Forums » Miscellaneous » General - Naval Simulations » SH4 Essentials: Tips, tweaks, mods


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#2200997 - 05/01/07 09:42 AM Re: SH4 Essentials: Tips, tweaks, mods [Re: akdavis]
Lith1um Offline
Member

Registered: 05/23/05
Posts: 195
Loc: Delaware, U.S.A.
Quote:
Keep in mind that ideal periscope depth will vary with sea state. I suspect that periscope depth in game is good for having the scope just clear a calm sea surface with a good view and not too much exposure, but still have the sub as far down as possible. As sea state varies, you may have to adjust this depth. This would explain why people are reporting variable experiences with the preset periscope depth. I'll test this one.


I believe you are correct with regards to sea state and maximum concealment. Secondly, you can extend your periscope farther than it normaly does by holding down CTRL and the scope raise button.

I've also noticed the sonar seems to work better a few feet below the default periscope depth. I think this may be a bug, but diving 5 meters or so below default scope depth seems to allow sonar to function correctly. Using CTRL you can still raise the scope high enough even at the lower depth.

I'd like to recommend a few mods, first up is Captain Midnight's CBS radio mod. It adds a new radio station that plays period music, then the music dims and news recordings are played as historical events occur in game.

http://www.subsim.com/radioroom/showthread.php?t=108756

And I like the Fairbanks diesels,

http://www.subsim.com/radioroom/showthread.php?t=110470

When I get home I'm gonna try this one,

http://www.subsim.com/radioroom/showthread.php?t=108512
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#2206053 - 05/07/07 09:55 PM Re: SH4 Essentials: Tips, tweaks, mods [Re: nibbio]
ishbu Offline
Member

Registered: 05/14/05
Posts: 135
Loc: n.e. Ohio
humm, shift F2 view does'nt work for me in the external view,Just put's me back inside the sub

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#2238380 - 06/18/07 04:21 PM Re: SH4 Essentials: Tips, tweaks, mods [Re: ishbu]
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
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Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
Ishbu, for some reason the latest patch took away the ability to use the Shift-F2 in external view. Too bad, it made for some great screenshots.
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#2259351 - 07/15/07 07:08 AM Re: SH4 Essentials: Tips, tweaks, mods [Re: letterboy1]
Blindeye_03 Offline
Member

Registered: 07/12/07
Posts: 160
with 1.3 I cant get that "control + periscope" button to work.. maybe im doing it wrong?

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#2259704 - 07/15/07 05:18 PM Re: SH4 Essentials: Tips, tweaks, mods [Re: Blindeye_03]
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
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Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
Blindeye, I just tried Ctrl+PageUp and Ctrl+PageDown in 1.3 and it worked. Are you using any mods?
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#2264303 - 07/21/07 12:56 AM Re: SH4 Essentials: Tips, tweaks, mods [Re: letterboy1]
LukeFF Offline
Amasser of Mosins
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Registered: 06/11/01
Posts: 8060
Loc: Riverside, California, USA
Oak Groove's Submarine Instruments mod. If you download only one graphics mod for SH4, make it this one. This one dramatically improves the look of the interior and the various attack stations of all submarines. OG did a great mod like this for SH3, so if the name looks familiar, that's because it is.

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#2265667 - 07/22/07 05:10 PM Re: SH4 Essentials: Tips, tweaks, mods [Re: letterboy1]
Blindeye_03 Offline
Member

Registered: 07/12/07
Posts: 160
Originally Posted By: letterboy1
Blindeye, I just tried Ctrl+PageUp and Ctrl+PageDown in 1.3 and it worked. Are you using any mods?

Oh I was using Control and clicking the button on the screen to lower / raise the periscope. haha...I didnt know Pageup/Pagedown controlled it :(.

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#2394469 - 12/05/07 01:30 PM Re: SH4 Essentials: Tips, tweaks, mods [Re: Blindeye_03]
Sim Offline
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Registered: 09/18/01
Posts: 8544
Loc: Vegas
This thread seems to be dead....

I just installed newly bought SH4 with 1.4 patch and looking to make it as realistic as possible. What mods should I get? I don't want Hollywood style explosions and other silly things.

With SH3, I used GWX and everything was good. With SH4 I see there are billion mods without description. What do those mods do?... ROW / Trigger Maru etc?

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#2394523 - 12/05/07 03:18 PM Re: SH4 Essentials: Tips, tweaks, mods [Re: Sim]
von Kinderei Offline
Member

Registered: 10/16/04
Posts: 1468
Loc: Christiansburg,Virginia

I'm with Sim ...

Just got this title and have it patched up to 1.4

Whats the " MUST HAVE " mods to make it sing !


vK ~

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#2394535 - 12/05/07 03:32 PM Re: SH4 Essentials: Tips, tweaks, mods [Re: von Kinderei]
HarryM Online   smile
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Registered: 12/19/00
Posts: 6839
Loc: Paso Robles, CA USA
Letterboy probably knows more than me. If you want to "get real" I would say just to load Trigger Maru 1.7. http://www.subsim.com/radioroom/showthread.php?t=115258

There is also a compilation mod that combines the best of several mods outside of Trigger Maru
http://www.subsim.com/radioroom/showthread.php?t=126250

There do seem to be some changes though in 1.4 that some mods like ROW need to be looked at, and TM is also being looked at, so maybe best to wait a little bit for them to work them out. Personally I don't have much in terms of mods except for a small one that tones down air traffic, one that tweaks test/crush depth that I made myself, and Oak_Grooves interface and interiors mod.
http://www.subsim.com/radioroom/showthread.php?t=118902

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