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#2689194 - 03/11/09 03:50 PM Re: SB Pro Version ***** [Re: Ssnake]
Hartford688 Offline
Member

Registered: 10/23/05
Posts: 573
Loc: Amsterdam, The Netherlands
Both, thanks for the info.
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#2693402 - 03/18/09 07:15 AM Re: SB Pro Version [Re: Hartford688]
Magnum Offline
Land & Armor Combat Editor
XBL: Magnum SimHQ
Lifer

Registered: 01/27/03
Posts: 22211
Loc: Naples, Florida
Another Q.

Just reformatted my harddrive... when the upgrade is released, will it go over the beta or the original SB Pro PE installation?

So I know which one to install to prepare for the upgrade...

Thx
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#2693626 - 03/18/09 01:02 PM Re: SB Pro Version [Re: kramer]
Lieste Offline
Member

Registered: 10/07/08
Posts: 688
If you install the 2.370 Beta you can add the new install alongside it without problems.
AFAIK It replaces the release version though - I did try to install one internal Beta alongside 2.328(hotfix) and it uninstalled and replaced it.

There may be some people who opt not to update and during the transition 2.370 will allow you to play now, and allow you to choose to play with the diehards.

Having used both, I recently freed up space by removing 2.370 Beta, FWIW.

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#2693698 - 03/18/09 02:41 PM Re: SB Pro Version [Re: Lieste]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3592
Loc: Germoney
It won't be updating an old version, but install a new one. We recommend to simply uninstall previous versions and then do a clean, fresh install of the new version.

Speaking of which, the latest news:

2.460
  • Updated the electronic user manual PDF
  • Adjusted the Stay position tactic so that units will not reposition to maintain the formation if a vehicle of the same platoon is being killed
  • Adjusted the BUSHMASTER's ready ammo loadout
  • Adjusted the gun sound of the 1.2t TECHNICAL-T "106mm RR"
  • Fixed the ammunition assignment of the 1.2t TECHNICAL-T "HMG"
  • Fixed the ammunition assignment of the BMD-2
  • Animated the troop door of the BMD-2 now
  • Adjusted the LEOPARD AS1's ready ammo loadout to include one round of WP and HESH each
  • Adjusted the strength of artillery barrage and air strikes
  • In the AAR, the status message "Destroyed" will no longer be shown red if the vehicle was dead already
  • All troops' unit descriptions in the lower left status bar of the map screen will now describe correctly whether they are a heavy weapons team of a general rifle squad
  • Increased the sensing distance of units under indirect fire to 50m
  • Infantry behaves now with more self-preservation on Engage routes; if under direct fire they go prone and attempt to fire back to suppress the attacker. This also addresses bug #1129
  • Infantry will now find cover in any terrain, depending on the Bumpiness value of the applied terrain theme for each given terrain type. With bumpiness "0" &#8211; the default for old scenarios &#8211; dismounted soldiers won't have cover. At 100% bumpiness they will disappear. The controlling player of a dismounted squad will still see them somewhat elevated to make it easier to see the location of his own soldiers. This also addresses bug #1289
  • Replaced the old September 2000 artwork of the BMD-2
  • Dismounted infantry on the move will assume prone positions faster now when coming under fire, and be more reluctant to move out again
  • Adjusted the treatment of HEAT warhead impacts which could occasionally result in less or no damages, depending on the frame rate
  • Updated the armor files of
    o CENTAURO
    o T-72M1
  • Fixed a typo in an instrument of the IFV PIZARRO
  • Fixed the naming of resource files to restore some seemingly missing thermal textures
  • Fixed a bug with the PIZARRO IFV's ammo count
  • Fixed a bug where troops in the process of dismounting "flickered" between prone and standing position for clients in network sessions
  • Fixed a bug with the LEOPARDO 2E where the roll angle of the gunner's daysight wasn't shown in the TIM
  • Fixed a bug with the reloading of CV90/40 ammunition magazines
  • Fixed a bug which prevented on re-runs of the same scenario the transfer of network messages between host and client machines that infantry units were shooting
  • Fixed a bug with the procedure of emptying the spent brass bag of the IFV PIZARRO that occurred when a human player entered a previously computer-controlled vehicle
  • Fixed a bug that would crash SB Pro if a UAV accelerated to maximum speed at high altitude
  • Fixed bug #978; now that Apply if works properly, the scaled scoring works as intended too
  • Fixed bug #1039; Coil and Herringbone formations now work again
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#2694483 - 03/19/09 03:43 PM Re: SB Pro Version [Re: Ssnake]
5555 Offline
Phil S
Member

Registered: 08/20/08
Posts: 501
Loc: Civilized California

Hello Ssnake Virtual Marketing Director,

I just wished to acknowledge receipt of an email from you regarding the future upgrade to your very good product, Steel Beasts Pro. I wanted to thank you for your product and notification of this upgrade package:

"Therefore, you NEED NOT order the new upgrade package; you will receive it automatically"

But where is Hanover bei Aptos?

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#2694508 - 03/19/09 04:16 PM Re: SB Pro Version [Re: 5555]
Lieste Offline
Member

Registered: 10/07/08
Posts: 688
Hannover bei Aptos is on the southern side of Hannover, on the road to Hildesheim.

[url]http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Germany,+Hannover+bei+Aptos&sll=52.374551,9.735603&sspn=0.18738,0.418854&g=Germany,+Hannover&ie=UTF8&view=map&ei=sdHCSfC0JJ7c2gLVic2PAQ&attrid=[/url

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#2694528 - 03/19/09 04:41 PM Re: SB Pro Version [Re: Lieste]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3592
Loc: Germoney
There's a PO box in Aptos, California... and my office in Hannover, Germany. Maybe your email client doesn't recognize the tab spaces that I put in between to separate the two addresses optically.
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#2694572 - 03/19/09 06:00 PM Re: SB Pro Version [Re: Ssnake]
Lieste Offline
Member

Registered: 10/07/08
Posts: 688
But funnily enough there was a return for Hannover bei Aptos just south of Hannover smile

Now isn't that weird.

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#2694699 - 03/20/09 01:44 AM Re: SB Pro Version [Re: Lieste]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3592
Loc: Germoney
Well, it's the fairground, and this year the CeBIT partner "nation" was California (even the Guvernator came over for the opening ceremony; less firepower than expected though). Maybe there was a company from Aptos, or providing business contacts to there, and they had a booth at the CeBIT.
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...the ultimate armor sim...

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#2704759 - 04/07/09 10:04 PM Not From This Device [Re: Ssnake]
5555 Offline
Phil S
Member

Registered: 08/20/08
Posts: 501
Loc: Civilized California

Hello Ssnake,

I was fortunate to receive from Aptos bei Hanover today a eSim CD with the new SB Pro PE upgrade. I think. I am as not yet certain of this because when trying to install the data from the Windows Setup for SB I was promptly notified that the System Could Not Read From This Device. Ending the Windows installation, I went to Setup. It started an installation but then quickly lost a tread because it, too, could not read from this device.

My system, in which SB PRO is installed is XP based. The only change since the installation of the base program and this update is an "upgrade" to Service Pack 3.

So how can I progress??

Over

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