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#2259884 - 07/16/07 01:29 AM [FYI] Triger Maru Updated
Whitehead Offline
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Ducimus has updated his awesome mod pack to 1.3, if anyone missed it. bottles

http://www.ducimus.net/sh4/


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#2259899 - 07/16/07 02:27 AM Re: [FYI] Triger Maru Updated [Re: Whitehead]
WWSandMan Offline
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Hope there's somewhere to get it then. I can't find an updated TM_1.3 on his site, and his FileFront link is for the older version.
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#2259913 - 07/16/07 03:25 AM Re: [FYI] Triger Maru Updated [Re: WWSandMan]
SimHQ Tom Cofield Offline
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Yeah, I would like this too.
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#2260086 - 07/16/07 07:51 AM Re: [FYI] Triger Maru Updated [Re: SimHQ Tom Cofield]
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Here's a link to TM 1.3... TM 1.3 here

Cheers
Staffan
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#2260149 - 07/16/07 09:00 AM Re: [FYI] Triger Maru Updated [Re: Squid_DK]
letterboy1 Offline
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I got it last night. I missed my realistic battery life! In fact, I'll just restart my patrol so I can implement it right away.
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#2260279 - 07/16/07 10:41 AM Re: [FYI] Triger Maru Updated [Re: letterboy1]
SimHQ Tom Cofield Offline
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BTW I stickied it for those that might be interested in it.
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#2260539 - 07/16/07 02:28 PM Re: [FYI] Triger Maru Updated [Re: Squid_DK]
WWSandMan Offline
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Originally Posted By: Squid_DK {VNAVY}
Here's a link to TM 1.3... TM 1.3 here

Cheers
Staffan


Many thanks! \:\)
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#2260926 - 07/17/07 03:01 AM Re: [FYI] Triger Maru Updated [Re: WWSandMan]
Whitehead Offline
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Originally Posted By: WWSandMan
Hope there's somewhere to get it then. I can't find an updated TM_1.3 on his site, and his FileFront link is for the older version.


Sorry about that, didn't mean to post the wrong link

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#2263371 - 07/19/07 07:07 PM Re: [FYI] Triger Maru Updated [Re: Whitehead]
letterboy1 Offline
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It's actually updated to 1.3a . . . Ducimus found some errors and fixed them.

The Subsim thread:

http://www.subsim.com/radioroom/showthread.php?t=115258&page=5

The Filefront link:

http://files.filefront.com//;8092629;;/
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#2267995 - 07/25/07 04:56 AM Re: [FYI] Triger Maru Updated [Re: letterboy1]
Whitehead Offline
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#2268038 - 07/25/07 06:08 AM Re: [FYI] Triger Maru Updated [Re: Whitehead]
letterboy1 Offline
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Thanks!
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#2268310 - 07/25/07 11:53 AM Re: [FYI] Triger Maru Updated [Re: letterboy1]
SimHQ Tom Cofield Offline
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Good, time to download again. I may do some playing tonight. Might not, need to go pick up the spouse at the airport tonight.
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#2280806 - 08/10/07 12:01 AM Re: [FYI] Triger Maru Updated [Re: SimHQ Tom Cofield]
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#2281214 - 08/10/07 09:40 AM Re: [FYI] Triger Maru Updated [Re: tater]
letterboy1 Offline
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Thanks, Tater. Downloading now.
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#2281505 - 08/10/07 02:48 PM Re: [FYI] Triger Maru Updated [Re: letterboy1]
LEADBELLY Offline
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WOW!!!!!!That was quick!!!Thanks

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#2323846 - 08/25/07 07:49 AM Re: [FYI] Triger Maru Updated [Re: LEADBELLY]
tater Offline
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#2391506 - 12/01/07 11:38 AM Re: [FYI] Triger Maru Updated [Re: tater]
BadKarma1001 Offline
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1.7 out!
Works with 1.4

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#2399675 - 12/12/07 01:30 PM Re: [FYI] Triger Maru Updated [Re: Whitehead]
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What is this mod and what is its affect on online MP?
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#2399709 - 12/12/07 01:54 PM Re: [FYI] Triger Maru Updated [Re: AV8R]
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 Originally Posted By: AV8R

What is this mod and what is its affect on online MP?


What GWX is for SH3, is Trigger Maru for SH4.

http://www.subsim.com/radioroom/showthread.php?t=115258

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#2399769 - 12/12/07 03:19 PM Re: [FYI] Triger Maru Updated [Re: AV8R]
letterboy1 Offline
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 Originally Posted By: AV8R

What is this mod and what is its affect on online MP?


The effect on MP is that you want to make sure whoever is playing with you also has TM 1.7 installed, otherwise you may not be able to play because of incompatability. This is usually the case for mods that change gameplay. Other mods that change graphics only will not affect MP (such as skins or different versions of interior graphics).
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#2420826 - 01/12/08 02:12 AM Re: [FYI] Triger Maru Updated [Re: Whitehead]
BennyTJorgensen Offline
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Hi' Guy's !
How does one install TM into SH-4 ???? Just copy /overwrite files into relevant folder ????
Hals und Beinbruch
Benny

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#2420844 - 01/12/08 04:04 AM Re: [FYI] Triger Maru Updated [Re: BennyTJorgensen]
Whitehead Offline
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You use JSGME. The link is there in the TM thread.Follow the installation instructions for JSGME, and put the TMx.x zip into tje JSMGE mods folder, which will be in your SH4 directory. It will just be a folder named 'MODS'

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#2421434 - 01/13/08 08:11 AM Re: [FYI] Triger Maru Updated [Re: Whitehead]
BennyTJorgensen Offline
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Whitehead !
Thank you , it worked perfect.
Hals und Beinbruch
Benny

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#2428887 - 01/22/08 11:40 AM Re: [FYI] Triger Maru Updated [Re: BennyTJorgensen]
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1.7.6 coming out soon
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#2491074 - 04/09/08 10:44 AM Re: [FYI] Triger Maru Updated [Re: Whitehead]
Sluggish Controls Offline
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Hola All,
Latest Trigger Maru is out. Check the subsim link, got 2 versions actually: 1 for the Uboat Mission expansion (ver 1.5) and the other 1 for SHIV version 1.4 (w/o Uboat but patched).

http://www.subsim.com/radioroom/showthread.php?t=132330
Great as usual, if you like your SHIV to drive you insane ;\)

Also,
New [REL] ROW Pacific Environments 2 is apparently out. Luvly graphics enhancements but my pc won't take it I'm afraid.

http://www.subsim.com/radioroom/showthread.php?t=133365

Cheers
Sluggish Controls
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#2529212 - 06/08/08 08:09 PM Re: [FYI] Triger Maru Updated [Re: Sluggish Controls]
Zero Niner Offline
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Latest version is 1.52. You'll need a small file also to fix a bug with the S-Boat engine control.
Links are posted in Subsim.
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#2657712 - 01/22/09 09:19 AM Re: [FYI] Triger Maru Updated [Re: Wireman]
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#2657776 - 01/22/09 10:44 AM Re: [FYI] Triger Maru Updated [Re: Navigator]
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Thanks for the Information I have posted the news for the Front Page. thumbsup
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#2825228 - 07/23/09 08:42 AM Re: [FYI] Triger Maru Updated [Re: NightCrawler]
Ivan Putski Offline
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#2950609 - 01/31/10 01:25 PM Re: [FYI] Triger Maru Updated [Re: Ivan Putski]
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