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#2167949 - 03/24/07 10:38 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: nibbio]
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(Heterosexual)Tchaikovsky Ballet Fan
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Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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One very interesting feature (undocumented): the shift-F2 view, that in SH3 enabled a free roaming camera inside the sub, now works also outside the sub, and any other vessel (from the external camera view). This way you can explore every minute detail of the 3d models and the textures, and produce some very impressive visuals. But beware: you may then find out that the American sailors all have the same Japanese facial features. If your feeling of immersion is as sensitive as mine, it may never recover  Ciao, nibbio Oh cool, so there isn't that limit of how close you can get to a sub like in regular free camera. That calls for some screenshots.  Thanks.
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#2167954 - 03/24/07 10:43 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Anonymous
Unregistered
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http://www.subsim.com has an excellent video of manual tdc ... (Really recommended viewing). Most of you already know this. But this is a "tips" part and somebody might not just visit that site... (yeah, right!)  A must, for people like me. Now i can go hunt me some meat... eah ... sink me some tonnage 
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#2167957 - 03/24/07 10:44 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Jeevz]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Jeevz, when making a file Read Only, does it keep that file from getting overwritten as well? Asking just in case this interferes with patching. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes.
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PROCEED . . . Dr Ryan.
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#2168037 - 03/24/07 01:08 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Senior Member
Registered: 12/14/00
Posts: 3153
Loc: Fort Worth, Texas
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This might be useful, copied&pasted from a Subsim thread http://www.subsim.com/radioroom/showthread.php?t=107766&page=8Originally Posted by fullmetaledges -periscope depth takes you about 2 meters to deep so all you see is waves breaking over the periscope lens
Reply by ACSoft: There is a ".cfg" file where you can easily edit this parameter for each sub. Unfortunately, I don't have the beta version anymore installed on my machine, so I can't anymore tell you which file it is with certainty. Probably it is the same like in SH3: So look in data\submarine\ Then, in each submarine sub-directory, you should have a file "*subname*.cfg". In this file, you will find probably in the section [Properties] the parameter "PeriscopeDepth" you can set to your taste. ACS Keep in mind that ideal periscope depth will vary with sea state. I suspect that periscope depth in game is good for having the scope just clear a calm sea surface with a good view and not too much exposure, but still have the sub as far down as possible. As sea state varies, you may have to adjust this depth. This would explain why people are reporting variable experiences with the preset periscope depth. I'll test this one. Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes. There is an area in the room that should give you access to options. I believe that you must set your difficulty options for each campaign, as they are not carried over from the main menu options settings. Will come back with specific hotspot location.
Edited by akdavis (03/24/07 07:43 PM)
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"I hope and I need." -Oleg Maddox
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#2168163 - 03/24/07 04:36 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: letterboy1]
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Duke of URL
Veteran
Registered: 08/06/03
Posts: 10931
Loc: Atlanta, GA
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Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Jeevz, when making a file Read Only, does it keep that file from getting overwritten as well? Asking just in case this interferes with patching. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes. To be safe I would set it back before patching. The campign difficulty selection is what I figured it was but this way lets you have custom difficulty in the campaign. 
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XBL/PSN/GFWL: Jeevz74
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#2168170 - 03/24/07 05:08 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Jeevz]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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Thanks, guys. 
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PROCEED . . . Dr Ryan.
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#2168312 - 03/24/07 09:23 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: Jeevz]
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Senior Member
Registered: 12/14/00
Posts: 3153
Loc: Fort Worth, Texas
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Here one, It seems the realism settings keep restting for myself and some others.
Set them, hit apply, alt+tab out go to [USER]\My Documents\SH4\data\cfg and make gameplaysettings.cfg read only. Jeevz, when making a file Read Only, does it keep that file from getting overwritten as well? Asking just in case this interferes with patching. Anyway, for now I implemented this because my settings reset . . . maybe because when you start a campaign there is a drop-down menu that lets you select difficulty, but no custom option. Perhaps this resets the config. Maybe there should have been separate config files for the various play modes. To be safe I would set it back before patching. The campign difficulty selection is what I figured it was but this way lets you have custom difficulty in the campaign. Gentlemen, In the campaign room, there is a radio on the very left side of the screen on the top of the bookshelf. It will highlight as "options." Click on this and you can adjust gameplay settings just as in the main menu options.
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--AKD
"I hope and I need." -Oleg Maddox
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#2169454 - 03/26/07 09:57 AM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: akdavis]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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I found this in the SubSim forums; it's from SeeAdler. It's an edited file to slow down the cloud morphing. You can simply copy-n-paste the following text into a text file and then name it: CloudsVS.fx . . . it will reside in the following directory: :\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Shaders\Clouds Either back up the original or use JSGME to enable it. Just go into the MODS folder and create the following set of folders: \MODS\Slower Clouds\Data\Shaders\Clouds When you run JSGME it will show as Slower Clouds. Here is the edited file text: // original file by Ubisoft // modified by Frank "Seeadler" Kaune // changes: slowed down the cloud morphing effect
float4x4 matWVP : register(c0); float4 tTrans0: register(c4); float4 tTrans1: register(c5); float3 SkyColor0 : register(c6); float3 SkyColor1 : register(c7); float4 fogParams: register(c8); float4 sunPos: register (c9); float4 sunColor: register (c10); float4 CloudColor: register (c11); float altitude: register (c12); float2 windDirectionTime : register (c13); float4 hazeParams: register (c14); float4 geom_params: register (c15);
struct VS_IN { float4 Pos : POSITION; float4 Normal : NORMAL; float2 Tex0 : TEXCOORD0; float2 Tex1 : TEXCOORD1; }; struct VS_OUT { float4 ProjPos : POSITION; float4 T0 : TEXCOORD0; float4 T1 : TEXCOORD1; float4 T2 : TEXCOORD2; float4 T3 : TEXCOORD3; float2 FogHaze : TEXCOORD4; float3 CloudColor : TEXCOORD5; };
float HazeExpCurve(float d) { float k=0.95; float p = d*d / 1000; return pow(k,p); }
VS_OUT main( VS_IN In ) { VS_OUT Out;
Out.ProjPos = mul( In.Pos, matWVP); float4 p=In.Pos; p.y=p.y*fogParams.z; float f0=dot(p,p); f0=sqrt(f0);
float L=dot(-In.Normal,sunPos);
float f=-f0*fogParams.x+fogParams.y; float h=-f0*hazeParams.x+hazeParams.y; Out.FogHaze.x=saturate(L*fogParams.w+f); Out.FogHaze.y=saturate(L*hazeParams.w+h);
float4 k; k=sunColor*L; k=k*sunColor;
float r=1000; float d=distance(In.Pos.xyz/r,sunPos.xyz); float3 SunGlow=lerp(SkyColor1,SkyColor0,exp(-d*d));
float2 t=In.Tex0;
float r0=5000; float r1=r0+4*altitude/25; float3 U=float3(0,r0,0); float3 V=normalize(In.Pos.xyz);
float A=dot(V,V); float B=dot(U,V); float C=r0*r0-r1*r1;
float delta=sqrt(B*B-A*C); float k0=(delta-B)/A; float3 pos=V*k0; float3 vSun=normalize(sunPos.xyz); float3 pSun=vSun*k0*5;
t=float2(pos.x,pos.z)*0.01; float2 SunDir=geom_params.r*normalize(pSun-pos).xz; float2 Tex0; Tex0.x=t.x*tTrans0.x+t.y*tTrans0.y+tTrans0.w; Tex0.y=t.x*tTrans1.x+t.y*tTrans1.y+tTrans1.w; float4 t0; Out.T0.xy=Tex0; Out.T0.zw=Tex0+(windDirectionTime/4);
float4 t1; Out.T1.xy=Tex0+SunDir; Out.T1.zw=Tex0+(windDirectionTime/4)+SunDir;
float4 t2; Out.T2.xy=Tex0+SunDir*2; Out.T2.zw=Tex0+(windDirectionTime/4)+SunDir*2;
float4 t3; Out.T3.xy=Tex0+SunDir*3; Out.T3.zw=Tex0+(windDirectionTime/4)+SunDir*3; Out.CloudColor = (SunGlow + CloudColor) / 2; return Out; };
Or go to the Subsim thread: http://www.subsim.com/radioroom/showthread.php?t=108824&highlight=morphingThere is a direct link to the file in that thread.
Edited by letterboy1 (03/26/07 10:22 AM)
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PROCEED . . . Dr Ryan.
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#2170681 - 03/27/07 03:22 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: nibbio]
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Junior Member
Registered: 02/17/03
Posts: 85
Loc: Edmonton Alberta Canada
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Here is a web site to get up to date mods for SHIV.
Subsim Radio Room Form
I just downloaded a file to remove those tools off the map and use the ones from Sh3 which make it a lot easier to use .
They have a mod pack which has a lot of thing in it.
some of the mod sections; Radio mods Texture mods Ship mods Sound mods Interface Mods Gameplay mods Mod packs
And they are all for SHIV,so I hope this can help some of you with the game.I have already install 3 or 4 into my game, using JSGME and am going to put more in when I come off patrol.
bob224
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#2170901 - 03/27/07 09:37 PM
Re: SH4 Essentials: Tips, tweaks, mods
[Re: bob224]
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(Heterosexual)Tchaikovsky Ballet Fan
Veteran
Registered: 12/30/00
Posts: 19278
Loc: Columbus, GA USA
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Thanks Bob224 . . . a great idea, so I am posting the link to the Modifications List thread at SubSim: http://www.subsim.com/radioroom/showthread.php?t=108964
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PROCEED . . . Dr Ryan.
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