muzzle flashes and eventually headlights, flares, etc..., will not be seen
  • Low light levels will slow down the CC drivers. In near pitch blackness they go about 7 km/h
  • Improved six existing sound effects, and added eleven new ones
  • Thermal imaging systems are now degraded by (thick) dust
  • The dust splashes from artillery will now show up in the thermal sights, with a similar heat level as the ground
  • Added airstrike sounds
  • Improved sound effects for cluster munitions
  • The “woosh” sound for incoming artillery fire has been reduced to about one second
  • The time between cluster munitions air burst dispersal and effect on the ground has been reduced to five seconds
  • Artillery map graphics will show up only 20 seconds after impacts, if it was not called by the player (otherwise it's shown as normal)
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#2595116 - 09/28/08 12:47 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
2.419
  • Fixed a bug where the infantry of a spawned IFV would remain under computer control once that the dismount command was given
  • Fixed bug in which the position of a tank plow that a human player manually lowered on a client machine was not being transmitted to the host machine
  • Fixed bug in which Ctrl+S while in the planning phase was errantly trying to save the mission to file, which would corrupt the mission file
  • Finalized CV90/35DK prototype.
    + To access the squad peri and the VIS screen go to the commander's position (F7); while the squad leader is mounted in the CV9035 you can also access some views of the CV9035 itself from the F7 position:

    F4 will take you to the CV9035 squad peri
    + Alt+F1 is the rear camera view
    + Alt+F2 is the left camera view
    + Alt+F3 is the right camera view

    For the gunner and commander the VIS screen will display either view; the lower right button on the VIS screen will toggle between the three camera views

    As with the VCS screen, press the magnification hot key (N) when the mouse cursor is over the screen and the viewpoint will move much closer to the screen. Pressing N again will toggle the viewpoint back to normal. As with other vehicles, pressing N when the mouse is not over anything special will move the viewpoint forward a bit, and pressing N again will move it back.

    + The hot keys Alt+F1, Alt+F2 and Alt+F3 will show the camera views in the full window
  • Fixed a bug that generated one lase event in the gunnery AAR for every camera movement of a UAV in “target lock” mode. Which were a lot
  • Fixed a bug where, if the troops of the lead vehicle were killed, the rest of the platoon’s vehicles would no longer mount or dismount the vehicle
  • Fixed a bug where the icons of tanks drowned in rivers would turn purple, or blink in grey and purple
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#2595379 - 09/28/08 11:49 AM Re: SB Pro Version History [Re: Ssnake]
uksnake Offline
Member

Registered: 09/25/02
Posts: 189
Loc: sa
where is this patch for sbpro?

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#2595387 - 09/28/08 12:01 PM Re: SB Pro Version History [Re: uksnake]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3645
Loc: Germoney
It's still in the making, so to speak. We're planning to release it this December.
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