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#3273974 - 04/19/11 06:24 AM Re: Hi-Res Wide View [Re: Slikk]
Dirk98 Offline
Member

Registered: 12/09/03
Posts: 1980
Good to see people in the know coming back.

Cheers,
Dirk.


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#3299986 - 05/20/11 05:59 PM Re: Hi-Res Wide View [Re: iam73]
Ripcord Offline
Member

Registered: 03/20/03
Posts: 1507
Loc: Houston, Texas
Originally Posted By: iam73
[quote=Joe]
Is French still around by the way? I'been away from Jane's and TSH private stuff for a loooooooooooooooooong time.


Oh man, you have no idea.
_________________________
USN/USMC -- when it positively, absolutely has to be blown up overnight.

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#3300174 - 05/20/11 11:33 PM Re: Hi-Res Wide View [Re: Ripcord]
iam73 Offline
Member

Registered: 03/03/08
Posts: 180
So what's the scoop?

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#3300848 - 05/22/11 08:09 AM Re: Hi-Res Wide View [Re: Slikk]
Ripcord Offline
Member

Registered: 03/20/03
Posts: 1507
Loc: Houston, Texas

Would say there is any scoop to report, but our capabilities now are way beyond what you remember. Just lacking the team to do anything with it. I will send a PM.

Ripcord
_________________________
USN/USMC -- when it positively, absolutely has to be blown up overnight.

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#3301848 - 05/23/11 04:38 PM Re: Hi-Res Wide View [Re: Slikk]
Joe Offline
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Registered: 04/05/02
Posts: 17733
Loc: Bridgewater, NJ
iam,

Yeah, we need to get in touch for real. Please email me at jkeefe@verizon.net.

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#3301852 - 05/23/11 04:40 PM Re: Hi-Res Wide View [Re: iam73]
Joe Offline
Veteran

Registered: 04/05/02
Posts: 17733
Loc: Bridgewater, NJ
Originally Posted By: iam73
Originally Posted By: Joe
However, Slikk has never provided an adequate explanation of how the changes were made or how they can be made again for a different F18.exe file.


Hey Joe,

I checked the default no-cd 1.01f exe and the latest exe coming is TSH 4.02 and the offsets are the same for the FOV mod.

You'll find 3 instances where the FOV is defined (32bit float: A2058042): 0x16BA57, 0x219F14, 0x21C038.

This float value defines the FOV: A2058042 = 64.01100159.

All you need to do is patch the 3rd byte of that value to anything between 00 and FF at all 3 offsets mentione above to get different FOV within the sim.
The offsets should remain the same as long as code is NOT injected in the EXE above those offsets.
Thanks for the specifics. Can you point me to a program to use to accomplish this?

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#3302667 - 05/24/11 03:13 PM Re: Hi-Res Wide View [Re: Slikk]
hippo Offline
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Registered: 07/10/01
Posts: 133
Loc: London

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#3303436 - 05/25/11 02:52 PM Re: Hi-Res Wide View [Re: Joe]
iam73 Offline
Member

Registered: 03/03/08
Posts: 180
Originally Posted By: Joe
Thanks for the specifics. Can you point me to a program to use to accomplish this?


A bit more details about my earlier post... I did some more research on this last week.

From what I could see, there are only 2 offsets that need to be modified...

0x16BA57, this one is used in a function and I couldn't really find out exactly what it was used for in the game. I haven't spent that many hours on this though...
0x219F14, this one is data (in some table) and defines the overall cockpit FOV
0x21C038, this one is alose data (in some table) and defines the FLIR FOV

Of course, if the 2 offsets above (219F14 AND 21C038 do not match, FLIR display will be wrong... in my testing, the FLIR were displayed behind the cockpit.

All that to say that I was able to get a perfectly fine wide view with a working FLIR only by changing the 2 offsets mentioned above.
Oh by the way, this is a 4 bytes float, the first 2 bytes can be set to 0000 and it will just remove the decimals. At home, I'm testing/playing with this value on a 1920x1080 display: 0000C880

I might put a bit more time on this but I might have different priorities as far as Jane's F-18 is concerned in the next few weeks......

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#3351341 - 07/25/11 11:05 PM Re: Hi-Res Wide View [Re: iam73]
toonces Offline
Member

Registered: 02/02/08
Posts: 297
Loc: Honolulu, Hawaii
Originally Posted By: iam73
Originally Posted By: Joe
However, Slikk has never provided an adequate explanation of how the changes were made or how they can be made again for a different F18.exe file.


Hey Joe,

I checked the default no-cd 1.01f exe and the latest exe coming is TSH 4.02 and the offsets are the same for the FOV mod.

You'll find 3 instances where the FOV is defined (32bit float: A2058042): 0x16BA57, 0x219F14, 0x21C038.

This float value defines the FOV: A2058042 = 64.01100159.

All you need to do is patch the 3rd byte of that value to anything between 00 and FF at all 3 offsets mentione above to get different FOV within the sim.
The offsets should remain the same as long as code is NOT injected in the EXE above those offsets.

I've tested all kind of values but the higher it goes, the less good it looks.
I personlly use "C8" (200) with a 1920x1080 resolution and it looks pretty good but the HUD is not scaled correctly. The problem is, even if I was able to scale the HUD to match the cockpit with a higher FOV, it would become unreadable, even with the bigfonthud mod.:



Is French still around by the way? I'been away from Jane's and TSH private stuff for a loooooooooooooooooong time.



Hello guys,
I realize I'm fairly late to the party, but this mod is just about the last thing I need to truly get into this sim. The zoomed in HUD view is really frustrating for me coming from so many widescreen, wide FOV sims.
Can anyone help me to get my sim to look like that one in the picture? I don't really understand what he is doing to accomplish that. I'm not afraid to hack if someone can get me started.

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#3351344 - 07/25/11 11:07 PM Re: Hi-Res Wide View [Re: Slikk]
toonces Offline
Member

Registered: 02/02/08
Posts: 297
Loc: Honolulu, Hawaii
Or, if someone can re-post the widescreen pit, I will stick it on my mediafire account forever and ever.

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