1) I was playing the 'Stomper' mission the other day and in the heat of battle I was cycling through friendly targets... then for a split second, I locked onto a fired Hellfire. I was in TADS mode and it came up on the Upfront Display as 'AGM-114...' (couldn't catch the rest)!!! Has this sort of thing ever happened to any of you guys?
2) Is it just me, or do the rotors behave as they used to on the old systems (i.e. properly) with dgVoodoo 1.50 Beta, as opposed to v1.40+? Since I've used 1.50, I've got a lot more 'rotor RPM low' messages, and more bad things such as Vortex Ring! It has made it much better, as I say, like in the old days... how it SHOULD react. I think 1.40+ must have done something to speed or slow-down the game too much.