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#2270040 - 07/27/07 02:28 PM Re: WOW, what a mod! [Re: letterboy1]
NMI4 Offline
Junior Member

Registered: 07/01/07
Posts: 49
I just ran the test mission a few times that's included with natural sinking. It's looking good.

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#2271092 - 07/28/07 10:51 PM Re: WOW, what a mod! [Re: NMI4]
Nimits Offline
Senior Member

Registered: 04/23/02
Posts: 3941
Loc: Texas, United States of Americ...
The compromise I have arrived at is the zone.cfg from NSM, the warship .zon files from Die Slowly 1.6, and the default .zon files for the merchants. That way, if you put 3 torpedos into a 1500 ton cargo ship, you are going to blow out its keel and sink it in a couple of minutes as it should (instead of having to wait 10-20 minutes while it floods), but on the other hand you are still going to need to slam 8-10 torpedos into the Yamato to bring her down.

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#2271367 - 07/29/07 10:22 AM Re: WOW, what a mod! [Re: Nimits]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3126
Loc: Keller, TX
These are great...but one thing. I can't get the retextured interiors to work. And they are the ones I wanted to see most of all. I even tried putting them in manually, but all of my subs still have the stock textures. Everything else worked fine.
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"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia


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#2271615 - 07/29/07 06:55 PM Re: WOW, what a mod! [Re: Pooch]
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
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Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
Pooch,
so you tried using the JSGME method first?
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#2271616 - 07/29/07 06:57 PM Re: WOW, what a mod! [Re: letterboy1]
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
Veteran

Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
Just so we're on the same page, is it this mod?

http://www.subsim.com/radioroom/showthread.php?t=118902
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#2271654 - 07/29/07 08:08 PM Re: WOW, what a mod! [Re: letterboy1]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3126
Loc: Keller, TX
Yeah, L. Used the utility first, went into the sim to see it, and nothing. Same old interiors. So I went and did a manual install...still the stock interiors. I mean, it's not a disaster or anything, the stock ones aren't bad. It's just that those modded ones are so much nicer.
By the way, that new water looks fantastic!
_________________________
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia


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#2274495 - 08/01/07 10:13 PM Re: WOW, what a mod! [Re: Lith1um]
WWSandMan Offline
Wing Walkers : 20 Years Online 1992--2012
Member

Registered: 05/16/02
Posts: 2065
Loc: Minnesota, U.S.A.
Originally Posted By: Lith1um
Been some heavy mod releases since 1.3

Raising and lowering scopes, http://www.subsim.com/radioroom/showthread.php?t=118978

OakGrove's sub instruments, http://www.subsim.com/radioroom/showthread.php?t=118902

and a few more nice ones I run,

Natural sinking physics, http://www.subsim.com/radioroom/showthread.php?t=118005

Realistic battery life (see post #93), http://www.subsim.com/radioroom/showthread.php?t=109120&page=5

Ahead 2/3 sound mod, http://www.subsim.com/radioroom/showthread.php?t=113948

The ultimate sound mod, http://www.subsim.com/radioroom/showthread.php?t=108512

FooBoor's hi-res weathered boat skins, http://www.subsim.com/radioroom/showthread.php?t=113835

IMPORTANT ONE -> small merchant crash fix, http://www.subsim.com/radioroom/showthread.php?t=118781

Captain Midnight CBS news mod, http://www.subsim.com/radioroom/showthread.php?t=108756

Virtualy every mod by Captain Cox is outstanding, http://www.subsim.com/radioroom/showthread.php?t=118341

Keyboard config app, http://www.subsim.com/radioroom/showthread.php?t=117517

Remove the grainy post process effect filter, http://www.subsim.com/radioroom/showthread.php?t=114496







What we're going to need next is a list of mod compatibility. I get nervous every time I attempt to activate a mod and JSGME spits out a "that file is in use by xxx mod..."

Or we can dredge up the "one big mod versus lots of little mods" argument. While I like the ease of using one big mod (Trigger Maru, et al), I like the flexibility of using the smaller mods so I can tweak just the things I want tweaked.

Final question of the day: Does it reflect poorly on the game's designers that so much is tweaked so often by the users? Or is the plethora of mods a salute to the designers that they created such a flexible and easily tuned game?
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#2274502 - 08/01/07 10:35 PM Re: WOW, what a mod! [Re: WWSandMan]
tater Offline
Member

Registered: 04/05/03
Posts: 1201
Loc: Albuquerque, NM, USA
Pooch, SI has one folder, then inside are a bunch of others. SI_XXXX, SI_YYYYY, etc.

You need to dump THOSE folders into MODS, not the 1 fodler with all those in it.

Enabling SI should be like 4 separate SI mods. The last is only installed if you want metric instead of imperial (ends in _meteric or something like that)

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#2275104 - 08/02/07 04:58 PM Re: WOW, what a mod! [Re: tater]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3126
Loc: Keller, TX
Yeah, T, I did that. And when I didn't see the new interiors I went in and scooped up the files and pasted them in manually. Still no new interiors. Strangely, I have everything else in the mod, including the retextured instruments (which I really prefer over the stock ones, by the way).
So thats's what's so strange. I've got everything but that.
_________________________
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia


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#2325658 - 08/28/07 12:21 AM Re: WOW, what a mod! [Re: Pooch]
Stonehouse Offline
Member

Registered: 10/24/99
Posts: 405
Loc: Sydney,NSW,Australia
There is an updated version of Living Breathing Ocean available. Leovampire the mod developer has tweaked things quite a lot and it looks very impressive. You just need to revisit the original subsim thread and the first post has been updated to point to the new files.

Cheers
Stonehouse

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