Yes, I know, we all wish this or that game would get done. Or we think we have these great ideas and no one else thinks of them.
So yes, I'm gonna post a few ideas of games that I've been toying around in my head. Being that I've been busy working on more important stuff - and the industry is very happy with their current trends, they haven't progressed past this stage. But, who knows, maybe some company will see this series of posts and the future may bring me a game :D, or at least parts of it.
Should someone already be working on this kind of game, well, perfect
Game I - UFO meets Rainbow Six, FBI or SWAT if she's prettierWe enjoy or develop tactical shooters. Yet we still cling to this linear campaign structure where the player has to win level A in order to get to B, and then its always level B.
Wasted opportunity IMO. Of course, I'm a dynamic campaign freak, being a player of simulations.
Now imagine if instead of predefined levels, Rainbow Six (parts 1 to 3 of the series) would have a campaign overlay with random events going off around the globe. As in UFO, you play the organization commander with the following responsabilities:
- recruit/train troopers from all over the world, decide who gets to rest, who gets squad command
- establish training procedures, work the troops, study their performance, rest them when needed
- develop and buy new techs, weapons
- manage funds, build training facilities
- study intelligence, deploy special agents from
- communicate with government agencies and law enforcement officials from all over the world, establish connections which will lead to authority to respond to crisis in those locations and later funding;
- Establish cross-training that get your troops new skills and enable them to perform new missions


Once a situation errupts somewhere, you study the preliminary situation report and who goes to the site. Then you make the plan for the assault and even conduct it in normal Tactical FPS way.
Taking the so-called Delta Force as a usable example, one may not be limited to CT ops but also to counter insurgency. This would open the way for mini-campaigns that you start in a country and have people committed there for some time - and thus unavailable for other work.
The mission/events that I could think of are:
- Terror site - Terrorists barricaded with hostages or threatening to detonate something big, your team storms the situation.
- Site Defense - Bodyguard work/Facility defense when there's a credible threat. You establish the team and loadout and once/if it materializes you get to play the situation.
- Assasination - well, sometimes people have to disappear but you've gotta have enough intelligence to both locate the guy and get a license to kill approved
- Person snatch - Kidnap some guy. Again intelligence is vital to have this approved. You may cheat and get it during interrogatories, but if not, you're in for lots of trouble
- Drug work - Long term campaign against drug lords, with part of the team deployed in the country and working with friendly Law enforcement there
- Raid on terrorist facility/training camp
- Intel ops - sneak R6/Splinter Cell style into someone's house/office and plant bugs
So your challenges is to have as many of the situations resolved and terrorists caught, while not getting yourself into any trouble with foreign governments and losing their trust. There should be a large intelligence part to be done in order for you to prevent something like 9/11 from happeneing and some mangament work to ensure that you get funding, troops and intelligence, and that the troops are available for the situation when it erupts.
From a developer point of view, the trick would be to have the events random in location and type, but build up to a larger picture. Connecting pieces, intelligence that you get if you're good, you discover the bigger picture and take down the head of the terror cell. And then the game ends; or you continue to play and a new threat appears; Not sure about it, could work either way
Returning to the random location problem, its actually a huge issue considering that you want the player to enjoy this game for a year at least and still think he's looking at new locations. So this needs either tons of levels being build or (better) some sort of modular technology for the levels/maps.
The same campaign structure could be used at city or nation level, with SWAT forces or FBI HRT as the unit in question.