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#2267813 - 07/24/07 08:29 PM
WOW, what a mod!
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Cat Herder
Member
Registered: 12/20/01
Posts: 1950
Loc: Fresno, CA.
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My apologies if everybody has seen/heard of this mod already, but WOW! http://www.subsim.com/radioroom/showthread.php?t=119064
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Ark
Windows 7 x64 Asus P6T Deluxe mobo Core i7 920 @ 4.0 6GB G.Skill DDR3 1600 Evga GTX 480 SC+ SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer H233H 23" LCD
RIP Positive G
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#2267876 - 07/24/07 10:27 PM
Re: WOW, what a mod!
[Re: Ark]
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Senior Editor Permanent Latrine Orderly
Hotshot
Registered: 10/03/00
Posts: 8422
Loc: Olympia, Washington
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It does look nice.
Something to add to my growing mod collection.
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Representative, Representative? Look jack, I AM the *%#%+*%@ LOLLYPOP GUILD
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#2268244 - 07/25/07 10:40 AM
Re: WOW, what a mod!
[Re: SimHQ Tom Cofield]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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Can't wait to try this out tonight. Ya'll know if you have to be in port to install this?
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PROCEED . . . Dr Ryan.
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#2268731 - 07/25/07 07:17 PM
Re: WOW, what a mod!
[Re: letterboy1]
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Member
Registered: 05/23/05
Posts: 195
Loc: Delaware, U.S.A.
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Been some heavy mod releases since 1.3 Raising and lowering scopes, http://www.subsim.com/radioroom/showthread.php?t=118978OakGrove's sub instruments, http://www.subsim.com/radioroom/showthread.php?t=118902and a few more nice ones I run, Natural sinking physics, http://www.subsim.com/radioroom/showthread.php?t=118005Realistic battery life (see post #93), http://www.subsim.com/radioroom/showthread.php?t=109120&page=5Ahead 2/3 sound mod, http://www.subsim.com/radioroom/showthread.php?t=113948The ultimate sound mod, http://www.subsim.com/radioroom/showthread.php?t=108512FooBoor's hi-res weathered boat skins, http://www.subsim.com/radioroom/showthread.php?t=113835IMPORTANT ONE -> small merchant crash fix, http://www.subsim.com/radioroom/showthread.php?t=118781Captain Midnight CBS news mod, http://www.subsim.com/radioroom/showthread.php?t=108756Virtualy every mod by Captain Cox is outstanding, http://www.subsim.com/radioroom/showthread.php?t=118341Keyboard config app, http://www.subsim.com/radioroom/showthread.php?t=117517Remove the grainy post process effect filter, http://www.subsim.com/radioroom/showthread.php?t=114496
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#2268871 - 07/25/07 10:18 PM
Re: WOW, what a mod!
[Re: Lith1um]
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Cat Herder
Member
Registered: 12/20/01
Posts: 1950
Loc: Fresno, CA.
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Been some heavy mod releases since 1.3 Raising and lowering scopes, http://www.subsim.com/radioroom/showthread.php?t=118978OakGrove's sub instruments, http://www.subsim.com/radioroom/showthread.php?t=118902and a few more nice ones I run, Natural sinking physics, http://www.subsim.com/radioroom/showthread.php?t=118005Realistic battery life (see post #93), http://www.subsim.com/radioroom/showthread.php?t=109120&page=5Ahead 2/3 sound mod, http://www.subsim.com/radioroom/showthread.php?t=113948The ultimate sound mod, http://www.subsim.com/radioroom/showthread.php?t=108512FooBoor's hi-res weathered boat skins, http://www.subsim.com/radioroom/showthread.php?t=113835IMPORTANT ONE -> small merchant crash fix, http://www.subsim.com/radioroom/showthread.php?t=118781Captain Midnight CBS news mod, http://www.subsim.com/radioroom/showthread.php?t=108756Virtualy every mod by Captain Cox is outstanding, http://www.subsim.com/radioroom/showthread.php?t=118341Keyboard config app, http://www.subsim.com/radioroom/showthread.php?t=117517Remove the grainy post process effect filter, http://www.subsim.com/radioroom/showthread.php?t=114496 Quite a few of those were released prior to 1.3, but it is good to see them updated to work with the new patch. 
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Ark
Windows 7 x64 Asus P6T Deluxe mobo Core i7 920 @ 4.0 6GB G.Skill DDR3 1600 Evga GTX 480 SC+ SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer H233H 23" LCD
RIP Positive G
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#2269015 - 07/26/07 04:35 AM
Re: WOW, what a mod!
[Re: Ark]
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Senior Member
Registered: 04/23/02
Posts: 3941
Loc: Texas, United States of Americ...
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What are people's thoughts on "Natural Sinking Physics"?
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#2269049 - 07/26/07 06:05 AM
Re: WOW, what a mod!
[Re: Nimits]
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Member
Registered: 04/05/03
Posts: 1201
Loc: Albuquerque, NM, USA
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It's pretty cool. I have tested it on and off. The most noticable improvement is the warships, they are absurdly easy to sink, particularly CVs in the stock game (1 almost always sinks a fleet CV for me, and never more than 2 required). The exception id DDs that are indestructable when punched in the nose---except ramming, lol.
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#2269490 - 07/26/07 04:18 PM
Re: WOW, what a mod!
[Re: tater]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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Well, the Living Breathing Ocean mod is most definitely nice; at the very least worth checking out since you can use JSGME to stick it in risk free. I'm keeping it.
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PROCEED . . . Dr Ryan.
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#2269502 - 07/26/07 04:28 PM
Re: WOW, what a mod!
[Re: tater]
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Member
Registered: 05/23/05
Posts: 195
Loc: Delaware, U.S.A.
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Edit: letterboy beat me to it. Yeah, I knew that some of those mods were pre 1.3. I mainly posted them so people who are members here, but not at SubSim, would know they exist. (Since SubSim requires membership to view the mod forums.) I think naturaly sinking is awesome. I'm not sure if you've heard of it, but there's a free app named JoneSoft Generic Mod Enabler. http://www.users.on.net/~jscones/software/products.htmlIt makes installing and uninstalling mods completely painless and keeps backups of all original files. Makes it easy to test run mods without hassle or the fear of fragging your game install. You could try it and revert back if nesc. Usefull utility, it works in most games. 
Edited by Lith1um (07/26/07 04:29 PM)
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#2269665 - 07/26/07 10:01 PM
Re: WOW, what a mod!
[Re: Lith1um]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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I guess I'll have to check out that natural sinking thingy, too.
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PROCEED . . . Dr Ryan.
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#2270040 - 07/27/07 02:28 PM
Re: WOW, what a mod!
[Re: letterboy1]
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Junior Member
Registered: 07/01/07
Posts: 49
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I just ran the test mission a few times that's included with natural sinking. It's looking good.
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#2271092 - 07/28/07 10:51 PM
Re: WOW, what a mod!
[Re: NMI4]
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Senior Member
Registered: 04/23/02
Posts: 3941
Loc: Texas, United States of Americ...
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The compromise I have arrived at is the zone.cfg from NSM, the warship .zon files from Die Slowly 1.6, and the default .zon files for the merchants. That way, if you put 3 torpedos into a 1500 ton cargo ship, you are going to blow out its keel and sink it in a couple of minutes as it should (instead of having to wait 10-20 minutes while it floods), but on the other hand you are still going to need to slam 8-10 torpedos into the Yamato to bring her down.
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#2271367 - 07/29/07 10:22 AM
Re: WOW, what a mod!
[Re: Nimits]
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Senior Member
Registered: 04/11/02
Posts: 3126
Loc: Keller, TX
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These are great...but one thing. I can't get the retextured interiors to work. And they are the ones I wanted to see most of all. I even tried putting them in manually, but all of my subs still have the stock textures. Everything else worked fine.
_________________________
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#2271615 - 07/29/07 06:55 PM
Re: WOW, what a mod!
[Re: Pooch]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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Pooch, so you tried using the JSGME method first?
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PROCEED . . . Dr Ryan.
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#2271616 - 07/29/07 06:57 PM
Re: WOW, what a mod!
[Re: letterboy1]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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_________________________
PROCEED . . . Dr Ryan.
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#2271654 - 07/29/07 08:08 PM
Re: WOW, what a mod!
[Re: letterboy1]
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Senior Member
Registered: 04/11/02
Posts: 3126
Loc: Keller, TX
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Yeah, L. Used the utility first, went into the sim to see it, and nothing. Same old interiors. So I went and did a manual install...still the stock interiors. I mean, it's not a disaster or anything, the stock ones aren't bad. It's just that those modded ones are so much nicer. By the way, that new water looks fantastic!
_________________________
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#2274495 - 08/01/07 10:13 PM
Re: WOW, what a mod!
[Re: Lith1um]
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Wing Walkers : 20 Years Online 1992--2012
Member
Registered: 05/16/02
Posts: 2065
Loc: Minnesota, U.S.A.
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Been some heavy mod releases since 1.3 Raising and lowering scopes, http://www.subsim.com/radioroom/showthread.php?t=118978OakGrove's sub instruments, http://www.subsim.com/radioroom/showthread.php?t=118902and a few more nice ones I run, Natural sinking physics, http://www.subsim.com/radioroom/showthread.php?t=118005Realistic battery life (see post #93), http://www.subsim.com/radioroom/showthread.php?t=109120&page=5Ahead 2/3 sound mod, http://www.subsim.com/radioroom/showthread.php?t=113948The ultimate sound mod, http://www.subsim.com/radioroom/showthread.php?t=108512FooBoor's hi-res weathered boat skins, http://www.subsim.com/radioroom/showthread.php?t=113835IMPORTANT ONE -> small merchant crash fix, http://www.subsim.com/radioroom/showthread.php?t=118781Captain Midnight CBS news mod, http://www.subsim.com/radioroom/showthread.php?t=108756Virtualy every mod by Captain Cox is outstanding, http://www.subsim.com/radioroom/showthread.php?t=118341Keyboard config app, http://www.subsim.com/radioroom/showthread.php?t=117517Remove the grainy post process effect filter, http://www.subsim.com/radioroom/showthread.php?t=114496 What we're going to need next is a list of mod compatibility. I get nervous every time I attempt to activate a mod and JSGME spits out a "that file is in use by xxx mod..." Or we can dredge up the "one big mod versus lots of little mods" argument. While I like the ease of using one big mod (Trigger Maru, et al), I like the flexibility of using the smaller mods so I can tweak just the things I want tweaked. Final question of the day: Does it reflect poorly on the game's designers that so much is tweaked so often by the users? Or is the plethora of mods a salute to the designers that they created such a flexible and easily tuned game?
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#2274502 - 08/01/07 10:35 PM
Re: WOW, what a mod!
[Re: WWSandMan]
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Member
Registered: 04/05/03
Posts: 1201
Loc: Albuquerque, NM, USA
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Pooch, SI has one folder, then inside are a bunch of others. SI_XXXX, SI_YYYYY, etc.
You need to dump THOSE folders into MODS, not the 1 fodler with all those in it.
Enabling SI should be like 4 separate SI mods. The last is only installed if you want metric instead of imperial (ends in _meteric or something like that)
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#2275104 - 08/02/07 04:58 PM
Re: WOW, what a mod!
[Re: tater]
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Senior Member
Registered: 04/11/02
Posts: 3126
Loc: Keller, TX
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Yeah, T, I did that. And when I didn't see the new interiors I went in and scooped up the files and pasted them in manually. Still no new interiors. Strangely, I have everything else in the mod, including the retextured instruments (which I really prefer over the stock ones, by the way). So thats's what's so strange. I've got everything but that.
_________________________
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#2325658 - 08/28/07 12:21 AM
Re: WOW, what a mod!
[Re: Pooch]
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Member
Registered: 10/24/99
Posts: 405
Loc: Sydney,NSW,Australia
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There is an updated version of Living Breathing Ocean available. Leovampire the mod developer has tweaked things quite a lot and it looks very impressive. You just need to revisit the original subsim thread and the first post has been updated to point to the new files.
Cheers Stonehouse
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