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#2507913 - 05/04/08 09:03 PM Possibility of a port to a game console? (Xbox 360 or PS3)  
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franksvalli Offline
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Has this already been discussed?

If the PC version of this game is a success, I think a good direction to take would be to try to port it to a console. I know a lot of the flight sim market is for PCs, but from what I've been reading, less and less game developers in general are willing to release games on the PC because of the rampant piracy and loss of sales. They're turning their focus to consoles, where it's less easy to pirate games (unless you have a modded console). This also makes it much harder for cheaters to use hacks. I was reading a Red Baron 3D forum for active flyers, and even after 10+ years, they are still complaining about people using hacks in tournaments. That's really sad to me.

It's true that the graphics won't be nearly as good as on a PC, but if done right I think it will look good enough. Check out the high quality trailer for the very popular Ace Combat 6 for the Xbox 360:

http://www.gametrailers.com/streambuilder.php?type=wmv&streamtext=m:4580/t_acecombat6_h264

(you will have to copy and paste that link into your browser)

If the online multiplayer is done correctly, it could really be a hit. You might even be able to add some sort of ranking system where you can get unlockable weapons or equip your plane with different weapons. I'm thinking of the system Call of Duty 4 has in place, for those who have played it. The idea is that as you play and skill up, there's incentive to keep playing for new types of weapons and gear, which you can customize and select before battle.

I confess that maybe this is just a selfish post, since I'll probably be buying an Xbox 360 in a couple of weeks \:\) I also need to upgrade my computer, but it seems to me that more and more games are turning to the consoles, for better or worse, and I've got to get a console myself to keep up with the games. Plus I won't have to worry about my hardware specs - I've never been able to afford a top-of-the-line computer anyhow.

Last edited by franksvalli; 05/04/08 09:08 PM.
Inline advert (2nd and 3rd post)

#2507919 - 05/04/08 09:13 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: franksvalli]  
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franksvalli Offline
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Hmm - another downside I hadn't thought of: users wouldn't be able to create content. One of the reasons Red Baron 3D is still being played (by a small group) is because of the available mods.

#2508170 - 05/05/08 10:17 AM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: franksvalli]  
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#2508275 - 05/05/08 02:14 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Trooper117]  
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=FB=VikS Offline
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We cant give ya an answer right now. \:\)

Last edited by =FB=VikS; 05/05/08 02:14 PM.

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#2508334 - 05/05/08 03:15 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: =FB=VikS]  
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franksvalli Offline
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 Originally Posted By: =FB=VikS
We cant give ya an answer right now. \:\)


Hmm that's mysterious :). Thanks for the reply \:\)

#2508361 - 05/05/08 03:48 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: franksvalli]  
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I've got a mix of PC's,Laptops and consoles in my house.
IMO opinion consoles are nowhere near being able to run a flight sim in the same way a PC can.
Maybe in the future but not now.
For a start can I plug the bear minimum joystick, throttle and pedals into one?
and Processing and gfx are always around 2 years behind a decent mid-to-high end PC.

Nope, consoles and flightsims, oil and water...... for now!

Last edited by Brigstock; 05/05/08 03:50 PM.
#2508521 - 05/05/08 08:06 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: franksvalli]  
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Cas141 Offline
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 Originally Posted By: franksvalli
 Originally Posted By: =FB=VikS
We cant give ya an answer right now. \:\)


Hmm that's mysterious :). Thanks for the reply \:\)



No it isn't. It's the norm. This IS KOTS, you know. Having no information is the way of things. -lol

Anyway, let's get it ported to a PC first! We've been waiting long enough!


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#2508532 - 05/05/08 08:22 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Cas141]  
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A PS3 port that recognized my flight sim HOTAS setup plugged into the USB hubs would pretty well wrap up any use I had for Windows anymore. I plan to spend just about all my gaming time on KOTS when it comes out.

Updates can be downloaded for the system. Perhaps user mods deemed of certain quality or campaigns could be given to the devs and then packaged as an update?

Perhaps a custom peripheral package? It worked for Mechwarrior with that 3-way control set. ;\)

As long as it isn't dumbed down to accommodate consoles I'm all for it. Could be the first serious sim released for any recent console. Ace Combat does not count, sorry (although the graphics are something special).

S!

#2508611 - 05/05/08 10:35 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Dantes]  

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A serious flight simulator for a console cannot succeed. This is due to the extremely limited number of buttons on the controllers that the overwhelmingly vast majority of console owners use exclusively. That limited number contrasts far too greatly with the vast number of input functions required for a serious flight simulator.

#2508651 - 05/06/08 12:17 AM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: ]  
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No consoles for me. I much prefer being able to build and upgrade parts of my computer as warrented to improve a games playability. Complex flight sims are built with options that can be enabled as peoples computers improve. Making games for a console would definitely dumb down the content of the game.

That being said...A dumbed down arcade version of KOTS for console use could provide them with another source of income. BUT if they were able to make alot more money with the console version, it could coerse them to drop any further PC game developments. It could be the slippery slope to the end of our hobby.

Last edited by Chivas; 05/06/08 12:23 AM.

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#2508909 - 05/06/08 12:39 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Chivas]  
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Immermann Offline
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What, in a WWI sim you only need a button for the machine gun. That's it \:\)


"When I saw The Matrix at a local theatre in Slovenia, I had the unique opportunity of sitting close to the ideal spectator of the film - namely, to an idiot." - Slavoj Zizek
#2508960 - 05/06/08 02:11 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: ]  
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 Originally Posted By: Benny Moore
A serious flight simulator for a console cannot succeed. This is due to the extremely limited number of buttons on the controllers that the overwhelmingly vast majority of console owners use exclusively. That limited number contrasts far too greatly with the vast number of input functions required for a serious flight simulator.


A WWI flight simulator? Most WWI simulators run to throttle, ailerons, elevators, rudders, bomb toggle and machine gun trigger. Easy for a console to manage. Perhaps KOTS will have something a bit more sophisticated in terms of engine management.

The major challenge would be view technology - no TrackIR.

#2509079 - 05/06/08 04:40 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Mahoney]  
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No TIR..... port it to Nintendo WII

#2509189 - 05/06/08 08:57 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Brigstock]  

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Mahoney, I said "serious flight simulator." A simulator where the controls consist of stick, rudder, throttle, guns, and bombs is not a serious flight simulator; it's an arcade game. As Chivas indicated, a serious simulator would have to be "dumbed down" to accomodate the pitiful console controllers, which would make the simulator no longer a serious simulator. That is why I made that flat statement about it being impossible for a serious simulator to succeed on a console.

#2509228 - 05/06/08 10:18 PM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: ]  
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New consoles have usb ports which can make such things possible, Keyboards in PS3's etc. The concept of a serious flight sim with off the shelf HOTAS capability is not far away. However, as I said above, processing power and graphic capability always lets them down. Until a console comes out that can seriously go up against a high PC then I'll always be looking at a PC for my gaming/siming.

You only have to look at the Car sim market to see that consoles have made an impact there.

#2509336 - 05/07/08 01:20 AM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Chivas]  
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franksvalli Offline
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Some interesting points of discussion!

Benny: I was skeptical myself, but the newer consoles allow for more input methods than just the standard controller. For instance, here's a Joystick and throttle control for Ace Combat 6 for the Xbox 360:

http://www.engadget.com/2007/09/21/hori-ace-combat-joystick-for-xbox-360-on-display/

Hmm.. I'm kinda freaked out by the parallel connectors, which I always had bad luck with on the PC. But there shouldn't be a problem with making a USB version I would think.

EDIT: Oops, curse my slow typing, Brigstock commented before I could \:\)

Last edited by franksvalli; 05/07/08 01:21 AM.
#2509454 - 05/07/08 05:43 AM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: franksvalli]  

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But how many people, really, are going to buy special hardware for their console just to play a serious simulator which also exists for the personal computer (which runs it better)?

#2509504 - 05/07/08 09:05 AM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: ]  
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Brigstock Offline
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The same people who buy specialist wheels for their XBox when the same thing exists for PC's.
I missed out on a gameseat, 360 wheel + pedals(gold plated pedals no less!!), gear stick and handbrake setup on eBay recently. Total outlay for this kind of kit is £500.

Checkout this site to see how serious the Car sim crowd are about their console racing
http://www.playseats.com/

We can't rule out consoles as viable replacements for PC's in the future. Game manufacturers like that standard platform to work with. A PC has a multitude of hardware configurations that can cause all sorts of problems with games. A console is uniform across the board. A problem found and solved on a console is a fix on every single one, not so with a PC.

#2509519 - 05/07/08 10:55 AM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: Dantes]  
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 Originally Posted By: Dantes
A PS3 port that recognized my flight sim HOTAS setup plugged into the USB hubs would pretty well wrap up any use I had for Windows anymore. I plan to spend just about all my gaming time on KOTS when it comes out.

Updates can be downloaded for the system. Perhaps user mods deemed of certain quality or campaigns could be given to the devs and then packaged as an update?

Perhaps a custom peripheral package? It worked for Mechwarrior with that 3-way control set. ;\)

As long as it isn't dumbed down to accommodate consoles I'm all for it. Could be the first serious sim released for any recent console. Ace Combat does not count, sorry (although the graphics are something special).

S!



I agree, the PS3 recognizes alot of devices that are originally not meant for it, I`m almost completely sure my Rudder and Joystick could be plugged in as well. (Though I dont have a ps3 right now, but it is ordered and should be here sometime next week.) A buddy of mine even installed network drivers for a different kind of network that he uses (Which utilizes normal power contacts in the wall.) And even though the software was meant for windows, it worked straight away.

All in all, I see some potential for atleast a PS3 (Unless 360 also possesses the same kind of feature.) And perhaps make the game unplayable unless you have a joystick (Which would eliminate the quick controls and reflexes that a console gamer normally has.) But as everybody mentions, first priority is have the game out at all. Just thought I`d toss in my 2 cents, thats all.

#2509522 - 05/07/08 11:03 AM Re: Possibility of a port to a game console? (Xbox 360 or PS3) [Re: RedVonHammer]  
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Thanks to the guys for those links above.

Interesting to see what peripherals are being developed for the consoles today.

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