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#2590837 - 09/20/08 09:43 PM Somme Terrain Improvements:
ArgonV Offline
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Registered: 01/10/01
Posts: 4020
Loc: Texas, USA
In expectation of FS-WWI Plane Pack 5, and to further the completion of the FS-WWI mod for SDOE I have decided to further enhance the Somme terrain in light of Recon3's texture improvements. The list of improvements I have already completed or wish to complete are as follows:

-Fixed many shading oddities. Some still remain around the airfields and towns however. I'm still looking for a fix for these...

-Add "fields of battle" to font lines area

-Remove "invisible ground" that aircraft crashed into or ground objects got placed ontop of (Done)

-Add a permanent Zeppelin Shed to the terrain (Done)

-Make the two bridges able to be driven or landed upon (Done)

-Correct shading on many of the tents, hangars and buildings (Done)

-Airfield building and hangars are now mostly hi-res (Done - Recon3)

-Airfield tiles are hi-res (Done - Recon3)

-Add hi-res support to the terrain (Done)

-Fix "floating" windmills and lighting issues of the windmill object (Done)

-Correct the error that the windmills all were either Axis or Allied in the Mission Editor. Now each of the three windmill targets can be set to either/or (Done)

-Correct all Training Takoff and Landing missions so the Allied aircraft take off on the Allied side of the front and the Axis aircraft take off on the Axis side of the front (Done)

-Correct all of the airfield AI take off coords and positions. They are now not so randomly placed on the airfields (Done)

-Create a new Allied and Axis observation balloon object. The placeable object now has a squad or so of men to protect it, a few tents around and you can see the cable ran from the balloon to the ground. The men do fire on enemy aircraft, and they can also be killed or ran over (Done)

-The above mentioned object has been modified to have a flak gun. These objects are permanent now on the terrain up and down the front lines on both sides. I would not venture to the front so half-hearted now!! (Done)

-Add balloon bases to all airfields (Done)

-Add more buildings, houses and trees to the town of Bertincourt (Done)

-Add a stationary train object to the railroad station (Done)

Not all of these are 100% completed, but I am getting close. I'm also looking to add more objects on the terrain to shoot at and to liven up the atmosphere a little. I expect this terrain project to take me a couple of more months. When it's finished, I will attempt to transpose these modifications to Snowy Somme. Then, FS-WWI Plane Pack 5 will be completed and released.

\:\)


Edited by ArgonV (09/25/08 09:56 AM)
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FS-WWI Plane Pack Site

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#2590840 - 09/20/08 09:55 PM Re: Somme Terrain Improvements: [Re: ArgonV]
ArgonV Offline
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Registered: 01/10/01
Posts: 4020
Loc: Texas, USA
Some quick screenshots:







Edited by ArgonV (10/27/08 06:18 AM)
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-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#2591419 - 09/22/08 06:08 AM Re: Somme Terrain Improvements: [Re: ArgonV]
jeanba Offline
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Registered: 12/15/03
Posts: 462
Thank you for the update

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#2592300 - 09/23/08 11:19 AM Re: Somme Terrain Improvements: [Re: ArgonV]
5555 Online   content
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Registered: 08/20/08
Posts: 325


Thank you ArgonV. Beautiful work, making this WWI simulator even more attractive and very worth the anticipation. I hope all is well in Texas.

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#2594181 - 09/26/08 10:09 AM Re: Somme Terrain Improvements: [Re: 5555]
Gypsyniner Offline
SimHQ Junior Member

Registered: 08/07/07
Posts: 13
Hey Argon that looks great mate i like the trees.
Happy landings
Gypsy

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#2594274 - 09/26/08 12:56 PM Re: Somme Terrain Improvements: [Re: Gypsyniner]
ArgonV Offline
SimHQ Member

Registered: 01/10/01
Posts: 4020
Loc: Texas, USA
Gypsy!! Good to hear from you mate. What are you up to these days? Been a while since I've seen you on OPS... I miss your skins and texture improvements. \:\)
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#2596880 - 09/30/08 02:07 PM Re: Somme Terrain Improvements: [Re: ArgonV]
ArgonV Offline
SimHQ Member

Registered: 01/10/01
Posts: 4020
Loc: Texas, USA
Recon3 has posted some exciting Cambra texture updates:







These are all a work in progress of course. \:\)


Edited by ArgonV (09/30/08 02:07 PM)
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#2598690 - 10/03/08 12:43 PM Re: Somme Terrain Improvements: [Re: ArgonV]
ArgonV Offline
SimHQ Member

Registered: 01/10/01
Posts: 4020
Loc: Texas, USA
I've fixed the forest and the tree models and textures. Before in the forest you had trees hovering above the ground. Also, with all of the tree objects you got those little corners on the top with pieces of texture so it looked like the trees had green bits hovering over the top. No more!
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#2598867 - 10/03/08 07:14 PM Re: Somme Terrain Improvements: [Re: ArgonV]
ArgonV Offline
SimHQ Member

Registered: 01/10/01
Posts: 4020
Loc: Texas, USA
Another update from Recon3:



More buildings will follow once the texturing is complete.
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#2598917 - 10/03/08 10:12 PM Re: Somme Terrain Improvements: [Re: ArgonV]
ArgonV Offline
SimHQ Member

Registered: 01/10/01
Posts: 4020
Loc: Texas, USA
How about this for a "field of battle"?





There will be ten of these for each side up and down the front lines. When you get close (If you're an enemy) you will here war noise (Shells going off, gun fire and so on). Also, the infantry and tanks will fire at you! And of course the tanks, arty and infantry are destroyable. The barbed wire stays however.
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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