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#2362556 - 10/24/07 08:24 PM CoD4 "Realism" mode.  
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LeemzHQ Offline
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According to an interview I saw with Infinity Ward, CoD4 will ship with a "one shot, one kill" "realism mode".

This should help make the game more tactical.


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#2362560 - 10/24/07 08:29 PM Re: CoD4 "Realism" mode. [Re: LeemzHQ]  
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I think it will still be a shootfest. One shot = One kill is nice but the never-ending respawning enemies isn't very tactical or realistic.....IMO.


I'm a reasonable guy, but I've just experienced some very unreasonable things...
#2362721 - 10/25/07 12:46 AM Re: CoD4 "Realism" mode. [Re: Desert_Ranger]  
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Well from what I understand you can set up the server how you want, no respawns...limited respawns ect ect... but not confirmed yet, just what I heard.

#2363115 - 10/25/07 03:28 PM Re: CoD4 "Realism" mode. [Re: Magnum]  
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Server? So is this mode for SP or MP or both?



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#2363118 - 10/25/07 03:30 PM Re: CoD4 "Realism" mode. [Re: Jedi Master]  
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not that i'd buy this game anyway, but man, talk about lame:

http://gamernode.com/news/4759-cod4-single-player-only-4-6-hours/index.html


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#2363171 - 10/25/07 04:19 PM Re: CoD4 "Realism" mode. [Re: No Name]  
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Jeevz Offline
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A good campaign doesn't need to be 40 hours long, I'd rather have it be good and short than 6 good hours with 15 hours of filler, backtracking or trial and error. Plus that's on normal, if you can blast through it in 4 hours on normal then you are playing on the wrong difficulty level.


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#2363183 - 10/25/07 04:38 PM Re: CoD4 "Realism" mode. [Re: Jeevz]  
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I'm looking forward to the SP mode, but I'm really looking at it as practice for MP.

If I can milk the SP game for about 8-10 hours I'll be happy. I'll be spending most of my time in MP.


Leeman/LeemzHQ
#2363214 - 10/25/07 05:23 PM Re: CoD4 "Realism" mode. [Re: Leeman]  
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Since when is a 1-shot instantaneous kill realistic,anyhow? (barring one specific situation)

If reality worked by the 1-shot, 1-kill method, the KIA counts for all past wars waged with firearms would be ten or more times higher than they actually were. True realism is a lot more complex than just turning up the damage dealt by weapons. I didn't honestly expect CoD4 to go that route, though, and I won't hold it against them - I do, however, find it amusing that they refer to what is effectively a quad-damage mod as "realism".

#2363294 - 10/25/07 07:12 PM Re: CoD4 "Realism" mode. [Re: Dslyecxi]  
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The "one shot, one kill" remark was mine, not theirs. My fault for paraphrasing.

What they said was, you can be killed by a single shot. But I didn't take that to mean that a single shot, anywhere on the body, is lethal.

The developer said that, generally, the first mods that get made for the CoD series have been "realism" mods and they simply decided to make one themselves and include it with the game when it ships.

I see this as a good thing, especially for those who may wish to play the game at a slower pace. You're free to use the mode or not.


Leeman/LeemzHQ
#2363297 - 10/25/07 07:14 PM Re: CoD4 "Realism" mode. [Re: Dslyecxi]  
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I guess I should have stated it this way - 1-shot = 1-kill is better than nothing, but it's not perfect, or realistic, or tactical. Truth is, I don't want ultra-realism, but I don't want ultra-arcade either. I'm tired of fighting endless hordes of Rambos!!! Yeah sure, a bullet can hit someone and not kill them, but it frequently would incapacitate them, or at least severely limit them. Too often in these FPSs, the enemy gets knocked down, only to shake it off and be back to 100% in a matter of seconds. Some games are designed to be this "Hollywood" but don't stick some half-cocked "damage" model (using this term very loosely here) in and call it realism.....that's all I'm saying. And don't even get me started on difficulty levels.....

Having said that, I am rather surprised CoD4 is attempting a realism mode. The existing model has been very good for them, why change. If it's because people are complaining then the devs should take some time and do something more than just 1-shot = 1-kill, IMO.


I'm a reasonable guy, but I've just experienced some very unreasonable things...
#2363304 - 10/25/07 07:19 PM Re: CoD4 "Realism" mode. [Re: Leeman]  
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 Originally Posted By: Leeman
The "one shot, one kill" remark was mine, not theirs. My fault for paraphrasing.

What they said was, you can be killed by a single shot. But I didn't take that to mean that a single shot, anywhere on the body, is lethal.

The developer said that, generally, the first mods that get made for the CoD series have been "realism" mods and they simply decided to make one themselves and include it with the game when it ships.

I see this as a good thing, especially for those who may wish to play the game at a slower pace. You're free to use the mode or not.


Cool, I guess we'll see. What a novel idea - if realism mods are the first to be made, maybe that's what gameplayers want!!! Can enemies in SP be killed by 1 shot, or just the player, or again, does this only effect MP?


I'm a reasonable guy, but I've just experienced some very unreasonable things...
#2363310 - 10/25/07 07:21 PM Re: CoD4 "Realism" mode. [Re: Desert_Ranger]  
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Jeevz Offline
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In the SP demo you can kill guys in one shot.


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#2366484 - 10/30/07 02:13 PM Re: CoD4 "Realism" mode. [Re: Desert_Ranger]  
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Is "One shot-One kill" sounds like realistic thing? i never really understood it. i herd about people who got shot more than once and survivd and with less kill precentage of 97% kill. more like 80%.

#2366649 - 10/30/07 07:11 PM Re: CoD4 "Realism" mode. [Re: Supercobra]  
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 Originally Posted By: Supercobra
Is "One shot-One kill" sounds like realistic thing? i never really understood it. i herd about people who got shot more than once and survivd and with less kill precentage of 97% kill. more like 80%.

Well, since not a single game simulates being incapacitated but either models you as healthy or dead, then one can say it's one shot one kill. "One shot -> incap" is probably the right way to say it, but then we need a game that models it ;\)

#2366666 - 10/30/07 07:42 PM Re: CoD4 "Realism" mode. [Re: Inkompetent]  
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depends on the gun, range, round, protection...ect ect... and that would be almost impossible (I'm guessing here) to model in a game...

people can get hit with a full mag of 9mm rounds from a handgun and still live, while one round from a .222 or a 5.56 or whatever will leave you DEAD in most instances...

for that kind of realism in a PC game would be cool, but un-doable.

#2366775 - 10/30/07 10:17 PM Re: CoD4 "Realism" mode. [Re: Magnum]  
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Now we are talking. to achive maximum realism i think there are two ways: 1. the easy way. make some of them die in a single shot, some of them to be cripled in the first and be dead in the second, and some of them to be heavy injurd and very heavy cripled in the first or second and be dead in the third. no connection to where ever they get hit excepet to head shot [single shot]. 2. the more hard but far more impresive. make an excact detaild of body parts they get hit and adjust it as much as possible to reality. i never have seen any game being programed that far yet. B.T.W, american rifles in this game are very non-leathel. should not they be more powerful and leathel then the AK-47's in reality? does R.P.G's has that horrible accuracy in reality [they are missing are car from more than 40 meters].

#2366797 - 10/30/07 10:50 PM Re: CoD4 "Realism" mode. [Re: Supercobra]  
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The AK-47/AKM packs more punch than the usual .223 weapons since it's of a larger calibre and with a relatively weak propellant charge compared to bullet weight. It means it won't overpenetrate as much and is a mean bugger against soft targets. At least unarmored soft targets. The .223 tumbles more after it has hit something, but I don't know how mean a smashed 7.62 tumbling through your body is on the other hand.
I don't know about AK-74s though since their ammunition is fairly similar to .223.

And the RPGs aren't that inaccurate, but for some kind of balance when you have 1200 enemies charging at you in an area where the longest distances will be 100m, then I suppose they had to make it like that ;\)

#2366818 - 10/30/07 11:15 PM Re: CoD4 "Realism" mode. [Re: Inkompetent]  
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I understand. but what ever reasons there will be it is all about making the rifle more leathel. every one in his own way. the americans were more sophisticated and camed out with the 5.56mm wich has higher velocity and peneterats vs the russian 7.65mm wich depends one wider woond [i don't know how much his effectivness will surpass the american one].

#2366831 - 10/30/07 11:25 PM Re: CoD4 "Realism" mode. [Re: Supercobra]  
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If you think of kills as just being rendered "combat ineffective" then most games with 1 or 2 shot "kills" make sense. For a most games it doesn't make sense to have someone alive but unable to participate because of injury.


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#2366852 - 10/30/07 11:57 PM Re: CoD4 "Realism" mode. [Re: Jeevz]  
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I think that modeling injury to humans in a FPS should be no more difficult to do than modeling parts of an airplane being crippled in an air combat sim. Planes can lose rudder, flaps, aelerons, gear, guns, etc. Why can't a human lose the use of an arm and only be allowed to finish with a pistol till he dies? Shouldn't be that hard. In ArmA, if you get your legs shot up you can't walk or stand.

I think I'd like to see injury with diminished capacity and no health packs in a "realism" mod.


"All religion, my friend, is simply evolved out of fraud, fear, greed, imagination, and poetry."
Edgar Allan Poe
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