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#2399078 - 12/12/07 06:41 AM VoIP (v1.09)  
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From what I understand, the VoIP (VoN) is getting a major overhaul in the upcoming patch (v1.09)! Dslyecxi had this to say over at the 'Tactical Gamer/Armed Assault Forum':

 Originally Posted By: Dslyecxi;855631
1.08's VOIP is a nightmarish catastrophe, to be perfectly frank. If it worked for you, it was probably a fluke. The sound volumes are all out of whack, there are crash bugs, the NAT translation fails more often than not, etc etc. It's painful to use at best.

The VOIP in 1.09 is significantly improved in many ways, but I won't get into detail on exactly how until I've cleared it with BIS. Suffice it to say that 1.09's VOIP is a major, major improvement over the 1.08 and prior VOIP.

Sounds good to me! I really hope they don't drop the ball on this one...


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#2399079 - 12/12/07 06:42 AM Re: VoIP (v1.09) [Re: Brennus]  
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Two weeks?


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#2399082 - 12/12/07 06:50 AM Re: VoIP (v1.09) [Re: Enven]  
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Yeah, if they pull this off, our games will be a LOT different here at SimHQ. It will be very nice for Fire Teams to be able to talk to only one another over comms.

#2399087 - 12/12/07 07:01 AM Re: VoIP (v1.09) [Re: Wepps]  

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That would be refreshing. ....

... but would we still hear our S/L ?

.

#2399091 - 12/12/07 07:10 AM Re: VoIP (v1.09) [Re: ]  
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I think so, you would probably speak to your selected channel. SL and FTLs speak to side or squad channel, infantry speak to team channels. So all leaders are heard by all (FTL could use team as well though, for team commands) and infantry hear each other only within their team. Perhaps switch to vehicle channel when mounted.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#2399095 - 12/12/07 07:23 AM Re: VoIP (v1.09) [Re: adlabs6]  
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Don't forget that there is also a "Direct" channel, which works to simulate the actual voice of the person speaking. The possibilities of this alone are incredible. If it works as advertised, you could use the simulation of your voice to whisper commands to the squad mates that are in your immediate vicinity, or yell into the microphone, only to be barely heard over the battlefield...

I'm tellin' you, if this works, it's gonna add to our experience x10!


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#2399136 - 12/12/07 09:50 AM Re: VoIP (v1.09) [Re: Brennus]  
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That would be great...hehehe!

Imagine the taunts:
Dye you bastards!!

Or simply: "How my god! They killed Brennus..."

About the voip it will work the same way it works with typing: You can always see/hear what is being write/said if you are in that group. It also works with map objects, if you put an object in the map in the general channel the enemy can see it. If you put it in vehicle channel only people mounted in that vehicle can see it. At least it is supposed to work this way. ;\)

Let's hope they don't drop this..really would prefer voip to TS.
If they were MS I would only believe when I saw it working...it would make me think about some animals in some simulator game...brrrrrrrrrr

#2399175 - 12/12/07 12:11 PM Re: VoIP (v1.09) [Re: Brennus]  

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 Originally Posted By: Brennus
Don't forget that there is also a "Direct" channel, which works to simulate the actual voice of the person speaking. The possibilities of this alone are incredible. If it works as advertised, you could use the simulation of your voice to whisper commands to the squad mates that are in your immediate vicinity, or yell into the microphone, only to be barely heard over the battlefield...

I'm tellin' you, if this works, it's gonna add to our experience x10!



. . WOW ... I think I just had an accident in my pants ... \:D

.

#2399264 - 12/12/07 02:25 PM Re: VoIP (v1.09) [Re: ]  
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I seem to remember one of the earlier patches saying that it improved VOIP.

"We fixed VOIP, but some small problem. Helicopters now fly backwards and on Christmas Day all the pine trees turn into giant Gen Guba's!" ;\)


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#2399270 - 12/12/07 02:32 PM Re: VoIP (v1.09) [Re: Nixer]  
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HAHAHHA!

#2399288 - 12/12/07 02:45 PM Re: VoIP (v1.09) [Re: Wepps]  
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Does (would) the in game VOIP work if you are also connected to a TS2 server, or would that pretty much take the comms over?

I ask because sometimes we jump on a server to play using TS2 or Ventrillo, and others also jump on the server. Sometimes it is hard to coordinate by typing (like when they are mistakenly blowing the crap out of us from an attack helo!!) and I always wondered if I could use the VOIP to communicate at the same time as we were using TS2 or Ventrillo based comms.

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#2399292 - 12/12/07 02:47 PM Re: VoIP (v1.09) [Re: Wepps]  
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Don't worry folks... our good friend Dslyecxi...and his group have been testing v1.09 and the VOIP...and from what i understand alot of good stuff, working stuff coming...

I think he's even working on a tech video to show it... he post this info at TG, wish he'd visit SimHQ and share news with us. lol ;\)

#2399298 - 12/12/07 02:54 PM Re: VoIP (v1.09) [Re: Magnum]  
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You should still be able to use TS.

#2399307 - 12/12/07 02:59 PM Re: VoIP (v1.09) [Re: December]  
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But wouldn't need too.

#2399311 - 12/12/07 03:02 PM Re: VoIP (v1.09) [Re: PositiveG]  
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the ArmA in game VOIP is the best damn thing since slice bread... ON PAPER, it failed miserabley... but will see with v1.09...if it works and works well... then we will decide on the use of TS or VOIP.

#2399346 - 12/12/07 03:33 PM Re: VoIP (v1.09) [Re: Magnum]  
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If the ArmA server crashes you loose the game and voice comms.
So it's always good to have TS as backup, if anything, just to regroup.

#2399353 - 12/12/07 03:42 PM Re: VoIP (v1.09) [Re: PositiveG]  
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Yeah, I think that everyone should be on TS AND VOIP. TS can be used for command comms, while VOIP can be used for fire team comms.

#2399356 - 12/12/07 03:46 PM Re: VoIP (v1.09) [Re: Wepps]  
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we will see and discuss this WHEN we have v1.09 and VOIP is properly working... but if it properly works then i would like to go totally with VOIP which has command structure and all... of course we can still be on TS incase of a crash or something but would want that input muted so we don't hear another fireteams commands over TS and think it's in game... we got time to discuss and see how it all works out first, just my initial thoughts.

#2399380 - 12/12/07 04:24 PM Re: VoIP (v1.09) [Re: Magnum]  
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True. Will be interesting to work it out, either way.

#2399381 - 12/12/07 04:25 PM Re: VoIP (v1.09) [Re: Magnum]  
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TS might make a good "dead" channel.

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