Hi Joe hope this will help:
Number 80 corresponds to the original value exe, And you can see the exact location of the offset in the hexa editor
80 hexa = 128 decimal (original value)
A2 hexa = 162 decimal (moded version Slikk)
B9 hexa = 185 decimal (my version)
It seems that increasing the decimal value is far vision, but also note that HUD maintains the same size as the original vision, would be perfect find that value and put proportional according to the value of the FOV selected
See you