Forums » Air Combat & Civil Aviation » Jane's F-15 & F/A-18 » Hi-Res Wide View


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#2485283 - 04/02/08 03:39 AM Re: Hi-Res Wide View [Re: Slikk]
yui Offline
Junior Member

Registered: 06/13/06
Posts: 79
yes it works.and wonderful,my resolution is 1280x1024.it seem no problem including FLIR。
thank u very much Slikk

this is my screenshot




Edited by yui (04/02/08 03:59 AM)

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#2485695 - 04/02/08 11:10 AM Re: Hi-Res Wide View [Re: yui]
Slikk Offline
Member

Registered: 12/01/01
Posts: 853
Loc: Detroit Mi. USA
Glad you like it yui.

iam73

e-mail sent.

Slikk

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#2485724 - 04/02/08 11:34 AM Re: Hi-Res Wide View [Re: Slikk]
Devas Offline
Junior Member

Registered: 10/04/07
Posts: 44
Loc: Berisso - Argentina
Thank you Slikk works fine, I will try to keep taking stability for a flight online




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#2485800 - 04/02/08 12:52 PM Re: Hi-Res Wide View [Re: Devas]
Joe Offline
Veteran

Registered: 04/05/02
Posts: 17731
Loc: Bridgewater, NJ
 Originally Posted By: Slikk
Joe

The edits that I originally posted were for the first version that I sent you. As I said before that version was incorrect. I revised the edits that I did for the wideview mod on the previous page. The step that was added on the previous page is the step that brings the cockpit back to normal view. I did not use a Hex editor. I used a simple file comparison program. This may be why what you and I see don't match up. I don't know what else to tell you, but the values that I posted on the previous page are what I changed in the .exe to make this work.
Can you tell me what this program is, or where I can get one that does the same thing? I see it's not hex editing, so I'm using the wrong tool. Sorry for being a boob; I simply don't know what sort of application we're talking about.

I don't want to put this on the TSH site until I know how to reproduce it. This is because I want to be able to make sure it can be done if the executable is further modified. Once we hex-edit, assembly-modify, or dll-inject F18.exe for another TSH release, this mod will disappear, and I need to make sure it can come back.

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#2485832 - 04/02/08 01:08 PM Re: Hi-Res Wide View [Re: Joe]
iam73 Offline
Member

Registered: 03/03/08
Posts: 142
 Originally Posted By: Joe

I don't want to put this on the TSH site until I know how to reproduce it. This is because I want to be able to make sure it can be done if the executable is further modified. Once we hex-edit, assembly-modify, or dll-inject F18.exe for another TSH release, this mod will disappear, and I need to make sure it can come back.


Hey Joe.

I meant the private FTP, in my personal folder or yours (/IAM). I'll be able to tell exactly what hex edits are required in the exe if I can have a look at the mod... but slikk is having some issues emailing it to me.

We can discuss further on the private forum if you wish and want to test the hex edits once identified.

Cheers!

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#2485864 - 04/02/08 01:39 PM Re: Hi-Res Wide View [Re: iam73]
Devas Offline
Junior Member

Registered: 10/04/07
Posts: 44
Loc: Berisso - Argentina
Hi Joe hope this will help:



Number 80 corresponds to the original value exe, And you can see the exact location of the offset in the hexa editor

80 hexa = 128 decimal (original value)
A2 hexa = 162 decimal (moded version Slikk)
B9 hexa = 185 decimal (my version)

It seems that increasing the decimal value is far vision, but also note that HUD maintains the same size as the original vision, would be perfect find that value and put proportional according to the value of the FOV selected

See you

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#2485962 - 04/02/08 03:11 PM Re: Hi-Res Wide View [Re: Devas]
iam73 Offline
Member

Registered: 03/03/08
Posts: 142
So:

offset 0x0F047F change byte from 80 to A2 or B9
offset 0x219F17 change byte from 80 to A2 or B9
offset 0x21C03B change byte from 80 to A2 or B9

Hmm, I have a 4th entry of that same byte string (A205 8042) @ offset 0x16BA5A, I wonder if it needs to be changed as well...

I'll test later on.


Edited by iam73 (04/02/08 03:12 PM)

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#2485999 - 04/02/08 03:44 PM Re: Hi-Res Wide View [Re: iam73]
Slikk Offline
Member

Registered: 12/01/01
Posts: 853
Loc: Detroit Mi. USA
iam73

I sent the mod to the other e-mail adress that you gave me. You should have it by now.

Joe

I used a program called (Merge) to do the edits.

Slikk

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#2486010 - 04/02/08 04:05 PM Re: Hi-Res Wide View [Re: Slikk]
Slikk Offline
Member

Registered: 12/01/01
Posts: 853
Loc: Detroit Mi. USA
Another thing that I noticed is that the Map, FLIR, and the ADI are not attached to the zoom out. This is how it was in the original TSH version. I have looked and looked but I have not been able to find the TSH extended zoom values in the .exe If any of you can find where the original TSH extended zoom is, The Map, FLIR, and the ADI need to be attached so that they follow the cockpit when you move your head. However, I did notice that if you hit the Zoom_MPCD button and then go head up again that the Map, FLIR, and the ADI are attached for some reason.

Slikk

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#2490843 - 04/09/08 03:56 AM Re: Hi-Res Wide View [Re: Slikk]
Devas Offline
Junior Member

Registered: 10/04/07
Posts: 44
Loc: Berisso - Argentina
Any news on this subject.

So far I have tested this mod with 3 pilots onlline and I did not notice anything unusual during the flight or mission.

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