Hey guys, i have some really weird problem with PSD files for UI screens.
As i installed 1.9 i was instantly struck by the "uncoolness" of the new "more immersive" backgrounds. With all due respect to the author, i simply hate those pictures for pretty much everything, from quality to subjects.
But the ability to use my own pics wa something that i wanted to utilize. So i have started creating my own test screens... and then "wtf?" effect kicked in.
I'm gonna show you the results first.
So this is my temporary UI screen for gunship select:

This is a simple PSD, no layers, RGB color, 8bits/channel - exactly like those that come with 1.9 patch. Should work... or so I thought.
This is how this screen looks in-game:

This is pretty self explanatory.
To this day I have found only one possible clue. It hit me when I was comparing file sizes - the original 1.9 PSDs are the size of an uncompressed bitmap (1024x768 file = 2 304KB) and mine are different, depending on the file. So i checked it, and looks like Photoshop PSDs are using
Run Length Encoding (RLE - strange that I haven't noticed that while working with PSP) for compression, which reduces the resulting file size. Since then, I wasn't able to find out anything on how to create completely uncompressed psd files.
Some of those PSDs even cause CTDs. I tried saving them in GIMP, but the file sizes were even greater than the uncompressed files and the effect was even worse.
Any ideas? Or maybe compression isn't the case? Any help appreciated.
I would like to create an alternative UI Screens pack, but for now I'm pretty much unable to :/