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#2594782 - 09/27/08 10:41 AM Re: MOD: The "Other" Channel Map *** [Re: VonBarb.]
Ming_EAF19 Offline
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Yes Murph but some online squadrons are making maps for specific campaigns, like the Il-2 War at Hyperlobby which has a mod pack for Hellas: so that everyone flying that campaign can get Crete-compatible fairly simply

Ming
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#2594850 - 09/27/08 12:38 PM Re: MOD: The "Other" Channel Map [Re: Murph]
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 Originally Posted By: Murph
Correct me if I'm wrong about this, but are'nt these maps going to be available from AAA through a link?


These guys aren't associated with the AAA site any more (think I read that on their forum that is linked to in the first post) so I wouldn't assume that it will be there nor that it will follow their conventions/rules of doing mods. I'd wait for official info on this one from the map makers themselves before making any assumptions either way.
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#2595040 - 09/27/08 07:07 PM Re: MOD: The "Other" Channel Map [Re: VonBarb.]
352ndBooze Offline
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Registered: 09/19/08
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Hi guys, this map will be available through members and multiple squadrons of the IL2 Modding community and will work with your current setup. There will be a single installer that does it all.





Edited by 352ndBooze (09/27/08 07:20 PM)
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#2595061 - 09/27/08 07:57 PM Re: MOD: The "Other" Channel Map [Re: 352ndBooze]
red_bear 8 Offline
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I can't way sh***

Do i need to add soe texture to get those trees or i will come with the map?
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#2595065 - 09/27/08 08:17 PM Re: MOD: The "Other" Channel Map [Re: 352ndBooze]
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Wow! Thanks 352ndBooze!
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#2595181 - 09/28/08 04:24 AM Re: MOD: The "Other" Channel Map [Re: VonBarb.]
SimHQ Tom Cofield Offline
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What kind of framerates are you getting with all of these ground textures? Just curious what kind of system do you guys think will be needed to run the game smoothly.
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#2595334 - 09/28/08 10:18 AM Re: MOD: The "Other" Channel Map [Re: SimHQ Tom Cofield]
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Registered: 05/01/04
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Loc: Southern California
 Originally Posted By: -Avatar-
 Originally Posted By: Murph
Correct me if I'm wrong about this, but are'nt these maps going to be available from AAA through a link?


These guys aren't associated with the AAA site any more (think I read that on their forum that is linked to in the first post) so I wouldn't assume that it will be there nor that it will follow their conventions/rules of doing mods. I'd wait for official info on this one from the map makers themselves before making any assumptions either way.


The 352nd Virtual Fighter Group is not associated with the AAA site. The map, when complete, will be compatible with the AAA mod structure and will come with its own one-step installer. We will make it available from as many sites as wish to host it, including our own.

By the way, we are getting closer to completion. We've still got a lot of bases to finish and a few details to correct, but we're getting there. Our hope is to host or hold a "release party" for the community when the map finally leaves our hands and gets into yours.

 Originally Posted By: SimHQ Tom Cofield
What kind of framerates are you getting with all of these ground textures? Just curious what kind of system do you guys think will be needed to run the game smoothly.


Tom, we haven't done a frame rate test on the map but I can tell you that our squad members test this map frequently and have a wide variety of systems, some very strong, others older, and none have complained of unplayability. We intentionally leave the airfields comparatively sparse; there is a lot of detail but not so much that frame rates are negatively impacted. The real detail will be up to the mission builders to create.

These new textures are still experimental. So far we've not seen a worrisome fps hit (knock on wood).

Our goal is to make the map playable on the majority of existing systems, knowing that we will never please everyone.
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#2595350 - 09/28/08 10:58 AM Re: MOD: The "Other" Channel Map [Re: 352nd Persecutor]
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Thanks for the official word on this Persecutor! Looking forward to your release party. \:D
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#2595491 - 09/28/08 04:52 PM Re: MOD: The "Other" Channel Map [Re: Brigstock]
Bob Holmes Offline
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Registered: 01/09/01
Posts: 399
Loc: Seguin, Texas
Can someone tell me what in the world a AAA sound mod pack is, and what a sound mod 4.09 patch is? I gotta tell you, when you guys start throwing around term like that, I don't have a clue. Since I have just figured out a little how to use FMB (not very well, I'm afraid) I'm interested in new maps. They sure do look good.

Thanks for any help.

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#2595628 - 09/28/08 10:41 PM Re: MOD: The "Other" Channel Map [Re: Bob Holmes]
CanonUK Offline
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Registered: 04/27/05
Posts: 676
Loc: London
Bob...! Bob - Great to see you!

When did you get back from your trip to Mars...?


....


Brief answers.

Game has been hacked.
Modifications are known as Mods
AAA is All Aircraft Arcade, one of the Mod sites.
Sound Mod was the original mod.

\:\)
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