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#2869997 - 09/29/09 05:50 PM Re: MOD: The "Other" Channel Map [Re: Slap]
Henry_Shrapnel Offline
SimHQ Junior Member

Registered: 07/30/09
Posts: 1
I find it odd that a group that produces a 1:1 scale ETO map seems to have no problem using a map of the Solomon islands that is only 3/4 scale. So are they trying to say that a European theater mission should be played as a sim while the realism level in missions in the PTO does not make any difference?

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#2870039 - 09/29/09 06:46 PM Re: MOD: The "Other" Channel Map [Re: Henry_Shrapnel]
352nd Persecutor Offline
SimHQ Junior Member

Registered: 05/01/04
Posts: 64
Loc: Southern California
Originally Posted By: Henry_Shrapnel
I find it odd that a group that produces a 1:1 scale ETO map seems to have no problem using a map of the Solomon islands that is only 3/4 scale. So are they trying to say that a European theater mission should be played as a sim while the realism level in missions in the PTO does not make any difference?


I'm not sure what you are referring to, HS. The 352nd didn't make the Slot map (I presume that is what you mean?) but we definitely enjoy flying it. We enjoy flying most of the maps, whether they are largely fictional (on line game maps, for example) or partial and non-geographically correct (the Normandy map), and the Italy-Greece-Africa map too.

It's all good. Well, most of it, anyway.
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#2871490 - 10/01/09 10:23 PM Re: MOD: The "Other" Channel Map [Re: 352nd Persecutor]
VonBarb. Offline
Earth-bound misfit
SimHQ Senior Member

Registered: 02/07/02
Posts: 5496
Loc: Suburbia,France
Henry Schrapnel, the real hard limit with The Slot is the size of the area represented. The Slot covers a huge area, and a 1:1 version of the map (isn't the slot already 1:1 BTW ?)wouldn't run on most machines. Even in its current form with relatively few objects (compaired to an ETO map) it still runs poorly on some systems and causes memory issues. When building missions on the map, I found it wasn't safe to have more than two densely populated areas in the same mission (base and target), within certain limits (how many objects you can safely put on the map at once). Even then compromises have to be made.

Everybody would like all maps to be 1:1, but it's just not feasable in some cases.

A 1:1 realistically populated map including London and Berlin and everything in between is simply not possible at all. It would take a very (I mean incledibly ) long time to make and would give horrible performances. You wouldn't be able to have more than a few planes in the air at any given time either, if the map loaded at all...

Cheers

Nico
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#2873430 - 10/05/09 01:35 AM Re: MOD: The "Other" Channel Map [Re: Slap]
Ming_EAF19 Offline
Babelfish Immune
SimHQ Senior Member

Registered: 09/22/04
Posts: 9459
Loc: London
Sending over virtual double espressos Booze, fabulous airfields, thanks!

Ming
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#2889934 - 10/28/09 08:14 PM Re: MOD: The "Other" Channel Map [Re: Ming_EAF19]
352ndBooze Offline
SimHQ Junior Member

Registered: 09/19/08
Posts: 88
Loc: Annapolis, MD, US
Thanks Ming, appreciate the double expressos have been using the wisely. WinkNGrin Working on new Luftwaffe airfield objects at the moment as well as some new bunkers for the Atlantic Wall. Hope all is well with you guys.

Booze cheers


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#2890381 - 10/29/09 11:53 AM Re: MOD: The "Other" Channel Map [Re: 352ndBooze]
wheelsup_cavu Offline
SimHQ Member

Registered: 12/03/08
Posts: 2077
Loc: Corona, California
Cool pictures Booze. thumbsup


Wheels
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#2892675 - 11/02/09 02:24 AM Re: MOD: The "Other" Channel Map [Re: wheelsup_cavu]
F19_lacrits Offline
SimHQ Member

Registered: 03/09/08
Posts: 379
Loc: Malmö stadion, Skåne, Sweden
Nice pics as always Booze! smile
I hope we can fly these maps shortly (at least BOB version) or I'm affraid all the work you've put down won't get the proper appriciation from the community.. I see Oleg being active and SOW intended release getting "closer".
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#2893277 - 11/02/09 07:18 PM Re: MOD: The "Other" Channel Map [Re: F19_lacrits]
352ndBooze Offline
SimHQ Junior Member

Registered: 09/19/08
Posts: 88
Loc: Annapolis, MD, US
Hang in there Lacrits we're going to be ok. WinkNGrin

Booze cheers
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Officially recognized by the 352nd Fighter Group Association
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#2893665 - 11/03/09 09:07 AM Re: MOD: The "Other" Channel Map [Re: 352ndBooze]
Hackl Offline
SimHQ Member

Registered: 10/28/01
Posts: 1395
Loc: Kelowna, BC,Canada
This map will only be used for ten months or so though or when ever it's done frown

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#2893692 - 11/03/09 09:41 AM Re: MOD: The "Other" Channel Map [Re: Hackl]
Murph Offline
SimHQ Member

Registered: 12/15/01
Posts: 1399
Loc: Denver,CO,USA
Not if it turns out to be more playable than SOW on most people's systems.
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