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#2152831 - 03/06/07 06:56 AM
Re: WWIAW edges ever closer.
   
[Re: Flying Tiger]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11111
Loc: Fleet, Hampshire, England.
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Ade, you have what??? A WWI scenario? Well, I suppose that makes all the difference, but you'll have to be happy with LR for starters, so I can get a few more models built, and then, if it looks like there is interest in WWI, we can convert them to HR, and make them look really nice. 
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Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#2157894 - 03/12/07 01:24 PM
Re: WWIAW edges ever closer.
[Re: J.Tuma]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11111
Loc: Fleet, Hampshire, England.
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Jan, did you fix the RS for the centre section of the upper wing? I think it would be possible to do now, if you have a version of the model without piggybacks. But, either way, your really go to wind up the FE guys.  Now, I just happen to know where there are some nice WWI terrains already painted in EAW format, and a load of building we caould import too.  Maybe a bit of WWI fun is on the cards afterall. 
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Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#2158053 - 03/12/07 06:19 PM
Re: WWIAW edges ever closer.
[Re: Col. Gibbon]
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Member
Registered: 03/29/06
Posts: 164
Loc: Oz
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well I saw Flyboys the other night, oh that Black Falcon is a bad man  good stuff (even with the US flag flying high- can I say US here?) so I'm stoked this is coming along for EAW thanks chaps you know, in IL2 they have some weird perspective in their biplanes from the cockpit so it looks like you are flying in a butterfly (not a moth) interesting to see the cockpit perspective in EAW and that sound of wind rushing theough the wires.... oh for the days when Wings Of Gold worked on my comp  HW
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#2158116 - 03/12/07 08:16 PM
Re: WWIAW edges ever closer.
[Re: Headwax.]
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Hotshot
Registered: 02/14/04
Posts: 6623
Loc: Santa Cruz, CA
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Fresh out of ideas on PicPac, Dean. I know a modder can't live without it. Edited: Did you say you are using picpacw ? Or is that a missprint? The GUI version? I think that one was DOS based. Easy to foul up. Maybe Sydbod has an inkling. It's got to be something basic in the system that got changed. I can't imagine how an .exe file won't run. But weirder things have happened to me. Might try going over your basis system files---some little thing. That Ade Kelley! Have a WW1 scenario done using Brad's WW1 terrain with trenches and Dunkirk's ground objects, but sadly no authentic planes.ie: Camel, SE5, Spad, Fokker tri, Albatross etc... One day! That day is really a year ago when Over Flanders Fields appeared. But WWI would still be a kick, and Jan Tuma's models are a helluva start.
Edited by Wudpecker (03/12/07 08:32 PM)
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#2158188 - 03/13/07 01:18 AM
Re: WWIAW edges ever closer.
[Re: Wudpecker]
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3DZ Master/Campaign Designer
Hotshot
Registered: 10/16/02
Posts: 6759
Loc: Zandvoort, N-H, Netherlands
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Hmmmm, finally found out where our modders have gone: http://forum.combatace.com/index.php?s=8df5b16a8b2d0e42407b59e513d63141&showtopic=18067Can't really understand why, the screenies hardly rival EAW's and some research on the web on several gaming sites gave this game even less value for money then RB3D with addons. I think there is a big wasted potential here but it's not only about skins or terrains, the main thing which is needed is the thrill of a true WWI battle. Anyway, even FE's suyperior rendering engine isn't so superior when you look at Jan's skins and basically all we lack in EAW are the lightsourcing capabillaties, something I've never payed much attention to when sitting in my cockpit and seeing a plane coming at me with a combined speed of around 2 or 300 Mph. Geez even their models seem to be build around 256 polygons and obviously multitexturing and hundreds of terrain tiles don't really add to the immersion (read rendering speed of FPS). I've looked at many games and their used methods for 3D rendering as well as texture use, some games have what looks like 3 or 4 disks on top of each other to portray a forrest of multiple trees, yet another game only uses a flat layer like our cloud transparency about 1 or 2 meters above the ground but if you really try to build a tree and use what EAW is capable of then you will soon find out that it's not without penalty and that goes for basically any texture in this game or any other game. Games which show the full potential of grapic cards usually happen in a very limmited environment, i.e. your playing field is perhaps 5 by 5 Km and as such you can cram a lot more things into this field, but our sims are trying to portray an entire continent and from 10 or 20 KM's high you need to have a reasonable view of a simmilar circumference of the terrain and sky, and with lots of 3D clouds, highres planetextures, groundobjects, terraintiles and 24 bit colors you're soon reaching the limmits of graphic cards. So all in all with EAW's limmited capabillaties we can still rival any game as all these new games have to take computing power from one of these sources to produce a truely stunning WWI experience but who's going to create it? And is this:  so much better then this?:  VonBeerhofen
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#2158194 - 03/13/07 01:58 AM
Re: WWIAW edges ever closer.
[Re: VonBeerhofen]
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Junior Member
Registered: 11/30/06
Posts: 61
Loc: The wet coast of Canada & the ...
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Hi VonBeerhofen:
Not trying to start a flame war here, but have you even played First Eagles? In your opinion a few screenshots "hardly rival EAW's", well, in my opinion the graphics are a lot better and the feeling of immersion is pretty good.
EAW is a fantastic sandbox for the dedicated few like you to build their own flight sims at home and I'm sure it will contiune to be so for a while to come (including this proposed World War One mod) but in my opinion it is the more modern graphics and an engine based on EAW's that have seen some of the EAW old guard move over to a newer version (e.g. the Strike Fighters series). Unfortunately, the more relaxed "caring & sharing" spirit of the EAW modders isn't really present in the Strike Fighter's community, but that's another story...
Good luck with all your ingenious efforts to get the most out of the old EAW engine.
--Snipe
Edited by Sopwith Snipe (03/13/07 01:58 AM)
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#2158195 - 03/13/07 02:01 AM
Re: WWIAW edges ever closer.
[Re: VonBeerhofen]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11111
Loc: Fleet, Hampshire, England.
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Hi VB. Yes, I know what you mean. I've sent Max an email asking him if I can use the building skins, for some new EAW buildings. I started the church last night. Skin by Max188, 3dz by me.  
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Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#2158243 - 03/13/07 04:06 AM
Re: WWIAW edges ever closer.
[Re: Col. Gibbon]
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Expat Kiwi
Senior Member
Registered: 06/06/02
Posts: 2989
Loc: Tweed/Coolangatta Australia
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Heh heh, gotta love that Max, his EAW stuff was always top drawer, and getting his FE stuff into EAW will indeed be a boon. To Snipe, well I understand your position regarding this and FE, I wouldn't even try to compare it to the other jetsims by TK as it's just too different... in intent as well as coding, I just don't think the two can be 'rated' with each other. The real point I agree with you on regarding the two sims WOULD be the 'ethos' present within each community, we may be insular here, but we certainly don't keep people OUT, in fact just the opposite, we really enjoy it when the old hands drop back in to see what's been going on with the old girl. I guess the 'stayers' here must just like the challenge, eh? It IS my fervent wish to make EAW and even perhaps the WW1 campaign (which would appear to be gathering some 'steam'  ) look just as nice as we can manage, and I'd like to be able to compare it with FE when we get something similar to appear in both sims, just for the love of a challenge and to see if we could pull it off, it certainly wouldn't have to be a threat to anybody, and hey, I think we are entitled to give it our best shot, y'know? Cheers DeanH
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#2158244 - 03/13/07 04:07 AM
Re: WWIAW edges ever closer.
[Re: Col. Gibbon]
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3DZ Master/Campaign Designer
Hotshot
Registered: 10/16/02
Posts: 6759
Loc: Zandvoort, N-H, Netherlands
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Hi Sopwith,
no offense meant, the point is just what exactly is the difference here? FE isn't in my posession yet but I have no doubt that some day it will be when it's price has fallen below 5$, just as all the other games in my posession. The point I actually want to make is that EAW can stress even most modern machines if you give it the best textures we have nowaday, but at the heart of it lies an engine which is practically capable of doing anything. It also means that you can have the most awesome graphics but somewhere on the line a price has to be paid, either the price of slower graphics or a reduced theatre, or 1/2 as many planes simultanously in the air, or just as many with 1/2 as many polygons or textures as other games. I think one can easily see that the buildings in FE's above screenshot are mainly a box model and it's tree shapes are exactly the same as in EAW. Obviously the reason for this I think is that sacrifices had to be made for a higher texture resolution. All in all my experience tells me that trees look just as good with a 256 color palette as they do in true RGB mode and Col. Gibbon's church only proves the point. Yes EAW has sure come a long way since it's release in 1998 but the fun is that anyone interested can start building his own world and learn about graphics or 3D modelling. Possibly this is also why many of our community went to SFP1 as it would be the next step in learning for them I guess. The question remains, how good is FE really in comparison to EAW and if I understand it right we might get an answer pretty soon. We're all sort of defenders of the crown but the only comparison which holds up is how much immersion you get out of a game and how long it can keep you interested. For me and EAW the answer is well over 7 years and it's still going strong, hope it will be the same for you too.
VonBeerhofen
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