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#2455413 - 02/24/08 05:57 AM Changing Default Weapons loadouts...  
Joined: Feb 2008
Posts: 88
Maddox Offline
Junior Member
Maddox  Offline
Junior Member

Joined: Feb 2008
Posts: 88
Hi,

Can 16 hellfires be made standard loadout (either type depending on supply status) instead of 8 hellfire and two rocket pods? Reason i ask is i find every apache in campaign is loaded with Hellfire\Rockets combo regaurdless of mission. For sam hunting or first time recon missions this is a goddam nightmare...

Tried looking in the 190 wut file but i may as well be peering into a donkeys rear end,is their a quick simple fix for this so i can always have hellfires on longbow but still have rockets in the inventory...

Thx and god bless.

Last edited by Maddox; 02/24/08 05:58 AM.
#2461233 - 03/03/08 03:35 PM Re: Changing Default Weapons loadouts... [Re: Maddox]  
Joined: Nov 2001
Posts: 3,214
Avimimus Offline
Two-speed Five-Blade Fan
Avimimus  Offline
Two-speed Five-Blade Fan
Senior Member

Joined: Nov 2001
Posts: 3,214
Canada
This would be done in the code. I was going to try it, but apparently some work was already planned.

#2461278 - 03/03/08 04:32 PM Re: Changing Default Weapons loadouts... [Re: Avimimus]  
Joined: Feb 2008
Posts: 88
Maddox Offline
Junior Member
Maddox  Offline
Junior Member

Joined: Feb 2008
Posts: 88
Hi,

Yes it can be changed via the wut file,i gave the comanche an extra 8 hellfires(laser guided)for recon missions so i can take out bases\farps ect if the oppertunity arrises.the default weapon load leaves the stub wings off and it means bda and strike missions get ordered in the ato instead of insertion missions.i also gave 6 hellfire for air to air again laser guided because these are great for taking out hokum or hind etc when they are in hover mode,(without radar using Tads) plus laser hellfire cannot be fooled by chaff or flares. still left the 16 stingers on stub wings though...

Heh,happy days...


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