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#2470853 - 03/15/08 09:09 PM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: samovar6]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
Still glad to have it.

FNG2k, How are you doing?


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#2475187 - 03/20/08 07:38 PM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: Avimimus]
nockmeister Offline
Member

Registered: 03/20/02
Posts: 229
Loc: Manchester UK
Those tiles look fantastic Polak!

I used to love flying this sim online...great days

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#2475231 - 03/20/08 08:29 PM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: nockmeister]
Polak Offline
Hotshot

Registered: 05/26/01
Posts: 5308
Loc: New York, NY
Glad you like the look of them. They are good for d/l and link is given in the other thread.

I was also hoping that maybe some online Gunship! can be as a result of GSTOS mod. Which in fact is great and due credit obviously has to go to fng2k and other guys who created it.

After I did that mod I browsed simwarrior.com to find many new programs and tools to further mod this helo sim. And perhaps I gladly would, but where is everybody ... \:\)

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#2476855 - 03/22/08 11:09 PM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: Polak]
fng2k Offline
Member

Registered: 04/17/01
Posts: 2220
Loc: US
Hi again folks-

Wow! Polak, Avimimus, Da Nockeister! All the usual suspects! \:D Great to see you guys.

Polak, that terrain is nifty. I had tried converting your SF tiles o GS a while ago, but had probs with the palette and didn't pursue it. Yours looks alot better.

The city tiles kinda puzzled me. The scale difference is more obvious in your tiles, but I couldn't figure out why. Maybe the bigger puzzle is why the city tiles in the original SF:P1 tiles I used (Deuces version), seemed to look just right in GS, even though the scale is drastically different. Were the SF tiles even scaled correctly for SF? Weird...

Been flying a little in GSTOS recently. Actually forgotten how good most of it looks, especially with your new Cobra and UN Hip skins, Polak. Brilliant work. I dropped PSYKLIK a note to see if he had any GSTOS stuff he wanted to release, too, but I haven't heard back yet.

This GSTOS beta should work OK in MP if anyone gets to try it. Just make sure everyone uses the same version and not vanilla GS.

Updated my website a little. Unfortunately my little bit of leisure time is about over, but I will try to keep an eye on things...

be well, guys-

fng

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#2476879 - 03/23/08 12:21 AM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: fng2k]
Polak Offline
Hotshot

Registered: 05/26/01
Posts: 5308
Loc: New York, NY
Hi fng2k,
I also was flying a little GSTOS in both versions of the tiles and found it very nice. As far as scale is concerned since my tile looks out of scale in Gunship 600 m/tile because perhaps it was scaled properly for SF:P1 -2000 m /tile.

I have mentioned that concern already in my thread (somwhere there), but then "bravely" returned noneless and completed the task. I was also trying to mess with object placing on city tile, but that 32 limit is a boomer \:\( .

It was real pleasure and privilege to chat with you and others on this forum, but clearly I see that GS belongs now to the history. So much went into researching content of that sim and your and Psyklik's ..and WB's research are prime and proud examples of that. All others not mentioned too. You personally are responsible for injecting me with this "virus" of "must know how it was made" - I moved from place to place, but it was (and still is) hell of a fun.

Let me know if anything is worth to pursuit. I am around.
For now, thanks again and ...


Edited by Polak (03/23/08 12:22 AM)

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#2478794 - 03/25/08 03:22 PM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: Polak]
HawkI Offline
Member

Registered: 02/23/07
Posts: 240
Loc: England
 Quote:
clearly I see that GS belongs now to the history.


But it's not even 10yrs old yet!
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#2482785 - 03/30/08 06:03 PM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: HawkI]
fng2k Offline
Member

Registered: 04/17/01
Posts: 2220
Loc: US
I agree Polak- GS has been a great project over the years. I learned an incredible amount of useful stuff from other modders like you, while taking years off my life doing all niters. \:D

I'm not sure GS is dead an buried yet. Some skilled folks are still doing neat stuff...

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#2523965 - 05/30/08 10:50 PM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: fng2k]
fng2k Offline
Member

Registered: 04/17/01
Posts: 2220
Loc: US
Just a bump. It looks like somewhere on the far side of 200 folks downloaded this beta, which is very cool. Hope people are having fun with it...

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#2524061 - 05/31/08 06:52 AM Re: Oh, what the heck: here is the GS Times of Sand beta [Re: fng2k]
453Raafspitty Offline
Senior Member

Registered: 04/18/04
Posts: 2942
Loc: Australia,Toowoomba
Anyone got a list of what else needs to be done to finish it off..I,m having a ball with it so far..
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#3568304 - 05/06/12 01:00 PM Re: Gunship: The Times of Sand - beta available [Re: fng2k]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1811
Loc: Dayton, OH, USA
I feel like Jim Belushi breaking the fourth wall in The Man With One Red Shoe: "OH, COME ON!!!!" Where are the YCG settings for the flight models located in this to get rid of the wings leveling? They all need to be set to ZERO. Even though the install is missing the custom.ini file, it recognizes mine from the original install when I copy it over into the data folder. But it will not pick up the flt1.ini. If it's hardcoded and they want the numerous new flight models not adjusted, that's cool. But the YCG setting is not really the flight model and needs to be kept out of the hard coding/encoded exe (wherever the heck it is). It's just the simulated AFCS, which should be left adjustable for us if possible. Besides, if you wanted to make it accurate for people with expensive pole cyclics and trimmer buttons (though I doubt that was even on anyone's mind), you'd still have the X axis YCG set to zero (even if Y was not) and a custom.ini with 1.0 on the X and Y cyclic ranges. The YCG setting affects both X and Y, though, so you need to just have it at zero. Again, Sands of Time didn't even have the custom.ini in the data folder. Assuming having the new FMs requires it be integrated somewhere else and in light of the fact it affects X & Y and no one except me even uses GlovePIE to do things like trimmer buttons, YCG needs to be set at ZERO. Simple. No if ands or but(t)s. With those two things going on, I mean, arcadey is being gentle. Did people realize there is errant full-axis wings leveling and extreme bank limits with SOT? Why am I the only one that noticed that, dudes? Who on earth is this "real helo pilot" who came up with and signed off on this aspect of SOT? I mean, it's four years later and I'm the only one that noticed this? Did you guys fly it or just look at pretty pictures? HEH HEH. "OH, COME ON!!!!"

http://www.youtube.com/watch?v=PWtgcQeBFX8


Edited by Reticuli (05/06/12 01:29 PM)
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