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#2584666 - 09/10/08 10:20 AM Re: DI's Hind - does it run in XP? ***** [Re: MoonJumper]
red_bear 8 Offline
Member

Registered: 01/10/04
Posts: 264
well i have the hind win 95 vertion but the problem is that it did not recognize my throttle.

I am using a cougar here under win xp sp3
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#2859334 - 09/12/09 05:29 AM Re: DI's Hind - does it run in XP? [Re: red_bear 8]
ZAMPOLIT Offline
Junior Member

Registered: 09/05/09
Posts: 9
Sorry for bringing an old thread alive again. I have a question. Does anyone play this game online? I mean two pilots on one Hind for example. I know that with hamachi this game doesnt work. But maybee with this program-http://www.advancedvirtualcomport.com/ ? Or some other program? Please help me. I really need make this game work.

By the way: Game with 3dfx patch doesnt work. I do all as Lepsus say but there is no result. I can see models in recognises, but when i start game i see only a black screen and there are some sounds.
Nvidia Geforce 6800 GS. Drivers 190.61.


P.S Sorry for my english.

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#2860475 - 09/14/09 12:26 PM Re: DI's Hind - does it run in XP? [Re: ZAMPOLIT]
Recluse Offline
Mediocrity Above All!
Senior Member

Registered: 12/30/00
Posts: 4598
Loc: Randolph, NJ
We tried to get it going in Mulitplayer once using Hamachi and IPX mode with no success. I even tried between two machines on my LAN (Win98/XP) and couldn't get the IPX network started. We've had success with SWAT3 via IPX over HAMACHI, so the problem isn't IPX directly, but something to do with how HIND implemented it.

My recollection was that IPX was the only network mode supported. There may have been a Modem mode also which you can Emulate in DOSBOX, (successful in Falcon3) but not with the Hind95 Windows version.

Similarly, never had any success with the 3dFX version.
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#2860763 - 09/14/09 11:03 PM Re: DI's Hind - does it run in XP? [Re: Recluse]
ZAMPOLIT Offline
Junior Member

Registered: 09/05/09
Posts: 9
Ok, I see, so there no way we could make this game work? Damn...

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#2860765 - 09/14/09 11:12 PM Re: DI's Hind - does it run in XP? [Re: ZAMPOLIT]
ZAMPOLIT Offline
Junior Member

Registered: 09/05/09
Posts: 9
And what about programm I've mentioned? Did you try it? As i know this programm emulate a NULL modem connection. Maybe it will work?

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#2861077 - 09/15/09 10:42 AM Re: DI's Hind - does it run in XP? [Re: ZAMPOLIT]
Eugene Offline
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Registered: 09/15/04
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Loc: Oregon
Recluse, did we try the dos version with dosbox modem mode? or was there none for Hind? Only the Dx and Glide verions?
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#2861100 - 09/15/09 11:21 AM Re: DI's Hind - does it run in XP? [Re: Eugene]
Recluse Offline
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Registered: 12/30/00
Posts: 4598
Loc: Randolph, NJ
No I don't think we did. Do we HAVE the DOS Version, or was it just HIND95? I don't remember ever messing with DOSBOX, so I thought I/we only had the Windows version. If it runs under DOSBOX, then the DOSBOX Serial/NullModem/IPX emulation should work like it did for F3 and F15SEIII.

EDIT:
Hmmm looks like there IS a DOS version and it DOES work with DOSBOX:

http://vogons.zetafleet.com/viewtopic.php?t=19884&sid=87990fcc41b97c0e65b325bbe380384f

and I saw some links on various abandonware sites. Have to check if my Hind95 CD also has the DOS version. I seem to remember that was the case with Apache95 from DI.


Edited by Recluse (09/15/09 11:23 AM)
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#2861146 - 09/15/09 12:34 PM Re: DI's Hind - does it run in XP? [Re: Recluse]
ZAMPOLIT Offline
Junior Member

Registered: 09/05/09
Posts: 9
So, have you got any success with that?

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#2864470 - 09/21/09 05:06 AM Re: DI's Hind - does it run in XP? [Re: ZAMPOLIT]
Recluse Offline
Mediocrity Above All!
Senior Member

Registered: 12/30/00
Posts: 4598
Loc: Randolph, NJ
Hi...

SUCCESS with Multiplayer in HIND/DOSBOX!!!!!!!!!!

Mounted the HIND folder in DOSBOX and executed HIND (I guess the DOS executable is automatically installed). Did NOT have to mount the CD for DOS version.

A few tweaks necessary for getting sound/stick/throttle working. On my end I needed to select SBPRO for sound, at address 220, though DOSBOX config was set to emulate SB16, I got CTD(osbox) when I chose SB16.

I selected FLIGHTSTICK PRO (even though I have a COUGAR) for Cyclic and set COLLECTIVE to THROTTLE STICK and TAIL ROTOR to PEDALS within HIND.

In DOSBOX, I edited the dosbox.conf to have the SWAP34=TRUE under JOYSTICK to get the throttle (Collective working).

Might be some other tweaks I forgot about...


MULTIPLAYER

Basically, we had success with DOSBOX IPX Networking.

1) Both players set IPX = TRUE in DOSBOX.conf
2) In the DOSBOX window, the HOST types IPXNET STARTSERVER <port> (where Port is any port you may need to get through a router)
3) In the DOSBOX window, the CLIENT types: IPXNET CONNECT xxx.xxx.xxx.xxx <port> where xxx.xxx.xxx.xxx is the IP address of the HOST and <port> is whatever port the host has chosen.

In the DOSBOX status window, the HOST should see the CLIENT connect.

4) In HIND, select TWO PLAYER (if you want a COOP Mode) Select NETWORK and both players choose the same Network channel number (1 works). You should see a message "FOUND ONE PLAYER"

5) Select a GAME MODE and START GAME.

Note: This worked fine for us several times in several modes..but we had trouble when we tried again later. Not sure what happened.

Frame rate for the CLIENT was very bad in Pilot/WSO but worked ok in SINGLE MISSION or COMBAT modes.

Good luck! Will update you on any further experiments.

We first tried DOSBOX emulation of a NULLMODEM for DIRECT Serial connection, but for some reason it never worked like it did with Falcon 3 and F15 Strike Eagle III. IPX worked for Falcon3 and it worked for HIND!

Here is the whole IPX section from the DOSBOX manual:

Quote:

IPX

You need to enable IPX networking in the configuration file of DOSBox.

All of the IPX networking is managed through the internal DOSBox program
IPXNET. For help on the IPX networking from inside DOSBox, type
"IPXNET HELP" (without quotes) and the program will list the commands
and relevant documentation.

With regard to actually setting up a network, one system needs to be
the server. To set this up, type "IPXNET STARTSERVER" (without the quotes)
in a DOSBox session. The server DOSBox session will
automatically add itself to the virtual IPX network. For every
additional computer that should be part of the virtual IPX network,
you'll need to type "IPXNET CONNECT <computer host name or IP>".
For example, if your server is at bob.dosbox.com,
you would type "IPXNET CONNECT bob.dosbox.com" on every non-server system.

To play games that need Netbios a file named NETBIOS.EXE from Novell is
needed. Establish the IPX connection as explained above, then run
"netbios.exe".

The following is an IPXNET command reference:

IPXNET CONNECT

IPXNET CONNECT opens a connection to an IPX tunnelling server
running on another DOSBox session. The "address" parameter specifies
the IP address or host name of the server computer. You can also
specify the UDP port to use. By default IPXNET uses port 213 - the
assigned IANA port for IPX tunnelling - for its connection.

The syntax for IPXNET CONNECT is:
IPXNET CONNECT address <port>

IPXNET DISCONNECT

IPXNET DISCONNECT closes the connection to the IPX tunnelling server.

The syntax for IPXNET DISCONNECT is:
IPXNET DISCONNECT

IPXNET STARTSERVER

IPXNET STARTSERVER starts an IPX tunnelling server on this DOSBox
session. By default, the server will accept connections on UDP port
213, though this can be changed. Once the server is started, DOSBox
will automatically start a client connection to the IPX tunnelling server.

The syntax for IPXNET STARTSERVER is:
IPXNET STARTSERVER <port>

If the server is behind a router, UDP port <port> needs to be forwarded
to that computer.

On Linux/Unix-based systems port numbers smaller than 1023 can only be
used with root privileges. Use ports greater than 1023 on those systems.

IPXNET STOPSERVER

IPXNET STOPSERVER stops the IPX tunnelling server running on this DOSBox
session. Care should be taken to ensure that all other connections have
terminated as well, since stopping the server may cause lockups on other
machines that are still using the IPX tunnelling server.

The syntax for IPXNET STOPSERVER is:
IPXNET STOPSERVER

IPXNET PING

IPXNET PING broadcasts a ping request through the IPX tunnelled network.
In response, all other connected computers will respond to the ping
and report the time it took to receive and send the ping message.

The syntax for IPXNET PING is:
IPXNET PING

IPXNET STATUS

IPXNET STATUS reports the current state of this DOSBox session's
IPX tunnelling network. For a list of all computers connected to the
network use the IPXNET PING command.

The syntax for IPXNET STATUS is:
IPXNET STATUS




Edited by Recluse (09/21/09 06:08 AM)
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#2864518 - 09/21/09 06:55 AM Re: DI's Hind - does it run in XP? [Re: Recluse]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4333
Loc: Oregon
One update - I believe it's possible my frame rate was so bad in two seat and in one other mode because of an anomoly with dos box's cpu cycle option. To increase beyond the default 3,000 cycles, you normally use CTRL-F12 repeatedly, to increase by an increment. Normally this is how dosbox works for me, either pre launch of a sim, or ingame.

In this case, in the sim, I could only see "max" listed as the number of cycles at the top of the windowed display of the sim. And could only decrease cycles (using CTRL-F11) by percentages - no display of actual cycles. It's possible that the "max" was at a ceiling of 3,000, as set by the iniital default of dosbox.

Next time Recluse and I are able to test Hind, I'll try raising the cycles to around 25,000 at the dosbox prompt, before launching the sim. That was the vicinity of where Recluse's dosbox was set - he did not have this issue of "max" instead of a more or less infinite range of cycles available. And that is where I normally set cycles in single player for Hind.

The other really frustrating thing we found was that the Windows version of Hind does not permit co-op modes, only deathmatch and capture the flag. That is frustrating because Windows 95 version has the 3Dfx option for graphics. I can run that using the Zecken glide wrapper - unable to do so with dgVoodoo. The difference in graphics is stunning. That said, the dos graphics are serviceable. They are much better than the now muddy looking Falcon 3.0 display, and iirc also a little better than that in F-15 Strike Eagle III.
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