Here's the link:
http://mission4today.com/index.php?name=Downloads&file=details&id=3191From the readme:
Adlerangriff - With No.32 Sqn - August-September 1940
A Campaign by CompansNotesA semi-fictional, NO ICONS campaign for the RAF simulation enthusiast which will take him through the second and third stages of the Battle of Britain. I have stuck fairly closely to the day-to-day events for this period, complete with weather conditions.
Ground Objects.There's a lot of them. I wanted to produce some real looking British towns, which eventually involved using thousands of objects. Likewise the airfields have been detailed with barracks and parade grounds, perimiter fences and lots of trucks and bikes zipping about. All this is a strain on the old PC - do not be alarmed at loading times. As you'll be flying from Tyler Hill for the first few missions you may notice slow downs when flying from this location. It'll speed up once you get beyond the town. You may want to switch to autopilot for take offs and landings when flying from here. Watch out for the aircraft slipping about during take offs in thunderstorms! I hit autopilot until the plane is at speed on the runway then switch back to manual.
IMPORTANT! Included are new RAF pilot voices by myself. They do include some rather rich language so best not to play through speakers when children are about. Make sure you back up the original RAF and French sound files (and previous files from 'With No.32 Sqn In France' and 'Kanalkampf') before installing the new ones! It has been my intention to add some (at times plummy) RAF atmosphere with these new voices - they may get repetitive in places but so do the old ones. I have replaced fully a couple of the old actors. This is in no way a comment on the previous chaps. I feel they do add a bit of immersion. If you don't like them, just replace with the old ones.
IMPORTANT! This campaign has been specifically designed for a NO ICONS environment - it will be rather pointless in places if you use them. When playing this campaign I also remove subtitles and all other modern intrusions. One of the complaints with this game is that the campaigns are stale. I've tried to add some mystery and a sense of the unknown throughout these campaign missions. If you're like me, you enjoy the pure flying aspects of the sim. As a lower rank, you should be following your No.1 and No.2 at all times (later your element mate - No.3). This will involve some fairly tight formation flying, which is accurate for the period, though formations'll be opening up as we move into this phase of the battle. If you're in doubt of how close or where you should fly in the formation, hit autopilot for a few moments. This is useful during large formation airstarts as well. Please note that the AI often take a couple of minutes to get in formation. It's sometimes worthwhile to hang back a bit whilst they get themselves situated. Cruise speed in the Hurricane will be 150mph throughout. You shouldn't have to burn out your engine catching up your section mates! In designing this campaign I have focused on the journey as much as the destination. Enjoy the look of the thing. There'll be plenty going on.
The RAF emphasized teamwork and team kills are the ones that count. Try to stick with your section at all times. Your job is to keep the enemy off your leader's arse, not to go tearing around as a lone wolf. If you do the latter you'll end up in trouble.
The sections are organized as follows:
Red SectionNo.1 - GZ-E (Squadron Leader).
No.2 - GZ-J
No.3 - GZ-B (Note: you'll sometimes get shifted to other sections. You will always
have skin 'GZ-B' and for instance 'GZ-L' will fill this spot if you are flying with yellow section).
Yellow SectionNo.1 - GZ-F
No.2 - GZ-X
No.3 - GZ-L
Blue SectionNo.1 - GZ-N
No.2 - GZ-W
No.3 - GZ-T
Green SectionNo.1 - GZ-K
No.2 - GZ-R
No.3 - GZ-U
Second part will involve 4 man formations, divided into 2 X 2 man elements:
Red SectionNo.1 - GZ-E (Squadron Leader).
No.2 - GZ-J
No.3 - GZ-F
No.4 - GZ-B
Yellow SectionNo.1 - GZ-X
No.2 - GZ-L
No.3 - GZ-N
No.4 - GZ-W
Blue SectionNo.1 - GZ-T
No.2 - GZ-K
No.3 - GZ-R
No.4 - GZ-U
I found the best way to place the player in a particular plane was to make his section the only instance of a particular squadron. In addition, the 'Arming' screen will be a bit meaningless, as it'll always show one section.
Tips for close formation flying.The AI seem to fly in echelon right formation. This will require you to get in very close to the aircraft on your left You should be able to clearly read his whole serial number. The speed of the AI does tend to shift a bit. If you find yourself getting in too close I find sharp (but careful) vertical movements of the joystick (generally 'up') will slow you down enough to stay in formation. Once at cruise speed I tend to fly at 80% prop pitch. It will require constant attention but that's realistic for the time. There's something very satisfying about flying in close with the powerful aircraft in front of you. Enjoy it! You'll be encountering other formations later on too.
Difficulty should be full with the exception of 'NO INSTANT SUCCESS' and 'NO EXTERIOR VIEW' (for take-off purposes). In addition I give myself the luxury of the speedbar, but that's entirely up to you.
Notes on the skins.Please use 'Compans No32_GZB' skin for the entire campaign. As some of you will know, the GZ-B and GZ-L skins were created by me a couple of years ago and have proved popular. I lost my hi-res templates in a computer crash a while back, so these new ones have been created from the low-res version. Wherever possible I've kept the AI with default skins to keep the framerate up. My PC is very midrange but I can play all these missions with very little framerate loss.
Notes on combat.The Hurricane in this game tends to be prone to receiving damage from hits to the engine. The friendly AI will attack from well above the bomber formation and I've found this to be the surest bet for survival. Especially when combined with an attack on the leading bombers in the formation, this will negate most of the formation's firepower. An attack from below usually leads to engine damage if not fatality. Be patient and attack when the odds are in your favour. Of course when there are enemy fighters about it'll be harder.
Special thanks!Many thanks to
Kristorf for his superb Spit I skin, which he produced at very short notice. Kristorf is one of the best out there in my opinion.
Good luck and Per Ardua Ad Astra!
S! CompThanks again to Kristorf for this wicked Spit:
S! Comp