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#2583725 - 09/09/08 01:25 AM STICKY: SB Pro Version History *****
Ssnake Offline
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Registered: 12/16/99
Posts: 3103
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The weekly news disappear quickly - well, weekly, to be exact - from SimHQ's front page, so I figured that a thread dedicated to keeping you up to date about what's going on in the lab is in order. I will post one version update a day, for the next month (with a possible exception from Sunday 14th to Tuesday 16th). What I'm documenting here is what has changed since our last release, it's not a collection of download links, none of these versions are publicly available yet.

Starting with the first version after the release of the "beta" version 2.370:

2.372
  • Added CV9035 (external model)
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#2583727 - 09/09/08 01:30 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
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This is how it looks like:




It's still got the preliminary hatches in these photos which have been replaced by now.
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#2583780 - 09/09/08 04:43 AM Re: SB Pro Version History [Re: Ssnake]
Squid_DK Offline
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Being danish I'd say that it looks eerily familiar... especially considering it has a "hærens" (army) license plate.

Will be good to set up these with the -2A5 DK.

Thanks Ssnake

Staffan
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#2583853 - 09/09/08 07:53 AM Re: SB Pro Version History [Re: Squid_DK]
Ssnake Offline
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Well, we're doing this for Denmark, after all. ;\)

Actually, I think we used the very same prototype for our own work as is shown on these images. I'd have to check the license plate number, but I think it is the same. The photos were clearly taken at the Combat School in Oksbøl.
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#2584468 - 09/10/08 02:24 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
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2.373
  • Added heterogeneous platoons. In order to mix different vehicle types in one platoon, create a platoon as normal, split it into individual vehicles, change their type, and then merge them back into one platoon
  • Added artwork of the Kongsberg Protector remote weapon station
  • Added the option of a dismounted artillery observer
  • Added RBS70 dismounted air defense missile
  • Added 2S6 Tunguska air defense vehicle
  • Added dry river beds (Wadis). In the map editor, start the theme editor and designate a terrain as of “Wadi” type. Then paint apply that terrain as you would with water. The maximum depth of a Wadi is 15m below its surrounding surface; it will get deeper the more Wadi terrain tiles are adjacent to each other.
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#2584469 - 09/10/08 02:30 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
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The remote weapon station:


The RBS70 SAM:



The Tunguska:

or
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#2584867 - 09/10/08 05:17 PM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
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While we're at it, here are 15 new screenshots. \:\)
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#2585062 - 09/11/08 01:34 AM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
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Registered: 12/16/99
Posts: 3103
Loc: Germoney
2.374
  • Fixed several issues in the ballistic model, including a reduction of the DM12A1 dispersion from .30 to .24 mil standard deviation (.16mil for 50% threshold). Also a number of sources for (small) deterministic errors could be eliminated. One deterministic error of .03mil remains which will get bigger at very long engagement distances which cannot be fixed.
  • The B team of dismounted infantry now carries an MG3.
  • The CV90s no longer use the hull's roll (cant) in the stabilization.
  • The CV90/35 interior has the CV90/40-C interior model as a temporary placeholder and the crew positions are activated. It's not really a CV90/35 but it's better than nothing.
  • Weapon coincidence model: A decidedly non-scientific stabilization fudge factor is in place, with most Russian vehicles having worse stab systems than Western vehicles. The sights will be pretty stable, but the guns will move around a bit if the hull is rocking and rolling.
  • The CV90s now have the variable coincidence window in place to disable firing when out of coincidence.
  • Suspension damage will now reduce the top speed that a vehicle can have.
  • A new suspension model is in place. It will be related to the bumpiness factor that is set in the terrain theme that is currently loaded. This requires a critical review of all existing terrain themes. High bumpiness should be reserved for terrain with extreme roughness, e.g. a boulder-strewn mountain or desert terrain.
    Bumpiness will now influence the top speed of vehicles. MBTs are a bit more resilient against bumps (since they have a high mass/inertia and also because they're tracked), but they will suffer suspension damage if crashing at top speed into bumpy terrain; the computer-controlled drivers are supposed to reduce speed then, but can be overridden by a new acceleration command.
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#2585617 - 09/11/08 04:23 PM Re: SB Pro Version History [Re: Ssnake]
Ssnake Offline
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Posts: 3103
Loc: Germoney
OK, the 24 hours haven't passed yet, but what the hell. \:\)
2.379
  • Further refinements to the suspension and coincidence model.
  • In the ballistic model for the Leopard 2 the GAS is now zeroed to 1500m and the coax to 500m.
  • It is now possible to split and merge platoons in the planning phase.
  • Fixed a bug (the first event and condition of one side could not be referenced in the control logic of the other side).
  • "Copy Route Chain" now als copies formation spacing.
  • The AARs now contain even more details.
  • Fixed a bug (Railway lines did not get bridged in the map editor’s automatic bridging function).
  • Fixed a bug (improved path finding in urban environments).
  • Fixed a bug (position adjustments to maintain formation while under fire).
  • There is now a platoon-wide reload command.
  • Fixed a bug (T-80 APU damage bug).
  • Fixed a bug (T-72 and T-80 carousel loader vulnerability).
  • Fixed a bug (Disabled crew positions remain locked during network sessions).
  • Fixed a bug (Some ammunition types did not register as AAR events).
  • Fixed a bug (Spawned units became uncontrollable under certain circumstances).
  • Fixed a bug (Computer-controlled units would not fire on bunkers).
  • Fixed a bug (for some light vehicles the driver was seemingly invulnerable).
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#2585925 - 09/12/08 04:47 AM Re: SB Pro Version History [Re: Ssnake]
20mm Offline
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The best just keeps getting better.

Thanks Ssnake!
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