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#2477948 - 03/24/08 11:44 AM
Hi-Res Wide View
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SimHQ Member
Registered: 12/01/01
Posts: 841
Loc: Detroit Mi. USA
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I did a mod for JF-18 that makes the default cockpit view have a little wider perspective than the stock view. Not to be confused with the "TSH wide view", this mod only changes the default view so that the default perspective is a little wider than stock. If you have TSH 3.06 you will still be able to zoom out to an even wider view. I have a 24 inch monitor and I run JF-18 at 1920 x 1200. I like the hi resolution but I didn't like the fact that at that resolution, the cockpit was a little too big to fit on the screen. So I made the perspective a little wider and now I can run the game at 1920 x 1200 and the perspective is much better. I don’t know if many of you run JF-18 at such a hi resolution, but if you do, then you might like this mod. Here are some pics. Wide Cockpit 1 at 1920 x 1200 res. http://news.webshots.com/photo/2639546650025714458ZtyRcYWide Cockpit 2 at 1920 x 1200 res. http://news.webshots.com/photo/2432607580025714458HKjlVeSlikk
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#2477984 - 03/24/08 12:24 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Technology Editor
SimHQ Lifer
Registered: 04/05/02
Posts: 16196
Loc: Somerville, NJ
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Slikk,
I got your emails with the means to do this, but let's discuss here first.
Frenchy struggled to integrate wideview into TSHv3; for a long time he said he did not understand how it was originally implemented in TSHv1. But here it seems as if you've simply modified the default FOV setting, or something that controls the FOV, in a simple manner. No matter how you've done it, it is a wonderful achievement, because it gives JF-18 real widescreen support. Kudos to you.
Could you please post the hex address(es) you modified to change the FOV? I would love to have 16:9, 16:10, 15:9, 12:3 and 15:4 aspect ratios fully supported, without the screwiness of the windeview cockpit toggle.
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#2478047 - 03/24/08 01:58 PM
Re: Hi-Res Wide View
[Re: Joe]
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SimHQ Member
Registered: 03/20/03
Posts: 1235
Loc: Houston, Texas
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Hey great news! I keep seeing all these wide screen monitors that I'd like to get, but I don't because I would not be able to fly this sim on it (or it wouldn't look quite right). Maybe now I'll finally take the plunge  Ripcord
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Good to be back
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#2478093 - 03/24/08 02:49 PM
Re: Hi-Res Wide View
[Re: Ripcord]
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SimHQ Member
Registered: 01/10/06
Posts: 607
Loc: Fort Lauderdale, Florida
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Yeah... thanks, Slikk...  Just when I thought I'd be okay with this CRT monitor until it died, you have to go and do THAT, making it obvious that I now need a widescreen LCD monitor. Alright, Mr. Smartguy, how about coming up with a way to explain to Mrs. Hedgehog why I need a widescreen LCD monitor?
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#2479014 - 03/25/08 04:51 PM
Re: Hi-Res Wide View
[Re: yui]
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SimHQ Technology Editor
SimHQ Lifer
Registered: 04/05/02
Posts: 16196
Loc: Somerville, NJ
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Slikk,
I've been playing around with this, and it looks like the first option is almost perfect in terms of keeping the original vertical FOV intact in a 16:10 resolution; the image is just the slightest bit Vert-, resulting in the bottom row of buttons in the left and right MDIs being only partially visible.
Unfortunately this modification to the original field of view does not survive wideview/normal toggles with the FLIR in use; this is the same problem exhibited in any resolution greater than 1024x768 with the FLIR in use. I tested in 1280x800, and without any wideview use it was great, and I could use the FLIR without problems. However, as soon as you switch to wideview and then back again while FLIR imagery is displayed, the FOV returns to default. To correct this problem and restore the modified FOV, you have to take the FLIR imagery off of the displays and then toggle wideview ON and OFF again.
One last problem is that the FOV changes but the HUD overlay stays the same size; the larger the FOV, the more the HUD overruns the HUD glass. For this reason I think your first FOV setting is much better than the second.
Overall I would say this works pretty well if you don't use wideview (and with a widescreen monitor the need for wideview is reduced). Personally I never use wideview as I find the resulting image too distorted. I will play around more and attempt to come up with the exact FOV to match the 4:3 default image. If I can do that we can put out a release with proper fields of view for 5:4. 15:9, 16:9, 16:10, 12:3, and 15:4 resolutions.
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#2479110 - 03/25/08 07:02 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Technology Editor
SimHQ Lifer
Registered: 04/05/02
Posts: 16196
Loc: Somerville, NJ
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For the Wide cockpit 1: At line 20822 of the .exe I had to change this value (€) to this value (‘). This step was repeated at line 20846.
For the Wide cockpit 2: At line 20822 of the .exe I had to change this value (€) to this value (˘). This step was repeated at line 20846. I have limited experience in hex editors. I show line 20822 to be "75", and it's the same in the unmodified TSHv3.06 executable as it is in your modified executable, so clearly I'm not looking in the right place (or using the right program to look). I added your ICQ number to my buddy list but you're offline right now. I'd love to chat via IM for a few minutes so you could straighten me out.
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#2479865 - 03/26/08 04:09 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Member
Registered: 12/01/01
Posts: 841
Loc: Detroit Mi. USA
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Unfortunately this modification to the original field of view does not survive wideview/normal toggles with the FLIR in use; this is the same problem exhibited in any resolution greater than 1024x768 with the FLIR in use. I tested in 1280x800, and without any wideview use it was great, and I could use the FLIR without problems. However, as soon as you switch to wideview and then back again while FLIR imagery is displayed, the FOV returns to default. To correct this problem and restore the modified FOV, you have to take the FLIR imagery off of the displays and then toggle wideview ON and OFF again. Sorry Joe, but I must have sent you the wrong version of the wide view mod. As I said it's been a while sense I worked on it. I have sent you the right version of the mod and with this version you will absolutely be able to zoom out and then zoom back in again and the FLIR will follow. The correct version of the mod will allow you to have three levels of zoom. With the FLIR off, the zoom is extra wide. With the FLIR on the zoom is wide but is more useful than the extra wide view. The view reverts back to normal if toggled with the FLIR in the on position. The monitor that I use cannot achieve all of the different resolutions there are in the TSHv3Manager but the mod was tested with all of the resolutions that would work with my system. There might be slight differences at some resolutions but for the most part it worked without any problems. Slikk
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#2481330 - 03/28/08 01:48 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Member
Registered: 06/12/05
Posts: 1474
Loc: Las Vegas
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#2485106 - 04/01/08 08:12 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Junior Member
Registered: 10/04/07
Posts: 44
Loc: Berisso - Argentina
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Ok Slikk, testing whether now works correctly with these new values, thanks you!! For the Wide cockpit 1: At line 10658 of the .exe I had to change this value (€) to this value (‘). This step was repeated at lines 20822 and 20846.
For the Wide cockpit 2: At line 10658 of the .exe I had to change this value (€) to this value (˘). This step was repeated at lines 20822 and 20846.
Hope this helps.
Slikk
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#2485143 - 04/01/08 09:47 PM
Re: Hi-Res Wide View
[Re: iam73]
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SimHQ Member
Registered: 12/01/01
Posts: 841
Loc: Detroit Mi. USA
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Joe The edits that I originally posted were for the first version that I sent you. As I said before that version was incorrect. I revised the edits that I did for the wideview mod on the previous page. The step that was added on the previous page is the step that brings the cockpit back to normal view. I did not use a Hex editor. I used a simple file comparison program. This may be why what you and I see don't match up. I don't know what else to tell you, but the values that I posted on the previous page are what I changed in the .exe to make this work. I don't know why this is not working for you Joe, but it works for everyone else that I have sent this mod to. From the description that you give; it sounds like it's acting just like the first one that I sent you. Take a look at the dates of the files that I sent you, if they are the same then that would explain why it's not working. I had some of the guys that I sent this mod, to send me some pics just so I could see what it looks like to them, and it looks just as it should. Here are the pics that they sent me below. The pics show the original view, then the zoomed out view, then back to normal view. http://news.webshots.com/photo/2037175510025714458APEQpShttp://news.webshots.com/photo/2358015180025714458LdGtUGhttp://news.webshots.com/photo/2696375530025714458yvPWwehttp://news.webshots.com/photo/2649140630025714458cCuEbYhttp://news.webshots.com/photo/2455312970025714458penzRohttp://news.webshots.com/photo/2882771110025714458QdOzLsDevas and iam73 The file is not that big. If you give me your e-mail address I will send it to you. Slikk
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#2485274 - 04/02/08 03:17 AM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Member
Registered: 12/01/01
Posts: 841
Loc: Detroit Mi. USA
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#2485724 - 04/02/08 11:34 AM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Junior Member
Registered: 10/04/07
Posts: 44
Loc: Berisso - Argentina
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#2485800 - 04/02/08 12:52 PM
Re: Hi-Res Wide View
[Re: Devas]
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SimHQ Technology Editor
SimHQ Lifer
Registered: 04/05/02
Posts: 16196
Loc: Somerville, NJ
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Joe
The edits that I originally posted were for the first version that I sent you. As I said before that version was incorrect. I revised the edits that I did for the wideview mod on the previous page. The step that was added on the previous page is the step that brings the cockpit back to normal view. I did not use a Hex editor. I used a simple file comparison program. This may be why what you and I see don't match up. I don't know what else to tell you, but the values that I posted on the previous page are what I changed in the .exe to make this work. Can you tell me what this program is, or where I can get one that does the same thing? I see it's not hex editing, so I'm using the wrong tool. Sorry for being a boob; I simply don't know what sort of application we're talking about. I don't want to put this on the TSH site until I know how to reproduce it. This is because I want to be able to make sure it can be done if the executable is further modified. Once we hex-edit, assembly-modify, or dll-inject F18.exe for another TSH release, this mod will disappear, and I need to make sure it can come back.
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#2485832 - 04/02/08 01:08 PM
Re: Hi-Res Wide View
[Re: Joe]
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SimHQ Junior Member
Registered: 03/03/08
Posts: 8
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I don't want to put this on the TSH site until I know how to reproduce it. This is because I want to be able to make sure it can be done if the executable is further modified. Once we hex-edit, assembly-modify, or dll-inject F18.exe for another TSH release, this mod will disappear, and I need to make sure it can come back.
Hey Joe. I meant the private FTP, in my personal folder or yours (/IAM). I'll be able to tell exactly what hex edits are required in the exe if I can have a look at the mod... but slikk is having some issues emailing it to me. We can discuss further on the private forum if you wish and want to test the hex edits once identified. Cheers!
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#2485864 - 04/02/08 01:39 PM
Re: Hi-Res Wide View
[Re: iam73]
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SimHQ Junior Member
Registered: 10/04/07
Posts: 44
Loc: Berisso - Argentina
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Hi Joe hope this will help: Number 80 corresponds to the original value exe, And you can see the exact location of the offset in the hexa editor 80 hexa = 128 decimal (original value) A2 hexa = 162 decimal (moded version Slikk) B9 hexa = 185 decimal (my version) It seems that increasing the decimal value is far vision, but also note that HUD maintains the same size as the original vision, would be perfect find that value and put proportional according to the value of the FOV selected See you
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#2672015 - 02/12/09 10:38 PM
Re: Hi-Res Wide View
[Re: Timc]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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Hello all!
Who can I PM to get this?
Thanks!
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#2672706 - 02/14/09 05:56 AM
Re: Hi-Res Wide View
[Re: UnderTheRadar]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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Bump
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#2673075 - 02/15/09 12:12 AM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Member
Registered: 05/14/05
Posts: 130
Loc: West mids uk
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Will this mod work for 22" widescrren (1680X1050) ?? If so where can I get it?
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#2677458 - 02/21/09 02:17 PM
Re: Hi-Res Wide View
[Re: Donk]
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SimHQ Junior Member
Registered: 11/21/06
Posts: 98
Loc: USA
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I'd also like to check this out!
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Deus et Patria
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#2678399 - 02/23/09 08:54 AM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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PM sent. Thanks a lot!
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#2681286 - 02/27/09 05:43 AM
Re: Hi-Res Wide View
[Re: UnderTheRadar]
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SimHQ Junior Member
Registered: 11/21/06
Posts: 98
Loc: USA
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Bump...I really want to see how this view looks! Sorry, I'm a bit anxious!
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Deus et Patria
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#2681701 - 02/27/09 03:17 PM
Re: Hi-Res Wide View
[Re: Flamedog]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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Bump?
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#2681881 - 02/27/09 09:32 PM
Re: Hi-Res Wide View
[Re: UnderTheRadar]
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SimHQ Member
Registered: 12/01/01
Posts: 841
Loc: Detroit Mi. USA
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#2683628 - 03/02/09 04:18 PM
Re: Hi-Res Wide View
[Re: kadiir]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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I got an e-mail but, no link or attachment. Anyone get anything like that?
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#2683702 - 03/02/09 06:19 PM
Re: Hi-Res Wide View
[Re: UnderTheRadar]
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TAW 2.0 Beta Tester
SimHQ Member
Registered: 01/26/02
Posts: 2370
Loc: 3rd Stone from the Sun !!
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Does this mean if you have Triplehead2Go you can use three monitors?? I would like to get this Fix or patch --- jlaf2112 AT ComCast DOT Net THNX Looks Great too by the way and if this Sim Now will work in a Triple Screen I will be thrilled as I am setting up a Triple Screen setup  See the TAW Forum Thread "MFD Info Needed" last couple pages..
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#2684482 - 03/03/09 06:42 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Junior Member
Registered: 11/21/06
Posts: 98
Loc: USA
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The downloads work great! Thank you SO much! This is something I've been wanting to see happen for a long time. You rock Slikk! Thanks again!
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Deus et Patria
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#2684515 - 03/03/09 07:42 PM
Re: Hi-Res Wide View
[Re: Flamedog]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Hey, Slikk! Long time. Hope all is well. I got a lost somewhere in this thread - remind me why there are three files?
_________________________
Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2684550 - 03/03/09 08:56 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Thanks, Slikk. Man, you are so creative!
_________________________
Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2684731 - 03/04/09 06:31 AM
Re: Hi-Res Wide View
[Re: Eugene]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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Thanks a lot Slikk!
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#2685545 - 03/05/09 08:44 AM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Technology Editor
SimHQ Lifer
Registered: 04/05/02
Posts: 16196
Loc: Somerville, NJ
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1: The installation files simply install the F18.exe into your root folder. Ok, so it replaces the file. 2: The F18.exe that it installs dose not alter anything in the game except the aspect ratio. Other than that, the game play and every other aspect of the original F18.exe file is exactly the same. I'm quite concerned about the part that I bolded. Did you base your modifications on the TSHv3.06 executable, or on the original F18.exe? That makes a big difference, and this thread needs to make clear what exactly is going on. I beleive from past discussions that this mod is actually based on the TSHv3.06 executable, which really means that TSHv3.06 is effectively required to use this.
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#2686292 - 03/06/09 10:56 AM
Re: Hi-Res Wide View
[Re: Joe]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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Slikk,
Whats the difference between the 3 executables? I just ran the first one and it seems to work fine.
Thanks again!
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#2686327 - 03/06/09 12:16 PM
Re: Hi-Res Wide View
[Re: Joe]
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SimHQ Member
Registered: 01/16/03
Posts: 3219
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Ok, thanks Joe!
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#2695857 - 03/22/09 09:53 AM
Re: Hi-Res Wide View
[Re: Helo_Head]
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SimHQ Member
Registered: 12/01/01
Posts: 841
Loc: Detroit Mi. USA
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Help me out here: do I use all 3 or just one? What is the difference? Only one of the files is needed, it all depends on the resolution you use. Each of the files gives you a different aspect, so give each of them a try and see which one of them works best for you. Slikk
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#2696741 - 03/23/09 08:15 PM
Re: Hi-Res Wide View
[Re: Slikk]
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SimHQ Technology Editor
SimHQ Lifer
Registered: 04/05/02
Posts: 16196
Loc: Somerville, NJ
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The term is field of view. Each executable gives you a different field of view (i.e. how "zoomed in" your view is).
Aspect, or aspect ratio, is a term that describes the height of an image relative to it's width.
Jane's F-18 has a variable aspect ratio in-flight, which means that screen resolutions that differ from an aspect ratio of 4:3 (i.e. 800x600, 1024x768, etc.) will look correct - widescreen monitors will show proper scaling, meaning circular objects remain circular.
However, Jane's F-18 also calculates the field of view from the vertical resolution. This means that the wider the screen gets, the more vertical image is lost. Games that do this are referred to as being "Vert-" (vertical minus). What you want for proper widescreen support is "Hor+" (horizontal plus). Slikk's executables take Jane's F-18 in-cockpit view and restore varying degrees of the Hor+ attribute. Once again, there are three different options because there each one provides a different field of view. Choose the one that suits your preferences.
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#2716640 - 05/01/09 07:34 AM
Re: Hi-Res Wide View
[Re: Dirk98]
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SimHQ Junior Member
Registered: 09/23/07
Posts: 89
Loc: Australia
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Have to say a massive thank you Slikk. Now finally able to use a wide screen monitor. Happy to say that that my new BenQ 2400WD is working very nicely. 1920 x 1200 is a nice to way to see Jane's from a new angle  Cheers, Bonkers
Edited by Bonkers. (05/01/09 07:35 AM)
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#2885755 - 10/22/09 04:12 PM
Re: Hi-Res Wide View
[Re: Bonkers.]
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TAW 2.0 Beta Tester
SimHQ Member
Registered: 01/26/02
Posts: 2370
Loc: 3rd Stone from the Sun !!
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Hi Slikk,
I would like some help if you can point me in the right direction. I would like to get a TH2Go setp with 3 projectors. Now Joe has said that it will work sort of with the TH2Go and the SWView pit that is currently available. but I here there are some quarks.
I had read this entire thread and they say that in:
0x0F047F change byte from 80 to A2 or B9 offset 0x219F17 change byte from 80 to A2 or B9 offset 0x21C03B change byte from 80 to A2 or B9 Now I loaded up the Hex editor "xvi32" and opened the exe and searched for those values 0x0F047F... etc, but they did not find anything?? Now my question is what would I put in a search to find the above values needed to chage the FOV, or just the location File or exe to open??
I only need 1 more projector, I currently have 2 and need 1 bulb plus the TH2Go gizmo. Now in the meantime I would like to get my feet wet and try if possible to get the TH2Go and F18 working flawlessly. Now it might already work with your MOD as I read that all you need is a Widescreen rez for it to work with TH2Go and most of the games they got working are hacked versions of the FOV..
Perhaps somebody with the TH2Go and JF/A-18 can chime in and tell us of what is exactly wrong and what would need to be fixed to get it working properly?? I read that the FLIR or something is either screwed up or just looks out of place???
I would really appreciate and please feel free to ignore me and my ramblings hehe. but I would appreciate some assistance or perhaps a nod in the right direction or perhaps a book to read that will answer my noob Hex edit questions ..
THNX Jerry
Edited by The Nephilim (10/22/09 04:14 PM)
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