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#2229561 - 06/07/07 12:42 AM Re: WWIAW edges ever closer. ***** [Re: Flying Tiger]
Knegel Offline
Hotshot

Registered: 08/14/01
Posts: 8399
WHOOOHOOOOOO!

You be fast! \:\)

I hope soon i get some of the new 3dzīs to be able to adjust the damagemodel, undercarriage and gunposition.
And actually its no fun to tesfly a Fokker Dr.1 without the right skin. Creating the FM/Dmīs isnt that much fun at all, the right skin/3dz is a major motivation factor.
In germany we say: "Das Auge isst mit." (the eye whets the appetite)

Greetings,

Knegel
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights.
The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!

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#2229578 - 06/07/07 01:43 AM Re: WWIAW edges ever closer. [Re: Flying Tiger]
J.Tuma Offline
Member

Registered: 02/03/05
Posts: 222
Loc: Nachod, Czech republik
Hi,

nice screens \:\) , but others Slots and Planes pleas! \:\( \:\( \:\(


For German:


FL slots (Fighters, *Attack)

109e ... Fokkter E.I ... 1915
109g ... Fokkter Dr.I ... 1917 ... (HR model in progress - Col.G.)
109k ... Fokker D.VII ... 1918 ... (HR model in progress - Fl.Tig.)
110c ... Roland C.II ... 1916 ... (*, HR model in progress - JTm)
110g ... Junkers J.I ... 1917 ... (*)
190a ... Albatros D.I / D.II ... 1916 ... (HR models D.I & D.II OK - JTm)
190d ... Albatros D. III / D.V / D.Va ... 1917 ... (HR models D. III & D.V & D.Va OK - JTm)
262a ... Rololand D.VI ... 1918 ... (alternative Albatros D.V OAW - HR model OK)

No-FL slots (bombers):

M410 ... Halberstadt CL.II ... 1918 ... (HR model in progress - JTm)
J88a ... Gotha G.IV ... 1917
J88c ... Rumpler ... 1917
Ju87 ... Albatros C.III ... 1915
H111 ... Zeppelin-Stakken R ... 1918
V1v1 ... Zeppelin ...(HR model in progress - Col.G.)


Jan


Edited by J.Tuma (06/07/07 08:24 AM)

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#2229621 - 06/07/07 03:50 AM Re: WWIAW edges ever closer. [Re: J.Tuma]
Flying Tiger Offline
Senior Member

Registered: 03/05/05
Posts: 2596
Loc: Geelong . Australia
OK Jan, no probs with the above slots and models!

Yes Ralf, get in there!!!


Ade


Edited by Flying Tiger (06/07/07 03:57 AM)
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Flying Tiger

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#2231333 - 06/09/07 06:09 AM Re: WWIAW edges ever closer. [Re: Flying Tiger]
Pobs Offline
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Registered: 06/10/01
Posts: 8974
Loc: North Wales, UK
just doodling here with ideas for the frontline problem...

how about this one ?..







is that the sort of thing we are after ?


cheers,


Pobs

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#2231341 - 06/09/07 06:28 AM Re: WWIAW edges ever closer. [Re: Pobs]
Col. Gibbon Offline
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11111
Loc: Fleet, Hampshire, England.
Looks good Pobs, but how far apart are those front lines? And the ares between the lines would be almost soil colour, with orators. The other thing is do the lines tile on, or haven't you got that far?
_________________________
Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#2231354 - 06/09/07 06:40 AM Re: WWIAW edges ever closer. [Re: Col. Gibbon]
Pobs Offline
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Registered: 06/10/01
Posts: 8974
Loc: North Wales, UK
Hi John,

this was just pottering really at this point... I would need to centre them up so they 'tiled-on' whichever way they were laid, at the moment they only fit in the one direction .. as you can see from the bottom two pictures. However I had envisaged this as one side of the lines not both frontlines, I would see a set of these on each side either directly facing each other or with a spacer tile between if you wanted them further apart.. we would need a corner tile too so that we could fit the spacer in of course.. but no point in doing all that if the concept isn't right in the first place.. I simply took the sunken road from the tile itself and used it to make the trenches by copy and pasting in PSP.. so the match with the base tile is good.. I made the little bunker feature in the middle by cutting and pasting one of the houses from the village onto the trenches so again the colour match is good...

Again, at this point I was thinking of the areas of the lines were activity had been light, or early in the war when the big offensives hadn't completely obliterated the terrain... but adding cratered soil to one side of the lines wouldnt be too difficult I dont think..

cheers,


Pobs

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#2231373 - 06/09/07 07:17 AM Re: WWIAW edges ever closer. [Re: Pobs]
Col. Gibbon Offline
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11111
Loc: Fleet, Hampshire, England.
Hi Pobs.

I've been trying to find some really good front line pictures, but so far I've not found anything really good.

FE's front line is just a couple of tiles with mirrored trenches, and RB is even worse. I've got several other recent WW1 flight Sims, which I must try and run again, to see what they look like.

The problem is in reality, the trenches varied in distance from each other, and had lots of feeder trenches, and how we get a reasonable mix with the tiles we have available is a problem.

I still think scrapping the road tiles in favor of the trenches, and add smaller roads to the field tiles might be the way to go.

What we need to do is tile up an area of the world to see how this mix would work, remembering Ypres was on the front line, along with lots of small towns and villages.
_________________________
Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#2231377 - 06/09/07 07:19 AM Re: WWIAW edges ever closer. [Re: Pobs]
Pobs Offline
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Registered: 06/10/01
Posts: 8974
Loc: North Wales, UK
ok, same site... 4 months and the battle of Mons later....





cheers,



Pobs

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#2231408 - 06/09/07 08:08 AM Re: WWIAW edges ever closer. [Re: Pobs]
Col. Gibbon Offline
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11111
Loc: Fleet, Hampshire, England.
Here you go Pobs.

I've just used the editor to make a front line area using the road tile layouts as trenches. Each tile could use the road layout as the line up, with smaller trenches added, to fill in spaces and break up the receptiveness.

_________________________
Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#2231428 - 06/09/07 08:38 AM Re: WWIAW edges ever closer. [Re: Col. Gibbon]
Pobs Offline
Hotshot

Registered: 06/10/01
Posts: 8974
Loc: North Wales, UK
Hi Col... how we name the tiles isnt a problem once we have made them we can call them anything we like.. here is that last tile in game... remember the ttd placements arent done so items appear out of place, but allowing for that.. what do you think.. do you like the effect or not ?.. if this isn't the right approach then tell me now, I wont be offended...







cheers,


Pobs

edit : oh and ignore the seam error in that last piccie, I can soon sort that out if it is worth spending time on it


Edited by Pobs (06/09/07 08:44 AM)

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