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#2686327 - 03/06/09 12:16 PM Re: Hi-Res Wide View [Re: Joe]
UnderTheRadar Offline
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Registered: 01/16/03
Posts: 3219
Ok, thanks Joe!
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#2691397 - 03/15/09 10:03 AM Re: Hi-Res Wide View [Re: Slikk]
Kolmo Offline
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Registered: 01/14/09
Posts: 11
Loc: Valencia, Spain
Thanks Slikk!!! WinkNGrin

Working fine @ 1280x800. I'm using the first .exe and finally the widescreen on my laptop has some good use. thumbsup

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#2695757 - 03/22/09 05:10 AM Re: Hi-Res Wide View [Re: Slikk]
Helo_Head Offline
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Registered: 12/12/08
Posts: 81
Help me out here: do I use all 3 or just one? What is the difference?

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#2695857 - 03/22/09 09:53 AM Re: Hi-Res Wide View [Re: Helo_Head]
Slikk Offline
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Registered: 12/01/01
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Loc: Detroit Mi. USA
Originally Posted By: Helo_Head
Help me out here: do I use all 3 or just one? What is the difference?


Only one of the files is needed, it all depends on the resolution you use. Each of the files gives you a different aspect, so give each of them a try and see which one of them works best for you.

Slikk

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#2696741 - 03/23/09 08:15 PM Re: Hi-Res Wide View [Re: Slikk]
Joe Offline
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Registered: 04/05/02
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The term is field of view. Each executable gives you a different field of view (i.e. how "zoomed in" your view is).

Aspect, or aspect ratio, is a term that describes the height of an image relative to it's width.

Jane's F-18 has a variable aspect ratio in-flight, which means that screen resolutions that differ from an aspect ratio of 4:3 (i.e. 800x600, 1024x768, etc.) will look correct - widescreen monitors will show proper scaling, meaning circular objects remain circular.

However, Jane's F-18 also calculates the field of view from the vertical resolution. This means that the wider the screen gets, the more vertical image is lost. Games that do this are referred to as being "Vert-" (vertical minus). What you want for proper widescreen support is "Hor+" (horizontal plus). Slikk's executables take Jane's F-18 in-cockpit view and restore varying degrees of the Hor+ attribute. Once again, there are three different options because there each one provides a different field of view. Choose the one that suits your preferences.

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#2699355 - 03/28/09 04:26 PM Re: Hi-Res Wide View [Re: Joe]
Dirk98 Offline
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Registered: 12/09/03
Posts: 1773
Loc: Big Apple
Thanks, Slikk, very useful mod. I'm using it in 1400x900 game resolution on my 24' monitor and with Multisampling AAx4 and AFx16 in nHancer the game looks awesome at true wider aspect.

Dirk.

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#2716640 - 05/01/09 07:34 AM Re: Hi-Res Wide View [Re: Dirk98]
Bonkers. Offline
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Registered: 09/23/07
Posts: 89
Loc: Australia
Have to say a massive thank you Slikk. Now finally able to use a wide screen monitor. Happy to say that that my new BenQ 2400WD is working very nicely. 1920 x 1200 is a nice to way to see Jane's from a new angle smile

Cheers,

Bonkers


Edited by Bonkers. (05/01/09 07:35 AM)
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#2885755 - 10/22/09 04:12 PM Re: Hi-Res Wide View [Re: Bonkers.]
The Nephilim Offline
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Registered: 01/26/02
Posts: 2370
Loc: 3rd Stone from the Sun !!
Hi Slikk,

I would like some help if you can point me in the right direction. I would like to get a TH2Go setp with 3 projectors. Now Joe has said that it will work sort of with the TH2Go and the SWView pit that is currently available. but I here there are some quarks.

I had read this entire thread and they say that in:

0x0F047F change byte from 80 to A2 or B9
offset 0x219F17 change byte from 80 to A2 or B9
offset 0x21C03B change byte from 80 to A2 or B9

Now I loaded up the Hex editor "xvi32" and opened the exe and searched for those values 0x0F047F... etc, but they did not find anything?? Now my question is what would I put in a search to find the above values needed to chage the FOV, or just the location File or exe to open??

I only need 1 more projector, I currently have 2 and need 1 bulb plus the TH2Go gizmo. Now in the meantime I would like to get my feet wet and try if possible to get the TH2Go and F18 working flawlessly. Now it might already work with your MOD as I read that all you need is a Widescreen rez for it to work with TH2Go and most of the games they got working are hacked versions of the FOV..


Perhaps somebody with the TH2Go and JF/A-18 can chime in and tell us of what is exactly wrong and what would need to be fixed to get it working properly?? I read that the FLIR or something is either screwed up or just looks out of place???

I would really appreciate and please feel free to ignore me and my ramblings hehe. but I would appreciate some assistance or perhaps a nod in the right direction or perhaps a book to read that will answer my noob Hex edit questions ..

THNX
Jerry



Edited by The Nephilim (10/22/09 04:14 PM)
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#2886133 - 10/23/09 07:02 AM Re: Hi-Res Wide View [Re: The Nephilim]
Joe Offline
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Registered: 04/05/02
Posts: 16196
Loc: Somerville, NJ
As I've said before, the TSH Wideview pit (toggled with the SWView command) gives a proper FOV for triplehead gaming. Slikk does not need to create a new FOV for this; we've already got it. However, I too would like some clarification about finding the hex address for this parameter.

The problem I've had with all FOV mods is when using the FLIR. It's not the FLIR that gets corrupted, it's that the FOV changes when operating the FLIR controls. You don't need triplehead to try this; it can be seen in action when using the TSH wideview pit in a single-screen resolution.

Fly with a FLIR, switch to wideview, and then operate the FLIR. My experience is that this causes the FOV to shirnk. It doesn't go all of the way back to the normal FOV, but it does change and is very distracting.

Before spending money on additional projectors and bulbs it would be prudent to consider all of the limitations JF-28 in triplehead has:
- FOV issues
- HUD symbology massive overbleed of the glass
- required resolution of only 640x480 per display

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#2886655 - 10/23/09 07:40 PM Re: Hi-Res Wide View [Re: Joe]
The Nephilim Offline
TAW 2.0 Beta Tester
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Registered: 01/26/02
Posts: 2370
Loc: 3rd Stone from the Sun !!
Hi, OK IF I can only use 640 x 480 which is unplayable this is a bust. But I was not asking Slikk to make another pit, I was going to tinker with the settings wink
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