Forums » Air Combat & Civil Aviation » European Air War » WWIAW edges ever closer.


Page 39 of 95 < 1 2 ... 37 38 39 40 41 ... 94 95 >
Topic Options
Rate This Topic
Hop to:
#2265626 - 07/22/07 04:26 PM Re: WWIAW edges ever closer. ***** [Re: LLv34_Doc_1]
Wudpecker Offline
Hotshot

Registered: 02/14/04
Posts: 6623
Loc: Santa Cruz, CA
Marvelous work, Ade.
Do you remember seeing these here?



These are WWII screens, of course, by Skylark and Moggy. You get the idea for WWI screens, though.
You have a good eye. Such screens add a lot to the "immersion" feeling of being in those times.
Edited-- You may note the white-and-red pack of Lucky Strike cigarettes in the lower center left of the first screen. Most WWII packs were changed to a kind of olive-green "camouflage" color with the slogan "Lucky Strike Goes to War". \:D

As to changing fonts and screens, check this page where those screens appear. http://www.simhq.com/forum/ubbthreads.ph...rue#Post1915684
--------That's a lot of reading about palettes and hex editing. I think it's simpler to do. Read on.

Quote:
Moggy had this to say about fonts: Meanwhile anyone wants the font files let me know. Ditto the edited sprites that enable complete career screen edits.

It may also be - and I am speaking from memory here - that to change the chalkscreen for the debrief screen only you may have to give it a new filename. I think the same chalkscreen is used for other purposes in the game and if you only change the chalkscreen and keep the original filename your debrief screen may turn up uninvited elsewhere.

If this is the case, it is easily sorted. The exe doesn't call the chalkscreen directly. The exe calls the menu file "debrief.mnu", and that mnu file calls the screenfile rather like a 3dz file calls the skinfile.

So what you can do is give your new briefing screen a new name ... "blank.mpc" ... and just hex edit the mnu file to put that filename in place of the original "chalkbrf.mpc"


If you are hex-editing averse, as I am, I have a utility made by Von Beerhofen which he says removes the default screen text on any screen and you can then edit and use the font name you choose.

I will send the utility, the Fonts extracted from the CDF, and other info to you by email. Just say "yes" or state what you want.


Edited by Wudpecker (07/22/07 06:23 PM)
_________________________
Wudpecker Sound Mods at Tally-Ho, Community Site:
http://www.sandbagger.uk.com/Wudyadd.html
Or land/sea/sky for Moggy's Midway at RAF_Chattenden http://www.mogggy.org/midway/wudy/wudpecker.htm

Top
#2265676 - 07/22/07 05:28 PM Re: WWIAW edges ever closer. [Re: LLv34_Doc_1]
Uriah Offline
Senior Member

Registered: 02/15/06
Posts: 2544
Loc: Kansas City, Missouri - USA
Wow, with so much done are we looking at a year out or two months before this is released?

Of the planes made for the game, are all those cockpits, flight models, and skins of the planes done?

For me, all I care about are some good planes and believable looking ground (no better than the stock set) No need to make the first release as good as SAW. I for one don't want to wait that long.

Shoot, as a first release I would be happy with even one Allied and one Axis plane.
_________________________
Race you to the Mucky Duck!

Top
#2265851 - 07/22/07 11:04 PM Re: WWIAW edges ever closer. [Re: Uriah]
Flying Tiger Offline
Senior Member

Registered: 03/05/05
Posts: 2596
Loc: Geelong . Australia
Woody, thanks m8 but for the moment I think I'll leave fonts alone
there are sooo..many screens, would you know which .str is the
arming board screen? Damned if I can find it!

Fran

Tried the sepia tone which turned out fine, but thought it looked as
boring as the original B&W pics. So will run with the coloured versions.

Uriah

Waiting for some aircraft models, and when they arrive, will start skinning
up some versions to at least get 2 or 3 on each side to experiment with Quick Starts
and Single Missions. Time frame will be a while yet!

cheers
Ade
_________________________
Flying Tiger

Top
#2266315 - 07/23/07 11:54 AM Re: WWIAW edges ever closer. [Re: Flying Tiger]
Wudpecker Offline
Hotshot

Registered: 02/14/04
Posts: 6623
Loc: Santa Cruz, CA
Ade-- The Arming Board (Armaments) screen uses several .str files.
HQMISC.STR has the squad names such as red flight, blue flight,
WEAPONS.STR has the bombs, tanks, etc.
SNGLTEXT.STR has info on time, date, mission type taken from mission planning screen.
Not sure where the little bit at the bottom comes from--the OK, BRIEFING, CANCEL words

I think the screen you want is CHALKSC.MNU, CHALKSC2.MNU or CHALKSC3.MNU

All the exact info on the screens is taken from elsewhere and put up by the .exe. Such as the armament loadouts, squads, gas tanks, mission, aircraft pic from 3dz, etc. (Would like to know how it does that last bit--a simplified 3dz of the aircraft with bombs, rockets, or tanks attached. Very good \:D )
For instance, SNGLTEXT.STR has all this info in it for the Mission Planning Screen (and partly used by the Armaments Screen):

CLASSIFIED MISSION PARAMETERS TIME PERIOD: TIME OF DAY: WEATHER: * * * * * * * PRIMARY MISSION * * * * * * * MISSION: TARGET: NUMBER OF AIRCRAFT: CRUISE ALTITUDE: HOME BASE: * * * * * FRIENDLY SUPPORT ACTIVITY * * * * SECONDARY AIRCRAFT: FORMATION SIZE: PILOT SKILL LEVEL: * * * * * EXPECTED ENEMY ACTIVITY * * * * * AIR ACTIVITY LEVEL: PRIMARY AIRCRAFT: SECONDARY AIRCRAFT: PILOT SKILL LEVEL: AAA ACTIVITY LEVEL: INSTANT ACTION


Edited by Wudpecker (07/23/07 12:46 PM)
_________________________
Wudpecker Sound Mods at Tally-Ho, Community Site:
http://www.sandbagger.uk.com/Wudyadd.html
Or land/sea/sky for Moggy's Midway at RAF_Chattenden http://www.mogggy.org/midway/wudy/wudpecker.htm

Top
#2266618 - 07/23/07 05:47 PM Re: WWIAW edges ever closer. [Re: Wudpecker]
Flying Tiger Offline
Senior Member

Registered: 03/05/05
Posts: 2596
Loc: Geelong . Australia
Thanks Woody, will go hunting!
_________________________
Flying Tiger

Top
#2267974 - 07/25/07 03:35 AM Re: WWIAW edges ever closer. [Re: Flying Tiger]
Wudpecker Offline
Hotshot

Registered: 02/14/04
Posts: 6623
Loc: Santa Cruz, CA
A Little Technical Off Topic fun----
WHY YOUR CAMEL BUCKS LIKE A BRONCO

The Sopwith Camel was known as a dangerous beast. Like real camels, you had to watch your mount every second or it would turn and bite you.
Turn one way, your Camel would climb. Turn the other, and it would whip into a beastly dive or spin.
We call this "Torque".
Cause? The radial engine, which spun cylinders and all around a central crankshaft.
Knegel or whoever does the flight models for these radials will have an interesting time trying to simulate this. To say nothing of Col. Gibbon and his "props". The whole engine must spin.

But the behaviour isn't really due to torque--which is a twisting force like hand- cranking a prop to start the engine. Think torque wrench.
It's due to the fact the Camel's radial was really a gyroscope. And gyroscopes are weird.
Anyone who played with gyroscope toys---or even spun a bicycle or motorcycle wheel off the ground--knows the bizarre behavior.
Push one way and it goes the other.
It will fight you.
It even seems to defy gravity by spinning on its side--hanging off its pivot in mid-air
Sopwith Camel jockeys are not the only ones who experience this. "Indy"-type race cars have their engines spinning one direction so more weight goes on the rear of the car. Or the front, if that's wanted.

Gyroscopes are still mysterious, even though used in aircraft, ships, submarines, torpedoes and spacecraft today for navigation and stability.
There are patents out for using gyroscopes for propulsion or 'levitation'. It can use the spin of the earth for more power. It's not anti-grav, of course, but that weird change in motion.

When I was a teenager, I realized gyros violate one of Sir Isaac Newton's laws of motion.
Quote:
For every action there is an equal and opposite reaction.

The gyroscope--and the Camel engine-- does not have an opposite reaction because it is in motion. The push you give it will turn the gyro force up to 90 degrees from where you started. It jerks like a snake.
Scientists do not like the word "violate" for Newton's laws. I got into many an argument over this with physics students. Let's just say the law doesn't apply to spinning bodies.

For those without high-speed modems, check this site:
http://www.gyroscopes.org/behaviour.asp

For those with high-speed internet, check out these short movies on the fascinating things a gyroscope will do. (It says 1974--but this was done in 2005 before an audience of young students)
http://www.gyroscopes.org/1974lecture.asp
_________________________
Wudpecker Sound Mods at Tally-Ho, Community Site:
http://www.sandbagger.uk.com/Wudyadd.html
Or land/sea/sky for Moggy's Midway at RAF_Chattenden http://www.mogggy.org/midway/wudy/wudpecker.htm

Top
#2267980 - 07/25/07 04:03 AM Re: WWIAW edges ever closer. [Re: Wudpecker]
Flying Tiger Offline
Senior Member

Registered: 03/05/05
Posts: 2596
Loc: Geelong . Australia
Woody,

Poor old Sir Isaac, what he sadly missed with his theroy was
"For every action there is an equal and opposite reaction"
he did not include - Flying Tiger Quote : Which leads to
an "interaction"!
I too have had some discussions with physics students
...............who now work at Safeway!!!

Ade
_________________________
Flying Tiger

Top
#2267998 - 07/25/07 04:59 AM Re: WWIAW edges ever closer. [Re: Flying Tiger]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1069
Loc: Italy
Oh yes! Poor sir Isaac, torn to pieces by a conceited ignorance.

Angular momentum is a vector, whose variation (also only in direction), causes an equal and opposite reaction, called precession.


Edited by Greybeard (07/25/07 05:00 AM)
_________________________
Ardisco, colpisco, meninfischio ("I dare, hit and do not care about it!" - Written on a SM 79 "Sparviero" during Spain civil war)

Top
#2269077 - 07/26/07 07:02 AM Re: WWIAW edges ever closer. [Re: Greybeard]
Wudpecker Offline
Hotshot

Registered: 02/14/04
Posts: 6623
Loc: Santa Cruz, CA
Thanks for joining in, Greybeard. This has raised a little interest.
Though I don't know if it will help you fly your Sophwith Camel. \:D

"Precession" in a gyro--it turns on its pivot.

Most of us think of "opposite reaction" as switching directions along a straight line. There's got to be a reaction in there somewhere for gyros even if it's not straight, as you say.
Obviously, there is a balance of forces in a gyro. Or the things wouldn't work as they do.

Terry Pearson from the Gyroscopes.org website ( http://www.gyroscopes.org/behaviour.asp ) uses this definition:
Quote:

The gyro is a device that causes a smooth transition of momentum from one plane to another plane, where the two planes intersect along the axis...

In even simpler language, the spin makes the force change direction. This bicycle wheel gyro is an example.



The pivot point is hidden a little here--it's where Y and Z intersect at the top.
The bicycle wheel is hanging free in the air off the pivot point and spinning.
X swings around in "precession" in the direction of the red arrow.
W shows the direction of spin of the bicycle wheel with the green arrow.

The gyro does not fall down off its pivot. Why? Because its spin shifts the momentum plane.
Gravity tries to drag the gyro down, but the "weight" gets spun upward--and the wheel 'precesses' to the left.

Gyros--or flywheels like the Camel engine--have a lot of power. Busses in Switzerland run for half a day on flywheel power. Your car would really go.
Our Earth (or Terre) does much the same thing as the Camel's gyro engine. It's spinning like a top.
About once every 24,000 years or so the Earth's precession will go in a circle. North will go away from the North Star and then back again.

Hang a gyro from a piece of string and it will do something extra strange. See #9 in the lecture movies. http://www.gyroscopes.org/1974lecture.asp
A 16-lb. (7.3 kg) gyroscope will not only hang straight out in the air, but begin to swing in a big circle for its precession.
I think it's picking up the spin on the Earth, like a pendulum, though Greybeard may explain it better.

_________________________
Wudpecker Sound Mods at Tally-Ho, Community Site:
http://www.sandbagger.uk.com/Wudyadd.html
Or land/sea/sky for Moggy's Midway at RAF_Chattenden http://www.mogggy.org/midway/wudy/wudpecker.htm

Top
#2269709 - 07/27/07 12:11 AM Re: WWIAW edges ever closer. [Re: Wudpecker]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1069
Loc: Italy
Hi Wud!

It's always a pleasure to meet old friend.

You nicely illustrated some "special effects" of precession, but I believe it's better to concentrate on that on aircrafts to get some real knowledge.

Those "FX" of precession are caused by its interaction with other forces, mainly gravity, while for our purposes gravity doesn't matter.

The key representation of angular momentum to understand precession is vectorial: imagine an arrow whose lengt is proportional to intensity (RPM and weight of what is rotating) and direction (where the arrow is pointing) is given by sense of rotation (like the tip of a screw while it's been screwed).

When aircraft change direction this vector do the same. Imagine new position of vector in respect of previous: it forms a triangle whose third side is its variation, which it too has direction (the "arrow" points where's the new tip's position).

Precession is just the opposite vector (reaction, according to Newton) whose effects can be noticed by pilot.

Best regards,
GB


Edited by Greybeard (07/27/07 12:14 AM)
_________________________
Ardisco, colpisco, meninfischio ("I dare, hit and do not care about it!" - Written on a SM 79 "Sparviero" during Spain civil war)

Top
Page 39 of 95 < 1 2 ... 37 38 39 40 41 ... 94 95 >
Topic Options
Rate This Topic
Hop to:

Moderator:  Avimimus, sandbagger 

Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.