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#2165836 - 03/22/07 03:23 AM
SH4 Essentials: Tips, tweaks, mods
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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I didn't notice us having a thread like this yet so I started one. Mod or admin, please sticky. Thanks.
Okay, here's my first (probably already listed at other forums): The file UMark.dds is what causes that arrow graphic to appear on the water's surface to show the location of your sub. If you want it gone, it's located here: \Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Misc Back it up before removing just in case you want it back later!
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2165946 - 03/22/07 06:22 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 12/11/00
Posts: 311
Loc: Italy
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This might be useful, copied&pasted from a Subsim thread http://www.subsim.com/radioroom/showthread.php?t=107766&page=8Originally Posted by fullmetaledges -periscope depth takes you about 2 meters to deep so all you see is waves breaking over the periscope lens
Reply by ACSoft: There is a ".cfg" file where you can easily edit this parameter for each sub. Unfortunately, I don't have the beta version anymore installed on my machine, so I can't anymore tell you which file it is with certainty. Probably it is the same like in SH3: So look in data\submarine\ Then, in each submarine sub-directory, you should have a file "*subname*.cfg". In this file, you will find probably in the section [Properties] the parameter "PeriscopeDepth" you can set to your taste. ACS
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#2166076 - 03/22/07 08:46 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: nibbio]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Thanks Nibbio.
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#2167205 - 03/23/07 10:29 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Just bumping this to encourage akdavis to post that vsync fix. 
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2167224 - 03/23/07 10:41 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 10/11/99
Posts: 324
Loc: Orlando, Fl
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I think you can turn it on by editing main.cfg. There's an option in there for vsync.
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#2167293 - 03/23/07 12:02 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Aqualung]
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Senior Member
Registered: 12/14/00
Posts: 3147
Loc: Fort Worth, Texas
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Sorry letterboy, I was at work.  Aqualung is correct about the v-sync fix, find the main.cfg text file that is in the SH4 folder in your My Documents directory (NOT in the SH4 install directory), e.g.: C:\Documents and Settings\Alan\My Documents\SH4\data\cfg\main.CFG Edit the following from "No" to "Yes": [VIDEO] Resolution=1024,768,85,22 DynamicShadows=No FullScreen=Yes Synchronized=No TextureResolutionHigh=No
Make sure you have v-sync enabled on your card. This ceased constant errors I was receiving and rid me of some stuttering when in the 3D world.
Edited by akdavis (03/23/07 12:08 PM)
_________________________
--AKD
"I hope and I need." -Oleg Maddox
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#2167301 - 03/23/07 12:09 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: akdavis]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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akdavis, you may now have your way with my sister!!! Aqualung, sloppy seconds for not posting the cfg text.  Just kidding, thanks to both of you. 
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2167768 - 03/24/07 05:14 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: nibbio]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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This might be useful, copied&pasted from a Subsim thread http://www.subsim.com/radioroom/showthread.php?t=107766&page=8Originally Posted by fullmetaledges -periscope depth takes you about 2 meters to deep so all you see is waves breaking over the periscope lens
Reply by ACSoft: There is a ".cfg" file where you can easily edit this parameter for each sub. Unfortunately, I don't have the beta version anymore installed on my machine, so I can't anymore tell you which file it is with certainty. Probably it is the same like in SH3: So look in data\submarine\ Then, in each submarine sub-directory, you should have a file "*subname*.cfg". In this file, you will find probably in the section [Properties] the parameter "PeriscopeDepth" you can set to your taste. ACS Must be a beta version or cracked version issue. When I'm at periscope depth I can see well above the water. Just wanted to point that out to avoid confusing newcomers. 
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2167789 - 03/24/07 06:17 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Duke of URL
Veteran
Registered: 08/06/03
Posts: 10921
Loc: Atlanta, GA
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Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only.
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Commence to Jigglin'
XBL/PSN/GFWL: Jeevz74
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#2167817 - 03/24/07 06:55 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Jeevz]
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Member
Registered: 12/11/00
Posts: 311
Loc: Italy
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One very interesting feature (undocumented): the shift-F2 view, that in SH3 enabled a free roaming camera inside the sub, now works also outside the sub, and any other vessel (from the external camera view). This way you can explore every minute detail of the 3d models and the textures, and produce some very impressive visuals. But beware: you may then find out that the American sailors all have the same Japanese facial features. If your feeling of immersion is as sensitive as mine, it may never recover  Ciao, nibbio
Edited by nibbio (03/24/07 07:02 AM)
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#2167949 - 03/24/07 10:38 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: nibbio]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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One very interesting feature (undocumented): the shift-F2 view, that in SH3 enabled a free roaming camera inside the sub, now works also outside the sub, and any other vessel (from the external camera view). This way you can explore every minute detail of the 3d models and the textures, and produce some very impressive visuals. But beware: you may then find out that the American sailors all have the same Japanese facial features. If your feeling of immersion is as sensitive as mine, it may never recover  Ciao, nibbio Oh cool, so there isn't that limit of how close you can get to a sub like in regular free camera. That calls for some screenshots.  Thanks.
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#2167954 - 03/24/07 10:43 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Anonymous
Unregistered
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http://www.subsim.com has an excellent video of manual tdc ... (Really recommended viewing). Most of you already know this. But this is a "tips" part and somebody might not just visit that site... (yeah, right!)  A must, for people like me. Now i can go hunt me some meat... eah ... sink me some tonnage 
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#2167957 - 03/24/07 10:44 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Jeevz]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Jeevz, when making a file Read Only, does it keep that file from getting overwritten as well? Asking just in case this interferes with patching. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes.
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2168037 - 03/24/07 01:08 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Senior Member
Registered: 12/14/00
Posts: 3147
Loc: Fort Worth, Texas
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This might be useful, copied&pasted from a Subsim thread http://www.subsim.com/radioroom/showthread.php?t=107766&page=8Originally Posted by fullmetaledges -periscope depth takes you about 2 meters to deep so all you see is waves breaking over the periscope lens
Reply by ACSoft: There is a ".cfg" file where you can easily edit this parameter for each sub. Unfortunately, I don't have the beta version anymore installed on my machine, so I can't anymore tell you which file it is with certainty. Probably it is the same like in SH3: So look in data\submarine\ Then, in each submarine sub-directory, you should have a file "*subname*.cfg". In this file, you will find probably in the section [Properties] the parameter "PeriscopeDepth" you can set to your taste. ACS Keep in mind that ideal periscope depth will vary with sea state. I suspect that periscope depth in game is good for having the scope just clear a calm sea surface with a good view and not too much exposure, but still have the sub as far down as possible. As sea state varies, you may have to adjust this depth. This would explain why people are reporting variable experiences with the preset periscope depth. I'll test this one. Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes. There is an area in the room that should give you access to options. I believe that you must set your difficulty options for each campaign, as they are not carried over from the main menu options settings. Will come back with specific hotspot location.
Edited by akdavis (03/24/07 07:43 PM)
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--AKD
"I hope and I need." -Oleg Maddox
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#2168163 - 03/24/07 04:36 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Duke of URL
Veteran
Registered: 08/06/03
Posts: 10921
Loc: Atlanta, GA
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Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Jeevz, when making a file Read Only, does it keep that file from getting overwritten as well? Asking just in case this interferes with patching. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes. To be safe I would set it back before patching. The campign difficulty selection is what I figured it was but this way lets you have custom difficulty in the campaign. 
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Commence to Jigglin'
XBL/PSN/GFWL: Jeevz74
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#2168170 - 03/24/07 05:08 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Jeevz]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Thanks, guys. 
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2168312 - 03/24/07 09:23 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Jeevz]
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Senior Member
Registered: 12/14/00
Posts: 3147
Loc: Fort Worth, Texas
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Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Jeevz, when making a file Read Only, does it keep that file from getting overwritten as well? Asking just in case this interferes with patching. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes. To be safe I would set it back before patching. The campign difficulty selection is what I figured it was but this way lets you have custom difficulty in the campaign. Gentlemen, In the campaign room, there is a radio on the very left side of the screen on the top of the bookshelf. It will highlight as "options." Click on this and you can adjust gameplay settings just as in the main menu options.
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--AKD
"I hope and I need." -Oleg Maddox
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#2169454 - 03/26/07 09:57 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: akdavis]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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I found this in the SubSim forums; it's from SeeAdler. It's an edited file to slow down the cloud morphing. You can simply copy-n-paste the following text into a text file and then name it: CloudsVS.fx . . . it will reside in the following directory: :\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Shaders\Clouds Either back up the original or use JSGME to enable it. Just go into the MODS folder and create the following set of folders: \MODS\Slower Clouds\Data\Shaders\Clouds When you run JSGME it will show as Slower Clouds. Here is the edited file text: // original file by Ubisoft // modified by Frank "Seeadler" Kaune // changes: slowed down the cloud morphing effect
float4x4 matWVP : register(c0); float4 tTrans0: register(c4); float4 tTrans1: register(c5); float3 SkyColor0 : register(c6); float3 SkyColor1 : register(c7); float4 fogParams: register(c8); float4 sunPos: register (c9); float4 sunColor: register (c10); float4 CloudColor: register (c11); float altitude: register (c12); float2 windDirectionTime : register (c13); float4 hazeParams: register (c14); float4 geom_params: register (c15);
struct VS_IN { float4 Pos : POSITION; float4 Normal : NORMAL; float2 Tex0 : TEXCOORD0; float2 Tex1 : TEXCOORD1; }; struct VS_OUT { float4 ProjPos : POSITION; float4 T0 : TEXCOORD0; float4 T1 : TEXCOORD1; float4 T2 : TEXCOORD2; float4 T3 : TEXCOORD3; float2 FogHaze : TEXCOORD4; float3 CloudColor : TEXCOORD5; };
float HazeExpCurve(float d) { float k=0.95; float p = d*d / 1000; return pow(k,p); }
VS_OUT main( VS_IN In ) { VS_OUT Out;
Out.ProjPos = mul( In.Pos, matWVP); float4 p=In.Pos; p.y=p.y*fogParams.z; float f0=dot(p,p); f0=sqrt(f0);
float L=dot(-In.Normal,sunPos);
float f=-f0*fogParams.x+fogParams.y; float h=-f0*hazeParams.x+hazeParams.y; Out.FogHaze.x=saturate(L*fogParams.w+f); Out.FogHaze.y=saturate(L*hazeParams.w+h);
float4 k; k=sunColor*L; k=k*sunColor;
float r=1000; float d=distance(In.Pos.xyz/r,sunPos.xyz); float3 SunGlow=lerp(SkyColor1,SkyColor0,exp(-d*d));
float2 t=In.Tex0;
float r0=5000; float r1=r0+4*altitude/25; float3 U=float3(0,r0,0); float3 V=normalize(In.Pos.xyz);
float A=dot(V,V); float B=dot(U,V); float C=r0*r0-r1*r1;
float delta=sqrt(B*B-A*C); float k0=(delta-B)/A; float3 pos=V*k0; float3 vSun=normalize(sunPos.xyz); float3 pSun=vSun*k0*5;
t=float2(pos.x,pos.z)*0.01; float2 SunDir=geom_params.r*normalize(pSun-pos).xz; float2 Tex0; Tex0.x=t.x*tTrans0.x+t.y*tTrans0.y+tTrans0.w; Tex0.y=t.x*tTrans1.x+t.y*tTrans1.y+tTrans1.w; float4 t0; Out.T0.xy=Tex0; Out.T0.zw=Tex0+(windDirectionTime/4);
float4 t1; Out.T1.xy=Tex0+SunDir; Out.T1.zw=Tex0+(windDirectionTime/4)+SunDir;
float4 t2; Out.T2.xy=Tex0+SunDir*2; Out.T2.zw=Tex0+(windDirectionTime/4)+SunDir*2;
float4 t3; Out.T3.xy=Tex0+SunDir*3; Out.T3.zw=Tex0+(windDirectionTime/4)+SunDir*3; Out.CloudColor = (SunGlow + CloudColor) / 2; return Out; };
Or go to the Subsim thread: http://www.subsim.com/radioroom/showthread.php?t=108824&highlight=morphingThere is a direct link to the file in that thread.
Edited by letterboy1 (03/26/07 10:22 AM)
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#2170681 - 03/27/07 03:22 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: nibbio]
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Junior Member
Registered: 02/17/03
Posts: 85
Loc: Edmonton Alberta Canada
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Here is a web site to get up to date mods for SHIV.
Subsim Radio Room Form
I just downloaded a file to remove those tools off the map and use the ones from Sh3 which make it a lot easier to use .
They have a mod pack which has a lot of thing in it.
some of the mod sections; Radio mods Texture mods Ship mods Sound mods Interface Mods Gameplay mods Mod packs
And they are all for SHIV,so I hope this can help some of you with the game.I have already install 3 or 4 into my game, using JSGME and am going to put more in when I come off patrol.
bob224
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#2170901 - 03/27/07 09:37 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: bob224]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Thanks Bob224 . . . a great idea, so I am posting the link to the Modifications List thread at SubSim: http://www.subsim.com/radioroom/showthread.php?t=108964
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#2171018 - 03/28/07 02:54 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Junior Member
Registered: 02/17/03
Posts: 85
Loc: Edmonton Alberta Canada
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Thanks Letterboy1 I didn't know how to post a web link.
But thanks again it will help other people to get to the location .
bob224
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#2171056 - 03/28/07 04:31 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: bob224]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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For those with the Direct2Drive version (might be applicable to retail version), attempting to reinstall after uninstalling might be problematic. A user here reported that reinstalling failed and all he got was an option to modify the existing installation. He also tried several registry cleaners that didn't work. Smosh suggested CCleaner which did the trick: http://www.ccleaner.com/This info came from this thread: http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2170730&page=1#Post2170730
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2171310 - 03/28/07 09:36 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Here's a little info about the "Replay" feature that is an option when saving. The thread at SubSim: http://www.subsim.com/radioroom/showthread.php?t=109181&highlight=replayFrom that thread: The replay is functioning and you can interact/jump into the mission and start playing whenever you want to. You can fast jump into positions were the action is. Point of action is marked on the replay hud so just click just ahead the marker and use compression. It's awesome and gives you time to take some very neat screenshots or you can just enjoy watching the movie And yes. It saves the whole mission if you start saving and continue to save WITH replay.
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#2186665 - 04/18/07 02:36 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 01/17/01
Posts: 2332
Loc: Davie, FL
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Posting this here as well because thsi knowledge NEEDS to be shared!! The following mods have been redone to accomodate Patch 1.2 changes: Real Fleet Boat 1.20 - Updated version of the mod pack, patch 1.2 compatible Flavored to Taste 2.0 - Updated version of the mod pack, patch 1.2 compatible Keyboard Function Mod 1.2 (includes open all tubes mod) Hamilton model 22 Stopwatch Stage 4... V1.2 ready Changed HUD Lamp Color - Updated version, patch 1.2 compatible http://www.subsim.com/radioroom/showthread.php?t=108964JP Ship Dimension Fix 1.2 for patch 1.2 http://www.subsim.com/radioroom/showthread.php?t=109953It should help w/ targeting range issues. Now the serious playing of SHIV can begin.
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"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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#2187159 - 04/19/07 08:06 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Barkhorn1x]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Barkhorn, I'm keeping a close eye on the SH4 Mod Workshop thread concerning the mod that fixes radar contacts being lost when you are travelling south. So far there seem to be issues getting it compatible with 1.2, though. At this time there are one or two variations that seem to be more experimental than release-ready. Will report when that has been cleared.
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2187241 - 04/19/07 10:35 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 01/17/01
Posts: 2332
Loc: Davie, FL
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Barkhorn, I'm keeping a close eye on the SH4 Mod Workshop thread concerning the mod that fixes radar contacts being lost when you are travelling south. So far there seem to be issues getting it compatible with 1.2, though. At this time there are one or two variations that seem to be more experimental than release-ready. Will report when that has been cleared. Yea me too. FtT has some version of a fix - and it does work as I'v tested it. BTW, there is a new corrected version of the JP Ship Dimension Fix. My testing tells me that hitting on manual is now a bit easier at longer ranges.
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"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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#2187250 - 04/19/07 10:48 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Barkhorn1x]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Barkhorn, when you say you tested it you mean you actually got radar contacts AND they didn't disappear when travelling south? Last night I was testing a couple of other versions (Redwine's iterations of Mraah's work) and I didn't even get any radar contacts. I'll have to check out the one you are using.
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2187366 - 04/19/07 12:55 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 01/17/01
Posts: 2332
Loc: Davie, FL
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Well,...ahem...I did get a reading behind me to the south - but I did not chase it.  Check the FtT v2.1 thread over at SubSim. Looks like they have a solution that Ducimus is going to bundle into a later version of FtT!!
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"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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#2188690 - 04/21/07 10:55 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Barkhorn1x]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Ohhhhh, I totally didn't get what FtT was until it just dawned on me . . . "Flavored to Taste." Okay, now I know where to look. 
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2189412 - 04/22/07 12:28 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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This from a post that EAF 92 Whiskey made here explaining what the requirements are to complete each mission type in SH4. As he states, the source is from a SubSim post. Skydoc thought it should be in this thread and I agree, so I simply copied and pasted. letterboy1 there's a post at Subsim that outlines the requirements of each mission : http://www.subsim.com/radioroom/showthread.php?t=111509Here's the text of the post made by Beery: "Guard. You're required to go to the objective location and pick up pilots who parachute into the sea. You get 250 renown points if you pick up 5 pilots. Insertion Commando. You have to go to the objective location and drop off a team of six commandos. The radius of this mission is usually 3 nautical miles. You have to surface the boat once within this radius and bring the boat to a stop in order to be able to launch the commandos' dinghy. Once the dinghy is launched the objective is completed. The option to launch the dinghy will not appear unless you surface, so you can either enter the area submerged or do a quick dive and resurface once at the objective. You usually get 200 renown points for completing this mission. Insertion Spy. You have to go to the objective location and drop off a spy. The radius of this mission is usually 3 nautical miles. You have to surface the boat once within this radius and bring the boat to a stop in order to be able to launch the spy's dinghy. Once the dinghy is launched the objective is completed. The option to launch the dinghy will not appear unless you surface, so you can either enter the area submerged or do a quick dive and resurface once at the objective. You usually get 200 renown points for completing this mission. Insertion Supplies. You have to go to the objective location and drop off a dinghy containing two sailors and supplies. The radius of this mission is usually 3 nautical miles. You have to surface the boat once within this radius and bring the boat to a stop in order to be able to launch the dinghy. Once the dinghy is launched the objective is completed. The option to launch the dinghy will not appear unless you surface, so you can either enter the area submerged or do a quick dive and resurface once at the objective. You usually get 200 renown points for completing this mission. Patrol. This mission requires only that you stay within 100 nautical miles of the objective for 48 hours. You usually get 200 renown points for completing this mission. Photo. You must travel to within 8 nautical miles of the objective then, while submerged, lock an enemy vessel in your periscope and press the menu bar button to take a photo. You may need a number of photos to complete the mission. You usually get 300 renown points for this mission. Sink. Here you must travel to within 100 nautical miles of the objective. Once on station a second objective will appear telling you to sink enemy shipping. You are free to go anywhere to sink ships. You get 100 renown points for arriving on station and a further 250 points if you sink 10,000 tons or more." I myself have just received the order to sink shipping in the Celebes Sea so your post was a reminder for me to find out what I need to do. Cheers, WB.
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2200997 - 05/01/07 09:42 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: akdavis]
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Member
Registered: 05/23/05
Posts: 195
Loc: Delaware, U.S.A.
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Keep in mind that ideal periscope depth will vary with sea state. I suspect that periscope depth in game is good for having the scope just clear a calm sea surface with a good view and not too much exposure, but still have the sub as far down as possible. As sea state varies, you may have to adjust this depth. This would explain why people are reporting variable experiences with the preset periscope depth. I'll test this one.
I believe you are correct with regards to sea state and maximum concealment. Secondly, you can extend your periscope farther than it normaly does by holding down CTRL and the scope raise button. I've also noticed the sonar seems to work better a few feet below the default periscope depth. I think this may be a bug, but diving 5 meters or so below default scope depth seems to allow sonar to function correctly. Using CTRL you can still raise the scope high enough even at the lower depth. I'd like to recommend a few mods, first up is Captain Midnight's CBS radio mod. It adds a new radio station that plays period music, then the music dims and news recordings are played as historical events occur in game. http://www.subsim.com/radioroom/showthread.php?t=108756And I like the Fairbanks diesels, http://www.subsim.com/radioroom/showthread.php?t=110470When I get home I'm gonna try this one, http://www.subsim.com/radioroom/showthread.php?t=108512
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#2206053 - 05/07/07 09:55 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: nibbio]
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Member
Registered: 05/14/05
Posts: 135
Loc: n.e. Ohio
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humm, shift F2 view does'nt work for me in the external view,Just put's me back inside the sub
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#2238380 - 06/18/07 04:21 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: ishbu]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Ishbu, for some reason the latest patch took away the ability to use the Shift-F2 in external view. Too bad, it made for some great screenshots.
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2259351 - 07/15/07 07:08 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 07/12/07
Posts: 160
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with 1.3 I cant get that "control + periscope" button to work.. maybe im doing it wrong?
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#2259704 - 07/15/07 05:18 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Blindeye_03]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 18977
Loc: Columbus, GA USA
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Blindeye, I just tried Ctrl+PageUp and Ctrl+PageDown in 1.3 and it worked. Are you using any mods?
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Hmmm, well . . . there it is. That silly emperor from Amadeus
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#2265667 - 07/22/07 05:10 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 07/12/07
Posts: 160
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Blindeye, I just tried Ctrl+PageUp and Ctrl+PageDown in 1.3 and it worked. Are you using any mods? Oh I was using Control and clicking the button on the screen to lower / raise the periscope. haha...I didnt know Pageup/Pagedown controlled it :(.
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#2394469 - 12/05/07 01:30 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Blindeye_03]
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Hotshot
Registered: 09/18/01
Posts: 8364
Loc: Vegas
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This thread seems to be dead....
I just installed newly bought SH4 with 1.4 patch and looking to make it as realistic as possible. What mods should I get? I don't want Hollywood style explosions and other silly things.
With SH3, I used GWX and everything was good. With SH4 I see there are billion mods without description. What do those mods do?... ROW / Trigger Maru etc?
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#2394523 - 12/05/07 03:18 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Sim]
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Member
Registered: 10/16/04
Posts: 1405
Loc: Christiansburg,Virginia
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I'm with Sim ...
Just got this title and have it patched up to 1.4
Whats the " MUST HAVE " mods to make it sing !
vK ~
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#2394538 - 12/05/07 03:38 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: HarryM]
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Member
Registered: 10/16/04
Posts: 1405
Loc: Christiansburg,Virginia
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Thanks HarryM ...
Are there ANY really good sound mods avalible ... a little more immersive maybe ?
vK ~
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#2394547 - 12/05/07 03:50 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: HarryM]
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Member
Registered: 07/13/06
Posts: 2038
Loc: San Antonio, Texas
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Could try here. I know the above for which Harry talked about are there, but this is the Master Listing. http://www.subsim.com/radioroom/showthread.php?t=125815
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NightCrawler"The Devil's Advocate!"
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#2394662 - 12/05/07 06:46 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: HarryM]
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Member
Registered: 10/16/04
Posts: 1405
Loc: Christiansburg,Virginia
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Thanks again HarryM and NightCrawler
vK ~
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#2570865 - 08/18/08 08:02 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Navigator]
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Hotshot
Registered: 10/29/01
Posts: 9077
Loc: Memphis, Tn. U.S.A.
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Don`t know if anyone is interested, found a map mod, that corrects the spelling on the Pacific map. Java, instead of Jawa etc. It works with SHIV 1.5, and is JSGME ready. Puts http://files.filefront.com/Map+Labels+13zip/;10061427;/fileinfo.html
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"Is he?....Yeah....Nothings moving but,his watch"
Ivan "Half Bader" Putski
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#2582723 - 09/07/08 02:32 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Ivan Putski]
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Hotshot
Registered: 10/29/01
Posts: 9077
Loc: Memphis, Tn. U.S.A.
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"Is he?....Yeah....Nothings moving but,his watch"
Ivan "Half Bader" Putski
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#2614803 - 11/11/08 01:22 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Member
Registered: 02/02/01
Posts: 1611
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I've got a tip. If you don't have StickyKeys and MouseKeys disabled then do it!
How? I knew back in W98 but this time I had to get screwed to have the options pop up for me. Loads of fun slewing the view when SH does to the taskbar and M$ takes me holding the shift key down as sign I'm having some kind of problem and wants to help by even if I say no, the keyboard becomes useless when I revive my game -- can't shoot, oh well it's only a game, my time is zilch, thanks M$ for another fine interruption and screwing! I just hope me checking off those don't DO that boxes has any effect since I do the same thing with autoplays of all kinds yet they still happen.
I wonder how things like that get through beta? I have other games that don't have this problem, they seem to have disabled or bypassed the same.
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#2622571 - 11/24/08 02:33 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Neal]
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Hotshot
Registered: 10/29/01
Posts: 9077
Loc: Memphis, Tn. U.S.A.
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"Is he?....Yeah....Nothings moving but,his watch"
Ivan "Half Bader" Putski
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#2666561 - 02/04/09 03:40 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Ivan Putski]
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Hotshot
Registered: 10/29/01
Posts: 9077
Loc: Memphis, Tn. U.S.A.
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Captain America has released a very nice Hud mod for SHIV i.5 compatible with TMO 1.63. Puts http://www.subsim.com/radioroom/showthread.php?t=147154
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"Is he?....Yeah....Nothings moving but,his watch"
Ivan "Half Bader" Putski
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#2675876 - 02/19/09 07:45 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Ivan Putski]
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Hotshot
Registered: 10/29/01
Posts: 9077
Loc: Memphis, Tn. U.S.A.
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Fall of the Rising Sun is now available for SHIV 1.5 it is the English version. Puts http://www.subsim.com/radioroom/showthread.php?t=147988
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"Is he?....Yeah....Nothings moving but,his watch"
Ivan "Half Bader" Putski
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#2700833 - 03/31/09 08:44 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Ivan Putski]
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Contributing Editor
Veteran
Registered: 07/10/02
Posts: 18101
Loc: J'ville FL
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New better computer and started playing again. Forgot how to turn off the 'HUD' in external view. Anyone help me out? TIA
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#2700863 - 03/31/09 09:36 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: DaveSHQ]
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Hotshot
Registered: 10/29/01
Posts: 9077
Loc: Memphis, Tn. U.S.A.
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Storm,Numlock/Del on mine, hope that helps. Puts
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"Is he?....Yeah....Nothings moving but,his watch"
Ivan "Half Bader" Putski
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#2707323 - 04/12/09 04:37 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: DaveSHQ]
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Hotshot
Registered: 10/29/01
Posts: 9077
Loc: Memphis, Tn. U.S.A.
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W_Clear has released a new periscope and bow wake mod. Puts http://www.subsim.com/radioroom/showthread.php?t=150510
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"Is he?....Yeah....Nothings moving but,his watch"
Ivan "Half Bader" Putski
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#2978499 - 03/18/10 03:38 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Ivan Putski]
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Hotshot
Registered: 03/15/01
Posts: 6022
Loc: Mn U.S.A.
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Sharks are cool
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Never rub another man's rhubarb.
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#3068239 - 08/06/10 08:25 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Navigator]
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Senior Member
Registered: 12/04/00
Posts: 3664
Loc: Kingston, Surrey, UK.
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"IL-2 MAT Manager", Silent Hunter III "Super Turms", "Super Pens" and "Crew on Deck" mods, Multi-Skin Bombers for Wings of Victory BDG version 2.10 + various Steel Fury mods. BoB Development Group team member. Modding is about curiosity, tenacity & lots of patience. My Gamefront Page: http://www.filefront.com/user/Aces123
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