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#2226645 - 06/03/07 03:23 PM EECH 1.8.6 released  
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arneh Offline
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arneh  Offline
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Oslo, Norway
A quick fix to fix a problem with save games/multiplayer in 1.8.5.

Changelog:
  • Fix for save games and multiplayer crashing in 1.8.5.
  • Export also the upfront display/ekran data to shared
    memory (fix by Retro).


Full download
upgrade for those who already have 1.8.2 or later (just replace your cohokum.exe with this one).

#2226659 - 06/03/07 03:43 PM Re: EECH 1.8.6 released [Re: arneh]  
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Cougar_DK Offline
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Denmark, Farum
Thanx arneh.

#2226713 - 06/03/07 05:05 PM Re: EECH 1.8.6 released [Re: Cougar_DK]  
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Gr.Viper Offline
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Russia
Thanx! Saves work fine..
BTW, is it just me or the game tends to CTD if you try to make a screenshot using PrintScreen?

#2226717 - 06/03/07 05:14 PM Re: EECH 1.8.6 released [Re: arneh]  
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Badger Offline
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Ok..just went in and flew a multiplayer session and all seems fine,no connection problems and no cdt's.We were in for only about 20 mins testing though.we'll test longer flights today and this week.

#2226723 - 06/03/07 05:24 PM Re: EECH 1.8.6 released [Re: Badger]  
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Novum Offline
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SWEDEN
Originally Posted By: Badger
Ok..just went in and flew a multiplayer session and all seems fine,no connection problems and no cdt's.We were in for only about 20 mins testing though.we'll test longer flights today and this week.



are we??? ;\)


Peace Means Practis
#2226732 - 06/03/07 05:37 PM Re: EECH 1.8.6 released [Re: Novum]  
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Badger Offline
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Badger  Offline
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If ya want...sure...was just in with jellybean

#2226734 - 06/03/07 05:41 PM Re: EECH 1.8.6 released [Re: Novum]  
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Reticuli Offline
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Reticuli  Offline
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Cool, that was fast.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#2226755 - 06/03/07 06:14 PM Re: EECH 1.8.6 released [Re: Reticuli]  
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ukSleek Offline
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England
Cheer's!


Be Good..Be Strong..;)

#2226871 - 06/03/07 09:41 PM Re: EECH 1.8.6 released [Re: ukSleek]  
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PFF Offline
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Taubaté/SP - Brazil
Thnx, arneh!


Marcus Piffer
#2226888 - 06/03/07 09:57 PM Re: EECH 1.8.6 released [Re: arneh]  
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GlynD Offline
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Shropshire UK
Thanks very much

#2227243 - 06/04/07 11:43 AM Re: EECH 1.8.6 released [Re: Gr.Viper]  
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Fingorn Offline
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Germany
i get also a CTD when trying to make a screenshot


regards Fingorn
#2227277 - 06/04/07 12:28 PM Re: EECH 1.8.6 released [Re: Gr.Viper]  
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arneh Offline
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arneh  Offline
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Oslo, Norway
Originally Posted By: Gr.Viper
Thanx! Saves work fine..
BTW, is it just me or the game tends to CTD if you try to make a screenshot using PrintScreen?


Doesn't happen for me. But you were using a 8800? It has been known to be a problematic card for EECH previously. Possibly buggy drivers?

#2227308 - 06/04/07 01:18 PM Re: EECH 1.8.6 released [Re: arneh]  
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Gr.Viper Offline
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Gr.Viper  Offline
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Russia
The funny thing is that sometimes I can take a whole session of screenshots and at other times even trying to make one results in an immediate crash. Still can't figure out the reason...
My vid is Radeon 9600 XT

#2227343 - 06/04/07 02:21 PM Re: EECH 1.8.6 released [Re: Gr.Viper]  
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Badger Offline
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Badger  Offline
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Arneh...would it be possible to have armour more mobile?So that we need to hunt them on the run?

#2227351 - 06/04/07 02:29 PM Re: EECH 1.8.6 released [Re: Badger]  
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arneh Offline
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arneh  Offline
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Oslo, Norway
Everything is possible ;\)

But easy, no. It would take quite a bit of reprogramming of the AI.

#2227389 - 06/04/07 03:16 PM Re: EECH 1.8.6 released [Re: arneh]  
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Gr.Viper Offline
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Russia
Oh... If you do, that make them prefer paths through woods, cities and stuff like that avoiding open terrain \:\)
I met an armour group on a narrow road running through woods in the East of Cuba - lost 3 gunships trying to take it out. The catch was that the radar didn't acquire them unless you got really close or ran right along the short straight stretch of road. And you could fire missiles at them only from very restricted angle. In such conditions AA guns do their job really fast.

And if enemy choppers were flying CAP along the path of armour movement... Never mind, I'm just daydreaming.

#2227585 - 06/04/07 07:32 PM Re: EECH 1.8.6 released [Re: arneh]  
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Mapi Offline
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Berlin
THX man, quick fix

Some times we will get 2.0 \:D


COUGAR 02012 FCC 053
#2227722 - 06/04/07 11:00 PM Re: EECH 1.8.6 released [Re: Mapi]  
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GlynD Offline
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GlynD  Offline
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Shropshire UK
And be a darn site better than the other "2" by the looks of another forum on here!


#2228469 - 06/05/07 09:53 PM Re: EECH 1.8.6 released [Re: GlynD]  
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Reticuli Offline
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Reticuli  Offline
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Dayton, OH, USA
Well, I've had armored columns driving along the road move off road and seemingly try to get away once I started shooting at them. Not sure if that was an accident, or what. In my opinion, the biggest thing now is getting manpads more associated with enemy FARPs. They have little guys in there, but I never see 'em.

Is it not possible to get the transposed flir over the TSD when in HuD/MFD only view on the Apache?

Last edited by Reticuli; 06/05/07 09:56 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#2228959 - 06/06/07 02:44 PM Re: EECH 1.8.6 released [Re: Reticuli]  
Joined: May 2007
Posts: 86
Badger Offline
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Badger  Offline
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Posts: 86
Just a thought...what if the ground units had waypoint routines like aircraft do?(Accept on the ground of course).Could they be adapted?I mean ,what allows the enemy AI aircraft to patrol the way they do?

Last edited by Badger; 06/06/07 02:47 PM.
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